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Wrath of the Lich King Modding => "Retro-Porting" => Topic started by: Uthil on November 07, 2016, 12:01:07 am

Title: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on November 07, 2016, 12:01:07 am
Welcome to World of Warcraft Improved Models mod. Azeroth new reborn state which adds a new view and more enjoyable gameplay with the update models version of the game. My point was to update the game as much as i could with the new models introduced in the latest game expansions and replace those old crusty models of the past without ruining the feel of old classic wow.

After Release updates (v1.3):
So, here we are with the last version of the mod. Two years has passed since I started to mod this game version and I can say that I enjoy it very much as I enjoy seen and play the classic game version with the updated models. This version now includes some of the latest models that released with Battle of Azeroth thought due to recent changes that Blizz made to the models system they made it almost impossible to convert them to classic or downport and glitch beyond fix. I would like to thank everyone that helped and assist during the mod creation and progress as also testing before any release was made.

New Additions :

 *For sake of simplicity and after many requests now Balsh Character models are merged with my mod.
 *New world models added
 *Replaced Class Icons in character creation screen with a better and detailed version
 *Replaced party icons when in not in range to reflect the new modern icons
 *New loading screens added from Battle of Azeroth
 *New character screen race icons from Legion
 *New models added from Battle of Azeroth and Cata
 *Replaced some class weapons models and World drop weapons from Legion, WoD, WotLK (Warrior, Priest, Rogue,
   Druid, Shaman, Hunter, Warlock)
 *Replaced some weapons models from [Quest:The Argent Hold] from Legion
 *Replaced Shaman Stormstrike spell icon with the one from the current game version
 *Replace Warlock's spells and icons with Cataclysm Fel version of the spell
 *Replaced "Knight's Colors Tabard" and "Stone Guard's Herald Tabard" from Legion
 *Elemental models are returned to their default models state


After release updates (v1.2):
New changes are here. Thanks to Drood182 and Leeviathan from Modcraft by creating those awesome mods. Leeviathan for the High Elves and the Chinese version for the Undead models but as also the fix for tabarbs and fine tuning general the WoD character models and Drood182 for creating new skins for the tiger model. So now i have update Balsh mod to be compatible with the High Elves model as also with the general extra fixes.

New Additions :
  *Abominations model update
  *Ghouls model update
  *New Skybox for Stratholme (Orgirmmar Raid skybox used for that)
  *Paladin's Charger model update
  *Warlock's DreadSteed model update
  *Treasure Chest model update
  *Fixed Druids Gift of the Wild spell icon
  *Reworked skins for the Tiger model (by Drood182)
  *Balsh Character models reworked including: Tabarbs, removed doubled polygons,  undead features reworked plus higher-res bone textures (by Leeviathan) *
 *New Undead Character model - Chinese Version (by Leeviathan)

BARE in mind, all 3 mods, the creatures, Balsh Char mod and Leeviathan Chinese version can work together. DONT USE my version of Balsh link from here if you want only the character models. Use the STAND ALONE VERSION from Modcraft. Also i'll advice don't change the order of the patches, is been tested to work that way, unless you are aware of what you doing.

* Completely reworked character models for Balsh's WoD Character Models 1.12.1 models, use in tandem with Balsh's mod. Fixes include: corrected tabard UV mapping for all, removed doubled polygons (mainly doubled belt meshes, this fixes transparency on things like ghost form), undead features reworked + higher-res bone textures + some miscellaneous corrected textures, rogue vertex tamed on tauren male, some corrected textures for tauren females, tons of hair UV fixes and un-decimated dwarf beards.

After release updates (v1.1):
I made a major optimization on the patch by removing models that was bugged, like alpha test models, some unnecessary textures and things wasn't need to be there anymore. So now patch is more easier to get since its capacity reduced drastically but remain same. Also i changed and distinguished the PvP mounts so to have a different look from the normal ones since aren't obtained easily.

New additions:
   *New Login screen,
   *New Loading screens and loading bar,
   *New Character Icons on character creation screen,
   *60% Raptor Mounts are updated to the new model,
   *Deathcharger's Reins is updated to the new model,
   *Horn of the Frostwold Howler is updated to the new model,
   *PvP Mounts are now distinguished from the standard mount.

Under WiP:
   * Armors / Weapons mod -> 80% Completed

After release updates (v1.0):
There was some minor bugs found after release and thanks to many people reporting them, so  i could fasttrack them and apply a fix .
Keep reporting in case you find something weird but also check if this was already reported or fixed already.

Critical :
    * Ouro's attacks fixed [Now working - REPORT AGAIN IN CASE OF PROBLEM]

Reported misbehaved models:
    * Ohgan missing armor textures fixed [Raptor AQ boss]
    * Berserk Owlbeast Creature missing textures fixed
    * Frostsaber Pride watcher models fixed
    * Princess Yauj, Lord Kri and Vem missing wings textures fixed
    * Update Ouro's model to Cata

Known Bugs :
    * Under Shaman Ghostwolf form if you attack your weapons appear
    * Some Fly path mounts cameras are off positions, like higher
    * Gryphon model has a minor bug on attack and turns out funny

Those unfortunately cant fixed, made several tries but none worked. In case someone knows he can inform me and apply the fix.

Changes in the Final Release:

Fixes / Additions :
    * Many fixes around creature / NPC models,
    * Removed some older additions in BETA / Alpha,
    * Added new models for Legendary/Epic weapons
    * Some dbc entries cleaning
    * Added some new creature sounds

Under WiP :
    * Working the armor /weapons Patch (http://imgur.com/a/v9m9i) [going to be released a few days after main mod]

BETA Fixes & Additions album (http://imgur.com/a/VcBog)

How to install:

    1 .Download first all 4 parts, its in a compressed rar file,
    2. Put it where ever you like and extract it so it will give you the patch file,
    3. Move the file under Data Warcraft folder, I.e : [C:WoW game folderData ],
    4. Delete your WDB cache folder [its good to delete often]
    5. Balsh character models (http://modcraft.io/viewtopic.php?f=93&t=10799) mod !
   
WARNING : In case you have Kowards patch, you don't need it anymore since i have already merge it with mine.

Download Links:

Improved Models v1.3 :
Main mod : https://drive.google.com/open?id=1RQa_dZGtKQcXo_q5L7nCgcrHR9_aH1yQ (Balsh character models are merged)

Alternative Mods :
Finsternis new Tilesets for Classic/TBC : http://www.modcraft.io/index.php?topic=11051.0 (Rename the file after main mod to make it work)

Leeviathan Chinese Undead models : http://www.mediafire.com/file/7muktrk67w04xxc/patch-7.MPQ/file (Rename it after main mod to make it work)

I hope you like and enjoy my project and if you like you can support me, if you wanna to go that way then click HERE (http://"https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=aloucard24%40yahoo.gr&lc=GR&item_name=%5BBETA%5DImproved%20Models%20for%201.12&currency_code=EUR&bn=PP-DonationsBF%3Abtn_donateCC_LG.gif%3ANonHosted")


Video tutorial and quick view by Frostadamus:



So here we are after a long journey that finally ends. I enjoy that trip to newly modding ground as WoW offers. I want to thanks to many modders here in the modeling community that help me to overpass many weird things as also to learn many new things in the area of wow modding. Also want to thank in advance Koward for his awesome work in his tool. Many thanks to Nanoxo,Mumblz, Finsternis for their additions in the texture area as also Exonis for some model fix additions to the BETA and Magnifican for the last final tests and suggestions.

That's all, enjoy Azeroth to its new look and feel!

Uthil out!
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: HuMa on November 07, 2016, 02:16:50 am
We should delete the other patch? this is patch 3 and the old was patch 4
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: 417329908 on November 07, 2016, 07:23:21 am
I like it,thanks.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on November 07, 2016, 07:48:14 am
Quote from: "HuMa"
We should delete the other patch? this is patch 3 and the old was patch 4

Yes you DONT need anymore the BETA file.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: madmax1976 on November 07, 2016, 01:35:19 pm
Yay Awesome - you da man :P
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: balsh on November 08, 2016, 03:00:10 pm
cool man finaly!!
downloading =)
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Panimar on November 08, 2016, 07:27:08 pm
How to turn on "Vertex animation shaders"? :shock:  :shock:  :o  :o

(http://s11.radikal.ru/i183/1611/81/13cf251fd648.png) (http://radikal.ru)
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on November 09, 2016, 12:32:10 am
Quote from: "Panimar"
How to turn on "Vertex animation shaders"? :shock:  :shock:  :o  :o

(http://s11.radikal.ru/i183/1611/81/13cf251fd648.png) (http://radikal.ru)

 :(  You have to be ingame to enable them. They are under Video options, Shaders.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Piccolodmq on November 09, 2016, 06:04:35 am
Thank you uthil for this incredible patch!,   can you explain what is the Item patch that you are working on?
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on November 09, 2016, 08:09:50 am
Quote from: "Piccolodmq"
Thank you uthil for this incredible patch!,   can you explain what is the Item patch that you are working on?

I have update the main post with the missing links. Thanks for spotting it. 8-)  8-)  :ugeek:
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Panimar on November 09, 2016, 01:37:01 pm
Sorry guys. I choose all Shaders in the list, but not working. :cry:  :cry: (Sorry for my English I am from Ukraine  :) )

(http://s50.radikal.ru/i130/1611/32/6182d4895407.jpg) (http://radikal.ru)

(http://s017.radikal.ru/i406/1611/d9/bf83f807102a.jpg) (http://radikal.ru)
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on November 09, 2016, 05:49:55 pm
Quote from: "Panimar"
Sorry guys. I choose all Shaders in the list, but not working. :cry:  :cry: (Sorry for my English I am from Ukraine  :) )

(http://s50.radikal.ru/i130/1611/32/6182d4895407.jpg) (http://radikal.ru)

(http://s017.radikal.ru/i406/1611/d9/bf83f807102a.jpg) (http://radikal.ru)

Max the slider of anisotropic filtering. When i tried to lower graphics i had such effects, at the present time im on all settings set to max. Now not sure if also you have to update a vga driver. Give it a try.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Panimar on November 10, 2016, 03:15:54 pm
Sorry "Uthil"! I did everything as you said. But the patch still work not correctly. Human and Dwarf full working. Another part is 50% to 50%. The screen character creation works, but models not work. Sorry, if I spending your time. Your work is best!! (Sorry for my English I am from Ukraine).  :(  :(  :(  :(

Quote from: "Uthil"
Quote from: "Panimar"
Sorry guys. I choose all Shaders in the list, but not working. :cry:  :cry: (Sorry for my English I am from Ukraine  :) )

(http://s50.radikal.ru/i130/1611/32/6182d4895407.jpg) (http://radikal.ru)

(http://s017.radikal.ru/i406/1611/d9/bf83f807102a.jpg) (http://radikal.ru)

Max the slider of anisotropic filtering. When i tried to lower graphics i had such effects, at the present time im on all settings set to max. Now not sure if also you have to update a vga driver. Give it a try.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Topkeker on November 10, 2016, 07:19:34 pm
The fountains are dry now :(
Also the gryphons are still low on the screen like in the beta.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Piccolodmq on November 16, 2016, 01:04:45 am
Troubles with Item patch ?   :)
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on November 16, 2016, 06:42:17 am
No, but the past days im having a H/W issue with my computer Mobo. This the 1st day that his getting fully on and working not sure if its going operate later this day after i shut down. So ill make the post now cause dont know how its going to be the next days. That unfortunately is stalling me but im afraid that my computer is leaving me and i might have to move my project to my oldest and computer, which is really really lower end.  :cry:  :cry:  :cry:

I finalize the armors and going to recheck them soon. Added Quel'Sellar, Mantokir's Sting, Hoodoo Bow.

Paladin
(http://i.imgur.com/k3vGOmq.jpg)

Warrior
(http://i.imgur.com/pk0kwPN.jpg)
(http://i.imgur.com/EZBrhvc.jpg)

Shaman
(http://i.imgur.com/TwOy4RJ.jpg)

Warlock
(http://i.imgur.com/he3Hmtq.jpg)
(http://i.imgur.com/pULhejm.jpg)

Rogue
(http://i.imgur.com/RUSFsJ9.jpg)
(http://i.imgur.com/NYhRks0.jpg)

Quel'Serrar [WotLK model replacement]
(http://i.imgur.com/c6aFPgy.jpg)

Mandokir's Sting [Cata model replacement]
(http://i.imgur.com/BTWcSme.jpg)

Hoodoo Hunting Bow [Cata model replacement]
(http://i.imgur.com/UK7Geja.jpg)

I had already started to work T3 and alpha testiong the T0 and T0.5 before the problem with my mobo occures. Going to see if i can skip the problem somehow or going to be permanent.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Piccolodmq on November 16, 2016, 05:27:00 pm
Wow, this looks epic!  thanks for your work !
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: ezol7huit on November 21, 2016, 03:56:53 am
one more time awesome work !  :o  :P  ;)
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: noman on November 21, 2016, 07:06:33 pm
Wow! This has gone much, much further than I have ever expected, this must have been hard. So congratulations on job well done.
  As you requested here is a bug/glitch that I found, some shoulder pieces don't seem to align with WoD character models. Not sure if i's caused by something that I did wrong or didn't do, but yeah, here are some screenshots. I hope this is going to be of any use.

(https://s16.postimg.org/oswd7plfl/Wo_WScrn_Shot_112116_195257.jpg) (https://postimg.org/image/oswd7plfl/)

(https://s16.postimg.org/8w26oqif5/Wo_WScrn_Shot_112116_195306.jpg) (https://postimg.org/image/8w26oqif5/)

(https://s16.postimg.org/rpnzlqgn5/Wo_WScrn_Shot_112116_195634.jpg) (https://postimg.org/image/rpnzlqgn5/)
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on November 21, 2016, 08:52:13 pm
Quote from: "noman"
Wow! This has gone much, much further than I have ever expected, this must have been hard. So congratulations on job well done.
  As you requested here is a bug/glitch that I found, some shoulder pieces don't seem to align with WoD character models. Not sure if i's caused by something that I did wrong or didn't do, but yeah, here are some screenshots. I hope this is going to be of any use.

(https://s16.postimg.org/oswd7plfl/Wo_WScrn_Shot_112116_195257.jpg) (https://postimg.org/image/oswd7plfl/)

(https://s16.postimg.org/8w26oqif5/Wo_WScrn_Shot_112116_195306.jpg) (https://postimg.org/image/8w26oqif5/)

(https://s16.postimg.org/rpnzlqgn5/Wo_WScrn_Shot_112116_195634.jpg) (https://postimg.org/image/rpnzlqgn5/)
Well don't know if this can be fixed. Balsh made the character model's and probably might have to look at this. But as I said not sure if this can be fixed now.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: noman on November 21, 2016, 09:58:37 pm
Well Anyway that isn't something big.. In any case this whole project is freaking amazing ^^
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: SMBComix on November 23, 2016, 12:39:16 am
So, I loaded both your patch and the character models patch. Combined, your patch seems to have fixed the bug where the improved character models patch would refuse to play the unsheathed animations. However, it had an unexpected effect on the kobolds in Northshire Valley...
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on November 23, 2016, 06:23:55 am
Quote from: "SMBComix"
So, I loaded both your patch and the character models patch. Combined, your patch seems to have fixed the bug where the improved character models patch would refuse to play the unsheathed animations. However, it had an unexpected effect on the kobolds in Northshire Valley...

Did you get the correct characters patch ? Balsh has released 2 versions, one stand alone and one for my patch. The same issue occurred to others and they had download the wrong patch.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: ezol7huit on November 23, 2016, 08:13:07 am
Nice work, i see only one bug (http://image.noelshack.com/minis/2016/47/1479885117-sans-titre.png) (http://www.noelshack.com/2016-47-1479885117-sans-titre.png) Ohgan (Raptor of Mandokir)
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on November 23, 2016, 06:00:04 pm
Quote from: "ezol7huit"
Nice work, i see only one bug (http://image.noelshack.com/minis/2016/47/1479885117-sans-titre.png) (http://www.noelshack.com/2016-47-1479885117-sans-titre.png) Ohgan (Raptor of Mandokir)

Thanks for the report, Ohgan is fixed, just haven't got much time to update the topic and links.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on November 23, 2016, 06:10:27 pm
ok fixes are done after the reports, thanks all that report those errors that i missed during the final tests. Also i update Ouro to the newer cata model.

Raptor Boss on AQ fixed
(http://i.imgur.com/wHPosWW.jpg)

Berserk Owlbeasts fixed
(http://i.imgur.com/VuT5ugC.jpg)

Frostsaber Pride Watcher fixed
(http://i.imgur.com/AQkIp3o.jpg)

Bug Trio wings fixed
(http://i.imgur.com/6ejwBZ5.jpg)

Ouro Cata model replacement
(http://i.imgur.com/UDOLwGA.jpg)

I also have started to update T3 Sets on the armor Patch.. Actually T19 to T3.

Mage T19->T3
(http://i.imgur.com/j66pZhH.jpg)

Druid T19->T3
(http://i.imgur.com/TZWaCD4.jpg)

Rest T3 is under WiP, T1 is done.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: matem on November 24, 2016, 01:14:59 am
Quote from: "Uthil"
Mage T19->T3
(http://i.imgur.com/j66pZhH.jpg)

Druid T19->T3
(http://i.imgur.com/TZWaCD4.jpg)

Rest T3 is under WiP, T1 is done.

did the same for WoTLK, feel free to ask a question if you need help

viewtopic.php?f=99&t=10875&p=57851#p57851 (http://modcraft.io/viewtopic.php?f=99&t=10875&p=57851#p57851" onclick="window.open(this.href);return false;)
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Piccolodmq on November 24, 2016, 03:13:16 am
Uthil, sorry for the dumb question but where is this last update?  Iswww your front page without been updated since a few weeks ago.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on November 24, 2016, 08:35:58 am
Quote from: "matem"
Quote from: "Uthil"
Mage T19->T3
(http://i.imgur.com/j66pZhH.jpg)

Druid T19->T3
(http://i.imgur.com/TZWaCD4.jpg)

Rest T3 is under WiP, T1 is done.

did the same for WoTLK, feel free to ask a question if you need help

viewtopic.php?f=99&t=10875&p=57851#p57851 (http://modcraft.io/viewtopic.php?f=99&t=10875&p=57851#p57851" onclick="window.open(this.href);return false;)

Do you have the deathknight textures, both mythic and normal ? Seems for some reason when i access the casc files from retail with either tomruss or casc explorer all of them tend to have corrupted textures in different spots, like i have both chests M-F textures corrupted, rest are good but again foot textures corrupted. All color variations have at least 1 or 2 corrupted textures.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on November 24, 2016, 09:17:01 am
:geek: UPDATE MAIN TOPIC AND LINKS ! :geek:
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: yobakun on November 26, 2016, 04:14:21 pm
Quote from: "Uthil"
:geek: UPDATE MAIN TOPIC AND LINKS ! :geek:
Very nice job, thank you!

But I found a bug. Can you fix this, please?
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on November 26, 2016, 04:41:48 pm
Quote from: "yobakun"
Quote from: "Uthil"
:geek: UPDATE MAIN TOPIC AND LINKS ! :geek:
Very nice job, thank you!

But I found a bug. Can you fix this, please?

You have Balsh character models patch ? If yes check which version since he has made 2. Check carefully his links.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Lolipoppin on November 27, 2016, 03:30:07 pm
Quote from: "Uthil"
Quote from: "yobakun"
Quote from: "Uthil"
:geek: UPDATE MAIN TOPIC AND LINKS ! :geek:
Very nice job, thank you!

But I found a bug. Can you fix this, please?

You have Balsh character models patch ? If yes check which version since he has made 2. Check carefully his links.

One of you should really consider just remove that druid form so it doesnt conflict anymore. This causes way to much issues for people just because of one single form. Maybe you can remove it so the patches will be 100% compatible with each other without the need for multiple versions?
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: balsh on November 27, 2016, 05:51:28 pm
Quote from: "Lolipoppin"
One of you should really consider just remove that druid form so it doesnt conflict anymore. This causes way to much issues for people just because of one single form. Maybe you can remove it so the patches will be 100% compatible with each other without the need for multiple versions?
It's not doable cause you need to edit a creature dbc for the druid forms and I'm pretty sure the very same file contains other modifications in Uthil's patch. It's not our problem if people can't read.
or maybe if I rename my standalone version like patch-3 and uthil's one patch-4 it might just work idk.
I had to make it a higher number to overwrite his character models during beta.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on November 27, 2016, 07:06:18 pm
Quote from: "balsh"
Quote from: "Lolipoppin"
One of you should really consider just remove that druid form so it doesnt conflict anymore. This causes way to much issues for people just because of one single form. Maybe you can remove it so the patches will be 100% compatible with each other without the need for multiple versions?
It's not doable cause you need to edit a creature dbc for the druid forms and I'm pretty sure the very same file contains other modifications in Uthil's patch. It's not our problem if people can't read.
or maybe if I rename my standalone version like patch-3 and uthil's one patch-4 it might just work idk.
I had to make it a higher number to overwrite his character models during beta.

And i was testing after BETA fixes having mine set as patch-3 and Balsh like patch-4 or 5. So the complete set of both of us was like having my creatures mod as first and character models as last. Yes i have many records to the DBCs that i cant reverse. People must pay attention to a topic and not click and go.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: warrioridze on December 03, 2016, 05:09:41 pm
Error CRC
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on December 03, 2016, 05:53:14 pm
Quote from: "warrioridze"
Error CRC

Did you try to re-download the files? Till now none has report me such issue so it might you have download something bad. In case you havent re-download the files please try again.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: warrioridze on December 04, 2016, 01:13:22 am
Quote from: "Uthil"
Quote from: "warrioridze"
Error CRC

Did you try to re-download the files? Till now none has report me such issue so it might you have download something bad. In case you havent re-download the files please try again.
Three times re-download, please check yourself. (Sorry for my english, I'm Russian)
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on December 04, 2016, 09:06:06 am
I've checked the download links all work fine. I decompressed the file and its ok. So seems when you downloading it some or one file gets corrupted. Try to get them one by one if you haven't done like that before not all together.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: warrioridze on December 04, 2016, 11:00:48 am
The problem persists, please upload at drive.google.com patch-3.mpq  (Sorry for my english, I'm Russian)
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on December 04, 2016, 01:25:19 pm
Quote from: "warrioridze"
The problem persists, please upload at drive.google.com patch-3.mpq  (Sorry for my english, I'm Russian)

You mean part-3 ? Is this the one that doesnt work for you ? Or you want whole Patch file ?
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: warrioridze on December 04, 2016, 01:44:15 pm
I do not work 2, 6, 9, if anyone can upload the patch completely.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Piccolodmq on December 06, 2016, 04:48:09 am
Any estimated date on the Armor and Item patch release?  Just wondering and waiiting paciently :)
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on December 06, 2016, 06:49:05 am
Quote from: "Piccolodmq"
Any estimated date on the Armor and Item patch release?  Just wondering and waiiting paciently :)

Not yet, seems that im getting errors on some armors and cant find a workaround. Almost 65% done.

Quote from: "warrioridze"
do not work 2, 6, 9, if anyone can upload the patch completely.

I'll need some time to upload in google drive  those 4 files and give you a link for them to test. But my upload speed is crap so every file needs at least 20m-25m . Wait a pm in the next 2 days.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Piccolodmq on December 06, 2016, 07:56:02 am
Quote from: "Uthil"
Quote from: "Piccolodmq"
Any estimated date on the Armor and Item patch release?  Just wondering and waiiting paciently :)

Not yet, seems that im getting errors on some armors and cant find a workaround. Almost 65% done.

Quote from: "warrioridze"
do not work 2, 6, 9, if anyone can upload the patch completely.

I'll need some time to upload in google drive  those 4 files and give you a link for them to test. But my upload speed is crap so every file needs at least 20m-25m . Wait a pm in the next 2 days.

I have a "virtual server" you can use with 100 megabytes per second... that I can lend you.   But we will have the same problem.   You have to get your files from your computer to that server.

If you have anyway to use this server for yourself, let me knkow.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: warrioridze on December 06, 2016, 09:26:20 am
Quote from: "Uthil"
Quote from: "Piccolodmq"
Any estimated date on the Armor and Item patch release?  Just wondering and waiiting paciently :)

Not yet, seems that im getting errors on some armors and cant find a workaround. Almost 65% done.

Quote from: "warrioridze"
do not work 2, 6, 9, if anyone can upload the patch completely.

I'll need some time to upload in google drive  those 4 files and give you a link for them to test. But my upload speed is crap so every file needs at least 20m-25m . Wait a pm in the next 2 days.
Thank you very much, I'll wait.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on December 07, 2016, 06:41:28 am
Quote from: "Piccolodmq"
I have a "virtual server" you can use with 100 megabytes per second... that I can lend you.   But we will have the same problem.   You have to get your files from your computer to that server.

If you have anyway to use this server for yourself, let me knkow.

Can you pm me a link to test ? Dont know what i speeds i can reach with the virtual server, since my upload speed varies, sometimes im stuck on 0.7 and most of times drop stuck at 0.5 or 0.4. Really shitty, none of the ISP's here have a decent upload speed, unless if i update my normal ADSL+2 to VDSL 50 and do it like a boss.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Panimar on December 07, 2016, 04:30:56 pm
Nice work, i see some bugs. Weapon sheath animation not working and

(http://s017.radikal.ru/i417/1612/63/85c01bd03926.jpg) (http://radikal.ru)

(http://i013.radikal.ru/1612/56/3c5b6cd9cea1.jpg) (http://radikal.ru)

(http://s017.radikal.ru/i430/1612/b9/bb38f0123e56.jpg) (http://radikal.ru)

(http://i057.radikal.ru/1612/a3/53d476b7a603.jpg) (http://radikal.ru)
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on December 07, 2016, 04:52:44 pm
Quote from: "Panimar"
Nice work, i see some bugs. Weapon sheath animation not working and

(http://s017.radikal.ru/i417/1612/63/85c01bd03926.jpg) (http://radikal.ru)

(http://i013.radikal.ru/1612/56/3c5b6cd9cea1.jpg) (http://radikal.ru)

(http://s017.radikal.ru/i430/1612/b9/bb38f0123e56.jpg) (http://radikal.ru)

(http://i057.radikal.ru/1612/a3/53d476b7a603.jpg) (http://radikal.ru)
The answer is already given in the previous page(s), you must have installed wrong version of Balsh patch. Check better. ;)
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Panimar on December 07, 2016, 10:01:52 pm
All HD models work !!!

(http://s009.radikal.ru/i309/1612/38/6d31b94cec0f.jpg) (http://radikal.ru)

(http://s017.radikal.ru/i431/1612/12/ce606b67338a.jpg) (http://radikal.ru)

(http://s14.radikal.ru/i187/1612/7e/0e47b93f76ae.jpg) (http://radikal.ru)



But I found two bugs  :D  ;) .
 

(http://s017.radikal.ru/i403/1612/5c/3971afa9e7fa.jpg) (http://radikal.ru)

(http://s017.radikal.ru/i431/1612/63/16000aadedab.jpg) (http://radikal.ru)
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Piccolodmq on December 07, 2016, 11:44:11 pm
delete WTF and cache files. and check if you have other patches
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on December 07, 2016, 11:56:10 pm
Also when a model is white in my case, since everything was triple checked before release, means that you have to reload ui or refresh game somehow to show it to you.  As Picolo said a full reset of you account settings (WTF) folder and also a constant cache deletion (WDB) might prevent of this happening,

Also your graphics under Video Options must have ALWAYS Vertex Animation Shaders checked and Anisotropic Filtering slider set to MAX. The MOD is made under HIGH SETTINGS on graphics, lowering those might cause you weird behavior. After all vanilla isnt a heavy game, even in default models you can set everything to High, even from the .ini file.Enjoy and thanks that you like the mod.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Finsternis on December 08, 2016, 12:22:07 am
Ya this happend on wotlk too.
I was to lazy (if this my textures^^) , and somtimes it wont work to cut all textures to the power of two for example 256x256 or 512x512.
They have 512x1024, than the streaming not work correct, but what uthil said just reload ui if this not work, go out of view range and back.^^
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Panimar on December 17, 2016, 07:24:40 am
All works :D Nice patch!!!! ;)  ;)

But how to fix it?

(http://s017.radikal.ru/i403/1612/f3/b166f4f0ff4e.jpg) (http://radikal.ru)

(http://s018.radikal.ru/i517/1612/7f/534ba0853d27.jpg) (http://radikal.ru)

All video options is on max.

(http://s017.radikal.ru/i405/1612/64/c7eb33c8fe4f.jpg) (http://radikal.ru)

 :(  :(  :(
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on December 17, 2016, 10:02:05 am
Enable Trilinear Filtering. About dwarves those textures in the back, i have notice them too. Im working it to see if i can fix it. Might be a downport problem from the tools since are beta and give errors or i might not be able to fix, tho again it isn't a big of a deal that dwarves login screen.

Cheers !
Uthil out
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Panimar on December 18, 2016, 06:44:31 am
Some BLP files for Uthil.

https://mega.nz/#!w4gRBA6J!8KZJacamUr1C ... TT4PGZxK9k (https://mega.nz/#!w4gRBA6J!8KZJacamUr1CSix9Ksc6AFRsz8bxWq-5KTT4PGZxK9k" onclick="window.open(this.href);return false;)
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on December 18, 2016, 08:10:21 am
Quote from: "Panimar"
Some BLP files for Uthil.

https://mega.nz/#!w4gRBA6J!8KZJacamUr1C ... TT4PGZxK9k (https://mega.nz/#!w4gRBA6J!8KZJacamUr1CSix9Ksc6AFRsz8bxWq-5KTT4PGZxK9k" onclick="window.open(this.href);return false;)

Thanks for the suggestions. All are awesome and specially that loading bar. I always wanted to change it tho since im working a small update on the general mod i was going to start messing it afterwards. Now not sure that everyone will like those backgrounds even if its awesome, tho ill ask to the topic and see. Thanks again  ;)  :)
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: eratoc on December 18, 2016, 02:48:10 pm
Is it possible to get the improved water to vanilla?
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on December 18, 2016, 03:19:04 pm
Quote from: "eratoc"
Is it possible to get the improved water to vanilla?

No. I have made some attepmts but didnt succeed. Since in WotLK the water dbc has more records and the handling comes from the dbc when in classic it has textures. If any thinks can pull it off and make it work that would be awesome. There is already a same think for wotLK version in case you want to start looking.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: eratoc on December 18, 2016, 05:58:30 pm
Quote from: "Uthil"
Quote from: "eratoc"
Is it possible to get the improved water to vanilla?

No. I have made some attepmts but didnt succeed. Since in WotLK the water dbc has more records and the handling comes from the dbc when in classic it has textures. If any thinks can pull it off and make it work that would be awesome. There is already a same think for wotLK version in case you want to start looking.

Yeah, I tried the same thing about two years ago but also never managed to get anywhere near finished. Got the water green though.  :D

Does this patch work on Elysium (ex Nostalrius) btw?
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on December 18, 2016, 06:42:54 pm
Quote from: "eratoc"
Yeah, I tried the same thing about two years ago but also never managed to get anywhere near finished. Got the water green though.  :D

Does this patch work on Elysium (ex Nostalrius) btw?

No, they not allow any mods at all.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: BenZomb on December 21, 2016, 09:52:47 am
Hello! I found a bug in Fargodeep Mines with the kobold modell have black horns :D

(http://i1238.photobucket.com/albums/ff489/BenZomb/kobold_zps38rkhvhg.jpg?t=1482223899)
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Dottore on December 21, 2016, 04:38:11 pm
Quote from: "Uthil"
Quote from: "eratoc"
Yeah, I tried the same thing about two years ago but also never managed to get anywhere near finished. Got the water green though.  :D

Does this patch work on Elysium (ex Nostalrius) btw?

No, they not allow any mods at all.

You think there's a way for them to check the patches in your client without a launcher?
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on December 21, 2016, 05:24:10 pm
Quote from: "Dottore"
You think there's a way for them to check the patches in your client without a launcher?

I think old nost didnt had a launcher and still they could ban kowards first release. Even if he merge his patch through the default people report that was ban due to modified files. So i guess they have also another way to check game files so im not sure that i can do anything.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on December 21, 2016, 05:25:49 pm
Quote from: "BenZomb"
Hello! I found a bug in Fargodeep Mines with the kobold modell have black horns :D

(http://i1238.photobucket.com/albums/ff489/BenZomb/kobold_zps38rkhvhg.jpg?t=1482223899)

You using Blash wrong patch file.  You could check it in early posts, the answer is already there.  ;)  ;)
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: BenZomb on December 21, 2016, 08:58:28 pm
oh ok thanks
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on December 23, 2016, 06:36:28 pm
I want to add a small update that did the past weeks on the main mod plus the replacements for armors. Im really busy from work those days, also Panimar had already suggest me a few additions which will be with the new update soon. Armors need some more work since i havent bypass their bugs.

ALPHA v2 (working on small fixes, not sure that if can make it better)
[media:ozhfdnqw]https://youtu.be/zMh2SNeDA7Q[/media:ozhfdnqw]

Alliance / Horde login screens, loading bar and char icons.

(http://i.imgur.com/s6XTjFb.jpg)
(http://i.imgur.com/fuDFb5i.jpg)
(http://i.imgur.com/z9wPhNn.jpg)

Zul'Gurn replacements

Priest
(http://i.imgur.com/32mrQX5.jpg)
Hunter
(http://i.imgur.com/5LqAGqA.jpg)
Warrior
(http://i.imgur.com/zJUsAng.jpg)
Paladin
(http://i.imgur.com/AEOOQ1w.jpg)
Druid
(http://i.imgur.com/1UFTrIi.jpg)
Rogues
(http://i.imgur.com/cCEyWjL.jpg)

Raptors update thanks to finsternis addition
(http://i.imgur.com/zyYQFjC.jpg)
(http://i.imgur.com/MiN2gbm.jpg)
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: eklipsa on January 04, 2017, 11:14:31 am
so i need to download 1 more time all 9 files? or how it is work this armor patch?
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on January 04, 2017, 08:24:57 pm
Quote from: "eklipsa"
so i need to download 1 more time all 9 files? or how it is work this armor patch?

Yeah, you will have to get the new files again, because the patch is kinda big i had to plit in lower capacities so all can get it pretty fast. Armor patch would be a separate file that you can add or not if you dont. Im kinda slucking these days so soon ill start re working it.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Topkeker on January 06, 2017, 02:38:04 am
Works fine on Elysium, no problems there.
By the way, can you include a version number or the date of the update next to the download link and/or on the titles of the archives? That way we can know if we have the older or the current version.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on January 15, 2017, 10:14:28 pm
We has an update. Finalized all PvP mounts and distinguished them from the normal mount looks. Finished Zul'Gurub armors. Still haven't manage to bypass the last 3 armor T19 bugs.

Zul'Gurub

Mage Zul'Gurub (Major Set replacement)
(http://i.imgur.com/afGI8lb.jpg)

Warlock Zul'Gurub (Major set replacement)
(http://i.imgur.com/TcVsBa3.jpg)
PvP Mounts :

Alliance

Black War Steed Bridle (WoD Model Replacement)
(http://i.imgur.com/1CG4epS.jpg)

Reins of the Black War Tiger (WoD Model Replacement)
(http://i.imgur.com/ex34LNT.jpg)

Black Battlestrider (WoD Model replacement)
(http://i.imgur.com/pHv3VPU.jpg)

Horde

Horn of the Black War Wolf (WoD Model Replacement)
(http://i.imgur.com/OXBZzLE.jpg)

Whistle of the Black War Raptor (WoD Model Replacement)
(http://i.imgur.com/EEY502J.jpg)

Black War Kodo (WoD Model Replacement)
(http://i.imgur.com/JZXEZb0.jpg)

Red Skeletal Warhorse (Legion Model Replacement)
(http://i.imgur.com/NTyLZc8.jpg)

Soon i'll update the download link.
Uthil out!
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: beauenheim on January 16, 2017, 01:11:25 am
Everything looks great, the only bug I could possibly complain about is the spotlight effect with the Undead character selection, but other than that. I've paired your mods with Darker Nights and Balsh's mod, everything has been great!
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on January 16, 2017, 07:54:13 am
Quote from: "beauenheim"
Everything looks great, the only bug I could possibly complain about is the spotlight effect with the Undead character selection, but other than that. I've paired your mods with Darker Nights and Balsh's mod, everything has been great!

If you turn Anistropic Filtering to max and Vertex Animation Shaders on the spotlights will stop.  ;)
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: beauenheim on January 16, 2017, 10:08:23 pm
http://puu.sh/toExc/e6d5b0e7ac.jpg (http://puu.sh/toExc/e6d5b0e7ac.jpg" onclick="window.open(this.href);return false;)  Here is a picture of my settings. Should I be turning something off to fix it?
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on January 17, 2017, 02:33:58 pm
Quote from: "beauenheim"
http://puu.sh/toExc/e6d5b0e7ac.jpg  Here is a picture of my settings. Should I be turning something off to fix it?

Not sure why you still get  those beams. Maybe check your vga card driver. Also i dont use vert sync and tripple buffering.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: beauenheim on January 21, 2017, 07:30:17 pm
It's not just me who has it, the people I recommended the mod to also have it. We have varying PCs ranging from GTX 970s to AMD Radeon 285s. Doesn't seem to matter which configuration. There's probably a lot of variables, for example, we are always using the most up to date OS's and drivers. By the way, verticle sync and triple buffering are specifically related to smoothness and capping FPS. As expected it doesn't make a difference turning those off. Thanks for the help though, we have just learned to deal with it.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Topkeker on January 24, 2017, 11:46:06 pm
So I started removing some things that I don't fancy with the MPQEditor ( Spirit Healer, Class and Faction UI icons ) and wanted to ask you if that will break something in someway. Also what are the names of the Mana Shield and Priest's shield, because I want to get the old ones back (the new ones are over the top for me).
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on January 25, 2017, 03:00:41 am
Quote from: "Topkeker"
So I started removing some things that I don't fancy with the MPQEditor ( Spirit Healer, Class and Faction UI icons ) and wanted to ask you if that will break something in someway. Also what are the names of the Mana Shield and Priest's shield, because I want to get the old ones back (the new ones are over the top for me).

No those changes will not brake something, delete then only DivineBubble_Low_Base / DivineShield_Low_Base / DivineShield_Low_Chest / Holydivineshield_state_base and you will be ok.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on January 26, 2017, 09:50:53 am
New UPDATES are up.  :ugeek:   8-)   ;) , main topic is updated!
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: beauenheim on January 29, 2017, 08:45:53 pm
Thanks for the updates! Personally, the only thing that bothers me is the changes to the faction and class icons, they feel pretty out of place to me considering retail is a bit more classic in this regard. Love the new loading screens and especially the login screen.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on January 29, 2017, 11:50:17 pm
Quote from: "beauenheim"
Thanks for the updates! Personally, the only thing that bothers me is the changes to the faction and class icons, they feel pretty out of place to me considering retail is a bit more classic in this regard. Love the new loading screens and especially the login screen.


I would like to inform then that i had to re-up since i had forgot to remove an aplha version of UD mount that im working so people that have skeletal horse they have the bugged version. Anyway now i made the fix so all good.

UPDATED the LINK in main topic.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Topkeker on February 05, 2017, 11:42:27 am
I am having this weird issue and I'm positive that it's caused by the mod, because when I delete it the problem is gone and my friend also has this issue with the mod.

When there is heavy rain in Teldrassil GPU usage and FPS start spiking every second or two. From stable 96 FPS to 20-15 FPS and back up and down again every second. So far the only zone that I have encountered this is Teldrassil.

Might be something to look into.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on February 05, 2017, 04:14:22 pm
Quote from: "Topkeker"
I am having this weird issue and I'm positive that it's caused by the mod, because when I delete it the problem is gone and my friend also has this issue with the mod.

When there is heavy rain in Teldrassil GPU usage and FPS start spiking every second or two. From stable 96 FPS to 20-15 FPS and back up and down again every second. So far the only zone that I have encountered this is Teldrassil.

Might be something to look into.

OK thanks for the info. Ill look at it since i haven't experience such problem yet. Also if not sure how its going to behave in case you might using an extra graphics enhancement, like reshade or similar. Had such issues you mention when i was testing with reshade and ENBSeries. Without those two and a normal *.ini file im ok, im running tho under an ATI4850HD, since my GTX was overcooked :( but yet no major issues in normal cases with exception of raids that i had some fps drops.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Topkeker on February 06, 2017, 03:15:27 am
Just for more information,  I'm also using SweetFX 1.4, Config.wtf edited for maximum graphics and playing on 1440p resolution. Using VSync caped at 96FPS, GPU usage is around 30% (disabling VSync does't solve this issue).  My system is i7-4790k, GTX 1070.
My friend has his game setup exactly like mine but he is playing on lower resolution on AMD CPU (don't know which one) and GTX 760.
The game (even absolutely clean game) for me and other people seems to have the same issue (low FPS and FPS/GPU spikes every second or two) everywhere (even in the logging screen). Running TeamSpeak or Chrome (not as reliable as TeamSpeak) in the background solves this problem. I think I can rule this out, because when I was experiencing the low FPS in Teldrassil while there was heavy rain (light rain doesn't cause this) I was running TeamSpeak in the background and the FPS was stable stable 96 everywhere except when there was heavy rain. And I have experienced multiple heavy rains in Teldrassil with and without the mod, so it's not some one time thing, it's a consistent problem.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on February 06, 2017, 11:56:12 am
I would like to give me some more info, like on which server you are on ? have you got the newest version that i released with the optimization of the file ? you said that you faced the same issue even if game was under default state, means not custom patches . Currently on K1/K2 non report me such issue. Now not sure whats the impact of using Reshade/ENBseries when are set on kinda higher settings with Config.INI also set high, since my beast card died and i was under my old card but i had same issues of fps dive when was heavy rain in any area, but like i said i had im old card and thought it as a normal behavior since it isn't so good.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Topkeker on February 06, 2017, 01:33:38 pm
I am playing on Elysium and I have the latest release of the mod.
The FPS drop happens only in that zone when there is heavy rain, other zones with heavy rain are fine.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on February 06, 2017, 03:33:09 pm
Quote from: "Topkeker"
I am playing on Elysium and I have the latest release of the mod.
The FPS drop happens only in that zone when there is heavy rain, other zones with heavy rain are fine.

Ok ill investigate that Tedrasil area to see the behavior. Tho note since elysium has higher numbers  than Kronos in general, lagging effects count towards to such behavior.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Topkeker on February 14, 2017, 03:31:53 pm
Wyverns don't have a dead animation/pose. I have observed this with the Pridewing Wyverns in Stonetalon Mountains.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: crumsack on February 14, 2017, 07:50:27 pm
Quote
I am playing on Elysium and I have the latest release of the mod.
The FPS drop happens only in that zone when there is heavy rain, other zones with heavy rain are fine.

I have the same thing happen to me. I can easily get 200+ FPS on this PC at highest settings, however, in Tedresill, it drops FPS when raining heavy.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on February 15, 2017, 06:46:08 am
Quote
Wyverns don't have a dead animation/pose. I have observed this with the Pridewing Wyverns in Stonetalon Mountains.
Yeah cause they dont support them. It suppose to be a fly mount only creature so the specific model have those animation, i had notice them to since its very first change.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: shudzsi on February 18, 2017, 12:18:18 am
Hi,
first of all, i would like to thank you for your work, this is something i was looking for long time and finally got it :)
im using the latest version with balsh models, no serious bugs or anything but.. my undead epic mount still has no effects on the legs, is it fixed now or still have to wait a newer release?
i deleted wdb everytime i changed files, any idea?
thanks, and keep up this glorius project
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on February 19, 2017, 01:37:51 am
Quote
Hi,
first of all, i would like to thank you for your work, this is something i was looking for long time and finally got it :)
im using the latest version with balsh models, no serious bugs or anything but.. my undead epic mount still has no effects on the legs, is it fixed now or still have to wait a newer release?
i deleted wdb everytime i changed files, any idea?
thanks, and keep up this glorius project

No its normal, only the PvP mount has the burning hooves effect as the old classic model since blizz decide to start removing effect from many models in WoD/Legion. Im working a version so i'll replace the existing one with the same but with those effects as long as im waiting also 7.2 to go live before i make any more changes to my patch.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: shudzsi on February 19, 2017, 08:05:34 pm
ahhhh, thanks :)
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Nythus on March 16, 2017, 01:13:00 pm
First of all: Really nice job! this with balsh char mod gives the game a very good fresh air

But... im having this issue: http://imgur.com/a/snXSE (http://imgur.com/a/snXSE)

The tauren, gnome and dwarf background are all buggy, idk if this is a matter with the game resolution or something. I play at 1600x900

also some creature models have black textures, i mean, the hydras have their heads painted in black, kobolds with the skull in their heads are all black too and sons of cenarius have their belts also in black.

Please help :'( and thanks for your time
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on March 16, 2017, 02:43:22 pm
It seems that you might have installed the wrong patch from Balsh. He has 2 versions, one to use without my mod and one to use with my mod. If that is your case pick the other one and also delete your cache folder (WDB folder).
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Nythus on March 16, 2017, 09:48:30 pm
Okay i did that, but the bug still there and now with the ''patch-6.mpq'' added every time i try to launch the game it starts with 800x600 resolution and don't let me change it, i tried editing the resolution config.wtf but when i run the game again it's reset back to 800x600... something that didn't happen to me with the other patch.

Is there some way to fix this?

Edit: I just realized that the background bug still appears without the balsh mod... may is there something wrong with my data folder?
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on March 16, 2017, 11:10:46 pm
Yeah then seems that might be a problem with your client or wow.exe file. Ok i rar mine, its from my original wow cd installation check if that solves your issue, else ill suggest to find a clear client.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Nythus on March 18, 2017, 02:02:17 am
Many thanks! The .exe file actually solve the problem of the missing textures with some mobs, the char backgrounds still buggy but it must be my client. I will try to find a clear installation of wow as you say and try once more, thanks again!  :D :D :D
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on March 18, 2017, 02:47:03 pm
Many thanks! The .exe file actually solve the problem of the missing textures with some mobs, the char backgrounds still buggy but it must be my client. I will try to find a clear installation of wow as you say and try once more, thanks again!  :D :D :D

Yeah im trying to solve that but not so easy, might be also nt fixed at all. Enjoy new azeroth :)
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on March 18, 2017, 02:48:47 pm
Finally fixed those small bugs and from now on Warlocks and Cheat paladins can have enjoy their Epic mounts. Also fixed Druid "Gift of the Wild" spell icon so now it has the one that was added in TBC and on.

Warlock Dreadsteed Mount - Legion model replacement
(http://i.imgur.com/uM8hmzL.jpg)

Paladin Charger Mount - Legion model replacement
(http://i.imgur.com/6FpGRhh.jpg)

"Gift of the Wild" spell icon fix
(http://i.imgur.com/0ph7Hg8.jpg)

So thats all, soon ill update the linx

Uthil out!
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Finsternis on March 20, 2017, 08:58:49 pm
Uh they edit the feet glow again at the warlock mount, but it is still not perfeckt i think but good to know^^
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on March 21, 2017, 07:52:12 am
Uh they edit the feet glow again at the warlock mount, but it is still not perfeckt i think but good to know^^
Ugh, really ?  :o Well ill check out on PTR to see.I hate when they doing it. Thanks for the info.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Vandante on March 27, 2017, 04:09:01 am
when will you update the links? also how is work on armor going? :)
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on March 27, 2017, 07:53:03 am
when will you update the links? also how is work on armor going? :)

Probably this week, im working on an update so when done ill update.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Nythus on April 04, 2017, 05:09:49 pm
when will you update the links? also how is work on armor going? :)

Probably this week, im working on an update so when done ill update.

I https://www.youtube.com/watch?v=cmwFtOJaOcA (https://www.youtube.com/watch?v=cmwFtOJaOcA) for the update
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on April 04, 2017, 09:19:35 pm
I know that im stalling a bit but with all those changes and specially with the blood elves model merge. Tho those changes brought some bugs that im solving right now. Some more patience folks.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Nythus on June 02, 2017, 01:55:43 am
If you removed the links so ppl who come to this post can't be able to download your 1.1v of the mod and they won't support your project just for watching pictures of your imgur acc...
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on June 02, 2017, 04:38:33 pm
If you removed the links so ppl who come to this post can't be able to download your 1.1v of the mod and they won't support your project just for watching pictures of your imgur acc...

Oh i see, i had forgot to fix the links, your 100% right on that. I'll fix them today. Thanks for the info.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on June 03, 2017, 10:42:57 am
Ok i update the main topic and now links are fixed.  8) 8)
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Bordy on June 17, 2017, 11:37:07 am
Cant get this to work. I downloaded the file patch-3.7z.001 etc but cant open them i already installed 7 zip but when click on open there is an error message saying the file is corrupted, pls help <3
awesome project btw
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Bordy on June 17, 2017, 11:49:04 am
Cant get this to work. I downloaded the file patch-3.7z.001 etc but cant open them i already installed 7 zip but when click on open there is an error message saying the file is corrupted, or the archiv is destroyed pls help <3
awesome project btw

Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Bordy on June 17, 2017, 01:16:03 pm
nvm got it now ^^ 2 hours of 7zipping xD
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Y4n on July 10, 2017, 10:55:32 pm
Hey, Uthil. You did an amazing mod and you really enhanced my Vanilla experience. It feels very fresh and remastered now.
I was wondering, if there is there any chance you can upload your armor mod, even unfinished. I think it could be very fun patch to have. Don't care if there will be any bugs.
Even if you don't feel like uploading, thank you very much for all your good job. We really appreciate it
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on July 12, 2017, 10:31:15 pm
Thanks that you like the mod, hope you enjoy it more as progress through levels and meet more changes. Armor mod cant be released since many armor, not the complete ones, are missing either head items or shoulder items, and since model is changed it will display a cube. Not so good to see a cube on your char. From september i'll start working it again in order to complete it. Cheers!
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Topkeker on September 13, 2017, 12:59:21 pm
How can I remove the warlock mount model? Removing the folder "WarlockMount" inside "Creatures" folder only makes the fires and smoke coming out of the mane green and doesn't remove the horse model.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on September 17, 2017, 06:58:42 pm
How can I remove the warlock mount model? Removing the folder "WarlockMount" inside "Creatures" folder only makes the fires and smoke coming out of the mane green and doesn't remove the horse model.

You need to delete the folder nightmare and you'll be ok.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on November 03, 2017, 04:08:19 pm
We has an update regarding my last patch that I'm working the past few days now.

Legion new model for tent's
(https://i.imgur.com/xBLwD2I.jpg)

Replaced female troll death skeleton
(https://i.imgur.com/rLQsUFi.jpg)

Cata water elemental model replacement
(https://i.imgur.com/wL11Cp4.jpg)

Cata fire elemental model replacement
(https://i.imgur.com/9zxYZWC.jpg)

Anub'Rekhan WotLK model replacement
(https://i.imgur.com/SrNhcof.jpg)

Ironaya WoD model replacement 
(https://i.imgur.com/8wGqlIf.jpg)

Dire Maul Gaurd's WoD model replacement
(https://i.imgur.com/MYN17EP.jpg)

Core Hound WoD model replacement
(https://i.imgur.com/NDjauU3.jpg)

King Gordok WoD model replacement 
(https://i.imgur.com/KoeseeS.jpg)

Trogg Legion new model replacement 
(https://i.imgur.com/uS3y9Oc.jpg)

Slug Legion new model replacement (finsternis addition, kinda glitchy on movement animation even the Legion model)
(https://i.imgur.com/bWW5f0E.jpg)

Lok'delar Staff - Legion model replacement 
(https://i.imgur.com/KLOQxqj.jpg)

Lok'delar Staff - new item icon
(https://i.imgur.com/3MoQ9Tl.jpg)

Lok'delar Longbow - Legion model replacement
(https://i.imgur.com/dAVwghs.jpg)

Lok'dealr Longbow - new item icon
(https://i.imgur.com/jBHnH0V.jpg)
Ancient Sinew Wrapped Lamina - Legion new model
(https://i.imgur.com/WCzcXqP.jpg)
Soul Harvester - Legion new model replacement (Warlock class quest reward)
(https://i.imgur.com/KiaQ6lp.jpg)

Soul Harvester - New item icon
(https://i.imgur.com/t0XPgKw.jpg)

Quel'Serrar - WotLK model replacement(https://i.imgur.com/qrDLByS.jpg)

Quel'Serrar - New item icon
(https://i.imgur.com/DGBhuif.jpg)

Obsidian Blade - Cataclysm model replacement
(https://i.imgur.com/EId82xS.jpg)
Gnoll tents - Legion model replacement
(https://i.imgur.com/KMt3OAK.jpg)

Tirisfall Glade Lampposts - (Undead areas) WoD model replacement
(https://i.imgur.com/y83cn6H.jpg)

Stormwind Lion Statue - Pandarian model replacement
(https://i.imgur.com/YMcwlAL.jpg)

Scarlet Statues - WoD model replacement
(https://i.imgur.com/kU3kEhm.jpg)
(https://i.imgur.com/LZCQbNI.jpg)

Stormwind Fountain - WoD model replacement
(https://i.imgur.com/5mKYnhS.jpg)

Stormwind Banners - WoD model replacement
(https://i.imgur.com/mrU5tMu.jpg)
(https://i.imgur.com/NOjQPN5.jpg)

Orgrimmar Banners - WoD model replacement
(https://i.imgur.com/T8WXU51.jpg)
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Jasmer on November 04, 2017, 04:32:41 am
Wow!  ;D
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: eratoc on November 07, 2017, 05:02:05 pm
Love all your work on 1.12. Great job!
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: RudeCharacter on November 08, 2017, 05:39:45 pm
I just want to say THANK YOU! aaaand, I have a question, why you with Balsh, Leeviathan and Finsternis dont work together for the same vanilla models?
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Finsternis on November 09, 2017, 12:20:15 am
I just want to say THANK YOU! aaaand, I have a question, why you with Balsh, Leeviathan and Finsternis dont work together for the same vanilla models?
I can just talk for me that i`m not interested in vanilla but Uthil can use and already use some of my works and port it down to vanilla.
See on the latest Pics the Sw/og flag,fish,worm and  trogs maybe the lion too idk ^^(some texture and/or model edits)
Btw he ask friendly! ;P
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on November 09, 2017, 10:44:59 am
Well, not all are interested in working on Vanilla. Like Fin said he was mostly interested in WotLK as Balsh wanted only to make the character models. And yes I borrowed some models from Finsternis to port them down to vanilla. The Banner models, the scarlet statues, the SW fountain and slug model was his models since the original didn't work for me. In any way, this is my last patch regarding my project and trying to get it completed as much as I can.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: RudeCharacter on November 09, 2017, 01:33:40 pm
Hmm, well I wish you luck and maybe one of you will fix the weapons thing at balsh mod. I wish you the best!
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Finsternis on November 09, 2017, 01:59:13 pm
Well, not all are interested in working on Vanilla. Like Fin said he was mostly interested in WotLK as Balsh wanted only to make the character models. And yes I borrowed some models from Finsternis to port them down to vanilla. The Banner models, the scarlet statues, the SW fountain and slug model was his models since the original didn't work for me. In any way, this is my last patch regarding my project and trying to get it completed as much as I can.
Prjects  end? :o Because blizz vanilla release news?^^
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on November 09, 2017, 06:26:47 pm
Prjects  end? :o Because blizz vanilla release news?^^

Nooo, not cause of that. Its cause since patch 7.3 and new security system that makes the port impossible. Before 7.3 didn't had much issues. Also another obstacle is that Kowards tool since is beta sometimes it creates issues to the model that i work which I need to find another approach in order to back port it. And my last obstacle unfortunately is free time which I don't have at the moment available.  :( ;D
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Bokrael on November 09, 2017, 10:07:59 pm
I just tested your mod, Uthil and it is AWESOME! I really hope that you will keep updating this and we can get even more updated models and stuff. Thank you!

I really liked the new login screen, it's epic! On the other hand the new class and race icons looks strange and hard to recognize without point it with the mouse and get some info what exactly is that, but it's not huge pain since you don't make new characters everyday. But the loading screen is just awful looks so ancient with that low resolution and the picture is not good at all. Anyway that's a few little details that I dislike, may be some other guys likes a lot.

And one question, what exactly is Leeviathan Chinese version? I test it but I really couldn't see the difference?
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on November 10, 2017, 10:59:20 am
And one question, what exactly is Leeviathan Chinese version? I test it but I really couldn't see the difference?

Leeviathan version has undead full body, without the bone gaps in legs and elbows in.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: RudeCharacter on November 10, 2017, 12:46:46 pm
I just tested your mod, Uthil and it is AWESOME! I really hope that you will keep updating this and we can get even more updated models and stuff. Thank you!

I really liked the new login screen, it's epic! On the other hand the new class and race icons looks strange and hard to recognize without point it with the mouse and get some info what exactly is that, but it's not huge pain since you don't make new characters everyday. But the loading screen is just awful looks so ancient with that low resolution and the picture is not good at all. Anyway that's a few little details that I dislike, may be some other guys likes a lot.

And one question, what exactly is Leeviathan Chinese version? I test it but I really couldn't see the difference?

I totally agree with the icons, would be awesome if you make them back to original :D, about the screens I don't see any difference, it's just awesome!
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Bokrael on November 10, 2017, 07:34:21 pm
Can I use your mod on WoW WOTLK client 3.3.5?
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Finsternis on November 10, 2017, 08:00:43 pm
Prjects  end? :o Because blizz vanilla release news?^^

Nooo, not cause of that. Its cause since patch 7.3 and new security system that makes the port impossible. Before 7.3 didn't had much issues. Also another obstacle is that Kowards tool since is beta sometimes it creates issues to the model that i work which I need to find another approach in order to back port it. And my last obstacle unfortunately is free time which I don't have at the moment available.  :( ;D
Ah oki. Dont work much with 7.3 yet, but i unterstand both ^^.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on November 10, 2017, 11:42:37 pm
Can I use your mod on WoW WOTLK client 3.3.5?
Mine wont work for WotLK, Finsternis mod is the one you need.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Bokrael on November 13, 2017, 09:22:11 am
Are you planing new updates for this mod or it's dead?

Also is there any way to see full changelog on the mod?
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on November 13, 2017, 01:48:00 pm
Are you planing new updates for this mod or it's dead?

Also is there any way to see full changelog on the mod?

Your answer lies on the previous page.  ;) :D
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: eratoc on November 18, 2017, 06:53:40 pm
Do you know if it's possible to get the updated water for patch 1.12?
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on November 19, 2017, 12:36:47 pm
Do you know if it's possible to get the updated water for patch 1.12?
I have work a version for classic though no satisfactory results came out. At the moment I have postpone it until I finish with mod and get more time to work it.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: chimpean on December 24, 2017, 10:24:34 pm
Totally noob, but I have a question... How would I go about adding different orc skins to this mod?
I Love the orc skins from this mod:
https://www.nexusmods.com/worldofwarcraft/mods/822/?

Alas, I have no idea of how to go about adding this to my wow =S
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on December 25, 2017, 02:19:57 am
Totally noob, but I have a question... How would I go about adding different orc skins to this mod?
I Love the orc skins from this mod:
https://www.nexusmods.com/worldofwarcraft/mods/822/?

Alas, I have no idea of how to go about adding this to my wow =S

Well, even if it is a nice idea, you will need to edit them with photoshop and make them usable for vanilla. Those are to be used for retail only. And when you manage to edit/convert the files, you will have to create a new patch file that will override the one you use now.
Have a look here how Phantom converts the files for WotLK, same procedure for Vanilla, and get to work.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Nythus on March 31, 2018, 06:27:05 pm
Hi, Uthil! I want to make a suggestion and that is... please revert the icons of all classes to their original ones, it's a creative modification that you use different icons but since each one of them are circles they're hard to recognize because in most modified UIs where the class icon is displayed in some corner of the player/target bar they're too small so that's why ppl could have a bad timetrying to guess which is the class of a player toon in the distance.

So that's my one and only request from your mod, cuz i think everything else is pretty much amazing. Thx for your time!
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on March 31, 2018, 09:01:45 pm
Hi, Uthil! I want to make a suggestion and that is... please revert the icons of all classes to their original ones, it's a creative modification that you use different icons but since each one of them are circles they're hard to recognize because in most modified UIs where the class icon is displayed in some corner of the player/target bar they're too small so that's why ppl could have a bad timetrying to guess which is the class of a player toon in the distance.

So that's my one and only request from your mod, cuz i think everything else is pretty much amazing. Thx for your time!
You can actually manually delete them if you like by deleting the UI-CharacterCreate-Classes.blp file from Interface/Glues folder. Tho i believe most addons that add classes icons use their own and not one from the original game.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: drood182 on April 02, 2018, 02:59:58 pm
Hello again, man. I think I noticed at some point that the mechanical dragon whelp texture was off. Has this been fixed?

Have you worked on the weapons and gear since? It's been a long time since I touched the MPQs; I've been playing with lua mostly so I barely remember what's where :)
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on April 02, 2018, 08:15:33 pm
No I didnt know that mechanical text was off. I have to reset it back to the normal model then. Unfortunately no much time to continue on weapons/armors version. It is postponed at the moment since Im working the last version of my patch. I'll make soon a mega update here on what changes occurred till now.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Neyo on April 03, 2018, 02:25:00 pm
Excited to see if you have edited water  ;D
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on April 03, 2018, 05:36:23 pm
Excited to see if you have edited water  ;D
Nope, unfortunately no I havent messed with it at all.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on May 12, 2018, 01:06:58 pm
So, I made some more additions on the mod. Those will be the final ones added since I dont have free time to continue on as also the difficulties that I have find on BfA models in order to make some of those work for vanilla. I present you the last changes added:

Replaced Stormstrike ability icon with the current one
(https://i.imgur.com/vp4Mvk4.jpg)

Wildwood Staff - MoP model replacement [Shaman Class quest]
(https://i.imgur.com/pAAT829.jpg)

Warlock Destruction spell's replaced with the Fel version. (after some people request I thought that was a good visual idea)
(https://i.imgur.com/1k4bvls.jpg)
(https://i.imgur.com/bjI47mp.jpg)

Unfortunately Soul Fire cant be changed since it shares same records with Mage Pyroblast and it will alter mages spell. Spells affected with Fel are : Immolate, Rain of Fire, Hellfire, Searing Pain, Conflagrate

Thats all folks, soon links will be updated.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on June 21, 2018, 02:46:01 pm
UPDATE: Links are now updated with the new version of the mod. Delete the previous version of the mod.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Irachkom on June 21, 2018, 08:47:37 pm
Is it WoW.exe edited?
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on June 22, 2018, 12:04:12 pm
Is it WoW.exe edited?

Nope, if you refer to the wow.exe rar file you see there its a backup of mine retail cd installation for those that used to have a modified client version, like feenix and they couldn't run the mod. By replacing the file game was running normally.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Irachkom on June 22, 2018, 03:41:55 pm
What is it?
(https://i.imgur.com/XVYXGzk.jpg)
(https://i.imgur.com/tKTfO2E.jpg)
(https://i.imgur.com/699qoaM.jpg)
(https://i.imgur.com/XtCtW1N.jpg)
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on June 23, 2018, 07:36:45 am
What is it?

The beams or artifacts appear due to settings or to some VGA cards. You will need to set "Vertex Animation Shaders" to ON in order to stop those beams and artifacts. Have a look on how I have the settings, normally setting the game to HIGH on your Video options is the best you can do.
(http://www.model-changing.net/uploads/monthly_2018_05/WoWScrnShot_052818_184111.jpg.b50cccf5a62ff5e0ddde0dbdd67cddd5.jpg)
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Irachkom on June 29, 2018, 12:01:38 am
What is it?

The beams or artifacts appear due to settings or to some VGA cards. You will need to set "Vertex Animation Shaders" to ON in order to stop those beams and artifacts. Have a look on how I have the settings, normally setting the game to HIGH on your Video options is the best you can do.
(http://www.model-changing.net/uploads/monthly_2018_05/WoWScrnShot_052818_184111.jpg.b50cccf5a62ff5e0ddde0dbdd67cddd5.jpg)


Nah =( Still got them =(
What converter you used?
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on June 29, 2018, 05:57:04 pm
Can you post a shot of your settings ? Did you update your vga card drivers? Anyone reported such issue either had his settings kinda low or drivers not updated. Other than that only beams on undead might appear on some newer cards. Sorry cant be fixed.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Irachkom on June 30, 2018, 01:17:30 am
Can you post a shot of your settings ? Did you update your vga card drivers? Anyone reported such issue either had his settings kinda low or drivers not updated. Other than that only beams on undead might appear on some newer cards. Sorry cant be fixed.
Well kinda sad... I'm using exactly same settings as you, except screen resolution...
Btw also I found one annoying bug with ALL weapons.
Red(but I think its based on zone you're using it, also seen darker ones in some locations) weapon swings. Almost not seen while attacks, but with Whirlwind and some more abilities... Btw thats stops after you re-equip weapons or entering some instance(loading process req). Thats looks kinda like wotlk swings, but kinda wierd on vanilla:
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on July 02, 2018, 12:53:19 pm
First time I notice this, not sure if this something from the mod. If remember correct I havent change Whirlwind spell from warrior, cant say, need to check my notes for what spells got affected. Tho isnt I believe a huge issue, I see like more normal, you know, effects after the spell is done.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Irachkom on July 02, 2018, 02:42:48 pm
First time I notice this, not sure if this something from the mod. If remember correct I havent change Whirlwind spell from warrior, cant say, need to check my notes for what spells got affected. Tho isnt I believe a huge issue, I see like more normal, you know, effects after the spell is done.
Nah, thats not WW issue. Thats weapons issue. I think thats part of WotLK added "attack tail"
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Zultarius on August 02, 2018, 09:30:46 am
How can I remove the Alliance / Horde login screens, loading bar and class icons from the character creation? I think they are a bit excessive.

(Edit) Btw is the item patch in this cuz i don't see any new items such as the T3 change?
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on August 10, 2018, 10:25:28 pm
How can I remove the Alliance / Horde login screens, loading bar and class icons from the character creation? I think they are a bit excessive.

(Edit) Btw is the item patch in this cuz i don't see any new items such as the T3 change?
You will need an MPQ editor to edit my patch file, then you will have to navigate to Interface\Glues and delete the folders loading screens/bars. From the CharacterCreate folder remove the UI-CharacterCreate-Classes.blp and you are done.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Nythus on September 01, 2018, 05:59:09 pm
Hello Uthil! Great job with the mod so far  ;D

Are you planning on add the new quillboar models from BFA to your mod files?
(https://media.mmo-champion.com/images/news/2018/january/QuillBoar2004.jpg)

Also, do you know if its possible to add the cata goblin models to vanilla? Im always wondering about that.

And last but not least, i want to report a bug with the spirit of ressurection at the graveyards... Her model is all covered by a giant white texture that makes her look like a big white triangle, but when looking through the triangle you can clearly see that the model has no missing textures or anything. So i don't really know why is that happening

https://imgur.com/a/VBkIKUV (https://imgur.com/a/VBkIKUV)

^Here are the images showing the problem
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on September 04, 2018, 12:36:35 pm
Hey, I have already tried to import the quilboars models but unfortunately they were crushing client without been able to understand why. I even edit model in blender and reimport it back to the game didn't worked.
Cata goblins was also had some issue's, but didn't had much free time to finalize and re test model, add that also the process requires a lot of dbc edits too.
As for that issue with the spirit healer I would like to ask what is your video settings, try to max anisotropic fiktering bar and enable vertex animation shader. In general game can be set to max graphics from the video options. I run it in a fourteen year old pc with ATI Radeon HD 4870 in the beginning which I replaced with a ATI Radeon HD 6670 and had always descent FPS in game.
Title: Re: [RELEASE] [Classic] Imroved Models for 1.12
Post by: Uthil on July 06, 2019, 02:11:23 pm
Updated download links to google drive.