This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [RELEASE] [Classic] Imroved Models for 1.12  (Read 55145 times)

warrioridze

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 5
    • View Profile
Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #45 on: December 06, 2016, 09:26:20 am »
Quote from: "Uthil"
Quote from: "Piccolodmq"
Any estimated date on the Armor and Item patch release?  Just wondering and waiiting paciently :)

Not yet, seems that im getting errors on some armors and cant find a workaround. Almost 65% done.

Quote from: "warrioridze"
do not work 2, 6, 9, if anyone can upload the patch completely.

I'll need some time to upload in google drive  those 4 files and give you a link for them to test. But my upload speed is crap so every file needs at least 20m-25m . Wait a pm in the next 2 days.
Thank you very much, I'll wait.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Uthil

  • Registred Member
  • Model Change Addict
  • *****
  • Posts: 283
    • View Profile
Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #46 on: December 07, 2016, 06:41:28 am »
Quote from: "Piccolodmq"
I have a "virtual server" you can use with 100 megabytes per second... that I can lend you.   But we will have the same problem.   You have to get your files from your computer to that server.

If you have anyway to use this server for yourself, let me knkow.

Can you pm me a link to test ? Dont know what i speeds i can reach with the virtual server, since my upload speed varies, sometimes im stuck on 0.7 and most of times drop stuck at 0.5 or 0.4. Really shitty, none of the ISP's here have a decent upload speed, unless if i update my normal ADSL+2 to VDSL 50 and do it like a boss.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Like my project and you like to support me, you can do it here!

Panimar

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 10
    • View Profile
Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #47 on: December 07, 2016, 04:30:56 pm »
Nice work, i see some bugs. Weapon sheath animation not working and







« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Uthil

  • Registred Member
  • Model Change Addict
  • *****
  • Posts: 283
    • View Profile
Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #48 on: December 07, 2016, 04:52:44 pm »
Quote from: "Panimar"
Nice work, i see some bugs. Weapon sheath animation not working and







The answer is already given in the previous page(s), you must have installed wrong version of Balsh patch. Check better. ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Like my project and you like to support me, you can do it here!

Panimar

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 10
    • View Profile
Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #49 on: December 07, 2016, 10:01:52 pm »
All HD models work !!!









But I found two bugs  :D  ;) .
 



« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Piccolodmq

  • Registred Member
  • Model Change Addict
  • *****
  • Posts: 200
    • View Profile
Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #50 on: December 07, 2016, 11:44:11 pm »
delete WTF and cache files. and check if you have other patches
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Uthil

  • Registred Member
  • Model Change Addict
  • *****
  • Posts: 283
    • View Profile
Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #51 on: December 07, 2016, 11:56:10 pm »
Also when a model is white in my case, since everything was triple checked before release, means that you have to reload ui or refresh game somehow to show it to you.  As Picolo said a full reset of you account settings (WTF) folder and also a constant cache deletion (WDB) might prevent of this happening,

Also your graphics under Video Options must have ALWAYS Vertex Animation Shaders checked and Anisotropic Filtering slider set to MAX. The MOD is made under HIGH SETTINGS on graphics, lowering those might cause you weird behavior. After all vanilla isnt a heavy game, even in default models you can set everything to High, even from the .ini file.Enjoy and thanks that you like the mod.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Like my project and you like to support me, you can do it here!

Finsternis

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 505
    • View Profile
Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #52 on: December 08, 2016, 12:22:07 am »
Ya this happend on wotlk too.
I was to lazy (if this my textures^^) , and somtimes it wont work to cut all textures to the power of two for example 256x256 or 512x512.
They have 512x1024, than the streaming not work correct, but what uthil said just reload ui if this not work, go out of view range and back.^^
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Panimar

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 10
    • View Profile
Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #53 on: December 17, 2016, 07:24:40 am »
All works :D Nice patch!!!! ;)  ;)

But how to fix it?





All video options is on max.



 :(  :(  :(
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Uthil

  • Registred Member
  • Model Change Addict
  • *****
  • Posts: 283
    • View Profile
Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #54 on: December 17, 2016, 10:02:05 am »
Enable Trilinear Filtering. About dwarves those textures in the back, i have notice them too. Im working it to see if i can fix it. Might be a downport problem from the tools since are beta and give errors or i might not be able to fix, tho again it isn't a big of a deal that dwarves login screen.

Cheers !
Uthil out
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Like my project and you like to support me, you can do it here!

Panimar

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 10
    • View Profile
Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #55 on: December 18, 2016, 06:44:31 am »
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Uthil

  • Registred Member
  • Model Change Addict
  • *****
  • Posts: 283
    • View Profile
Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #56 on: December 18, 2016, 08:10:21 am »
Quote from: "Panimar"
Some BLP files for Uthil.

https://mega.nz/#!w4gRBA6J!8KZJacamUr1C ... TT4PGZxK9k

Thanks for the suggestions. All are awesome and specially that loading bar. I always wanted to change it tho since im working a small update on the general mod i was going to start messing it afterwards. Now not sure that everyone will like those backgrounds even if its awesome, tho ill ask to the topic and see. Thanks again  ;)  :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Like my project and you like to support me, you can do it here!

eratoc

  • Registred Member
  • Race Changer
  • *****
  • Posts: 32
    • View Profile
Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #57 on: December 18, 2016, 02:48:10 pm »
Is it possible to get the improved water to vanilla?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Uthil

  • Registred Member
  • Model Change Addict
  • *****
  • Posts: 283
    • View Profile
Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #58 on: December 18, 2016, 03:19:04 pm »
Quote from: "eratoc"
Is it possible to get the improved water to vanilla?

No. I have made some attepmts but didnt succeed. Since in WotLK the water dbc has more records and the handling comes from the dbc when in classic it has textures. If any thinks can pull it off and make it work that would be awesome. There is already a same think for wotLK version in case you want to start looking.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Like my project and you like to support me, you can do it here!

eratoc

  • Registred Member
  • Race Changer
  • *****
  • Posts: 32
    • View Profile
Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #59 on: December 18, 2016, 05:58:30 pm »
Quote from: "Uthil"
Quote from: "eratoc"
Is it possible to get the improved water to vanilla?

No. I have made some attepmts but didnt succeed. Since in WotLK the water dbc has more records and the handling comes from the dbc when in classic it has textures. If any thinks can pull it off and make it work that would be awesome. There is already a same think for wotLK version in case you want to start looking.

Yeah, I tried the same thing about two years ago but also never managed to get anywhere near finished. Got the water green though.  :D

Does this patch work on Elysium (ex Nostalrius) btw?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »