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Messages - schlumpf

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46
Tabards? With the current tabard implementation? Nope. Not nicely.

You could have the tabard not actually be a tabard but apply an aura showing a tabard every few seconds, and cycle that server side. But client side, for tabards? No.

47
On Noggit side, areaid and Amos should be 100% separate. No idea on tc.

48
Was there any output while extracting?

49
Noggit / Re: Mixing Vanilla and Cata ADTs problem
« on: March 04, 2018, 09:48:39 pm »
The camera flying up into the air usually is a broken MFBO chunk. There should be guides on how to fix that on this forum or the internet.

50
Random / Re: compile visual studio (weird thing)
« on: March 04, 2018, 09:47:22 pm »
It appears that the version of ACE used is not compatible with your OS API. Try updating ACE or check if upstream still uses that version and make an issue there stating your OS (SDK) version together with the error.

51
Random / Re: compile visual studio (weird thing)
« on: March 04, 2018, 06:59:24 pm »
Quote
can't post whole log into this

That's unfortunate since it is the only way to find out what the issue is. Put it on pastebin or something.

52
Resources and Tools / Re: PHYS template (MoP and WoD)
« on: February 21, 2018, 09:25:24 pm »
I’m on mobile so can’t check: does this template have more information than on wiki? Could you add the restrictions you list in the post to wiki? Care to push the template to github.com/relaxok/wow010?

54
"Retro-Porting" / Re: Weird particles after exporting Firelands to WOTLK
« on: February 17, 2018, 06:23:55 pm »
Might also be detail doodads

55
1. Use CASC to export them
2. Convert using multiconverter
3. Put into MPQ patch
4. Check model
5. Try fixing issues in 3D modelling software (using M2mod)

6. Repeat step 3-5 until no issues are left

That's not right.

What about that is not right?

57
https://wowdev.wiki/M2#Animation_sequences
Frequency
Note that it has to add up correctly so just setting one variation to 100% won’t work, you’ll have to remove the others as well.

58
Modelling and Animation / Re: Making sprint trail longer?
« on: February 07, 2018, 09:08:55 am »
Uh, that screenshot says that it _does_ have a ribbon emitter?!

59
Modelling and Animation / Re: Making sprint trail longer?
« on: February 06, 2018, 07:37:07 pm »
What does it have then?

60
Modelling and Animation / Re: Making sprint trail longer?
« on: February 06, 2018, 08:37:20 am »
I would try edgeLifetime. https://wowdev.wiki/M2#Ribbon_emitters

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