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Messages - schlumpf

Pages: 1 ... 184 185 [186]
2776
Level Design / Re: Allocean error
« on: November 01, 2010, 10:59:05 pm »
AllOcean is actually only placing water where it thinks it needs water (ie, terrain being below 0). Other parts are ignored to avoid water sounds being around. I never wanted it public, as I knew it is bugged. I was too lazy to fix it though.

2777
Noggit / Re: Noggit Rev 120
« on: October 31, 2010, 11:18:11 am »
Quote from: "gorq"
i dont know it 100% (im still using old bekets noggit) but i have looked at some adt's modified with this new rev and there are 4000 copies of some doodads. File is a lot bigger and i had to send this copies to z= -5000 to make wow not load them. They cause low fps rate.

I don't know if this problem is caused by noggit but i wanted to report it.thanks ;)

Its the way, Beket implemented "deleting" models. He moves them down to -5000 and ignores the rest. Noggit in the current versions actually deletes them.

Quote from: "Skullbot"
It seems that Noggit is still alive ? =)
I hope I'll could help and bugtrack like I did before on older rev (mainly on MMOwned) ^^
So I've joined the Beta Test group in order to do this.

One question :
The last rev I got is r109 (a little bit modified by myself ^^), is this rev completely outdated or is the core still written the same way ?
Because it'll need more time for me to help if I have to learn the new app structure :p

Anyway, thanks for your work, again =)

There have been more than 70 commits since that version. So you may say, things are a bit different now.
Also: What did you modify by yourself?

2778
Modelling and Animation / Re: Goblins cataclysm to wotlk
« on: October 29, 2010, 04:54:59 pm »
Actually, its still M2 in WoW.

2779
For porting things from 3.2.2 you may just do a difference between the original data and the modified one and then merge it with th 3.3.5 data. Shouldn't be that hard.

2780
Level Design / Re: New Adt file format for version 4.0
« on: October 27, 2010, 02:07:53 pm »
You may find more about it here soon: http://wowdev.wiki/index.php?title=Cataclysm
I started documenting this morning. May continue after getting some food.

2781
Noggit / Re: Noggit Rev 120
« on: October 26, 2010, 08:50:47 pm »
But well, with 4.0.1 being here and me updating my client, development may be stuck a bit once again. In order to make Noggit work with 4.*, there is a lot of work to be done. And developing for 3.* is a bit stupid and also hard without client.

2782
Level Design / Re: New Adt file format for version 4.0
« on: October 26, 2010, 03:14:24 pm »
After checking it for a few minutes, I can tell you that these files are made for easier streaming. Upon loading a map, the client checks the .tex file in order to see which files it needs to be shown.
When loading a ADT, the _tex and _obj files are used for keeping the actual terrain data outside. they provide textureing and object placement information. the vertices etc are still in the adt itself.

2783
Level Design / Re: New Adt file format for version 4.0
« on: October 26, 2010, 02:44:09 pm »
No, Terrain Phasing is realized using multiple copies of the map and loading them partly.

2784
Level Design / Re: New Adt file format for version 4.0
« on: October 26, 2010, 10:27:23 am »
Are you sure its actually a new format and not temporary stuff or wowedit's files? I reversed a ADT/v23 file format once (3.0 was at /v18), and it never got used but is for wowedit only. I won't do the same job for nothing again.

2785
Noggit / Re: Noggit Rev 120
« on: October 26, 2010, 10:25:14 am »
Because we are currently at r62:91fce70a4944.

2786
Noggit / Re: Noggit Rev 120
« on: October 21, 2010, 08:16:04 pm »
I'm in Spain. No changes currently as Steff is unavailable as well.

Also: there will never be a rev 120..

2787
Or do it even nicer and do:

HappinessState Pet::GetHappinessState()
{
- //gets happiness state from happiness points
- uint32 pts = GetUInt32Value( UNIT_FIELD_POWER5 );
- if( pts < PET_HAPPINESS_UPDATE_VALUE )
- return UNHAPPY;
- else if( pts >= PET_HAPPINESS_UPDATE_VALUE << 1 )
- return HAPPY;
- else
- return CONTENT;

+ return HAPPY;
}

2788
Showoff - what you are working on / Re: Player Chat Revive Script
« on: May 13, 2010, 12:20:28 pm »
A  boolean value can only have two values: true or false. The first piece is just the same as the second one.

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