i dont know it 100% (im still using old bekets noggit) but i have looked at some adt's modified with this new rev and there are 4000 copies of some doodads. File is a lot bigger and i had to send this copies to z= -5000 to make wow not load them. They cause low fps rate.
I don't know if this problem is caused by noggit but i wanted to report it.thanks
Its the way, Beket implemented "deleting" models. He moves them down to -5000 and ignores the rest. Noggit in the current versions actually deletes them.
It seems that Noggit is still alive ? =)
I hope I'll could help and bugtrack like I did before on older rev (mainly on MMOwned) ^^
So I've joined the Beta Test group in order to do this.
One question :
The last rev I got is r109 (a little bit modified by myself ^^), is this rev completely outdated or is the core still written the same way ?
Because it'll need more time for me to help if I have to learn the new app structure :p
Anyway, thanks for your work, again =)
There have been more than 70 commits since that version. So you may say, things are a bit different now.
Also: What did you modify by yourself?