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Messages - schlumpf

Pages: 1 ... 182 183 [184] 185 186
2746
Serverside Modding / Re: Database development...
« on: January 11, 2011, 07:11:30 pm »
Point is: That's all documentation you get. Also, the schema changes too often to maintain a correct documentation as well as guides.
Best really would be analyzing the database using tools for mySQL. You can get graphs etc easily.
You may also find guides in the MMOwned forums: http://www.mmowned.com/forums/world-of- ... tutorials/

2747
Serverside Modding / Re: Database development...
« on: January 11, 2011, 04:20:34 pm »
And what exactly do you want to do? "Where to start?" is kind of a useless question, as the wiki would be a good start. At least seems to me. Also, just looking at the database in a SQL browser would be fine.

2748
Level Design / Re: Question - ADT list?
« on: January 07, 2011, 02:52:56 pm »
Quote from: "oinquer"
edit: found in mmowned that you can extract minimaps and see the number trough them.....will check to see if its right.

It is right.

2749
Miscellaneous / Re: Data encoded in .BLP
« on: January 05, 2011, 09:56:26 pm »
Have not converted a texture in months. Always used BLPConverter.

2750
Miscellaneous / Re: Data encoded in .BLP
« on: January 05, 2011, 09:06:14 pm »
Before extracting it, its also converted by some converter, d'uh.
If its correct ingame, then its correct in the file. If the file is bad after conversion, its the converter.

2751
Miscellaneous / Re: Data encoded in .BLP
« on: January 05, 2011, 06:16:10 pm »
The problem still is in the converter. Try a newer or different one.

2752
Miscellaneous / Re: Data encoded in .BLP
« on: January 05, 2011, 02:32:04 pm »
BLPs are a picture container, nothing more. There is no other data in this file. A BLP -> PNG converter therefore gives you all information uncompressed.

A BLP file's content can be of different compression types, nothing more.

If you really want more information (but there really isn't more except for mipmaps) read http://en.wikipedia.org/wiki/.BLP and http://wowdev.wiki/index.php?title=BLP .

2753
Miscellaneous / Re: Data encoded in .BLP
« on: January 05, 2011, 12:23:43 am »
BLP converters are public since more then ten years.
http://www.google.com/search?q=blp+converter

2754
Noggit / Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« on: January 03, 2011, 05:41:04 pm »
Quote from: "Xel"
Yes, I know how to do it manually. Just thought it would be easier to access them without all the hassle.

Its a one minute job. Including (un-)packing the MPQ and starting applications. Don't see any hassle here. Or reason to put this in.

2755
Noggit / Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« on: January 02, 2011, 03:05:47 pm »
And why exactly do you want to edit them?
Also: Being in position of a model editing expert, you should be easily able to get them to show up in the menus yourself. Instructions on this have been given in exactly this topic.

2756
Serverside Modding / Re: Camera change
« on: December 21, 2010, 10:21:00 pm »
Without modification of the client: Not, that I know of. I was interested in this once too and did not find anything.

2757
Serverside Modding / Re: [C++] [QUESTION]  Text/Emotes give experience?
« on: November 30, 2010, 10:26:35 pm »
Hook Chat-Events. Depending on the channel, parse the message and award experience. Should be an easy script.

2758
Miscellaneous / Re: 4.x.x. content on wotlk
« on: November 30, 2010, 12:05:20 am »
Files have changed too much from 3 to 4 in order to just use 4 files in 3. Especially ADTs have been changed a lot.
The _tex0.adt files are not crashing WoW but are vital as they contain information needed by the client. The 3.* client just can't read the files correctly.

Hex edit them as there is no editor for 4.*. For 3.* and less use Noggit.
A documentation on the file formats can be found at http://wowdev.wiki/index.php?title=ADT (3.*) and http://wowdev.wiki/index.php?title=Cataclysm.

2759
Noggit / Re: Noggit for iPad.
« on: November 29, 2010, 07:31:49 pm »
Quote from: "Jack"
Retirement? From what? There's never really been a real model editing scene, I mean just compare it with other modding scenes, this is just rubbish. This scene has never gotten over "kids building shit using buggy user-unfriendly tools"

Then don't call it retirement. Call it getting the fuck away or whatever you want.

2760
Noggit / Re: Noggit for iPad.
« on: November 27, 2010, 10:21:55 pm »
Its mostly because I'm pissed off by the model-editing community. Especially some people like MadameGrip did their job very well. You can more or less see this as my retirement from the model-editing scene.

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