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Messages - schlumpf

Pages: 1 ... 183 184 [185] 186
2761
Level Design / Re: Walk through Walls
« on: November 26, 2010, 09:50:11 pm »
No, Cryect's tools do not fix this problem. A more recent version of Noggit or Taliis might fix this.

2762
Serverside Modding / Re: [LUA] Yards
« on: November 24, 2010, 11:40:40 pm »
Oh well, in that case. I did not really expect any difference between their command lists.

2763
Serverside Modding / Re: [LUA] Yards
« on: November 24, 2010, 04:06:21 pm »
Uhm .. I did not supply a script but just wanted to note, that there already are chat commands for this. There is no need to make anything or linking "my script more", as there is no "my script" but just.. its already in the core.

2764
Noggit / Re: Noggit Rev 120
« on: November 23, 2010, 05:26:40 pm »
All versions on this forum are for 3.*. There are no versions for 4.* nor 5.*.

2765
Noggit / Re: Issues with Noggit3
« on: November 23, 2010, 07:04:28 am »
Quote
4.*
No.

2766
Serverside Modding / Re: [LUA] Yards
« on: November 23, 2010, 12:32:48 am »
Or just use ".distance":

Code: [Select]
{ "distance",       SEC_ADMINISTRATOR,  false, OldHandler<&ChatHandler::HandleGetDistanceCommand>,         "", NULL },
Doing the same, exception handled. Your script might fail without selection btw.
Doing it that way also provides the possibility to say ".distance someplayer".

2767
Noggit / Noggit for iPad.
« on: November 21, 2010, 05:31:46 pm »
I guess, its time for something new and innovative and great. Something  nobody would have expected.
 
I have started bringing Noggit on the iPad, and maybe later other iOS  devices. But as of the limited display size, I guess, its probably  worthless on an iPhone, which is why I started for the iPad first.
 
I don't have an ETA yet, as its quite some work, porting it. But as of  now, I already have basic animation rendering and am able to paint the  basic UI. The menu is working therefore.
 
 
 
I will try to get more features in as soon as possible. I am currently  struggling with how to deal with movement. I guess I will do some  first-person-like movement with two joysticks.
 
Another problem is adding and saving data to the application. I might  provide some ability to not sync the full client onto the iPad as its  quite big. As of now, this also needs extracted data and can't handle  MPQs. For getting the data back from the iPad, there might be some  special folder accessible from iTunes or a mail / ftp / webDAV  interface.
 
 
For non-believers, that this is not on the iPad. Please excuse the bad  quality as well.
 
 
 
Comments / Feedback / Wishes are welcome.

2768
Miscellaneous / Re: Easy wow server
« on: November 20, 2010, 04:38:41 pm »
Actually, DBCs are required to get the server running at all. So get them. There might be a reason people write error messages.. m(

2769
Noggit / Re: Issues with Noggit3
« on: November 20, 2010, 04:36:52 pm »
Quote
.wowmapview.cpp:154 > Nogg-It $Rev: 104 $
.wowmapview.cpp:264 > Game path: C:ProgramsWorld of WarcraftData
.wowmapview.cpp:266 > Project path: C:ProgramsWorld of Warcraft
.wowmapview.cpp:310 > Could not find locale directory. Be sure, that there is one containing the file "realmlist.wtf".

Quote
.wowmapview.cpp:310 > Could not find locale directory. Be sure, that there is one containing the file "realmlist.wtf".

Quote
Be sure, that there is one containing the file "realmlist.wtf".

Why in hell do I even write these error messages?

2770
Miscellaneous / Re: [Need Help] Empty Wmo´s
« on: November 09, 2010, 05:16:21 pm »
Christian, there can be more than 10 doodad sets. Blizzard just does not use more - or actually never even uses 9, iirc. If I remember correctly, its even possible to make up to 2^31 doodad sets.

2771
Level Design / Re: Walk through Walls
« on: November 09, 2010, 05:12:38 pm »
Looking at the sun: Is this 4.*?

2772
Level Design / Re: Shadows of objects are still there.
« on: November 05, 2010, 11:58:00 pm »
You may want to investigate why it wont run then by checking the log file.

2773
Level Design / Re: Shadows of objects are still there.
« on: November 05, 2010, 09:38:40 pm »
> Beket
And now ask again, if we support this or if its any use working with that version of noggit.

2774
Level Design / Re: Shadows of objects are still there.
« on: November 05, 2010, 07:26:24 pm »
Actually, mixing Taliis and Cryects tools should not get any problems. There is no other tool removing shadows than Taliis.
You can do it by hand though. You need to remove the MCSH chunk or its data.

2775
Noggit / Re: Noggit Rev 120
« on: November 03, 2010, 01:13:17 pm »
Yes, report bugs! (You can use the bugtracker aswell.)
The revision is b36bc679c4f6.

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