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Author Topic: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)  (Read 5677 times)

Steff

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #30 on: January 02, 2011, 08:54:57 pm »
Its an ADT ground editor.
So why should we load adts without ground :)
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Xel

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #31 on: January 03, 2011, 05:10:37 pm »
Quote
And why exactly do you want to edit them?
Also: Being in position of a model editing expert, you should be easily able to get them to show up in the menus yourself. Instructions on this have been given in exactly this topic.

Yes, I know how to do it manually. Just thought it would be easier to access them without all the hassle. Not like I had any good use for it, I just would love to be able to check them out more easily.

What comes to "Being in position of a model editing expert", as you very well know schlumpf, I'm not even near to a real expert when it comes to more advanced stuff. My position on MMOwned shouldn't affect the way I'm being treated. Or am I sensing bitterness..?

I'm just trying to help, I've just not came up with anything better this far when using the app. Hope you understand ;)

~Xel
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schlumpf

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #32 on: January 03, 2011, 05:41:04 pm »
Quote from: "Xel"
Yes, I know how to do it manually. Just thought it would be easier to access them without all the hassle.

Its a one minute job. Including (un-)packing the MPQ and starting applications. Don't see any hassle here. Or reason to put this in.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

gorq

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #33 on: January 03, 2011, 05:42:33 pm »
Quote from: "Steff"
1. On ADTs that ar empty, added models dont get saved. If there is already a model it works for me.

I dont know why but when i use noggit with original and not empty adts and save them, get empty results. No wmo or doodad :S i have tried over durotar.

As i have seen 3dpaint is a bit bugged. Let me explain. When you start to texture an adt or chunk it works really great but sometimes moving out to another chunk or adt the cursor disappears.
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TheBuG

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #34 on: January 03, 2011, 11:29:59 pm »
Quote from: "gorq"
Quote from: "Steff"
1. On ADTs that ar empty, added models dont get saved. If there is already a model it works for me.

I dont know why but when i use noggit with original and not empty adts and save them, get empty results. No wmo or doodad :S i have tried over durotar.

As i have seen 3dpaint is a bit bugged. Let me explain. When you start to texture an adt or chunk it works really great but sometimes moving out to another chunk or adt the cursor disappears.

The 3dpaint bug is a well known openGL problem if I'm correct, they're aware of this problem, not sure if they've found a solution yet. (Most likely not as the bug still exists :) )

The other bug, which makes your doodads and wmos dissappear, I personally don't have that problem :/.
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Steff

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #35 on: January 04, 2011, 01:13:50 am »
I have the problem. If i save ADTs and look at them in Hex all m2 and wmo stuff is gone.
Hope that i will finde some time the next we to search why.
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Skullbot

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #36 on: January 06, 2011, 04:46:55 pm »
I will be unable to bug report anymore for an unknown amount of time.
I'm experiencing some hardware issues on my computer but I hope it'll be fixed soon.

I also hope that Noggit will get some fixes too even if I can't help you now ^^.
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gorq

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Re: BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
« Reply #37 on: January 13, 2011, 02:08:49 pm »
So have u the same problem steff? I was thinking it was because of my computer or my bad hands lol

I was thinking bout something. Is it there the sourcecode from Beket's 1.3 Noggit? It could be really nice to take a look and try to add some functions like 3d texturing (it is the almost necessary) I'm learning a bit python and all structure wow files to help pym2 develop and testing. I know a few poor basics from c++ and vb.

I have patched my wow 2.4.3 so i can use wmo from wtlk and cataclysm. It cannot use .m2 ones. I think adding a wtlk m2 reading function (as in modelviewer) it could use m2 from wtlk or maybe cataclysm.

To make new maps from scratch it could be great app i think.

DP: I have sourcecode from 1.12.1 noggit ^^ somewhere...i have to find it.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »