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"Retro-Porting" / Re: [Question][Solved]Problem with the Mechastrider
« on: May 29, 2018, 09:54:15 am »
That’s a hard to spot mistake, wow. Good job!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 31
"Retro-Porting" / Re: [Question][Solved]Problem with the Mechastrider« on: May 29, 2018, 09:54:15 am »
That’s a hard to spot mistake, wow. Good job!
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Showoff - what you are working on / Re: [VIDEO] Coffee Induced Dreams« on: May 26, 2018, 08:14:29 pm »Thank you for your comments and viewings \o/ I claim that first needs to be freshly UV mapped. After that it should be straight forward. So probably using skarn’s wmo blender thing. 33
Showoff - what you are working on / Re: [VIDEO] Coffee Induced Dreams« on: May 26, 2018, 05:17:49 am »
I think i have a clue about all of the scenes except for the circles. What the what.
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"Retro-Porting" / Re: Can't repair items above wotlk item level« on: May 17, 2018, 09:33:08 pm »
dbfilesclient/durabilitycosts.dbc probably?
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"Retro-Porting" / Re: Can't repair items above wotlk item level« on: May 17, 2018, 05:45:40 pm »
https://wowdev.wiki/DB/DurabilityCosts Exists at least. No idea about server side.
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Level Design / Re: [Help] These goddamn Holes and Lines« on: May 15, 2018, 10:23:38 pm »
If you want it fixed, you can try making an issue at https://bitbucket.org/berndloerwald/noggit3/issues/new.
To my knowledge there sadly actually is nothing but bad luck and having to fix it manually by smoothing. I am not aware of any workaround to prevent the issue. 38
Level Design / Re: [Help] These goddamn Holes and Lines« on: May 14, 2018, 10:30:14 pm »
Sorry, bad luck, smooth-brush the fuck out of it.
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"Retro-Porting" / Re: [QUESTION] How to backport the level up animation from Cata+ to Vanilla?« on: May 12, 2018, 03:51:23 pm »
I can't give you a guide but it is kind of easy UI programming. The texture being an atlas (which I'm not sure pre-wod can use) can be avoided by manually splitting it into multiple parts.
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Noggit / Re: [NOGGIT] Cannot scroll down in the menu to select my map« on: April 29, 2018, 01:06:20 pm »
Im not sure what you mean. In the end, noggit only uses this dbc to get the names and directories and types. You can even give noggit a dbc with just one entry and it will be fine. It doesn’t have to be the same dbc as the game has, as long as the row you are interested in is the same.
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Noggit / Re: [NOGGIT] Cannot scroll down in the menu to select my map« on: April 29, 2018, 09:43:49 am »
The menus are based on map.dbc‘s InstanceType column. You can either move some of the maps to a different category (eg the raids to raids), or move your map to a category with a smaller menu.
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Miscellaneous / Re: Creating a new item quality color?« on: April 15, 2018, 10:54:38 am »
Yes. You need to find some unused blob of memory to put the table in. Then you need to change all references to the tables.
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Miscellaneous / Re: Creating a new item quality color?« on: April 13, 2018, 11:15:15 pm »
Maybe you just changed the wrong things?
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Resources and Tools / Re: WowMapGen« on: March 27, 2018, 08:13:11 pm »Seems cool , but i can't run it. Could you compile it into .exe? It is python code. There is no reason to compile anything. Install python2, and follow the readme. 45
Texturing and 2D Art / Re: How do I make an items texture change every X amount of seconds?« on: March 24, 2018, 01:52:35 am »
https://wowdev.wiki/M2#Texture_Transforms
Transition is a pain with that though. https://wowdev.wiki/M2#Transparency Is probably easier but only allows for fading (have multiple copies with different textures, fade between them. If you don’t need transition and are trying to get a record entry for biggest hack, you can duplicate the item/display info and have the server cycle through ids, having the client thus change the texture. This would also be the only way to ensure color cycling be in sync for all players. Which is likely the most unimportant part. |