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Messages - schlumpf

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16
Miscellaneous / Re: [question] adding skybox to my map
« on: January 27, 2019, 02:54:22 am »
And you’re sure the client sees your DBC edit? Also, if you set the 0,0,0 light, are you sure there is no other light that could override it? Also, are you sure it isn’t just a time of day thing? Also, there are different lights for different situations (underwater, death, weather…), are you sure you aren’t in such a special situation ingame?

17
Level Design / Re: [Question] Is there a way to remove pebbles ?
« on: January 22, 2019, 08:05:55 am »
Those go by the name detail doodads or ground effects. I wrote a tool to replace or add them a few years ago which should be available still. Googling/searching those terms should give results pretty quick.

18
Noggit / Re: [Help] Noggit SDL1.4 Crashes When Opening a Specific Area
« on: January 15, 2019, 11:22:31 am »
Please use Bitbucket.org/berndloerwald/noggit3 issue tracker.

Please append the log file.

Please try with https://model-changing.net/files/file/68-noggit-qt/ if the issue still exists there.

19
"Retro-Porting" / Re: Make Feral Tank form show as humanoid form?
« on: December 11, 2018, 10:18:58 am »
You want to compare the flags in https://wowdev.wiki/DB/SpellShapeshiftForm for warrior def stance and Druid bear. This may also be actually multiple spell effects including hidden server side stuff for overwriting display model.

20
"Retro-Porting" / Re: Subzones on the world map
« on: December 09, 2018, 01:13:31 am »
most likely the extractor didn't even pick up the mpq. that's the most common issue with that thing.

21
"Retro-Porting" / Re: Subzones on the world map
« on: December 07, 2018, 09:04:58 pm »
Exploration is done via the associated https://wowdev.wiki/DB/AreaTable record‘s area bit. The server needs to know those, which probably is extracted maps. If .gps or alike knows the area name/id, it should work.

22
"Retro-Porting" / Re: Subzones on the world map
« on: December 07, 2018, 07:44:03 pm »
What doesn’t work?

23
"Retro-Porting" / Re: Subzones on the world map
« on: December 05, 2018, 06:26:08 pm »
That's WorldMapOverlay which defines the uncoverable areas per WorldMapArea. Note that in BfA this system was completely rewritten and now is in UiMap*, working roughly the same but no longer being a copy+paste job for retroporting.

24
Noggit / Re: Noggit custom map
« on: November 16, 2018, 07:55:52 pm »
I can see it in the screenshot though?

25
General / Re: New to the community with a pretty big project in mind.
« on: November 12, 2018, 09:24:47 am »
Yes, wotlk is generally considered the most moddable version, yes.

26
General / Re: New to the community with a pretty big project in mind.
« on: November 11, 2018, 10:06:59 pm »
Current versions of noggit do not work properly with Vanilla. You'll be stuck with a decade old Noggit.

27
Serverside Modding / Re: Custom Stances
« on: October 03, 2018, 11:50:31 pm »
note that masks are limited in bit width. the fact you added 0x21 = 33 implies that the mask variable is more than 32 bits. It likely is not. Thus rather than requiring your new bit, it requires crap.

You can try putting your new value somewhere in between. Based on that screenshot, 5 and x17, x18 are unused. If they are, you can reuse those ids.

28
Level Design / Re: [MAPPING] How could I change my map's sky ?
« on: July 31, 2018, 08:45:56 am »
That’s the https://wowdev.wiki/DB/Light family of databases. Noggit does not allow editing those, sorry. I’m not sure if there is a comfortable editor for them these days, sorry.

30
Noggit / Re: Backing your map up.
« on: June 02, 2018, 08:03:22 pm »
I have no experience with windows, but I suggest investing effort in evaluating an automated incremental backup solution. That saves space by only storing the files that changed, and the automatic part frees you from having to invent names (albeit that may be a downside, you can keep a text file with what has been done so far though, a change log, where the last entry would be equivalent to the name of the backup).

On a side note: compressing compressed files often is not really useful, so instead of raring mpqs, I suggest choosing a better algorithm for compression instead and only having one. Then again, the perfect automated backup solution would already do compression without you having to do anything.

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