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Messages - schlumpf

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61
Miscellaneous / Re: Help Getting Started with WoD Modding?
« on: February 05, 2018, 08:45:47 am »
What part of the tutorials didn’t work?
What do you want to achieve?

62
Serverside Modding / Re: Anti-Multiboxing?
« on: February 01, 2018, 08:28:00 pm »
this hugely depends on your emulator and the version of it. at the point of handling log in, also execute that query.

trinity 3.3.5 would probably need to be patched here: https://github.com/TrinityCore/TrinityCore/blob/3.3.5/src/server/authserver/Server/AuthSession.cpp#L335

63
Serverside Modding / Re: Anti-Multiboxing?
« on: February 01, 2018, 07:36:15 pm »
run it on logging in?

64
Serverside Modding / Re: Anti-Multiboxing?
« on: February 01, 2018, 07:20:03 pm »
likely not without custom code.

SELECT COUNT(*) FROM auth.account WHERE last_ip = %1

should help

65
„Spell animation“ is an unclear term. Please be more specific.

66
Miscellaneous / Re: ERROR #132 - An actual way to fix it. (Build 12340)
« on: January 15, 2018, 11:13:30 pm »
i get this error on my map...


ERROR #132 (0x85100084) Fatal Exception
Program:   D:\WoW\3.3.5aNoggit\CustomWoW.exe
Exception:   0xC0000005 (ACCESS_VIOLATION) at 0023:0087307D

The instruction at "0x0087307D" referenced memory at "0x00000120".
The memory could not be "read".

Please provide a log file. Also, you are even in the filename using "CustomWoW.exe". You should probably provide that as well. Otherwise, nobody can answer your question, by definition.

67
Random / Re: Wierd Visual Studio Error
« on: January 05, 2018, 03:12:38 pm »
So the file does not exist?

Likely your compiler version and trinity version don't work together. You should check the requirements of trinitycore.

68
Random / Re: Wierd Visual Studio Error
« on: January 05, 2018, 10:45:19 am »
Does that file exist?

69
Noggit / Re: Can't spawn more m2/wmo in my custom map in noggit 3.2
« on: January 03, 2018, 08:35:05 pm »
What's "noggit 3.2"?
Can you do so again after restarting noggit?
Is there any error in the log?
What is your log?
Does it happen with any model?
How do you spawn models? WMV? Copy of other model on same map?
Since you claim it depends on the map used, what happens if you copy all adts and replace them with empty adts? Does it still happen?

tldr: please give _some_ information other than "it doesn't work"

71
Noggit / Re: ( need help ) problem with custom map in noggit
« on: December 28, 2017, 11:24:49 pm »
The project path needs to be the BASE path, the directory where all the files are. The directory where the world and dbfilesclient directories are in.

72
Noggit / Re: ( need help ) problem with custom map in noggit
« on: December 28, 2017, 09:33:14 pm »
Noggit loads the files projectPath + „dbfilesclient/map.dbc“. If projectPath is „C:/foo/bar“ then this becomes „C:/foo/bardbfilesclient/map.dbc“. You can see that happening with the world/maps/… files as well.

Add a slash to the end of the project path.
Add the dbc to the right location.


73
Noggit / Re: ( need help ) problem with custom map in noggit
« on: December 28, 2017, 12:00:09 am »
If your ProjectPath is xxx, your files will be in xxxworld and xxxdbfilesclient and xxx…. Make it xxx\ and it will actually be sensible with xxx\dbfilesclient etc.

Your project path is $X. Your files are in $X$F where $F is dbfilesclient/map.dbc or world/maps/xxx/xxx.wdt…. Just add that fucking slash.

74
Noggit / Re: ( need help ) problem with custom map in noggit
« on: December 27, 2017, 09:57:44 pm »
Yes. If your project path is xxx, your dbc needs to be in xxxdbfilesclient/map.dbc. Note how I didn’t insert a slash there. Noggit does not do that. Set your project path to xxx/ to „fix“ that.

75
Noggit / Re: ( need help ) problem with custom map in noggit
« on: December 27, 2017, 09:08:12 pm »
That’s _not_ in the project directory. Notice that world at the end there?

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