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Messages - Makpptfox

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76
Showoff - what you are working on / [SHOWOFF] Havre Fusétincelle
« on: February 19, 2015, 01:10:45 pm »
Hi' everyone

Here's a part of our project, an island made by my teammate "Ekk" : "Le Havre Fusétincelle". An goblin's dream island where technology, polution, fauna and flora meeting together.

Hope you'll like it.










77
Miscellaneous / Re: [QUESTION] How to get something from a NPC?
« on: February 17, 2015, 10:20:41 pm »
I'm pretty sure that's a spell.

Like for this item who triggered the bagpack : http://www.wowhead.com/item=50741/vile-fumigators-mask

78
"Retro-Porting" / Re: Wow wod load screen to 3.3.5
« on: February 16, 2015, 07:36:30 pm »
I'll don't use it myself, but thanks for the sharing. :)

79
"Retro-Porting" / Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« on: February 15, 2015, 09:30:03 pm »
Amazing release, thanks for this.

80
Resources and Tools / Re: Broken Frostmourne model - 3.3.5
« on: February 14, 2015, 04:16:25 pm »

81
Miscellaneous / Re: [QUESTION] SpellVisualKit.dbc Channel Visual Floats
« on: February 14, 2015, 08:29:49 am »
I don't understand what is your problem in this case.
Did you want to me to create an custom channel spell in steps to see if I'm stuck too ?

Or are you just looking for how changing the particles color of the visual itself..? Really sorry. First time for me to not understand someone like this.

82
Miscellaneous / Re: [QUESTION] SpellVisualKit.dbc Channel Visual Floats
« on: February 14, 2015, 04:04:34 am »
Quote from: "Vortalex"
Let's break it down. *hammertime*

Drain Soul, Life Drain, Mana Drain, Health Funnel. These are all spells that are channeled and have a channeling visual. Drain soul looks like a funnel of souls going from the target to your hands. That value to make that visualeffect appear, is in FLOAT. And to know how to get a float value to its integer form, you need to know its base and exponent. I know neither of those.

I did some research and test, and the row 22 of SpellVisualKit.dbc is a "colormask" on the caster or target (depend on the configuration of the DBC).

The content of the row is just the color HEX converted in decimals.

Exemple for Drain Soul on SpellVisualKit 949 => http://puu.sh/fTddP/9818dd37df.png (decimals of 09ff00 are 655104)

And it's ok in game : http://puu.sh/fTdrV/e942b99903.jpg

I hope to have helped you. :)

83
Miscellaneous / Re: [QUESTION] SpellVisualKit.dbc Channel Visual Floats
« on: February 13, 2015, 03:58:24 pm »
No experience with "custom channel", but I created a lot of spells with some CATA and MOP visual.

But, I don't really understand your problem. You mean your spell is working, the visual effect work ? Or is it just the animation of your character that cause you issue ?

84
Miscellaneous / Re: [QUESTION] WMOAreaTable issue with music in WMO.
« on: February 10, 2015, 09:05:19 pm »
Yep.
And the music didn't change from the original one.

85
Miscellaneous / Re: [QUESTION] WMOAreaTable issue with music in WMO.
« on: February 10, 2015, 06:10:35 pm »
Thank for the response.

I correctly done with these rows.

from wowdev
Code: [Select]
struct WMOAreaTableRec
{
 DWORD m_ID;
 DWORD m_WMOID;
 DWORD m_NameSetID;
 DWORD m_WMOGroupID;
 DWORD m_SoundProviderPref;
 DWORD m_SoundProviderPrefUnderwater;
 DWORD m_AmbienceID;
 DWORD m_ZoneMusic;
 DWORD m_IntroSound;
 DWORD m_flags;
 DWORD m_AreaTableID;
 DWORD m_AreaName_lang;
 DWORD m_field12; // added in 4.x
 DWORD m_field13; // added in 4.x
 DWORD m_field14; // added in 4.x
};

http://puu.sh/fHQir/a4d351a03f.png

Don't think the error come from here.

My ZoneMusic is on the good row. I already tested with an already spawned (ragefire) WMO and the ZoneMusic is changed when I change the row 8.

The probleme is only with the WMO that I spawned.

86
Miscellaneous / [QUESTION] WMOAreaTable issue with music in WMO.
« on: February 10, 2015, 12:44:21 am »
Hi everyone.

I'm posting here after a rude work on research with the WMO's music system. And I give up after several weeks of working on it.

I am going to detail every steps I did, if I did something wrong, then, can someone help me ?

Then :

I spawned an WMO on the AREA 326.
The WMO is GuardTower and it's WMOrootID is 111. (HEX : 6F)
I looked in GuardTower000 and 001 and looked for the WMOgroupID and they're 914 and 915. (HEX : 392 & 393)

At this point I'm in the WMOAreaTable.dbc and looked for an same WMOrootID.
Found these : http://puu.sh/fHPDP/90d5275d7a.png
I created a new one with the exemple of 18222, mine is 52005, but we do not pay it attention IMhO.
I take this one because it's named and the last row on the ROOT is different from the last row on the GROUP.
I changed the irefID AreaTable by the one I wanted => 326. (The tower is spawn on this Area aswell, ofc)

Here's the actual look in the WMOAreaTable.dbc : http://puu.sh/fHQir/a4d351a03f.png

So at this point, I created the VMAP and MAP from extractor and everything is OK in game.
The server see the WMO (dismounted when entering in) and the AreaTable is linked correctly on the WMO.
I set my new WMOAreaTable.dbc in my client and on my server. Restarting it.

No music. No, not really, I have the music I wanted on the OUTDOOR side of the WMO. (Was not the case before the editing of the DBC.) but when I enter in the INDOOR side, the beta song come in. Creepy original song of Blizzard for this tower I mean.

Then, I enlarged my research from http://www.wowdev.wiki/index.php ... aTable.dbc and http://www.wowdev.wiki/index.php ... group_file to this one in addition  http://www.wowdev.wiki/index.php ... MODF_chunk and found the MODF one had "nameset" in it.

So, I opened my ADT with the tower on it, found the right WMO.
here's the picture of it : http://puu.sh/fHS19/e01d058696.png
I added "6" in the Nameset. Extracted the Maps and Vmaps again, Reupload them to my server and restarting it.

Nothing change.

Sooo, I'm not the kind of dude who call for help without trying hard.. But really guys, I'm out.

If someone can help me I'll be really happy to learn from my mistake here.
And ofcourse if you can't understand a step, tell me. (I'm not English native, so sorry for the poor english.)

PS : I used the search button, and found this : viewtopic.php?f=12&t=1481 but didn't helped me. :(


TL;DR : I tried very hard with every WIKI and little things I found about Music in WMO, but I dont understand my mistake and need your help.


Thanks in advance !

87
The only problem that come to my mind is the name of the M2 (in it with 010) isn't changed.

88
Tutorials / Re: [Tutorial][TC2Core] - Scale system + Morph system
« on: February 09, 2015, 10:53:50 am »
For the morph one, it's OK for me. On TC2.

The "Characters" Database is one of the 3 original databases by TC2.

(Auth, Characters and World.)

Just open Characters and create an SQL request with the good content.

89
Noggit / Re:  [RELEASE] [BETA] Noggit SDL 1.4
« on: January 31, 2015, 08:34:34 am »
Thanks, i'll test this one asap.

90
Modelling and Animation / Re: [QUESTION]  Objects Sounds
« on: January 21, 2015, 07:04:54 am »
Quote from: "stan84"
It is in soundentries.dbc

for example lets explain this on  model BE_Lamppost_Eversong01.m2

look at row 8760
the 2nd column has value 25 ( it means sound for doodads)
3rd one has name of m2 ( without .m2 extension)
4th column descibes sound file which has to play
14-29 describes play parameters ( how loud, path to file etc.)

do some tests, just copy any ddodad row to new one, put desired m2 filename and sound file...

and enjoy  :)

hope it helps

Stan

Mh, it's to create the Refid for the sound, but the m2 will not play the sound only with this. (Never tried, but i'm pretty sure of this.)

The ID of the m2's sound isn't in the m2 himself ? I have exported some m2 from WOD and added the ID of the sound directly in the sEvent with 010 and everything is OK.

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