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Messages - Makpptfox

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61
The spell work.

Sorry, MP5 mean "Mana Per 5 seconds". Since the game don't convert spirit into mana regen because you're a DK, you have to regen your manapool (the one you added with the spell) by another spell with some MP5 or just drink some water. (Both are good)

62
I just tested to create a spell who's adding some manapool on a passive effect.

And I can cast spell with my DK.

Just think to add some MP5. Spirit isn't configured to regen the mana on DK.


PS: The voice is hardcoded like the eyes imho.

Regards.

63
Quote from: "spik96"
Bugged anims I found so far : EmoteUseStanding(63), EmoteUseStandingNoSheathe(138), EmoteSaluteNoSheathe(210),
EmoteEatNoSheathe, EmoteWorkNoSheathe(136)

Was already looking for the reason behind these bugs. And didn't found anything using these animations in the game even in WoD. (Spells nor Emotes.)

Possibly just some test animations.

64
Miscellaneous / Re: [QUESTION] Map 44 WMO ID?
« on: June 30, 2015, 10:35:51 am »
The armory WMO is "Monastery_war.wmo" in WorldWmoAzerothBuildingsDungeonld_scarletmonastery.
His group come from 000 to 019.

For the ID you just have to extract the WMO and open it in 010Editor.

For the WMO it's just here http://puu.sh/iI0tp/adb3f8ef02.png, take the correct hexa (or you can use the
WMO template and open the MOHD header.) Dont take the screen for the armory, it's not.

And for the group it's here http://puu.sh/iI0zp/e7c7dac31b.png. (Reproduce for every parts of the group, but usually, the sound is mainly controled in the Root. Some ambiance change are sometimes dones in the group, not really more than that.) and ofc it's not the screen for the armory group. It's just a random WMO that I found to show you.

And if you don't know already : If you don't take the ID from the Template (I don't have any template for the WMO group btw) don't forget to invert the numbers.

=> http://puu.sh/iI0Fc/5a64b49d69.png is becoming : 9754

Once it's done, go on a website like that : http://www.statman.info/conversions/hexadecimal.html, paste your hexa result and hit "To decimal".

Here you have some work mate.

And I was assuming you were a totally newbie in WMOAreaTable, So don't take it badly if I did too much "details".

I'm not a pro neither, I'm just working hard on the understanding of WMOAreaTable, but at least if you're not going to create a new ambiance for a new custom WMO. You shouldn't have any problem.


Regards.

65
Serverside Modding / Re: Mount Spell Summons unmountable Creature
« on: June 13, 2015, 03:18:33 pm »
I'm trying to figure out what do you want to do.

You created a minion's spell to spawn a pet and you want to being able to use this summoned pet as a mount ?

66
Serverside Modding / Re: Mount Spell Summons unmountable Creature
« on: June 13, 2015, 10:42:12 am »
You mean you created a mount spell and when you're using the spell your character disappear and only the "creature/mount" is visible ?

67
Miscellaneous / Re: [QUESTION] NPC Ranged Attack
« on: June 12, 2015, 11:06:32 pm »
Let the ScriptName blank.

And add ONLY the AI name on the creature to SmartAI.

For the npc, you have to add him an working ranged weapon, and for the target just set 2 (Victim).

When he will agro, he'll just use the spell.


Here's an exemple of one of my ranged npc. (It's a gunner dwarf)



The spell used is 71927 but it's just because i'm lazy and use the spell_bonus_damage to change the damage of the NPC, any other ranged spell will work.

68
Serverside Modding / Re: [Question] Transport object
« on: June 12, 2015, 10:51:07 pm »
Quote from: "Rangorn"
For gameobject transport like elevator or deeprun tram, you have to edit dbcs :

-TransportAnimation : for moving objects from A to B using the 3 coordinates x y z, and with time notion (define the speed of your transport)

-TransportRotation : Rotate the gameobject during his travel, you can rotate in the 3 directions (yaw pitch roll)
This dbc is really pain, maybe the most difficult dbc i've ever seen xD

2 years ago, i've made this :


For elevators or simple movement, it's not that hard.
But if you want to do something complex with movement,rotation and velocity... It's really really hard, you must be really good in mathematics

That's awesome. x)

For the configuration of Yaw Pitch and Roll I personnaly use this schem, I puush it for you ladiszlai in case you need it.
http://puu.sh/imt8q/ac950dad89.jpg (Not the creator of it, I found it on a old modeling forum a long ago (don't remind of it's name.)

Quote from: "ladiszlai"
Thanks to everyone for the answers ,

Makpptfox What i need to do in the Map.dbc?

Just look at the map ID 582, it's litterally the same for any new boat transport. (You can also look at 594 if you want a easy zepp transport, it's the one in the Fjord for a quest.)

69
Serverside Modding / Re: [Question] Transport object
« on: June 11, 2015, 10:59:33 pm »
If you look at http://wowdev.wiki/index.php?tit ... mation.dbc i think you could found what you need.

I was in first helping you fort Zepp and Boat transports because I had somes thinkings on them already, but I never looked after elevators before to be franc. (I usually use teleport dummies.)

71
Serverside Modding / Re: [Question] Transport object
« on: June 11, 2015, 02:32:21 pm »
Yes it is.

I have planned to work on this asap, but don't really got the time.

But I'm pretty sure you can make this work with the taxis related DBC and the Map DBC and some modifications in the DB.

72
Miscellaneous / Re: [HELP] I need to know how to create an aura
« on: June 10, 2015, 09:33:50 pm »
You just need to copy a spell like Amaroth told you.

To create a custom morph spell from an existing one (wich is used with the command .aura) you have to copy the spell with a new ID and just look to found out what is the actual NPC that the spell is using.

For http://www.wowhead.com/spell=16421 for this exemple (it's the better one, if you just want a form and not a buffed one),

You're duplicating the spell (16421) to 50000.

In the line you have to found 10538, it's the NPC used for the dragon form to appear.

Then you have to create your Worgen NPC (in exemple, 35000 is male 35001 is female)

When it's done, just change the "10538" of your spell "50000" to "35000" and rename the spell "Male Worgen form".

Just duplicate the spell once more to 50001 in this exemple and change "35000" to "35001" and the name to "Female Worgen form".

It's that easy.

Have fun.

73
Come back here.

I added some WMO from WoD and tried to add them in WMOareaTable.dbc.

Results are f**kin weird... With all the good parameters and configs in the ADT, the DBC (areatable+wmoareatable+soundentries+zonemusic) and even the vmap/maps/mmaps even if I was sure for the last it was useless.

Some WMO come with sounds/music and the areaname I wrote.

Some WMO in the same zone don't work. Just no sound, no name, no music...

And more to come ! When I change an entry of an WMO it cause some bugs.

For exemple "WMO1 - WMO2 - WMO3" : If WMO1 and 2 are OK and 3 isn't, if I move WMO2 on a different entry with same configs, WMO3 will work (or not depend on the love of god I think) and WMO1 and 2 wouldn't work at this point, even if I just moved the entry of them in WMOareaTable and nothing else.


If someone can look at it and return to me with some facts and details and even if it's to say to me that's possible if I try harder than I already did. I'll be grateful.


Regards.

74
Miscellaneous / Re: [help] Account Registration Page stupid simple errors
« on: February 20, 2015, 09:56:48 pm »
Check in your user's privilege (with phpmyadmin) if the host of your user account is on "%".

75
Showoff - what you are working on / Re: [SHOWOFF] Havre Fusétincelle
« on: February 20, 2015, 09:49:04 pm »
Quote
First of all, for those who didn't noticed, this island is based on Rezznik's island
It's not. And to be franc, there is nothing in common with our island and his, and most important thing, if it was the case, I would credit him.

But thanks (sincerely) for the rest of your critics, we're going to improve this and post the ameliorations.

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