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Messages - Makpptfox

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46
Miscellaneous / Re: Custom Quest Trouble
« on: November 24, 2016, 10:28:53 am »
For the TC-JSON-API install you have all the informations here : https://github.com/ShinDarth/TC-JSON-AP ... INSTALL.md

And for your quest you're missing the quest_template_addon, quest_request_items and the quest_offer_reward tables informations.

It should be something like that :

Code: [Select]
-- FULL `quest_template_addon` of ID 90000
DELETE FROM `quest_template_addon` WHERE (ID = 90000);
INSERT INTO `quest_template_addon` (`ID`, `MaxLevel`, `AllowableClasses`, `SourceSpellID`, `PrevQuestID`, `NextQuestID`, `ExclusiveGroup`, `RewardMailTemplateID`, `RewardMailDelay`, `RequiredSkillID`, `RequiredSkillPoints`, `RequiredMinRepFaction`, `RequiredMaxRepFaction`, `RequiredMinRepValue`, `RequiredMaxRepValue`, `ProvidedItemCount`, `SpecialFlags`) VALUES
(90000, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);


-- FULL `quest_request_items` of ID 90000
DELETE FROM `quest_request_items` WHERE (ID = 90000);
INSERT INTO `quest_request_items` (`ID`, `EmoteOnComplete`, `EmoteOnIncomplete`, `CompletionText`, `VerifiedBuild`) VALUES
(90000, 1, 0, 'YOUR_REQUESTITEM_TEXT', 12340);


-- FULL `quest_offer_reward` of ID 90000
DELETE FROM `quest_offer_reward` WHERE (ID = 90000);
INSERT INTO `quest_offer_reward` (`ID`, `Emote1`, `Emote2`, `Emote3`, `Emote4`, `EmoteDelay1`, `EmoteDelay2`, `EmoteDelay3`, `EmoteDelay4`, `RewardText`, `VerifiedBuild`) VALUES
(90000, 0, 0, 0, 0, 0, 0, 0, 0, 'YOUR_REWARD_TEXT', 12340);

Hope it helps.

47
Miscellaneous / Re: Custom Quest Trouble
« on: November 22, 2016, 10:21:55 pm »
You can use this to learn on the blizzard's one and generate some code to create a custom quest.

Be careful to not delete any existing ID when you make the sql request.

http://keira2.altervista.org/Keira2-dev/#/quest

(You can also install keira2 on your server, but if it's just to learn some things, it's not useful)

48
Miscellaneous / Re: Making WoW.exe use a shader
« on: November 18, 2016, 04:08:46 am »
I'm pretty sure I've seen Shlumpf said it was hardcoded somewhere.

49
For the avenging wrath's wings you'll have to change the particles colors with 010editor in addition with what just said Alastor.

50
Modelling and Animation / Re: [QUESTION] [Leagion]  .m2 010 editor
« on: November 18, 2016, 04:00:17 am »
You want to port it on which extension in the first time ?

51
Modelling and Animation / Re: [QUESTION] [WotLk] 
« on: November 18, 2016, 03:58:07 am »
Blizzard have done something to make every right hand weapons to turn into a left hand weapon automatically if you equip it in your left hand.

So as long as I think, you'll have to change the orientation by yourself and duplicate the m2 to get a lefthand version.

52
Level Design / Re: [QUESTION] Custom transport NPCS
« on: August 19, 2016, 08:48:43 pm »
If I understand well, you want to add npc on a transport like a boat or zepp ?

If so you just have to go on it and do a .gps, look for the "TransMapID" and the other "TransOffsetX" "TransOffsetY" "TransOffsetZ" "TransOffsetO".

Usually I just spawn the needed npc randomly in the world and change their coordinates with a sql request.

Code: [Select]
REPLACE INTO `creature` (`guid`, `id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`, `currentwaypoint`, `curhealth`, `curmana`, `MovementType`, `npcflag`, `unit_flags`, `dynamicflags`, `VerifiedBuild`) VALUES (currentguid, entryofthenpc, mapid, 0, 0, 1, 1, 0, 1, TransoffsetX, TransoffsetY, TransoffsetZ, TransoffsetO, 300, 0, 0, 247, 0, 0, 0, 0, 0, 0);

Hope it help.

53
Thanks, i'll take a look at it.

54
Hey guys,

I was working around some things and was wondering if the filters of the WhoList (actually Zone, Guildes and Races) could be changed to remove the "Zone" filter and set the Guildes by default ?

Actually I don't really know if it's in the core or the client (To be franc, I think it's both, according to the search button and the visual string)

If someone could help me on this one, i'll be glad.


Regards.

55
Serverside Modding / Re: Trinity WLK - Limits on Factions?
« on: May 30, 2016, 08:33:35 am »
I had to change factions and had a crash when I reached a certain numbers of new custom faction.
I can't help you more than that, but I'm pretty sure there is a limitation.

(You can try to changes the factions with OLD or UNUSED tag on it btw, that's how I've tricked the limitation.)

56
Serverside Modding / Re: Creating Spells
« on: April 30, 2016, 02:35:02 pm »
Quote from: "kojak488"
Quote from: "Chase"
people insist on staying on a 8 year old version of the game.

Need a world editor that I can load my edits directly into WoD.  None of this make a map and then convert it to the right version stuff.  That's the only thing keeping me in WotLK and it's a PITA.  I desperately need WoD to get around the WotLK low-poly limit.


Same here. The dream.

57
I use the very last Trinity core with a ton shit of custom change but I haven't touched this part, I did nothing more than you to activate some combo r/c and it's work. (In fact there is some additional change for the spells etc but you shouldn't have the core error at this point, try with your own compiled core.)

58
Neo / Re: Neo - A WoW Development Suite
« on: April 14, 2016, 08:18:52 pm »
Quote from: "Kaev"
  • Support for every version. Classic to WoD!

59
"Retro-Porting" / Re: [RELEASE] Old vanilla stuff to 1.12.1‏
« on: January 08, 2016, 06:54:51 am »
I was wondering, isn't possible to add the "big shoulders undead" in the wotlk (or more ofc) with some .skin hexediting ? It's can't be that hard, I mean, it's just a scaling.

Or i'm totally wrong ?

60
"Retro-Porting" / Re: [QUESTION] [WotLk] Ported WOD Weapon
« on: January 07, 2016, 05:14:29 pm »
Can you share your m2 ?
I think your mistake was on reconverting something already retro-ported.

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