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Author Topic: [SHOWOFF] What Are You Working On  (Read 318602 times)

Luzifix

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Re: [SHOWOFF] What Are You Working On
« Reply #165 on: April 22, 2014, 05:32:09 pm »
some textures are  of PBWoW & thx
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hyakkimaru

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Re: [SHOWOFF] What Are You Working On
« Reply #166 on: April 23, 2014, 12:00:14 am »
My MPQ on my Git server with Gource



It's so useless but sooooo funny :) !

If you want to play with gource : https://code.google.com/p/gource/
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MR. Farrare

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Re: [SHOWOFF] What Are You Working On
« Reply #167 on: April 23, 2014, 01:08:32 am »
found a way to choose creatureGeosetData  from dbc colom 15 335 first you put 600 and then choose one of the first 8 GeosetData you wanna choose 2 then put in the collum 602
[attachment=0:13g6l16i]WoWScrnShot_042314_020716.jpg[/attachment:13g6l16i]
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relaxok

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Re: [SHOWOFF] What Are You Working On
« Reply #168 on: April 23, 2014, 05:17:01 am »
More work getting MoP solid...

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Zim4ik

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Re: [SHOWOFF] What Are You Working On
« Reply #169 on: April 23, 2014, 08:23:29 am »
freaking awesome
wish it was opensrc(
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Chrispee

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Re: [SHOWOFF] What Are You Working On
« Reply #170 on: April 23, 2014, 09:18:06 am »
Quote from: "Zim4ik"
freaking awesome
wish it was opensrc(


Zim ive been waiting for you mate come online
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happyhack

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Re: [SHOWOFF] What Are You Working On
« Reply #171 on: April 23, 2014, 04:10:35 pm »
working on a VS extension to add compiled c++ code directly into exe and override or add functions  8-)
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stoneharry

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Re: [SHOWOFF] What Are You Working On
« Reply #172 on: April 23, 2014, 06:14:16 pm »
Quote from: "happyhack"
working on a VS extension to add compiled c++ code directly into exe and override or add functions  8-)

Well this is cool as hell. Nice! Like, really nice. Will you be releasing this publicly? It would be really nice to embed directly into the executable rather than a module.
« Last Edit: April 23, 2014, 08:08:21 pm by Admin »

TheBuG

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Re: [SHOWOFF] What Are You Working On
« Reply #173 on: April 23, 2014, 07:45:09 pm »
Quote from: "happyhack"
working on a VS extension to add compiled c++ code directly into exe and override or add functions  8-)

So, in theory, if code was written and someone was up for it, this could make an ingame world editor possible?
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schlumpf

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Re: [SHOWOFF] What Are You Working On
« Reply #174 on: April 23, 2014, 08:54:43 pm »
Quote from: "TheBuG"
Quote from: "happyhack"
working on a VS extension to add compiled c++ code directly into exe and override or add functions  8-)

So, in theory, if code was written and someone was up for it, this could make an ingame world editor possible?
That has been possible since forever and there have been demos. This thing makes it only insignificantly easier to accomplish an in game world editor. In the end, not at all. It is only a really small bonus.
(I guess you know . Yes, old as fuck, horrible.)
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TheBuG

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Re: [SHOWOFF] What Are You Working On
« Reply #175 on: April 23, 2014, 09:29:12 pm »
Quote from: "schlumpf"
Quote from: "TheBuG"
Quote from: "happyhack"
working on a VS extension to add compiled c++ code directly into exe and override or add functions  8-)

So, in theory, if code was written and someone was up for it, this could make an ingame world editor possible?
That has been possible since forever and there have been demos. This thing makes it only insignificantly easier to accomplish an in game world editor. In the end, not at all. It is only a really small bonus.
(I guess you know . Yes, old as fuck, horrible.)

Yeah, I know that one. You said it was a pain to make it possible if I recall correctly, I should've chosen other words but I meant "easier to do".
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schlumpf

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Re: [SHOWOFF] What Are You Working On
« Reply #176 on: April 23, 2014, 11:09:57 pm »
Quote from: "TheBuG"
Quote from: "schlumpf"
Quote from: "TheBuG"
Quote from: "happyhack"
working on a VS extension to add compiled c++ code directly into exe and override or add functions  8-)

So, in theory, if code was written and someone was up for it, this could make an ingame world editor possible?
That has been possible since forever and there have been demos. This thing makes it only insignificantly easier to accomplish an in game world editor. In the end, not at all. It is only a really small bonus.
(I guess you know . Yes, old as fuck, horrible.)

Yeah, I know that one. You said it was a pain to make it possible if I recall correctly, I should've chosen other words but I meant "easier to do".
There isn't really any difference for the developer, to be honest. Mostly, it is for the user: You will only have to replace the wow binary, instead of starting through a launcher/attaching after starting. As a developer, nothing changes, at all.
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kojak488

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Re: [SHOWOFF] What Are You Working On
« Reply #177 on: April 24, 2014, 02:49:34 am »
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darklifer

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Re: [SHOWOFF] What Are You Working On
« Reply #178 on: April 24, 2014, 07:32:23 am »
It is ... terrible.

I like model edits, but ... oh god why this? -_- :D
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Allifeur

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Re: [SHOWOFF] What Are You Working On
« Reply #179 on: April 24, 2014, 10:21:30 am »
Quote from: "darklifer"
It is ... terrible.

I like model edits, but ... oh god why this? -_- :D

Oh, if you want to know, changing the scale of characters breasts was actually one of the first reasons modding was discovered. This is our lugubrious origin.
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