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Author Topic: [SHOWOFF] What Are You Working On  (Read 318724 times)

stoneharry

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Re: [SHOWOFF] What Are You Working On
« Reply #195 on: April 25, 2014, 07:42:16 pm »
Quote from: "MR. Farrare"
Quote from: "stoneharry"
Quote from: "MR. Farrare"
http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-emulator-servers/wow-emu-general-releases/470299-edge-of-chaos-expansion.html

ye its a very awesome expansion but I love rpg games and kronos felt really a new rpg game with a really good written story the wolf race was amazing I just want to thank you again its one of the best games I ever played

What I linked is not Kronos. :) Those racing mission were removed completely.

ye its edge of chaos but im talking about kronos the best repack ever[/quote]

What I'm trying to say is Edge of Chaos is a lot better than Kronos and based on it.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

MR. Farrare

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Re: [SHOWOFF] What Are You Working On
« Reply #196 on: April 25, 2014, 08:37:53 pm »
Quote from: "stoneharry"
Quote from: "MR. Farrare"
Quote from: "stoneharry"
Quote from: "MR. Farrare"
http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-emulator-servers/wow-emu-general-releases/470299-edge-of-chaos-expansion.html

ye its a very awesome expansion but I love rpg games and kronos felt really a new rpg game with a really good written story the wolf race was amazing I just want to thank you again its one of the best games I ever played

What I linked is not Kronos. :) Those racing mission were removed completely.

ye its edge of chaos but im talking about kronos the best repack ever

What I'm trying to say is Edge of Chaos is a lot better than Kronos and based on it.[/quote]
is it a single player or a server
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

stoneharry

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Re: [SHOWOFF] What Are You Working On
« Reply #197 on: April 25, 2014, 08:49:19 pm »
Quote from: "MR. Farrare"
Quote from: "stoneharry"
Quote from: "MR. Farrare"
Quote from: "stoneharry"
Quote from: "MR. Farrare"
http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-emulator-servers/wow-emu-general-releases/470299-edge-of-chaos-expansion.html

ye its a very awesome expansion but I love rpg games and kronos felt really a new rpg game with a really good written story the wolf race was amazing I just want to thank you again its one of the best games I ever played

What I linked is not Kronos. :) Those racing mission were removed completely.

ye its edge of chaos but im talking about kronos the best repack ever

What I'm trying to say is Edge of Chaos is a lot better than Kronos and based on it.
is it a single player or a server[/quote]

Either.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

MR. Farrare

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Re: [SHOWOFF] What Are You Working On
« Reply #198 on: April 25, 2014, 09:11:25 pm »
Either.[/quote]
you made me really want to try it really!!!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Shavier

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Re: [SHOWOFF] What Are You Working On
« Reply #199 on: April 26, 2014, 12:01:57 am »
[attachment=0:3d5dr9e1]Cleffy.jpg[/attachment:3d5dr9e1]

Hi Cleffy! Did you lost something? You look different. Oh because you wanted to look more like your familly on outland? I see.


I removed tusks and sealed holes after them. It look's nice but nothing special or proffesional and texture is little to bright but I won't change that :E (no it's not simple wall of 3 to 4 polygons, I made it more like a cheeks)
I think to leave only two tusked Clefthoof, I'm talking about http://www.wowhead.com/npc=18398 and http://www.wowhead.com/npc=18259
What do you say? Leave or not to leave only two last tusked Clefthoof to be killed by some Champion of Azeroth
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Supora

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Re: [SHOWOFF] What Are You Working On
« Reply #200 on: April 27, 2014, 09:13:05 pm »
Still working with wmo's and hexing.
Cut the entrance to Stormwind harbor.
With floor and 1 custom doodad set:

And without floor and doodads:


Maybe with time release some wmo's and write some info about editing of existing wmo's and adding doodads sets to custom wmo's.
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Met@

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Re: [SHOWOFF] What Are You Working On
« Reply #201 on: April 28, 2014, 10:33:08 am »
Nice work :)
I'm working on an underground capital that's one big wmo, a tutorial about editing of existing wmo's and adding doodads sets to custom wmo's would be very useful to me. I hope you'll have time :D
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MR. Farrare

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Re: [SHOWOFF] What Are You Working On
« Reply #202 on: April 30, 2014, 07:53:46 am »
noob frostfire
[attachment=0:42i4pbrv]WoWScrnShot_043014_085255.jpg[/attachment:42i4pbrv]
[attachment=1:42i4pbrv]WoWScrnShot_043014_085100.jpg[/attachment:42i4pbrv]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

MR. Farrare

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Re: [SHOWOFF] What Are You Working On
« Reply #203 on: April 30, 2014, 09:32:56 am »
Quote from: "Allifeur"
Quote from: "MR. Farrare"
Quote from: "Allifeur"
I hope you're not going to post for every single WMO you convert, are you ?  :|
not wmo im trying to make a ogre village casle and tower etc..  :|


 ... How am I supposed to know that if there are no M2s or ground texture ?  :oops:
You seriously need to work much more the details, because mapping isn't all about spawning big houses and stuff. x)
its the snow from frostfire draenor tileset and its what im working on now not what I finished if you red the title post it say (What Are You Working On)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Allifeur

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Re: [SHOWOFF] What Are You Working On
« Reply #204 on: May 01, 2014, 01:17:15 pm »
Hmph, is this really necessary to censure our messages here ? I'm trying to be constructive... So I'll post anyway what I was planning to post.

Quote from: "darkvexen"
your an asshole.

Yes I am. And why should I be ashamed of it ? There are no use to flatter people here, if you tell them that something is good when it is not, you'll only torture your own eyes for the pleasure of the bad artist. Is it better to lie and make the person happy from his own nullity, or to admit that the map must be made for players and there eyes before all ?

 I don't think this is rude to say that Mr. Farrare, with absolutely no offense intended, has no sense of observation. There are nearly no critics made against him, but look at the facts : he started to use noggit 10 months ago and yet he didn't made a lot of progress.

http://modcraft.io/viewtopic.php?f=37&t=4944

He started with some kind of boring surburb where all the houses look the same with no distinction at all.



 Is this the kind of place where you want to live ? Is Mr. Farrare's maps the kind of map you want to play in ?
If you look at more recents works, you'll see that the problem is still the same :
http://modcraft.io/download/file.php?id=1633

 So let's just look at what his maps are : Big Buildings, roads textured with an intense opacity. (since it looks like he never tried to make the intensity lower) He did spawned some trees.. But those are so rare... Yet the only compliment I could make is that Mr. Farrare finally started to use relief.

 Why did it took so much time to make relief ? Because nobody told him it was bad, and because of that his view never got better. Learning to watch properly is the first thing a mapper needs, let's take a random screenshot from what I'm working on and let's analyze it to explain how important it is.



 Something quite random as you see. Someone who doesn't know about level design wouldn't see so much things here. He could tell you that there are "a road crossing grass, some houses, and some trees but mainly palms."
 Though, if you only map those elements, your map will look pretty lame, because you're missing a lot of details that would make your map good.

 First of all about textures : if you have a good visual memory, you can know from where all these textures come from, though here I use a lot of shading so this is not so obvious : The road comes from Scarlet Monastery, the dirt from Uldum, the grass comes from the Valley of the four winds and from the Howling Fjord.  The road has a border of dirt that is the finest you can make in WoW, and there are a few dirt that is on the road, but is hard to see. Though, if it wasn't here you would think that it is extremely repetitive. Moreover, the borders aren't going directly forward, it does some kind of zigzags. For the grass as well, you can see that there are lot of fine features of the fjord texture allowing the grass to look more natural and not repetitive.
 Notice also the fact that there is a little bit of relief on the grass, but the road is still flat.
Now about the objects, we also need to be precise. The two houses are human houses from the norfendre, there are not so much of human objects details here, except some fishs in front of one house, with a boot and a teddy murloc with mosquitoes, a bark, two crates and a barrel in the corner of the door, and some cloths on a rope with a ladder next to it. ( And seeing that this place looks quite humid, you can dedice that its inhabitants are dumb ). You can see in the distance a door with stairs. There are not easy to see from here. There is also a bit of a defensive tower and a cannon, but it's normal for you not too guess here.
 About the trees : The big trees are in fact reskined Stranglethorn trees with bluest leaves and a druid trunk textures instead of the old one. (Which is also made bluer, and daker) The palm trees come from Uldum, the textures were recolored, though they are much more smaller than in Uldum, and they are always inclined : I  used two kind of those, a thin palm, and a fatter one.
  The way trees are put has its own rule too : Always a group of at least two palms, except for small corners, no tree must have the same scale or the same inclinaison, thin and fat palms must alternate as much as possible, etc... And there are always a little bush from Krasarang Wilds at the bottom of it, and sometimes little mosquitoes in the bush. (They are only visible when you're close, so you can't see them on the screen, unfortunately)
  If your eyes are good, you should have already noticed from the begining that there are no grounds effects yet.

 I could still talk about much more things, though, the point was only to show you that they are a lot of points to consider.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

axel0099

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Re: [SHOWOFF] What Are You Working On
« Reply #205 on: May 01, 2014, 02:14:04 pm »
i see you've done a lot of good work but its still noggit our work could be a lot better if we had at least spray.
btw i think Allifeur is totally right, people don't learn if others dont point at the mistakes they make, i only made proggres at noggit because I myself never liked what i made nor do I do now, thats what being an artist is about.



never like what you made let others decide,
this is far from done as you can see, no models no details.


also think about scale, height. everything, never start with placing models!
the result will be a flat area with walls and buildings.


also raise your ground before starting to paint, it will get you much better results..
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

MR. Farrare

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Re: [SHOWOFF] What Are You Working On
« Reply #206 on: May 01, 2014, 02:42:32 pm »
[quote="quote]
I see it good to play in I only spawn m2s in wow from database and I only use noggit for wmos and I love to play in big cities like in strategy games I don't care what you like if you don't like ma work I don't care and really I don't care what you comment your just clicking in your keyboard but really I will crush a man head if he insult me in real life but don't be scared rabit you will not meet the wolf when your hiding in your screen  :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Allifeur

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Re: [SHOWOFF] What Are You Working On
« Reply #207 on: May 01, 2014, 03:04:30 pm »
The thing is that you want to treat WoW like you would treat a strategy game when those are two different things. One is seen from the sky where details are not visible, the other is made for being seen and evolving in 3D.

  Though I want to say this is by no way an insult, the only way I would insult you is by not telling you anything about what I think. I do that everywhere, this is not about the protection of the screen or stuff.

  Well, anyway if you think it's pretty then I can't argue. All tastes are legitimate, as bad as they can be. Though I, on my side, like to know what people think of what I make, even if I make it from what I like. There is an equilibrium between the two.
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schlumpf

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Re: [SHOWOFF] What Are You Working On
« Reply #208 on: May 01, 2014, 04:04:13 pm »
Please refrain from flaming and claiming you'd crush other people's heads irl. We don't care and just want to see nice things here.
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Hanfer

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Re: [SHOWOFF] What Are You Working On
« Reply #209 on: May 02, 2014, 06:49:34 am »
Quote from: "schlumpf"
Please refrain from flaming and claiming you'd crush other people's heads irl. We don't care and just want to see nice things here.
this.

so what im working on?
currently im rewriting some of FuTa's code to eliminate some Bugs:
« Last Edit: January 01, 1970, 01:00:00 am by Admin »