This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [SHOWOFF] What Are You Working On  (Read 318528 times)

Zebraka

  • Registred Member
  • Loreweaver
  • *****
  • Posts: 119
    • View Profile
Re: [SHOWOFF] What Are You Working On
« Reply #1755 on: April 30, 2016, 04:03:58 pm »
Some screenshot about a swap that i'm working on for my server. Still in progress but done at 70% i think.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

DeGrin

  • Registred Member
  • MS Paint Freak
  • *****
  • Posts: 4
    • View Profile
Re: [SHOWOFF] What Are You Working On
« Reply #1756 on: May 11, 2016, 11:12:25 am »
Quote from: "Zebraka"
Some screenshot about a swap that i'm working on for my server. Still in progress but done at 70% i think.
Nice work!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

ll-cool-j

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 8
    • View Profile
Re: [SHOWOFF] What Are You Working On
« Reply #1757 on: May 28, 2016, 10:18:14 pm »
Interested to know if this was ever completed. I did something on this by mirroring verts, but the collision box and interior is stored somewhere else.

I Used C# but it was some time ago.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Kobiesan

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 161
    • View Profile
Re: [SHOWOFF] What Are You Working On
« Reply #1758 on: June 02, 2016, 09:27:36 am »
Trying to learn XML editing. This is what I have right now. Just moved around the class icons a bit so there are 4 classes per row. I'd love to be able to do some fancy, multi-screen class creation screens but that's a bit advanced for me.

« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 1105
    • View Profile
Re: [SHOWOFF] What Are You Working On
« Reply #1759 on: June 03, 2016, 09:32:08 am »
would recommend to turn down volume before playing i had terribly high recording volume

[media:2xuf1td4]https://www.youtube.com/watch?v=7CGBs28bNkc[/media:2xuf1td4]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

Uthil

  • Registred Member
  • Model Change Addict
  • *****
  • Posts: 283
    • View Profile
Re: [SHOWOFF] What Are You Working On
« Reply #1760 on: June 03, 2016, 10:48:54 am »
You are crazy dude  8-)  :D . But nice tool, i guess it will be handy in case you want to play with armor and sets.
Great work tho.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Like my project and you like to support me, you can do it here!

Alastor

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 1105
    • View Profile
Re: [SHOWOFF] What Are You Working On
« Reply #1761 on: June 03, 2016, 11:07:32 am »
Its funny that all i wanted was something to browse sets and then save it as img because i wanted them for characters in machnimas etc ... but when i was there i was quite fast to add that split function too and made it even more handy
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

Kaev

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 308
    • View Profile
Re: [SHOWOFF] What Are You Working On
« Reply #1762 on: June 04, 2016, 02:31:40 pm »
Quote from: "stoneharry"
Something small I wanted to showoff, a scaling health based on the number of nearby players:

[media:4x65e9vj]https://dl.dropboxusercontent.com/u/1102355/ShareX/2016/03/2016-03-09_21-13-30.mp4[/media:4x65e9vj]

Todo: change so that health only scales down on leave combat.
I see what you did there! 420
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 1105
    • View Profile
Re: [SHOWOFF] What Are You Working On
« Reply #1763 on: June 06, 2016, 08:06:09 am »

Soon™


[media:1d98o7xx]https://www.youtube.com/watch?v=n4gMw9nPFdc[/media:1d98o7xx]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

Alastor

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 1105
    • View Profile
Re: [SHOWOFF] What Are You Working On
« Reply #1764 on: June 08, 2016, 10:20:43 am »
Bumped into another step of making Sylvanas for tGoALiD machinima 
now i need to rig her to this belf



And here is her attachable armor



After little chat with PhantomX i am sure that i can make armor hideable liek normal charactre's armors but thats all beside since most importaint part is to have her rigged for machinima - i was just thinking about making the armor that way to be able sell model to someone who would like her ingame maybe ...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

Met@

  • Contributors
  • Wiki Incarnate
  • *****
  • Posts: 120
    • View Profile
Re: [SHOWOFF] What Are You Working On
« Reply #1765 on: June 19, 2016, 08:47:06 pm »
Mixed beavers with Wolvars to make the "Casripos" for Shadow Storm. (still lot of work to do on it like weight paint, texture, etc...)



 I wanted to modelise them but I'm not skilled enough and I can't do custom animations yet

(there's some old and first sketches)

« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phantomx

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 615
    • View Profile
Re: [SHOWOFF] What Are You Working On
« Reply #1766 on: June 20, 2016, 03:44:34 am »
I want to hug them nice job.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
[wimg]http://i.imgur.com/6fxUQL1.gif[/wimg]

Luzifix

  • Contributors
  • Polygonshifter
  • *****
  • Posts: 71
    • View Profile
Re: [SHOWOFF] What Are You Working On
« Reply #1767 on: June 25, 2016, 11:41:30 am »
Working on XML/Lua check for 6.2.4+





« Last Edit: January 01, 1970, 01:00:00 am by Admin »

stoneharry

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 617
    • View Profile
Re: [SHOWOFF] What Are You Working On
« Reply #1768 on: July 06, 2016, 12:37:04 am »
I did some updates to my spell editor recently:



Added icons to the spell list, started working on spell string parsing. I'm working through Vel's tag documentation:

Quote
MAIN THINGS
Each spell can have up to 3 effects. Each linked tag can also have a number of the effect, like $TAG1 $TAG2 $TAG3

for example our spell has a two damage types, the first deals a

(effect1)1-100 damage(Randomly)
(effect2)50 damage. Additionally
(effect3)decrease enemy speed by 30%

Spell deals a $s1 damage, and $s2 damage. Additionally decrease target's speed by $s3%.
ingame: spell deals a 1-100 damage, and 50 damage. Additionally decrease target's spee by 30%.

if you use tag without the number - it calculate all the damage(1+2+3 if it possible) from the spell. Or something else(dependent of the tag)

-------------------------------------------------------
$N - current stacks of spell, for example in tooltip:
          Your blazing shield now have $n charges
-------------------------------------------------------
$d - spell duration:
          Your diseace will torment the victim within $d.
-------------------------------------------------------
$t - pereodic trigger, for example:
          Your fire shield deals 100 damage every $t seconds.
-----------------------------------------------------
$o - summary damage dome from DOTHOT
          Your immolation made a $o damage during 10 seconds.
          (for example your spell made a 10 damage each 2 seconds, spelldur 10seconds = $o automatically calculate damage as 50, $o in this case = 50)
-----------------------------------------------------
$x - count of targets for this spell
          your chain lightning hits $x targets
-----------------------------------------------------
$v - maximal allowed level of target
           "Target of the spell can only be a target not higher than level $v
-----------------------------------------------------
$z - destination of heartstone(your tavern name)
-----------------------------------------------------
$s - simple base point of spell(damage or healing, support scatter like in fireball damage 8-12 damage etc)
           your fireball deals a $s fire damage.
           $s - is minimal damage
           $S - is MAXIMAL DAMAGE
           like deals $s - $S damage. INGAME: deals 7 - 14 damage.
-----------------------------------------------------
$m - modified (can by talents or glyph, used only for player-based spells) point of spell
            you can ressurect the target with the $m health and mana
------------------------------------------------------
$r - radius for direct spell
           cast a fireball, works at a distance of $r yards.
------------------------------------------------------
$a - radius for AOE spell
           your circle of fire deals a XXX damage of $a yards around you.
------------------------------------------------------
$b - additional multipler of the spell(HARD TO USE)
           for example 66(main damage) + combo point * $b
           (used only by rogues and druids in cat form)
           deals a $(66*1+$b) damage for 1 combo, and $(66*2+$b) damage for 2 combo
------------------------------------------------------
$h - chance to proc (percentage only)
           your mind blast can proc by $h% chance, when you use a this spell.
------------------------------------------------------
$g(Mr:Mrs) (specific gender description)
           Usefull mostly for ruRU(and maybe other) locales with different class names by gender.
           example: $g(Priest:Priestess) deals a 150% holy damage.
           the same as quests like senjorlady
------------------------------------------------------
$l - Specific locale description(mostly with the ruRU locale)
          typocal form: $l: екс: екса: ексов)(if try to translate it $l:One_Cake:two_Cakes:lot_cakes(higher than 2)
          (nevermind, a feature of the Russian language)
------------------------------------------------------
$q - misc value
          used in auras with base value + misc value(for example ressurection useas BV as restored hp, and miscA as restored mana.

------------------------------------------------------
$AP - Current attack power(not confirmed) uses only for formulas, involved in the formation of damage or healing.
------------------------------------------------------
$E - dependent(from damage) spell value. For example in death coil. It deals 244($s) damage, and leech $e health to the caster
     or mana shield, when caster take a damage, they less $e of mana per 1 taken damage.
------------------------------------------------------
$u - max stack value
------------------------------------------------------
$i - max affected target of spells(for example mass fear)
------------------------------------------------------
$f - dummy(script) value (used in death strike of DK)
------------------------------------------------------
$LINK to spell param, set your spell entry from the different spell(if they triggered by current)
for example main spell with entry 100(fireball) and deals a 7 damage , triggered spell with entry 666(burn) deals a 14 damage during the 5 seconds.
EXAMPLE: Deals a $s1 damage, and additional $666o1 fire damage by $d.

three parts
1) $
2) spell entry(usually different(triggered))
3) linked param(see above)
------------------------------------------------------
${FORMULA} - in brackets you can combine different values to made a one.

1. { } external brackets
2. ( ) internal brackets - Within each of these brackets, a separate formula, like ${(formula1)*(formula2)} or more
3. *$ multi-modifier, always in the end of formula(it calculates: *per level of caster, *base spell modifier. and other things from spell.dbc is not included into main formula)

EXAMPLE: Ice nova uses ${$m1*$} - ${$M1*$} of frost damage at discription.
original formula: 52-59+caster level*0.50(spell modifier)

for example player level is 50.

result: ice nova uses 52+50*0.50 = 51 minimal damage, 59 + 50*0.50=54.5 damage
frost bols deals a 51 - 54 frost damage.
**************************
second example:
Revenge(warrior tank spell): Deals from ${$m1+$AP*0.310} to ${$M1+$AP*0.310} weapon damage
**************************
third example:
backstab(rogue spell): deals $m2% weapon damage, and additional  ${$m1*1.5} damage.

effect1: weapon 60% of normalized weapon damage
effect2: weapon 150% percent damage(include buff effects)
effect3: add compo point +1

we know that this spell deals a 60% of weapon damage +150%, this can be present as 1.5, we get ${$m1*1.5} (60%*150%). = 210% of weapon damage(approx)
---------------------------------------------------------



Unknown params of formulas:
$MWS - some of meele spells
$PL
$FLOOR
$COND
$GT

unused tags:
$j
$w
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

111tester

  • Registred Member
  • MS Paint Freak
  • *****
  • Posts: 3
    • View Profile
Re: [SHOWOFF] What Are You Working On
« Reply #1769 on: July 06, 2016, 04:39:42 am »
Quote from: "stoneharry"
I did some updates to my spell editor recently:



Added icons to the spell list, started working on spell string parsing. I'm working through Vel's tag documentation:

Quote
MAIN THINGS
Each spell can have up to 3 effects. Each linked tag can also have a number of the effect, like $TAG1 $TAG2 $TAG3

for example our spell has a two damage types, the first deals a

(effect1)1-100 damage(Randomly)
(effect2)50 damage. Additionally
(effect3)decrease enemy speed by 30%

Spell deals a $s1 damage, and $s2 damage. Additionally decrease target's speed by $s3%.
ingame: spell deals a 1-100 damage, and 50 damage. Additionally decrease target's spee by 30%.

if you use tag without the number - it calculate all the damage(1+2+3 if it possible) from the spell. Or something else(dependent of the tag)

-------------------------------------------------------
$N - current stacks of spell, for example in tooltip:
          Your blazing shield now have $n charges
-------------------------------------------------------
$d - spell duration:
          Your diseace will torment the victim within $d.
-------------------------------------------------------
$t - pereodic trigger, for example:
          Your fire shield deals 100 damage every $t seconds.
-----------------------------------------------------
$o - summary damage dome from DOTHOT
          Your immolation made a $o damage during 10 seconds.
          (for example your spell made a 10 damage each 2 seconds, spelldur 10seconds = $o automatically calculate damage as 50, $o in this case = 50)
-----------------------------------------------------
$x - count of targets for this spell
          your chain lightning hits $x targets
-----------------------------------------------------
$v - maximal allowed level of target
           "Target of the spell can only be a target not higher than level $v
-----------------------------------------------------
$z - destination of heartstone(your tavern name)
-----------------------------------------------------
$s - simple base point of spell(damage or healing, support scatter like in fireball damage 8-12 damage etc)
           your fireball deals a $s fire damage.
           $s - is minimal damage
           $S - is MAXIMAL DAMAGE
           like deals $s - $S damage. INGAME: deals 7 - 14 damage.
-----------------------------------------------------
$m - modified (can by talents or glyph, used only for player-based spells) point of spell
            you can ressurect the target with the $m health and mana
------------------------------------------------------
$r - radius for direct spell
           cast a fireball, works at a distance of $r yards.
------------------------------------------------------
$a - radius for AOE spell
           your circle of fire deals a XXX damage of $a yards around you.
------------------------------------------------------
$b - additional multipler of the spell(HARD TO USE)
           for example 66(main damage) + combo point * $b
           (used only by rogues and druids in cat form)
           deals a $(66*1+$b) damage for 1 combo, and $(66*2+$b) damage for 2 combo
------------------------------------------------------
$h - chance to proc (percentage only)
           your mind blast can proc by $h% chance, when you use a this spell.
------------------------------------------------------
$g(Mr:Mrs) (specific gender description)
           Usefull mostly for ruRU(and maybe other) locales with different class names by gender.
           example: $g(Priest:Priestess) deals a 150% holy damage.
           the same as quests like senjorlady
------------------------------------------------------
$l - Specific locale description(mostly with the ruRU locale)
          typocal form: $l: екс: екса: ексов)(if try to translate it $l:One_Cake:two_Cakes:lot_cakes(higher than 2)
          (nevermind, a feature of the Russian language)
------------------------------------------------------
$q - misc value
          used in auras with base value + misc value(for example ressurection useas BV as restored hp, and miscA as restored mana.

------------------------------------------------------
$AP - Current attack power(not confirmed) uses only for formulas, involved in the formation of damage or healing.
------------------------------------------------------
$E - dependent(from damage) spell value. For example in death coil. It deals 244($s) damage, and leech $e health to the caster
     or mana shield, when caster take a damage, they less $e of mana per 1 taken damage.
------------------------------------------------------
$u - max stack value
------------------------------------------------------
$i - max affected target of spells(for example mass fear)
------------------------------------------------------
$f - dummy(script) value (used in death strike of DK)
------------------------------------------------------
$LINK to spell param, set your spell entry from the different spell(if they triggered by current)
for example main spell with entry 100(fireball) and deals a 7 damage , triggered spell with entry 666(burn) deals a 14 damage during the 5 seconds.
EXAMPLE: Deals a $s1 damage, and additional $666o1 fire damage by $d.

three parts
1) $
2) spell entry(usually different(triggered))
3) linked param(see above)
------------------------------------------------------
${FORMULA} - in brackets you can combine different values to made a one.

1. { } external brackets
2. ( ) internal brackets - Within each of these brackets, a separate formula, like ${(formula1)*(formula2)} or more
3. *$ multi-modifier, always in the end of formula(it calculates: *per level of caster, *base spell modifier. and other things from spell.dbc is not included into main formula)

EXAMPLE: Ice nova uses ${$m1*$} - ${$M1*$} of frost damage at discription.
original formula: 52-59+caster level*0.50(spell modifier)

for example player level is 50.

result: ice nova uses 52+50*0.50 = 51 minimal damage, 59 + 50*0.50=54.5 damage
frost bols deals a 51 - 54 frost damage.
**************************
second example:
Revenge(warrior tank spell): Deals from ${$m1+$AP*0.310} to ${$M1+$AP*0.310} weapon damage
**************************
third example:
backstab(rogue spell): deals $m2% weapon damage, and additional  ${$m1*1.5} damage.

effect1: weapon 60% of normalized weapon damage
effect2: weapon 150% percent damage(include buff effects)
effect3: add compo point +1

we know that this spell deals a 60% of weapon damage +150%, this can be present as 1.5, we get ${$m1*1.5} (60%*150%). = 210% of weapon damage(approx)
---------------------------------------------------------



Unknown params of formulas:
$MWS - some of meele spells
$PL
$FLOOR
$COND
$GT

unused tags:
$j
$w

$sp = spellpower
$spa = arcane spellpower
$spfi = fire
$spfr = frost
$sph = holy
$spn = nature
$sps = shadow
$bh = spell power healing

$RAP = range attack power

$MWB - max weapon base dmg   | melee weapon base dmg (max)
$mwb - min weapon base dmg   | melee weapon base dmg (min)
$MWS - max weapon speed      | melee weapon speed

true or false
$?(s Id of spell needed to check)[If learned - this text][If not learned - this text]
$?(sid1 | sid2)[true][false] = If learned spell 1 or spell 2 than true, else - false
$?!(sid1 | sid2)[true][false] = If learned spell 1 or spell 2 than false, else - true
« Last Edit: January 01, 1970, 01:00:00 am by Admin »