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Author Topic: [SHOWOFF] What Are You Working On  (Read 318390 times)

DeGrin

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Re: [SHOWOFF] What Are You Working On
« Reply #1785 on: September 02, 2016, 08:31:18 am »
Quote from: "Alastor"
best banner iv ever made
:D
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AndreiOptyck

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Re: [SHOWOFF] What Are You Working On
« Reply #1786 on: September 03, 2016, 08:03:16 pm »
https://www.youtube.com/watch?v=dje0Ntp ... e=youtu.be at rebuilding the entire world with a friend ^^
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Bardh

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Re: [SHOWOFF] What Are You Working On
« Reply #1787 on: September 15, 2016, 06:02:23 pm »
The road toward the Swamps in Haradon.
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You can also check project Haradon here: http://www.model-changing.net/blogs/blog/41-haradon/

Desed

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Re: [SHOWOFF] What Are You Working On
« Reply #1788 on: September 17, 2016, 11:38:44 pm »
1095 Artifacts Model


Multi vendor list Class



Paladin Menu













Druid Artefact




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Alastor

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Re: [SHOWOFF] What Are You Working On
« Reply #1789 on: September 27, 2016, 11:43:42 am »
I dont always drink energy drinks in WoW but when i do i buy dis one ( my invention )
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No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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xJKz

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Re: [SHOWOFF] What Are You Working On
« Reply #1790 on: October 12, 2016, 11:04:38 am »


7.0.3, thanks to Rangorn
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Songen

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Re: [SHOWOFF] What Are You Working On
« Reply #1791 on: October 16, 2016, 06:26:33 pm »
Working on remaking some of the classic enemies in WoW that hasn't been updated since the start of the game.
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Alastor

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Re: [SHOWOFF] What Are You Working On
« Reply #1792 on: October 18, 2016, 02:17:05 am »
Quote from: "TsarDionysus"
just some WIP hussar armour im doing
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No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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Amaroth

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Re: [SHOWOFF] What Are You Working On
« Reply #1793 on: October 22, 2016, 01:14:39 am »
Finishing my 1.0 version and public release with source included of my Launcher. All used web paths and names for all UI elements and all outputed messages together with some other settings can be modified in config (so you can even translate this app to your native language for your project). The only thing left to do is a preview of the latest entries from changelog in a main window and a few minor changes in code. Supports all kinds of files (not just MPQ patches, even wow.exe and such, groups of optional files and in a limited fashion addons (although checking if they are up-to-date is sadly actually non-existing for now), cache clearing, realmlist setting and so on. Note that main purpouse of this launcher is convenience and possibility to release even multiple minor patches per day without users not knowing about them or being too lazy to download them, not perfect client-side security. I'd still dare to call it a powerfull tool though, as it does for player every single step he's supposed to do when he want's to join a community of server which uses custom patches. Compatibility: WotLK, Windows only.

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English YT tutorial channel. Check it out if you preffer videos over walls of text.:
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Finsternis

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Re: [SHOWOFF] What Are You Working On
« Reply #1794 on: January 15, 2017, 03:46:50 am »
After some problems with wmo ´s and loooooow poly m2´´s i wanted to do something that dont hate me^^.
So i start make some new tilesets
I used textures from all over 3.3.5, edit them and only use 512 + .

At moment i made 100+ new textures for mulgore/thunderbluff,durotar/og,tanaris and strangelethorn a bit.


How you see on Og i dont want 100% wotlk style but similar :3.
Some high resolution texture made not so much sense, but downscale it later is all time easier :D
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iindigo

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Re: [SHOWOFF] What Are You Working On
« Reply #1795 on: January 30, 2017, 06:08:38 am »
Started working on improving Noggit's behavior in the absence of a config file (e.g. first run). Right now, if it can't find WoW or your WoW install is the wrong version, it just crashes and you have to open its log file where it only gives you a vague error about not being able to load fonts. This is nonintuitive (nobody would guess the problem is it not finding the game) and frustrating behavior.

After my modifications it instead displays an error dialog and then lets you select the location of your installation.

[media:7b2uor0u]https://d17oy1vhnax1f7.cloudfront.net/items/2e2p3K2H0u3A0A3R2W3j/dialog.mp4[/media:7b2uor0u]

Right now I've only got it implemented on macOS, but implementing it under Windows should be pretty easy since Noggit already links against winapi. I intend to get it working under Linux is well, probably with GTK+ (unless Linux users have a better suggestion of course).

It'll write the path you choose to a newly made config file (if it doesn't exist already) located where you'd expect to find config files on your platform (beside the EXE file on Windows, ~/Library/Application Support/Noggit/ on macOS, and ~/.config/Noggit/ on Linux).
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Amaroth

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Re: [SHOWOFF] What Are You Working On
« Reply #1796 on: January 30, 2017, 10:06:57 am »
Finally someone realized that current unfoolproof way of config usage is absolutely terrible. Making application work even with missing  at end of path, making it write comprehensive error on error and in optimal case, making it able to ask user for new directory as current one seems to be incorrect, dafuq is that complicated about this? This should have been implemented years ago, its barely a couple of rows of code, at least some of this stuff definitely is.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
English YT tutorial channel. Check it out if you preffer videos over walls of text.:
https://www.youtube.com/AmarothEng

Want to support me for my releases and/or tutorials? You can send donation via Paypal to:
jantoms@seznam.cz

schlumpf

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Re: [SHOWOFF] What Are You Working On
« Reply #1797 on: January 30, 2017, 10:57:00 am »
Quote from: "Amaroth"
Finally someone realized that current unfoolproof way of config usage is absolutely terrible. Making application work even with missing  at end of path, making it write comprehensive error on error and in optimal case, making it able to ask user for new directory as current one seems to be incorrect, dafuq is that complicated about this? This should have been implemented years ago, its barely a couple of rows of code, at least some of this stuff definitely is.

I understand it is annoying and I have been trying to make it less annoying some times in the past (especially things like missing fonts == bad path), but people have been working against. *shrug*

The reason this has not been implemented years ago is that as iindigo said his solution is platform dependent. This is the case since we can't load those damn fonts and textures and thus can't use our normal UI. I have been and will be seeing platform dependent things negatively. The Qt branch already has platform independent UI, and -- drumroll -- has such an error message and dialog to choose the right path.
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iindigo

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Re: [SHOWOFF] What Are You Working On
« Reply #1798 on: January 30, 2017, 04:30:06 pm »
Quote from: "schlumpf"
Quote from: "Amaroth"
Finally someone realized that current unfoolproof way of config usage is absolutely terrible. Making application work even with missing  at end of path, making it write comprehensive error on error and in optimal case, making it able to ask user for new directory as current one seems to be incorrect, dafuq is that complicated about this? This should have been implemented years ago, its barely a couple of rows of code, at least some of this stuff definitely is.

I understand it is annoying and I have been trying to make it less annoying some times in the past (especially things like missing fonts == bad path), but people have been working against. *shrug*

The reason this has not been implemented years ago is that as iindigo said his solution is platform dependent. This is the case since we can't load those damn fonts and textures and thus can't use our normal UI. I have been and will be seeing platform dependent things negatively. The Qt branch already has platform independent UI, and -- drumroll -- has such an error message and dialog to choose the right path.


Hope I'm not brushing anybody the wrong way by working on the SDL branch. I plan to work on the Qt branch too, but the Qt branch isn't really usable yet and I'm not equipped with the skills needed to make it more usable — my expertise lies in more traditional UI oriented desktop software, not reading proprietary binary files and drawing things in OpenGL. I can figure these things out (and have just a little bit - I'm working on an M2 tool on the side)but the ramp up time is not going to be short. I figured smoothing out rough edges on NSDL before working on NQt's UI might be a more productive use of my energy.
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Skarn

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Re: [SHOWOFF] What Are You Working On
« Reply #1799 on: January 30, 2017, 04:34:37 pm »
The current development is happening on SDL branch only, so I think you are doing it right.
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