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Messages - The_Tauren

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46
Miscellaneous / Re: [Question] Alpha Character Models
« on: June 08, 2014, 04:32:17 pm »
Phucko has a tutorial it seems. If you want, we should work on converting the alpha characters together! Two brains are better than one, after all.

Add me on skype: car.redwall

47
Miscellaneous / [Question] Alpha Character Models
« on: June 07, 2014, 11:08:47 pm »
Is this possible? I'd like to use either the Tauren male pose or the Human's, but I'd probably replace every with their original alpha model.

I figure you have to convert the .mdx to a .m2, but I'm kind of stomped at that part. Does anyone have a recent tutorial in doing this? Thanks for your time!

48
Miscellaneous / Re: TBC Alpha Blood Elf Model
« on: June 06, 2014, 08:29:25 pm »
Those are some good ideas. Using the High Elf Model could work, but the problem I think is that the model has the armor glued to it. So if I used the High Elf robed model it'd appear she'd have a skirt instead of actual legs.

Using the NE skeleton on a BE sounds interesting. I'd try to figure that out.

Thanks for replying, guys.

49
Miscellaneous / TBC Alpha Blood Elf Model
« on: June 06, 2014, 02:32:51 am »
Anyone got this laying around? I've been searching it, even downloaded the friends and family TBC alpha. Though thee blood Elves didn't use the model and instead just a slimmer version of what we have now. That's not what I was searching for.

I'm looking for the other one. To me, the original original model looks similar to a Nelf, but modified. I think the city guards use something close to it.

Some pics of what I'm looking for:

http://img2.wikia.nocookie.net/__cb2006 ... Elves.jpeg
http://www.critical-hits.com/wp-content ... delves.jpg

50
Noggit / Re: Missing Tiles
« on: March 22, 2014, 11:51:47 pm »
I'd happily share the ADTs and link you a picture but it seems I cannot. My skype is czar.redwall, I can send you my ADTs and a picture.

viewtopic.php?f=48&t=5119

So, it seems I made this thread a long time ago. Ironically, it's the same place where the missing tiles are as well.

51
Noggit / Missing Tiles
« on: March 22, 2014, 11:50:16 pm »
So, basically I've been working on a World Edit and when I now load it there's a huge missing chunk of lands. Tiles are gone.

I don't know why this happens. Before when I save it everything was completely normal. Is there a cause to this bug or is it just random?

52
Noggit / Re: [Bug/Error] Tiles / Land gone?
« on: July 20, 2013, 04:29:55 pm »

53
Noggit / [Bug/Error] Tiles / Land gone?
« on: July 20, 2013, 04:24:10 pm »
Hi! I've been editing Camp Aparaje, and today I opened Noggit to see blue voids and gaps in between land.

I can't post pictures or links since my account has no permission.

Is it an error? Corrupt ADTS file? (It fixes after I remove the ADTS files but reappears with custom edits)

Can I fix it? Did I do something wrong? Dx

Logs:


6809 - (Video.cpp:282): [Error] OpenGL: (at Liquid::draw:: after the draw list): GL_INVALID_VALUE


Does that mean anything?

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