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Messages - Vesageough

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16
Modelling and Animation / Re: [QUESTION] Change helmet size
« on: February 24, 2015, 10:45:42 pm »
Ok thanks, I'll look in 010 Editor.

There is no way to do this in Blender?
By the way, as I've updated M2Mod ans import/export plugin, I could give a try at importing more info in Blender, if necessary.

17
Modelling and Animation / Re: [QUESTION] Change helmet size
« on: February 24, 2015, 01:54:47 pm »
Thanks.

But I've got a crash when I try to open the Bloodelf .m2 file.



I use Windows 8.1 x64.
I've tried with compatibility mode for Windows XP SP3, same result...

18
Modelling and Animation / Re: [QUESTION] WoW animation editing
« on: February 22, 2015, 09:38:37 pm »
Ok, so here is what I've understand so far:
- I had to copy .anim files to use the BloodElf specific animations instead of the Undead ones.
- but since BE HD is not implemented in WoW 6.0.3, it seems some info is missing, maybe in the DBC, so the animations still explode, even if it looks a bit better.
- so I've tried with Human and there is no more explosion.

Now some few more tests:
- Replacing Male by Female is working, but I had to also copy .bone files (face animation), make some adjustments to the face UV mapping and replace face hair by empty textures.
- LOD still bugs. When you zoom out, the mesh explode a bit. Then if you zoom back in, some mesh problems may occur: loss of eye glow, small cape appearing...

I did not try to edit animations yet.

19
Modelling and Animation / [QUESTION] Change helmet size
« on: February 22, 2015, 06:32:52 am »
Hello,

I'm pretty sure it has been asked before, but I can't find the topic.

I've made a mod for Human male to female.
It looks good, but the helmet is too big!

I've managed to change its position by moving the attachment #11.
But how do I change its size? Blender? 010 Editor? DBC?

20
Resources and Tools / Re: [TUTORIAL] WoW Blender Tutorials (videos)
« on: February 20, 2015, 10:45:47 am »
Thanks!
Yes, for animation, that's what I'm trying to figure out. :)

21
Modelling and Animation / Re: [QUESTION] WoW animation editing
« on: February 19, 2015, 01:06:01 am »
Quote from: "phucko1"
If you want to swap animations with another model, you can do it with animporter or blender.
Thanks!
With Blender? How?

Quote from: "phantomx"
Wow Model Viewer.
Yeah, but with custom HD model I don't think it is possible?
The new WMV doesn't take local files, is it?
Or I could use a trick to us old WMV by renaming files, but the textures look ugly!

22
Modelling and Animation / [QUESTION] WoW animation editing
« on: February 18, 2015, 06:06:52 pm »
Hello,

I've seen a lot of topics about animations and .mdx files, but I'm a bit confused.
First, many links are brokens and some tools are many year old...

But most important, I did not find a clear tutorial about editing animations?
I have 3 main questions:

- I want to use BE HD model for Undead, it works, but there is a mesh explosion when I sit, eat, read map, etc.
I suppose I have to edit something in the .m2 file? But I don't know what.
- How should I edit existing animations, say dances? I just want to edit the animation.
- Is there a way to preview animations? In Blender or another software?

Thanks in advance.

23
Quote from: "detonatorss"
The 3D View Script isn't working like in your video, everything you have is a lot diferent, you've made a lot of changes and we don't have it
Are you sure you have downloaded the zip file recently?
I've updated the 4.6.1 with the new scripts, without changing version number.

24
Tutorials / Re: [TUTORIAL] How to apply glossy effect.
« on: February 14, 2015, 11:05:43 am »
Hmm... I don't know about wmo stuff.
But here, for the effect above, it is a "fake" reflection, as it uses a specific texture.
In your example, I don't know, I would say that it is the same, so probably, yes, you use this kind of effect for wmo, but I don't know how.
For water, it is the real world reflection, so it is another kind of effect, hard coded, if I've understood well.

25
Resources and Tools / Re: [TUTORIAL] WoW Blender Tutorials (videos)
« on: February 11, 2015, 11:48:31 am »
the 4 videos are now live. Enjoy!


Part 1: Blender 2.73, preferences, install addons, layout, startup file, WoW blender file, 3D view, Object selection.

- Add-ons/preferences:
WoW Tools 1.2
MultiEdit 0.3
File: Save versions: 10.
Editing: steps: 64.

- Layout:
custom layout.
views: move/split/join.
T: tools.
N: properties.
save start-up file.

- Import/Save:
orienting the model in the good direction.
Display mode: same type.
Tip: ALWAYS SAVE YOUR WORK!
Tip: Use .blend as main file.

- 3D View:
Middle Click: moving view.
Mouse Scroll: zoom in/out.
Numpad 1, 3, 7, Ctrl + Numpad 1, 3, 7; change view orientation.
Shift + space or Ctrl + up/down: maximize current window.
Ctrl + Alt + Q: quad view.

- Object selection:
Ctrl + Z: undo.
Ctrl + Shift + Z: redo.
H: hide.
Shift + H: only show selected.
Alt + H: show all.
Right Click: select an Object.
Tip: Right Click multiple time to cycle through multiple objects under the mouse cursor.
Shift + Right Click: queue up selection
A: select/deselect all.
B: border select. Drag box to select.
in select mode: Left Click to select, middle Click to unselect.

- Object transformation:
X: delete.
S: resize.
Tip: only transform Armature.

- 3D display (shading):
shading: smooth VS flat.
Z: toggle wire frame mode.
Alt + Z: toggle Texture mode.

- Applying materials:
Material shading: you must add a light.
Info: texture VS material. A material contains a texture (or color) + shading.
N, Shading: : GLSL.
Ctrl + L: link material.

---------------------------------
Part 2: Edit mode, basic edits.

- Edit mode:
Tab: Enter/exit Edit mode.
Limit selection to visible.
A, B: like object mode.
C: circle select. Use Mouse-wheel to change size of circle.
Ctrl + Left Click: lasso selection.
Ctrl + Numpad +: select more/less
Ctrl + Numpad -: select less
Ctrl + Right Click: select all between 2 selections.
Ctrl + L: select linked (island).
Ctrl + Tab: select mode.
Info: Vertices are points, Edges are lines, Faces are triangles.
Tip: avoid Ctrl + Z in Object mode, after Edit mode or use Tab x2 as a step for Undo.

- Basic edits:
H, Shift + H, Alt + H: like Object mode.
Tip: don't forget to transform armor with body! (use MultiEdit, shown in video 4).
Tip: always work on the right side of your Mesh.
T, Options, X Mirror.
W, symmetrize
Tip: during transform, Middle Click or X, Y, Z: axis constraint.
O: proportional editing.
G: grab (move).
R: rotate.
R twice: rotate as trackball.
S: grab and change size.
Alt + S: Shrink/Fatten.
T, Transform: Push/Pull.
Shift: reduce transformation speed by 10.

---------------------
Part 3: Advanced edits, smoothing, multiedit, sculpt mode, fixing problems.

- Advance edits:
Ctrl: snap (during transform).
Ctrl + Shift + Tab: snap mode.
W, subdivide smooth.
Ctrl + T: Triangulate Faces.
Ctrl + E, rotate edge.
Shift + Alt + F: beautify faces.
W, smooth
W, Remove doubles.
Tip: to connect to meshes, drag Vertices and hold Ctrl to snap to another mesh Vertex.
MultiEdit.

---------------------
Part 4: Sculpt mode, normals, uv mapping, append.
Sculpt mode.

- Fixing Meshes:
Tip: Normal is the side the face is pointing at (inside/outside).
N, Shading: Backface Culling.
N, Mesh display: Normals.
Material: Generated, Color Grid.
Ctrl + N: recalculate outside.
P: separate.
Ctrl + J: join.
F: fill (make face).
Shift + F1: append.

- UV mapping.

-----------------
- Misc
Ctrl + F: beautify faces.
modifier, decimate: reduce triangles.
Rendering
Cycle Render

26
Resources and Tools / [TUTORIAL] WoW Blender Tutorials (videos)
« on: February 10, 2015, 08:46:16 pm »
Here it is, WoW Blender Tutorials

Tutorials about editing World of Warcraft models in Blender 2.73.

Please, don't forget to like the video and to subscribe! ;)

You can watch the full playlist here:
http://www.youtube.com/playlist?list=PL ... ixHqB1kTdC

Addons:
- WoW Tools 1.2: viewtopic.php?f=59&t=8864
- MultiEdit 0.3: http://blenderartists.org/forum/showthr ... ost2663167

Official thread: https://forums.darknestfantasyerotica.c ... els.20464/ (warning : Adult content + registration needed)


Part 1: preferences, install add-ons, layout, start-up file, WoW blender file, 3D view, Object selection.

[media:3cxblmb6]http://www.youtube.com/watch?v=RxRRdiCIa2Q[/media:3cxblmb6]


Part 2: Edit mode, basic edits.

[media:3cxblmb6]http://www.youtube.com/watch?v=CGVSvjZ1p3c[/media:3cxblmb6]


Part 3: Advanced edits, smoothing, multiedit, sculpt mode, fixing problems.

[media:3cxblmb6]http://www.youtube.com/watch?v=GEG78mJTEK0[/media:3cxblmb6]


Part 4: Sculpt mode, normals, uv mapping, append.

[media:3cxblmb6]http://www.youtube.com/watch?v=Kpa5W40WuC0[/media:3cxblmb6]

27
New version 4.6.1:
- buttons replaced by tabs.
- fake LOD auto generated (copies of 01.skin).
- Blender: no need to show and select Armature anymore to export.
- Blender scripts: updated to Blender 2.73.
- Blender scripts: Submesh real ID, better order.
- Blender scripts: added a script to hide Attachments and groups of mesh (armor, cloak, etc.)

28
Modelling and Animation / Re: [TUTORIAL] Here is how WoD .skin works.
« on: February 03, 2015, 04:54:55 am »
Added new 010 Editor .skin template and updated the tutorial in the first post.

29
I think that if you reduce the number of triangles in Blender, you can put all submeshes.
But that is true, you have to sacrifice some triangles somewhere.
You may use the decimate modifier, or more powerful Blender tools / addons.
https://www.google.com/search?q=blender ... +triangles

EDIT: be careful, in Blender 2.6, decimate seems to reset the UV map, you will probably have problems with textures.
In fact, the decimate tool is way more useful in Blender 2.7.
So, you can save your .blender file, open it in Blender 2.7, apply decimate, then switch back to Blender 2.6 to export .m2i.

30
Quote from: "quillerk"
i am trying to port all WOD character models from WOD to Cata - 434
Ok, I'm not sure, but  I think there is a limit of triangles before WoD, up to 65536.
Did you manage to import some HD models to Cata with all submeshes?

For instance, Dwarf Female Old model has 33726 triangles when HD model has 105216.
So, if you convert to Old model, you will have 105216 - 65536 = 39680 triangles missing!
For some models, it will be barely visible because they have just a few triangles over 65536.

BloodElf Female HD has 88728 triangles.

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