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Messages - Vesageough

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1
Resources and Tools / Re: [TUTORIAL] WoW Blender Tutorials (videos)
« on: October 24, 2016, 02:11:17 pm »
Yes, you are right.

In my signature, there is the local link: viewtopic.php?f=59&t=8864

Darknest is in fact the official and most active thread.

2
Resources and Tools / Re: [TUTORIAL] WoW Blender Tutorials (videos)
« on: October 21, 2016, 04:21:45 pm »
You can find Wow tools for Blender in the file M2ModRedux_4.6.1.zip

https://forums.darknestfantasyerotica.c ... els.20464/

3
The source code of M2Mod Redux 4.6.1 is here since March 2015:
http://www.mediafire.com/download/iyw0e ... ources.zip

And of course, if no one else update it, I will do it for Legion, but not before September.

4
Thanks dahaga for the info and the link!

5
Resources and Tools / Re: [TUTORIAL] WoW Blender Tutorials (videos)
« on: March 08, 2015, 07:53:48 am »
Sure, the links to addons have been added to first post. enjoy!

6
I don't know about WotLK models, M2Mod 4.6.1 is meant to be used with WoD.
Maybe you could try an older version of M2Mod?

7
Be sure to use the last version of the BE .m2, not the PTR one.
I've tested import/export in M2Mod, I had no problem.

8
Modelling and Animation / Re: [QUESTION] Change helmet size
« on: March 02, 2015, 02:20:07 pm »
Ok, resizing the character with M2modder works, but now, the weapons are misplaced...
But it looks better than giant helmet, I think we pay more attention to faces than to hands.
It is far from perfect, but it is much faster than editing all head gears! ;)

Thanks all for help, don't hesitate to suggest other ideas, if they do not take too much manual work to realize.
(I'm a developer, I hate doing repetitive tasks ;))

9
Modelling and Animation / Re: [QUESTION] Change helmet size
« on: March 02, 2015, 01:39:34 am »
Quote from: "PhilipTNG"
It is not have proper finger placements but is good enough for most visual purposes :3, http://adf.ly/12OFnA
I only see screenshots, but no link. :(

10
Modelling and Animation / Re: [QUESTION] Change helmet size
« on: March 01, 2015, 09:08:02 pm »
Thanks a lot! Very interesting!
By the way, I was trying to do the opposite: scale up the female body to fit the helmet scale.
But I failed to do it in Blender.

So, I'll try to scale up the character model with Model resizer.
I now remember there is also such an option in M2modder.

Here is my actual mod: http://forums.darknestfantasyerotica.co ... post408326
Where could I get your manga models?  :shock:

11
Modelling and Animation / Re: [QUESTION] Change helmet size
« on: March 01, 2015, 01:51:20 am »
A third option is someone who know much about 010 Editor.
A forth is to find a way to just remove the helmet.
A fifth is to let it like that.

12
Modelling and Animation / Re: [QUESTION] Change helmet size
« on: February 28, 2015, 10:45:49 pm »
In fact, the problem occurs with every helmet / hat / glasses in game...
So, I will not resize each helmet one by one, yes?

13
Modelling and Animation / Re: [QUESTION] Change helmet size
« on: February 28, 2015, 04:59:38 pm »
Thanks, but I'm not asking for the exact bone, I know it is the bone 200, I've seen it in Blender.
I just wonder why scaling is empty in 010 Editor, because normally, as I saw on pxr:

Quote
ABlock    Scaling    An animationblock for scaling. Should be 3*floats.
source: http://www.wowdev.wiki/index.php ... otLK#Bones

14
Modelling and Animation / Re: [QUESTION] Change helmet size
« on: February 27, 2015, 09:06:17 pm »
Quote from: "dahaga"
ohh my .........

Just find Bone that is used as pivot to load Helmet model and change scale of that exact bone
beacuse that same method was used for Female models since shoulders are only 50% of theyr real scale on females one so just resize that bone for helmet in 010 structure of armature
Thanks.

I use the template M2.5. I suppose it is in the .m2 file?
I go to bone 200 then to scaling, but when I go to Values, it is empty.
Am I in the good spot?

15
Modelling and Animation / Re: [QUESTION] Change helmet size
« on: February 25, 2015, 11:58:32 am »
You mean, the helmet model or the player model?

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