This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Vesageough
46
« on: January 10, 2015, 11:01:23 am »
Nice, i think i will to try some renderflags/effects on WoD
When doing Draenei HD Female model to cata, i have made a mistake with some submesh What happened ? Draenei face with a light inside her head
http://puu.sh/dHZvX/6f9e982c11.png
the Renderflags was 0,4 i think I saw the problem in a Draenei model, the renderflag was 7, I swtiched it to 4 and it was ok.
47
« on: January 10, 2015, 04:05:41 am »
Ok, I've found a way, by using an ol backup of my WoW files. Now I can use WoW Model Viewer 0.7.0.6 and use the local data dir with the option "use local files". Thanks.
48
« on: January 09, 2015, 09:26:40 pm »
By patch, you mean .mpq file? Or CASC file? Or putting directories in the drectory "World of WarcraftData" ?
49
« on: January 09, 2015, 08:05:34 am »
Thanks for the info. I've already tried pymodeleditor, but I have the following error: Qt: Untested Windows version 6.2 detected! Traceback (most recent call last): File "D:!DownloadsWoWtools!modelpymodeleditorpymodeleditorpymodeleditor.py", line 188, in openM2 self.m2 = M2File(openname) File "D:!DownloadsWoWtools!modelpymodeleditorpymodeleditorm2.py", line 1131, in __init__ self.cameras = ReadBlock(f,hdr.cameras,Camera,self.anim_files) File "D:!DownloadsWoWtools!modelpymodeleditorpymodeleditorwowfile.py", line 31, in ReadBlock temp = func().unpack(f,animfiles) File "D:!DownloadsWoWtools!modelpymodeleditorpymodeleditorm2.py", line 904, in unpack self.TransPos = AnimBlock().unpack(f,DATA_VEC9,animfiles) File "D:!DownloadsWoWtools!modelpymodeleditorpymodeleditorm2.py", line 323, in unpack temp = AnimSub().unpack(f,DATA_INT) File "D:!DownloadsWoWtools!modelpymodeleditorpymodeleditorm2.py", line 244, in unpack temp, = struct.unpack("i",f.read(4)) struct.error: unpack requires a string argument of length 4 I use Windows 8.1 x64 I've tried with: - Python 2.6.6 + PyOpenGL 3.0.1 win32 + PyQt 4.8.3 x86 - Python 2.7.9 + PyOpenGL 3.1.0 win32 + PyQt 4.11.3 x32 - Python 2.6.6 amd64 + PyOpenGL 3.0.1 amd64 + PyQt 4.11.3 x64 I've tried with a custom Draenei Female .m2 (3.3 Mb) then with an original darkhound .m2 (201 kb)
50
« on: January 09, 2015, 03:34:24 am »
Hello,
I want to modify some submesh textureUnit in a .skin file with 010Editor. But first, I need to know which submesh is what. How should I do? I've tried to convert the .m2 to .m2i with M2Mod Redux, but this custom .m2 file crashes. Maybe I could load it in WoW Model Viewer, but how?
51
« on: January 08, 2015, 06:11:55 am »
I was looking for that!
But I'm trying to apply this kind of effect on Characters, it seems the way textures are loaded is a lot different. I suppose I have to look at the .dbc files? I'm trying to do this on the new WoD HD models.
|