This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Vesageough

Pages: 1 2 3 [4]
46
Texturing and 2D Art / Re: [QUESTION] Glossy / shiny / plastic effect?
« on: January 10, 2015, 11:01:23 am »
Quote from: "Rangorn"
Nice, i think i will to try some renderflags/effects on WoD :)

When doing Draenei HD Female model to cata, i have made a mistake with some submesh
What happened ? Draenei face with a light inside her head :D

http://puu.sh/dHZvX/6f9e982c11.png

the Renderflags was 0,4 i think
I saw the problem in a Draenei model, the renderflag was 7, I swtiched it to 4 and it was ok.

47
Modelling and Animation / Re: [QUESTION] M2/skin: identifying submeshes
« on: January 10, 2015, 04:05:41 am »
Ok, I've found a way, by using an ol backup of my WoW files. Now I can use WoW Model Viewer 0.7.0.6 and use the local data dir with the option "use local files". Thanks.

48
Modelling and Animation / Re: [QUESTION] M2/skin: identifying submeshes
« on: January 09, 2015, 09:26:40 pm »
By patch, you mean .mpq file? Or CASC file? Or putting directories in the drectory "World of WarcraftData" ?

49
Modelling and Animation / Re: [QUESTION] M2/skin: identifying submeshes
« on: January 09, 2015, 08:05:34 am »
Thanks for the info.
I've already tried pymodeleditor, but I have the following error:
Quote
Qt: Untested Windows version 6.2 detected!
Traceback (most recent call last):
  File "D:!DownloadsWoWtools!modelpymodeleditorpymodeleditorpymodeleditor.py", line 188, in openM2
    self.m2 = M2File(openname)
  File "D:!DownloadsWoWtools!modelpymodeleditorpymodeleditorm2.py", line 1131, in __init__
    self.cameras                = ReadBlock(f,hdr.cameras,Camera,self.anim_files)
  File "D:!DownloadsWoWtools!modelpymodeleditorpymodeleditorwowfile.py", line 31, in ReadBlock
    temp = func().unpack(f,animfiles)
  File "D:!DownloadsWoWtools!modelpymodeleditorpymodeleditorm2.py", line 904, in unpack
    self.TransPos       = AnimBlock().unpack(f,DATA_VEC9,animfiles)
  File "D:!DownloadsWoWtools!modelpymodeleditorpymodeleditorm2.py", line 323, in unpack
    temp = AnimSub().unpack(f,DATA_INT)
  File "D:!DownloadsWoWtools!modelpymodeleditorpymodeleditorm2.py", line 244, in unpack
    temp, = struct.unpack("i",f.read(4))
struct.error: unpack requires a string argument of length 4

I use Windows 8.1 x64
I've tried with:
- Python 2.6.6 + PyOpenGL 3.0.1 win32 + PyQt 4.8.3 x86
- Python 2.7.9 + PyOpenGL 3.1.0 win32 + PyQt 4.11.3 x32
- Python 2.6.6 amd64 + PyOpenGL 3.0.1 amd64 + PyQt 4.11.3 x64

I've tried with a custom Draenei Female .m2 (3.3 Mb) then with an original darkhound .m2 (201 kb)

50
Modelling and Animation / [QUESTION] M2/skin: identifying submeshes
« on: January 09, 2015, 03:34:24 am »
Hello,

I want to modify some submesh textureUnit in a .skin file with 010Editor.
But first, I need to know which submesh is what.
How should I do? I've tried to convert the .m2 to .m2i with M2Mod Redux, but this custom .m2 file crashes.
Maybe I could load it in WoW Model Viewer, but how?

51
Texturing and 2D Art / Re: [QUESTION] Glossy / shiny / plastic effect?
« on: January 08, 2015, 06:11:55 am »
I was looking for that!

But I'm trying to apply this kind of effect on Characters, it seems the way textures are loaded is a lot different.
I suppose I have to look at the .dbc files?
I'm trying to do this on the new WoD HD models.

Pages: 1 2 3 [4]