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Author Topic: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.3.5a  (Read 63000 times)

ulfryc

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Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
« Reply #90 on: December 07, 2013, 01:21:28 pm »
hello anthony. I discover the problem, is the file Azeroth.wdt and i have the same problem with alpha cataclysm. With the older .wdt the titlesets appears bad (strange mixeds, you can see the chunks... etc...) and with the release wdt or with alpha cataclysm wdt, the old maps crash the game.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

kronixusa

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Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
« Reply #91 on: December 07, 2013, 08:59:15 pm »
Quote from: "ulfryc"
hello anthony. I discover the problem, is the file Azeroth.wdt and i have the same problem with alpha cataclysm. With the older .wdt the titlesets appears bad (strange mixeds, you can see the chunks... etc...) and with the release wdt or with alpha cataclysm wdt, the old maps crash the game.

Anthony here, just on an alternate account as I'm not home at the moment and do not feel comfortable using my actual login in an internet cafe.  As for the Strange Mixes, I don't know what you are talking about. usually when you talk about things like this, you would show pictures.. You absurdly didn't show anything.... why?  If it's just odd blocky shadows, turn your shadow settings up to High or Ultra and that will be resolved.  If it's something else, it probably is a blending mode or layer that doesn't exist in WoTLK 335a.

If you are crashing, it could be either your emulator or you are mixing my patches with your other patches.

If you crashed by just using my patches by themselves without mixing in your own patches.  That could be a result of your Emulator Core.  People who are using older cores and or Repacks made from older cores tend to run into these issues as the Game client sends a data packet to the Emulator which it doesn't understand and then it sends back another packet with incorrect data and your game either logs off or crashes because of this.

If it works with just the patches by themselves and no crash or auto log off happens, then it could be due to your mixing of patches.

By all means, you could and I would recommend it as well, if these do not suit your needs or taste, please make your own and release your pack when you finish with it if you want.  It only took me 6 months to make mines, you can probably make faster because you have converted files to reference off of where I did not have anything.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

thehsvdude

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Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
« Reply #92 on: December 08, 2013, 10:48:07 am »
i ripped a couple m2s into UDK they rendered out really small.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

thehsvdude

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Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
« Reply #93 on: December 08, 2013, 11:24:29 am »
Quote from: "ulfryc"
hello anthony. I discover the problem, is the file Azeroth.wdt and i have the same problem with alpha cataclysm. With the older .wdt the titlesets appears bad (strange mixeds, you can see the chunks... etc...) and with the release wdt or with alpha cataclysm wdt, the old maps crash the game.
if u Read he's post it said "as is"
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Swampdog

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Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
« Reply #94 on: December 24, 2013, 09:28:45 pm »
Is this still available anywhere?  I'm just getting back into playing around with Trinity and would love to have all the art assets for my 3.3.5a build if I can find the file.

Thanks in advance! :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

PhilipTNG

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Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
« Reply #95 on: December 25, 2013, 10:23:14 am »
If someone wants to pay for a seedbox or let me use theirs, I could re-seed it again but I can't seed it personally as I have bandwidth limits from my ISP.  Did you check the Torrent file just to see if there are still seeders?  Just because I'm not seeding it anymore doesn't mean others aren't.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Swampdog

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Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
« Reply #96 on: December 25, 2013, 07:31:33 pm »
Sent you a PM Anthony...  As I said there, I've never really got into torrents due to my crappy connection out here in the middle of nowhere, so I'm not sure if it is seeded elsewhere or not.  Not sure how to add it to uTorrent to check.  Everything that I have downloaded so far that is a torrent, I've done so by copying the URL to add and with yours no longer existing that doesn't work.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Mirai Dematro

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Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
« Reply #97 on: December 30, 2013, 12:17:00 pm »
This is awesome!

Got it to work with my server, only seeing some green textures on buildings...
If someone knows how to help me there, please do tell.

It's still awesome though, can't wait to get my custom pandaria story-line going.

-MD

EDIT:
I solved the problem!
When I merged the dungeon folder into my server,
the green textures on the buildings were gone!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Epicurus

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Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
« Reply #98 on: January 03, 2014, 04:22:22 am »
Quote from: "kronixusa"
Quote from: "ulfryc"
hello anthony. I discover the problem, is the file Azeroth.wdt and i have the same problem with alpha cataclysm. With the older .wdt the titlesets appears bad (strange mixeds, you can see the chunks... etc...) and with the release wdt or with alpha cataclysm wdt, the old maps crash the game.

As for the Strange Mixes, I don't know what you are talking about. usually when you talk about things like this, you would show pictures.. You absurdly didn't show anything.... why?  If it's just odd blocky shadows, turn your shadow settings up to High or Ultra and that will be resolved.  If it's something else, it probably is a blending mode or layer that doesn't exist in WoTLK 335a.

Hi Anthony,

First off, thank you for this amazing release. I have only recently gotten into modding WoW and I can only imagine the amount of time and effort that went into creating this.

I can explain what ulfryc is talking about. I'm sure you are familiar with the WDT flags. Your new ADTs come with a WDT file that has the 0x04 (_env terrain shader) flag set to true. This allows for the terrain textures to overlap and blend with each other. If this is disabled, the terrain in your ADTs becomes blocky and appears to have random textures. Please refer to the attachments for the appropriate screenshots.

The problem ulfryc ran into is the same problem I ran into. If I want to import just Stormwind, and I want to use the WDT that comes with 3.3.5a, then your stormwind terrain doesn't look right. If I want to fix that terrain, and add the 0x04 flag to the 3.3.5a WDT, then stormwind works perfectly, but as soon as I enter an ADT with the 3.3.5a textures, the client crashes.

According to pxr.dk (I may have read it elsewhere, I can't seem to find the reference now that I'm looking for it), 3.3.5a should support the _env terrain shader flag, but from what I have experienced, this is either not true, or I am doing it wrong. My suspicion is that I am doing it wrong.

Nevertheless, thank you for this amazing release. It's not often that people share their work like this. If we ever decide to take the next step, we will definitely post a shout out to you on our download page.

Epicurus
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

jrockjake

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Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
« Reply #99 on: January 15, 2014, 03:03:28 am »
Patch-4 is broken.
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Neldor

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Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
« Reply #100 on: January 25, 2014, 01:35:15 pm »
Thank you VERY MUCH !  :)
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zaharih

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Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
« Reply #101 on: February 01, 2014, 09:52:28 am »
Hello. Put the patch in the client and server locations have changed but not teleport Pandaria rather ship and error wow, what a space?
Sorry for my English, I write through the translator. Russian
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Skarn

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Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
« Reply #102 on: February 02, 2014, 03:19:00 pm »
Напиши свой вопрос на русском. Ничего не понятно.
Translation: Please, write your question in Russian. We cannot understand it at all.
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zaharih

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Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
« Reply #103 on: February 02, 2014, 04:13:51 pm »
Как попасть в pandaria? При телепортации просто не загружается локация и ошибка wow.
dbc закинул в сервер. И какие есть тут еще локации , допустим где находиться GilneasBG или надо самому создавать локации? из этих файлов
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skarn

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Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
« Reply #104 on: February 02, 2014, 04:48:12 pm »
Не будем разводить здесь переписку на русском, многие тут этого не любят. Напиши свои вопросы сюда: http://xgm.ru/p/wowmodp/cata-and-mop-to-wotlk
Translation: Let's move to the Russian modding board, it's not allowed to write here in Russian.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »