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Wrath of the Lich King Modding => "Retro-Porting" => Topic started by: PhilipTNG on November 20, 2013, 12:02:34 pm

Title: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.3.5a
Post by: PhilipTNG on November 20, 2013, 12:02:34 pm

EARLY CHRISTMAS PRESENT FOR EVERYONE!!!


Starting off, Fuck Reznik.  Anyway...

(http://anthonys-toolbox.org/images/thumbepic.png) (http://www.youtube.com/watch?v=flJVS4pUIHk)

Teaser Video for whats in the downloads:

[youtube:2g4yfnyc]http://www.youtube.com/watch?v=BtAlH0rmUtk[/youtube:2g4yfnyc]

Too many images to post, about some 150 images could be taken really.

Song I'm Listening to while typing up this post: http://www.youtube.com/watch?v=y1zLFj2TjlU (http://www.youtube.com/watch?v=y1zLFj2TjlU" onclick="window.open(this.href);return false;)

Having these are a burden in many ways, A lot of people will and will not agree with me but by holding everything to myself, I tend to slow up my learning pace.  So to get rid of this disgusting weight on myself, I'm going give out the crap I've managed to convert thus far.

These are Mainly Content patches, I do not have any MySQL files included, These are released as is and It's up to you as the end user to make what you want of them. I have Item/Creature M2's because I personally have those DB Entries.

One tip I'll give though, Aside from exchanging/merging the Map.dbc file with your core's dbc file, don't forget to add in the MapID's to your SQL Table(TC is instance_template).  ^^

I would also suggest using a Download Manager to download the files as it may improve download speed and have a safer download alltogether.  I personally use Flashget.  The download links themselves aren't direct links however upon entering the captcha You'll be given a direct link that'll be active for a few minutes.

~Be sure to come back and give me some feed back on how things go, I won't give any support for these files given they are released as is and of my 10 Testers, 8 of them were able to make full use of them while the other two guys had trouble and couldn't figure out how to get the new map areas working due to lack of knowledge in this area and probably laziness to figuring out why.

I would not advise using Jeuties Repacks as two of my testers originally tested it with this repack and had issues before using another repack or their own core.

Links(~9Gigabytes):

Http Download Links are dead right now due to overload of data.. my fault but meh whichever. So as an alternative, I'm willing to put out a Torrent for you guys... pray you guys don't end up getting my net shut off XDD.  Please Seed guys!! Thanks.

•• Torrent Link: http://adf.ly/w9AuN (http://adf.ly/w9AuN" onclick="window.open(this.href);return false;)

[EDIT on Dec 9th, 2013]--I'm no longer seeding this, I'm sorry if this causes any inconviences for anyone but I don't want to pay for the seedbox anymore and my home internet has a 150 GByte cap on it so seeding is out of the question.  Thankyou all who checked it out, by all means continue to seed for anyone that still has it and or re-share it if it's not too much trouble... though uploading it to a filehoster could be a pain for some :)


Original http Links are dead right now...


Please Post your images if you use it so I can add them to this post. ^^

Enjoy!!

Patch-7 contains Pandaria's Map ADT Information, I had ran out of space in patch-4 and was going to put it into patch-5 but I totally forgot and after 4 of my testers informed me of HawaiiMainLand missing, That file came about., also Thanks to Nupper for letting me know of it missing Caverns of Time, I have put in the newer WMO into this Torrent version as well.

Some things to note:

• Pandaria is a mix of 5.2.0 with 5.4.0's Bugged Timeless Isle(no caves).
• Orgrimmar is a mix of 4.0.6 and 5.4.0 since not all the buildings worked correctly and I couldn't figure out a good work around so I used this instead.
• In Deepholm, I had to break the lights 2 cave WMOs to get them to render without crashing the game.
• In Pandaria I had to break the lights in 2 caves as well, underwater caves to get them to not crash the game.
• 5.3~5.4 Maps may have caves that are Walled Off due to how their Hole data is now stored, I said May because not all 53/54 maps use the HighRes Hole system.
• Two Caves in Twilight Highlands/Hammer have been broken as well, same reason.

The list is too long so here's a small list until I want to fill it all out., it is in no particular order. Converted/Ported ADT/WMOs from:

Pandaria,
Eastern Kingdom,
Throne of The Tides,
Kalimdor,
Siege of Orgrimmar,
Grim Batol,
Bastion of Twilight,
Stonecore,
Blackrock Caverns,
Vortex Pinnacle,
Firelands Daily zone,
Darkmoon Fair(cataclysm),
Stormstout Brewery,
The Maelstrom,
Tol'Viron Arena,
Halls of Orgination,
Mogu'shan Palace,
Isle of Thunder,
Thone of Thunder,
The Wandering Isle,
Gilneas,
Uldum,
Deepholm,

and others.

Special thanks to these wonderful people for direct and indirect inspiration:
From Modcraft: Gamh, stoneharry, phucko1, steff, mjollna, Garthog, Shelldon, Zim4ik, fearless_wind, Will

From EmuDevs: Faded, Tommy, BanzBoyz77, Jameyboor, _Ikester_,

Friends: ToxicDev, Vlad, Soldan, Vynlendus, Dracbane, raeef, Chrispee, Eatos

Also thanks to the guys at the WoWDev Wiki ( http://www.pxr.dk/wowdev/wiki/index.php?title=Main_Page (http://www.pxr.dk/wowdev/wiki/index.php?title=Main_Page" onclick="window.open(this.href);return false;) )

Enjoy guys, If anyone wants to donate for my time and effort, hit me up. :)
~Anthony Vang  - Hmoob Boi From Cali.

PS, I don't think I have any NPC BakedTextures though... wasn't using them.

===========


To goto the other areas, make sure you replace and or merge(whichever is best for your usage) my Map.dbc file with your Core's Map.dbc file so that the core can index the newer ID's.  I only use TrinityCore so I'm not sure what the next step may be for any other core, but in TC, go into your World DB and in the table `instance_template` add in the new Map ID's so that you can make use of them.  A restart is needed naturally.



TrinityCore teleport commands:



Keep in mind that these may take some time to load on your first go at it as they will need to be buffered in.



Wandering Isle(Pandaren Starting Zone):
.go xyz 1458.18 3468.67 181 860
(http://puu.sh/5pI4N.jpg)

Terrace of Endless Spring(adt file = MoguExteriorRaid):
.go xyz -1021.39 -3273 23.5443 996
(http://puu.sh/5pI2e.jpg)

Pandaria (By Jade Temple):
.go xyz 970.769 -2410.05 168.598 870
(http://puu.sh/5pI10.jpg)

Firelands(Skybox may be wrong):
.go xyz -376.629 206.844 50.8031 720

Firelands Daily Map:
.go xyz 1038 359 40 861
(http://puu.sh/5pHYe.jpg)

Well of Eternity:
.go xyz 3300.73 -4836.68 181.08 939
(http://puu.sh/5pHWQ.jpg)

Halls of Origination:
.go xyz -954.89 454.123 52.8914 644
(http://puu.sh/5pIzZ.jpg)


===========

PICTURE GALLERY!!!



Quote from: "axel0099"
(http://i.imgur.com/MsQvMjz.jpg)
Varian FTW

(http://i.imgur.com/VkZnzQu.jpg)
Portal isle

[wimg][/wimg](http://i.imgur.com/bwTaYaI.jpg)
Cemetary

(http://i.imgur.com/CTq5d0l.jpg)
Grave, Wife of Varian

(http://i.imgur.com/JLxisIc.jpg)
Grave Anduin Lothar

(http://i.imgur.com/rMFR1z0.jpg)
Stormwind Cathedral from nice view.

(http://i.imgur.com/NxnOoGT.jpg)
The park :D

(http://i.imgur.com/8SS7dfF.jpg)
Transmogrifier outside

(http://i.imgur.com/LawYqSh.jpg)
Transmogrifier inside

(http://i.imgur.com/cplssAq.jpg)
Cathedral.

------------------------
more coming soon.
Update 2
------------------------

(http://i.imgur.com/iYXQidC.jpg)

(http://i.imgur.com/ROOyJl6.jpg)

(http://i.imgur.com/TKgCTcL.jpg)

(http://i.imgur.com/1WOyBd6.jpg)

(http://imgur.com/a/e2HOJ#14)

(http://imgur.com/a/e2HOJ#15)

(http://imgur.com/a/e2HOJ#16)

(http://i.imgur.com/TtUuV6V.jpg)

(http://i.imgur.com/tqK6IW5.jpg)

(http://i.imgur.com/2cgDmAN.jpg)

(http://i.imgur.com/2ykpnaz.jpg)

(http://i.imgur.com/oukiXpn.jpg)

(http://i.imgur.com/khIGmk4.jpg)

(http://i.imgur.com/0j0y6kh.jpg)

(http://i.imgur.com/5365MQs.jpg)

(http://i.imgur.com/eGoxnWU.jpg)

(http://i.imgur.com/ZeVGlXI.jpg)

(http://i.imgur.com/lMtd7Zp.jpg)

(http://i.imgur.com/LnjO2LN.jpg)

(http://i.imgur.com/thvKDBq.jpg)

(http://i.imgur.com/jFotWDb.jpg)

(http://i.imgur.com/I4yk0nf.jpg)

(http://i.imgur.com/EhwSeAy.jpg)

(http://i.imgur.com/W9Xx3Bn.jpg)

(http://i.imgur.com/Wjsqbod.jpg)

(http://i.imgur.com/7sGpKMB.jpg)

__________________
more coming soon,
that copy pasting was hell XD
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: noc on November 20, 2013, 12:23:12 pm
Bravo, et merci mille fois pour le partage.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: axel0099 on November 20, 2013, 01:38:56 pm
Amazing work!!!
Did you convert water also? It looks like it, but one way to find out ;)
Downloading at the moment, dont be afraid, you can sit around and wait for my 150 ==== LOL
1000 pictures ;)
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: PhilipTNG on November 20, 2013, 01:40:23 pm
Quote from: "axel0099"
Amazing work!!!
Did you convert water also? It looks like it, but one way to find out ;)
Downloading at the moment, dont be afraid, you can sit around and wait for my 150 ==== LOL
1000 pictures ;)

No, the water is just that LiquidType entry100 everyone uses, I just modified it so it's clear/flat looking rather than bright yellow during night time.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: TheBuG on November 20, 2013, 01:47:14 pm
Thanks for the upload. I won't be using the ADTs but i'll sure make use of the WMOs. (So yes, I'll be removing the ADTs just to save some space, if that's ok with you.)
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: axel0099 on November 20, 2013, 01:48:02 pm
still,
I might be thinking of actually doing something, with this, i mean.
Re-making catacylsm. Quests etc.
the mysql files could come in handy :D
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: PhilipTNG on November 20, 2013, 02:06:20 pm
Quote from: "TheBuG"
Thanks for the upload. I won't be using the ADTs but i'll sure make use of the WMOs. (So yes, I'll be removing the ADTs just to save some space, if that's ok with you.)

Do as you will. while you're at it, probably the creature/items could be thrown out too while you're at it. ^_^
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: axel0099 on November 20, 2013, 02:07:46 pm
would be nice thanks.
and yea, making the cata quests will be hard lets not talk about phasing xD
one of the main problems is, the download is quite slow ^.^
probably cause im not the only one downloading xD
but yea whats your skype name ? :)
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: PhilipTNG on November 20, 2013, 02:11:50 pm
Quote from: "axel0099"
would be nice thanks.
and yea, making the cata quests will be hard lets not talk about phasing xD
one of the main problems is, the download is quite slow ^.^
probably cause im not the only one downloading xD
but yea whats your skype name ? :)

Are you using a Download Manager as I noted?  I would recommend using FlashGet as it can make use of multiple threads, my Download bay can do 5 threads per IP so the default settings should be good enough.  

At the moment, I'm just using skype for personal usage.... well that and for HeroesWoW...kinda voluntarily helping them atm.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: axel0099 on November 20, 2013, 02:12:55 pm
._.
I will now xD
aha.
but it will be easier, (messaging or speaking)
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: PhilipTNG on November 20, 2013, 02:17:32 pm
Quote from: "axel0099"
._.
I will now xD

After punching in the Captcha, you're given a Direct Link.  That link is valid for a few minutes, it can vary, in that time, load it into a download manager and let it do it's thing.  the pause/resume functions may not work properly though, I haven't figured out a good way to extend the open time per IP yet...well without opening a bunch of holes and exploitable things in my whole setup.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: axel0099 on November 20, 2013, 02:33:32 pm
ty.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: fearless_wind on November 20, 2013, 02:42:50 pm
That's a great resource, Anthony. Big thanks from me. By the way, could you please start a torrent download? :D The speed is too low :(
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: PhilipTNG on November 20, 2013, 02:49:31 pm
Quote from: "fearless_wind"
That's a great resource, Anthony. Big thanks from me. By the way, could you please start a torrent download? :D The speed is too low :(

Use a download manager for the direct link provided after you type in the captcha,  my download bay can do 4-5 threads per IP. so Flashget would be a good tool to use to maximize your speed. secondly there are 19 IP's downloading right now so.... yeah.  that's another reason for the slower speed.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: axel0099 on November 20, 2013, 05:26:16 pm
could you share the, Mysql files as well?
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: MR. Farrare on November 20, 2013, 09:29:45 pm
thx baws wonderfull release very awsome
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Landira on November 20, 2013, 10:09:40 pm
Very nice work!
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: ayahne on November 21, 2013, 12:00:40 am
Glad that we have You Anthony :)

But if You guyz wanna use it on an own project remeber that its cost alot MBorGB that mean players wont be happy to download it. I give an example i wont pass the server name but in past they had a 90MB patch with 80% players downloaded it, now they have more than 1.5 GB patch  with just  less than 40% of all server have downloaded it (players just keep plaing on earlier patch's) ofcourse i could be wrong i dont co-operate with them. I have my servers, and I know this from my experience. That's the reason why RP servers have short battery life.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Helnesis on November 21, 2013, 12:47:57 am
:o  :o  :o  :o  :o  :D  :D  :D  :D  :D

OMG !! NICEEEE

big thanks !!
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: fearless_wind on November 21, 2013, 06:00:09 am
ayahne, you can just make a version check which won't allow players to play on earlier patches.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: axel0099 on November 21, 2013, 06:14:28 am
Service unavailable. ;(
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: thehsvdude on November 21, 2013, 06:40:21 am
Quote from: "axel0099"
Service unavailable. ;(
Some Jealous fucks ddosed he's site
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: PhilipTNG on November 21, 2013, 08:35:47 am
Quote from: "thehsvdude"
Quote from: "axel0099"
Service unavailable. ;(
Some Jealous fucks ddosed he's site

Indeed.  I added a torrent link now guys!!  So please seed.  Hopefully the cheap seedbox will be enough until other people download it as well.

http://anthonys-toolbox.org/atbox-huge9 ... orrent.rar (http://anthonys-toolbox.org/atbox-huge9gbrelease-torrent.rar" onclick="window.open(this.href);return false;)

Quote from: "fearless_wind"
That's a great resource, Anthony. Big thanks from me. By the way, could you please start a torrent download? :D The speed is too low :(

As you requested, I made a torrent. so if you can, please help seed. I have it on my slow but cheap and affordable seedbox.  :P
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: axel0099 on November 21, 2013, 10:18:36 am
im seeding
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: TheBuG on November 21, 2013, 10:22:15 am
Downing and seeding ;).
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: thehsvdude on November 21, 2013, 10:28:16 am
Just asking Could Some people please seed the torrent Because im only getting 7kbs no one is willing to seed this.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: TheBuG on November 21, 2013, 10:32:44 am
Quote from: "thehsvdude"
Just asking Could Some people please seed the torrent Because im only getting 7kbs no one is willing to seed this.

Strange, I'm uploading with 800kb/s at the moment. I can do higher but it seems no one is downloading. What application do you use to download torrents?
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: thehsvdude on November 21, 2013, 10:41:36 am
Quote from: "TheBuG"
Quote from: "thehsvdude"
Just asking Could Some people please seed the torrent Because im only getting 7kbs no one is willing to seed this.

Strange, I'm uploading with 800kb/s at the moment. I can do higher but it seems no one is downloading. What application do you use to download torrents?
utorrent 3.3.2 im australian so that might be why. i attached a pic of my torrent program im currently using... il do a speedtest
EDIT: Heres a speedtest link. speedtest. net/my-result/3115566584
Remove space
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: TheBuG on November 21, 2013, 10:45:34 am
Quote from: "thehsvdude"
Quote from: "TheBuG"
Quote from: "thehsvdude"
Just asking Could Some people please seed the torrent Because im only getting 7kbs no one is willing to seed this.

Strange, I'm uploading with 800kb/s at the moment. I can do higher but it seems no one is downloading. What application do you use to download torrents?
utorrent 3.3.2 im australian so that might be why. i attached a pic of my torrent program im currently using... il do a speedtest

Try changing the settings to allow more peers. It might help.

I can personally reach a 5-6 MB/s download speed if I don't limit it at the moment. So I'm afraid it's something on your side of the world :(.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: thehsvdude on November 21, 2013, 10:49:01 am
Quote from: "TheBuG"
Quote from: "thehsvdude"
Quote from: "TheBuG"
Quote from: "thehsvdude"
Just asking Could Some people please seed the torrent Because im only getting 7kbs no one is willing to seed this.

Strange, I'm uploading with 800kb/s at the moment. I can do higher but it seems no one is downloading. What application do you use to download torrents?
utorrent 3.3.2 im australian so that might be why. i attached a pic of my torrent program im currently using... il do a speedtest

Try changing the settings to allow more peers. It might help.

I can personally reach a 5-6 MB/s download speed if I don't limit it at the moment. So I'm afraid it's something on your side of the world :(.
True. ive got a budget isp so thats probably why......... lol i usally get 7-10mbs dl speed on speedtest.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: thehsvdude on November 21, 2013, 10:49:43 am
i may try bittorrent
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: PhilipTNG on November 21, 2013, 11:53:00 am
Could the slower speed be caused by the trackers I have?  They were the only public ones I could find that didn't require any type of torrent registration for them to transmit it.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: TheBuG on November 21, 2013, 11:55:50 am
Quote from: "AnthonysToolbox"
Could the slower speed be caused by the trackers I have?  They were the only public ones I could find that didn't require any type of torrent registration for them to transmit it.

Doubtful, I had no problem with download speed.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: PhilipTNG on November 21, 2013, 11:57:38 am
Quote from: "TheBuG"
Doubtful, I had no problem with download speed.

Aye aye, thanks for the reply. :)
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: axel0099 on November 21, 2013, 12:07:22 pm
(http://i.imgur.com/MsQvMjz.jpg)
Varian FTW

(http://i.imgur.com/VkZnzQu.jpg)
Portal isle

[wimg][/wimg](http://i.imgur.com/bwTaYaI.jpg)
Cemetary

(http://i.imgur.com/CTq5d0l.jpg)
Grave, Wife of Varian

(http://i.imgur.com/JLxisIc.jpg)
Grave Anduin Lothar

(http://i.imgur.com/rMFR1z0.jpg)
Stormwind Cathedral from nice view.

(http://i.imgur.com/NxnOoGT.jpg)
The park :D

(http://i.imgur.com/8SS7dfF.jpg)
Transmogrifier outside

(http://i.imgur.com/LawYqSh.jpg)
Transmogrifier inside

(http://i.imgur.com/cplssAq.jpg)
Cathedral.

------------------------
more coming soon.
Update 2
------------------------

(http://i.imgur.com/iYXQidC.jpg)

(http://i.imgur.com/ROOyJl6.jpg)

(http://i.imgur.com/TKgCTcL.jpg)

(http://i.imgur.com/1WOyBd6.jpg)

(http://imgur.com/a/e2HOJ#14)

(http://imgur.com/a/e2HOJ#15)

(http://imgur.com/a/e2HOJ#16)

(http://i.imgur.com/TtUuV6V.jpg)

(http://i.imgur.com/tqK6IW5.jpg)

(http://i.imgur.com/2cgDmAN.jpg)

(http://i.imgur.com/2ykpnaz.jpg)

(http://i.imgur.com/oukiXpn.jpg)

(http://i.imgur.com/khIGmk4.jpg)

(http://i.imgur.com/0j0y6kh.jpg)

(http://i.imgur.com/5365MQs.jpg)

(http://i.imgur.com/eGoxnWU.jpg)

(http://i.imgur.com/ZeVGlXI.jpg)

(http://i.imgur.com/lMtd7Zp.jpg)

(http://i.imgur.com/LnjO2LN.jpg)

(http://i.imgur.com/thvKDBq.jpg)

(http://i.imgur.com/jFotWDb.jpg)

(http://i.imgur.com/I4yk0nf.jpg)

(http://i.imgur.com/EhwSeAy.jpg)

(http://i.imgur.com/W9Xx3Bn.jpg)

(http://i.imgur.com/Wjsqbod.jpg)

(http://i.imgur.com/7sGpKMB.jpg)

__________________
more coming soon,
that copy pasting was hell XD
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: fearless_wind on November 21, 2013, 03:47:30 pm
Quote from: "thehsvdude"
Quote from: "axel0099"
Service unavailable. ;(
Some Jealous fucks ddosed he's site
This jealous fucks are not able to ddos the torrent :D So, they suck.
P.S. Downloading and seeding. Thanks for torrent, Anthony.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: akspa420 on November 21, 2013, 04:53:20 pm
This is certainly well beyond what I imagined possible for the WOTLK engine to handle, let alone the time it must have taken to get it all converted and working. I'll happily seed for a few days :P
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: axel0099 on November 21, 2013, 04:54:17 pm
seeding atm as well
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Tuskeh on November 21, 2013, 06:46:45 pm
Absolutely awesome, thank you very much for this stuff.

That being said, I have a quick question! I'd like to use Vashj'ir as part of my server, but upon exploring it in-game, after going down to a certain level within the zone, my character starts to fall and I die, much like when you fall off of Outland and into the nether.

Is there some way to disable this, so that I might be able to use all of Vashj'ir rather than just the higher up parts?

Thanks again for this awesome release!
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: thehsvdude on November 21, 2013, 07:05:17 pm
Quote from: "AnthonysToolbox"
Could the slower speed be caused by the trackers I have?  They were the only public ones I could find that didn't require any type of torrent registration for them to transmit it.
it seemed it was my brother he was hogging bandwidth he kept streaming 1080p youtube to he's ps3
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: axel0099 on November 21, 2013, 07:06:25 pm
i dont know sorry, i had the same problem as you when exploring ;)
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: iindigo on November 21, 2013, 07:30:43 pm
Very nice work! This opens up a nice set of WMOs and doodads for use on 3.3.5 servers.

I'm curious though, how hard would it be to do the reverse, converting 3.3.5 (or earlier) Azeroth to work with Cata? Furthermore, could one patch bits from Cata (like Stormwind) into the converted old world without too much fuss?
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: MR. Farrare on November 21, 2013, 09:41:48 pm
seeding
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: PhilipTNG on November 22, 2013, 05:18:24 am
Quote from: "akspa420"
This is certainly well beyond what I imagined possible for the WOTLK engine to handle, let alone the time it must have taken to get it all converted and working. I'll happily seed for a few days :P

Total work time on it was a little over 3 months.

Quote from: "Tuskeh"
Vashj'ir as part of my server, but upon exploring it in-game, after going down to a certain level within the zone, my character starts to fall and I die......
Is there some way to disable this, so that I might be able to use all of Vashj'ir rather than just the higher up parts?
!

I'm hoping someone who downloads the pack can figure it out and share their findings publicly.. hoping.. well maybe someone here already knows or may have an idea on how to solve it.  ^^

Quote from: "iindigo"
I'm curious though, how hard would it be to do the reverse, converting 3.3.5 (or earlier) Azeroth to work with Cata? Furthermore, could one patch bits from Cata (like Stormwind) into the converted old world without too much fuss?

My guess is that it might actually be a bit more complicated than we may think...Given  New Stormwind is made up of several seperate WMO sets files where as old stormwind was pretty much one large wmo set.

Quote from: "axel0099"
.......IMAGES.....GALORE.....

Thankyou!!..... I'll try to add ports to the other areas to the main post shortly,  though I only use TC2 so it's going to be a .goxyz xx yy zz MapID type of command.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: axel0099 on November 22, 2013, 01:06:41 pm
sure
im just too lazy to add the new maps to the dbc and check them out ingame :P
but yea i've been looking at them in noggit,
All cata areas work with it, only problem is >>>>>
Twilight highlands, Noggit crashes cause the twilight's hammer portal to the raid :P
and yea, only having new stormwind would mean importing the new ADTs entirely, and since Stormwind was but a flat area with a wmo on it, it might work, or it might not, is for you to try out, just swap the adts of stormwind, that would mean the destructed area behind it as well ;) You could try to repaire it with noggit.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: thehsvdude on November 22, 2013, 01:21:11 pm
i had a look thru mop mpq and found a folder called wtf it had cords of places.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: thehsvdude on November 22, 2013, 01:46:25 pm
i cannot believe this he released em. he's the best
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: thehsvdude on November 22, 2013, 02:17:50 pm
btw here guys for the people who didn't get to download the Sql files from he's big content patch they have the armor upto 5.2. Anthony released this patch it has armor included with the torrent that he put up. No tutorial included. This only Contains SQL Files.
EDIT: 5 downloads no thanks  :|
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: thehsvdude on November 22, 2013, 03:52:31 pm
Quote from: "AnthonysToolbox"
Could the slower speed be caused by the trackers I have?  They were the only public ones I could find that didn't require any type of torrent registration for them to transmit it.
it speed up now. i found a way to find ports for places i went into mop mpqs and found a folder called wtf with the xyz cords and the map id. this will work for most maps.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: PhilipTNG on November 22, 2013, 07:58:16 pm
Quote from: "thehsvdude"
i had a look thru mop mpq and found a folder called wtf it had cords of places.

It doesn't have them all in there, only the Points of Interests.  But yes I left it in there for my testers and anyone else that may be able to use them as most people just skip this folder thinking nothing of it.

Glad you weren't one of those types to ignore things that no one talks about.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: thehsvdude on November 22, 2013, 09:42:08 pm
Quote from: "AnthonysToolbox"
Quote from: "thehsvdude"
i had a look thru mop mpq and found a folder called wtf it had cords of places.

It doesn't have them all in there, only the Points of Interests.  But yes I left it in there for my testers and anyone else that may be able to use them as most people just skip this folder thinking nothing of it.

Glad you weren't one of those types to ignore things that no one talks about.
Most ports are they're tho. like i found pandaria easily thru they're
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Dracbane on November 22, 2013, 10:27:38 pm
Great release man!  Been testing cata Azeroth out and so far the only place that has caused any issues is Uldum.  As soon as  I walk through the gates the world server dies so fast it doesnt even record a log entry as to what caused it.  Org and SW both work great. No issues with them at all.  I will test out some of the other maps  when I can add them to my SQLDB
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: thehsvdude on November 22, 2013, 10:53:00 pm
Quote from: "thehsvdude"
btw here guys for the people who didn't get to download the Sql files from he's big content patch they have the armor upto 5.2. Anthony released this patch it has armor included with the torrent that he put up. No tutorial included. This only Contains SQL Files.
EDIT: 8 downloads no thanks  :| Bunch of leachers.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: PhilipTNG on November 23, 2013, 04:33:18 am
Quote from: "thehsvdude"
Quote from: "thehsvdude"
EDIT: 8 downloads no thanks  :| Bunch of leachers.

Don't feel too bad, the 2.5 gig patch has over 1100 downloads and a total of ~30 thanks were given. Same goes with this map pack, a total of 110 downloads of the torrent file has been downloaded so far and 44 downloads from the website before that ended up breaking. and if you notice, there hasn't been very many unique thanks and or feedback either.

I'll probably end up making the torrent file have a file counter later after I get home from my outing. :)
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: thehsvdude on November 23, 2013, 06:41:13 am
Quote from: "AnthonysToolbox"
Quote from: "thehsvdude"
Quote from: "thehsvdude"
EDIT: 8 downloads no thanks  :| Bunch of leachers.

Don't feel too bad, the 2.5 gig patch has over 1100 downloads and a total of ~30 thanks were given. Same goes with this map pack, a total of 110 downloads of the torrent file has been downloaded so far and 44 downloads from the website before that ended up breaking. and if you notice, there hasn't been very many unique thanks and or feedback either.

I'll probably end up making the torrent file have a file counter later after I get home from my outing. :)
Lots of people are leechers they don't even credit you :/ i feel sorry lol. you done so much work on these maps. atleast you release this shit and get it out they're for people. i bet ya reznik will rip all this shit and release it as he's own. because he's an asshole. i haven't seen 1 thanks :(
EDIT: i just finished redownloading wow. i seeded my ass off on that map torrent thingy u made. i uploaded about 10gb and thats alot considering ive only got 70kbs upload speed  :|. i dont know how u could get so much time to fix all them maps and wmos. thats just Crazy lol i love the release. i also like cars Could u consider doing a holden for need for speed Most wanted 2005 version?
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: axel0099 on November 23, 2013, 07:13:20 am
yea i wonder as well, this must be weeks/months of work
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: PhilipTNG on November 23, 2013, 09:58:23 am
Quote from: "akspa420"
This is certainly well beyond what I imagined possible for the WOTLK engine to handle, let alone the time it must have taken to get it all converted and working. I'll happily seed for a few days :P

Quote from: "axel0099"
yea i wonder as well, this must be weeks/months of work

Quote from: "thehsvdude"
i dont know how u could get so much time to fix all them maps and wmos. thats just Crazy lol i love the release. i also like cars Could u consider doing a holden for need for speed Most wanted 2005 version?

@ All 3 of you guys.  Total work time on it was a little over 3 months.  The previous patch I gave out a long while ago with the mounts/items/gameobjects was a little over 2 months, the actual patch was 3 weeks but learning it all was a little over 2 months.  Same goes with this project, the actual conversion and testing and such took about a week however learning and figuring out how it all worked was roughly a little over 3 months.

As for the Holden.... Big Maybe... was thinking of doing the infamous BMW first.

(http://puu.sh/58U0o)
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: MR. Farrare on November 23, 2013, 10:24:32 am
@ All 3 of you guys.  Total work time on it was a little over 3 months.  The previous patch I gave out a long while ago with the mounts/items/gameobjects was a little over 2 months, the actual patch was 3 weeks but learning it all was a little over 2 months.  Same goes with this project, the actual conversion and testing and such took about a week however learning and figuring out how it all worked was roughly a little over 3 months.

As for the Holden.... Big Maybe... was thinking of doing the infamous BMW first.


3 months is nearly nothing because you did somthing nearly nobody did it like the wmo and the the whole pandaren and cata expantion man i tell you this if i tried to do it will not take three months it will at least take 5 to 10 years :ugeek: i will be an old man when finish it and for the modding thx to be a good teacher and guider and share you dont hold any knoledge for your self that what make peolpe good and great and eavrybody like them and again thx to be an honest great freind
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Kaies on November 23, 2013, 01:58:00 pm
Thank you very much, but there's a problem with the transparency of the water right?
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: PhilipTNG on November 23, 2013, 07:33:46 pm
Quote from: "Kaies"
Thank you very much, but there's a problem with the transparency of the water right?

No... that's not a problem.  That's just how I personally like it., Clean and Clear as my video showed.  Remove my water settings if it bothers you. ^_^  As I said it's released as is, so modify it if something doesn't suit your tastes and or what not. :)
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: axel0099 on November 23, 2013, 11:30:54 pm
if you can fix shores, it would be awesome.
"why not the waves?"
:)
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: thehsvdude on November 24, 2013, 12:10:38 am
Quote from: "axel0099"
if you can fix shores, it would be awesome.
"why not the waves?"
:)
do it ur self lol it's reasonably easy man.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: thehsvdude on November 24, 2013, 12:36:22 am
btw anthony i dont have any trouble with the stormwind wmo. the only trouble i had was Gmisland but that will stop dickheads going they're
btw i had no trouble porting. i just ripped out the dbcs and put them into my core works fine. no need for db modding im on jeutie's 9.8.1 and its fine for me i can port to raids or anywhere. mostly. and im going to try and make a fully working pandaria with my own story.
EDIT: Only problem ive seen is vale of eternal blossems has the 5.4 minimaps but its the 5.0.4 version or what ever u ripped. also some tilesets are fucked up. they have bits of black thats  mainly the render engine. the hard part was finding the xyz for isle of thunder king lol.
also 1 more thing i can't put creatures into creature template the sql file doesnt work for jeutie's 9.8.1 something in db changed i may use another Core. i get an error after 30 lines. it says something doesn't exist. :/
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: axel0099 on November 24, 2013, 01:39:36 am
Yea ill just try myself to get fully working cata water.
Making server? I like to do server side xd
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: thehsvdude on November 24, 2013, 03:39:57 am
Quote from: "axel0099"
Yea ill just try myself to get fully working cata water.
Making server? I like to do server side xd
Its complicated. i am making a server btw with only the mop azeroth maybe pandaria and a couple dungoens. with mop items
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: thehsvdude on November 24, 2013, 03:41:02 am
Quote from: "thehsvdude"
Quote from: "axel0099"
Yea ill just try myself to get fully working cata water.
Making server? I like to do server side xd
Its complicated. i am making a server btw with only the mop azeroth maybe pandaria and a couple dungoens. with mop items
i was flying around pandaria and the tilesets looked fucked up so i turned graphics up and they look fine now.
EDIT: i attached some photos of the graphics on low compared to ultra.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: PhilipTNG on November 24, 2013, 04:42:27 am
Quote from: "thehsvdude"
EDIT: Only problem ive seen is vale of eternal blossems has the 5.4 minimaps but its the 5.0.4 version or what ever u ripped. also some tilesets are fucked up. they have bits of black thats  mainly the render engine.

also 1 more thing i can't put creatures into creature template the sql file doesnt work for jeutie's 9.8.1 something in db changed i may use another Core. i get an error after 30 lines. it says something doesn't exist. :/

I never said the release was perfect, xD... Vale is 5.2......red statue inside of the faction buildings.  As for me stating to do the `instance_template`, the reason behind that is because there are still quite a lot of people that are still using their own core they built from before Trinity put in the function to read from the dbc instead of the DB.  Best to cover all sides if you know what I mean.

As for your SQL thing, I have no clue, I did not give out any SQL with this release nor do I use my older stuff anymore, as noted in my main post, I do have DB work on my end, however I did not build upon my previous releases, I ended up just remaking it all from scratch again.  So If you're using that olderstuff, I can't really give you any tips as I didn't use it.

As for the Stormwind issues in my video, it was because of the core I was using, a core from January 2013, it was just Elwynn in general that would crash, Stormwind had nothing to do with it.

As for the Minimaps, if it bothers you, you can fix it if you want.  It's not very important to me.  The minimap was a last minute thing.

Quote from: "axel0099"
Yea ill just try myself to get fully working cata water.
Making server? I like to do server side xd

schlumpf and other top guys pretty much said it's not possible, and I'll go with their inputs, I really wouldn't spend too much time on it to be frank with you.  As the wave, ripple, shore effects are done through the gameclient itself, not the dbc files and or textures.  Unless you can somehow port in data from Cata/MoP's game client to the older one, you're pretty much out of luck.  As it's through the Game Engine, not textures or dbc as you may think.

Quote from: "thehsvdude"
EDIT: i attached some photos of the graphics on low compared to ultra.

If you did a bit of research on how ADT's work in Cata/MoP compared to WoTLK, it'll make more sense as to why the terrain shadows are glitchy on lower resolutions.  There are ways to disable the bug with lower settings, however it's not a perfect fix and Pandaria is a prime example, if you fix/disable it in the other maps, they work fine in any shadow setting however with Pandaria, you can get Tire Tracks at random intervals if the Maps come from patch 5.0.4 or higher:

(http://puu.sh/4PuG7)

That being said, 5.0.1 works fine and does not give you tire tracks.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Velius on November 24, 2013, 05:20:36 pm
If Anthony managed to get that much content ported from Cata and MoP, I am curious about what he could do with WoD content once the expansion is released.

Jawdropping contribution to the WoW modding scene, he deserves a lot of recognition for all the work!

I am curious if these WMOs work with Noggit, because I'd like to experiment a bit with personal worldbuilding.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: PhilipTNG on November 24, 2013, 07:03:23 pm
Quote from: "Velius"
If Anthony managed to get that much content ported from Cata and MoP, I am curious about what he could do with WoD content once the expansion is released.

Jawdropping contribution to the WoW modding scene, he deserves a lot of recognition for all the work!

I am curious if these WMOs work with Noggit, because I'd like to experiment a bit with personal worldbuilding.

Cata WMO's work for the most part in noggit. MoP WMOs don't, atleast with my tests in Noggit 1.1 and 1.2.  But that could just be me.

As for WoD, We'll have to see when it comes out, Will is the creator of the ADT Converter and I'm sure Mjollna had some input in his converter as well in one way or another. I'm just a guy that contnued a very tiny portion of his idea through his source code he had provided.

WIth that said if it works  in Cataclysm, then it should work in 335a in one way or another.

However as of MoP 5.3 and onwards, the maps have now started using a Hole Map that isn't compatible with Cataclysm or WoTLK.  So that would need to be sorted out manually until someone can make a concrete method for punching a hole in the walls without too much extra effort.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: thehsvdude on November 24, 2013, 11:10:04 pm
WOD Would be much harder. to do. we've barely got mop going lol. Maybe if we put it into cata. it might work.
im going to fully download wow cause its at 98% ive got a live account but its expired lol. and rip the 5.2 minimaps for vale.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: PhilipTNG on November 25, 2013, 09:30:50 am
Quote from: "thehsvdude"
WOD Would be much harder. to do. we've barely got mop going lol. Maybe if we put it into cata. it might work.
im going to fully download wow cause its at 98% ive got a live account but its expired lol. and rip the 5.2 minimaps for vale.

"We"?   ... Who is this "We" that you're associated with that was doing MoP maps?  As far as I knew it was just Garthog and Will and various associates of his that he lent his converter to that also had no idea how to compile his converter correctly.  If you have any input that isn't covered partially or in whole from someone's tutorials and gossip, please do share.

Logically speaking, the phrase "Just Barely" doesn't fit here, here's why, from a logical point of view.

The reason why MoP maps and WMOs weren't done before is simple, All the people that wanted it just stood around wishing and gossiping of what could and may happen rather than actually taking the initiative to do something about it, or complained when someone tried it but failed or haulted their efforts in the process.

And of the folks that were probably able to pull it off at an earlier time had no interests in the subject which is perfectly fine.  The reasons why this wasn't done sooner is simply because most of us are daydreaming people that use other people's tools rather than doing stuff ourselves. Most of us daydreamers always say that a task is too hard, it's out of our reach, etc etc.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: MR. Farrare on November 25, 2013, 03:09:47 pm
"We"?   ... Who is this "We" that you're associated with that was doing MoP maps?  As far as I knew it was just Garthog and Will and various associates of his that he lent his converter to that also had no idea how to compile his converter correctly.  If you have any input that isn't covered partially or in whole from someone's tutorials and gossip, please do share.

Logically speaking, the phrase "Just Barely" doesn't fit here, here's why, from a logical point of view.

The reason why MoP maps and WMOs weren't done before is simple, All the people that wanted it just stood around wishing and gossiping of what could and may happen rather than actually taking the initiative to do something about it, or complained when someone tried it but failed or haulted their efforts in the process.

And of the folks that were probably able to pull it off at an earlier time had no interests in the subject which is perfectly fine.  The reasons why this wasn't done sooner is simply because most of us are daydreaming people that use other people's tools rather than doing stuff ourselves. Most of us daydreamers always say that a task is too hard, it's out of our reach, etc etc.[/quote]






im whith you on that but dont forget there is smarter people than others and for mop and many other modding the credits goes to you and few talented guys and thx for releasing your work anthoney ty very much
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: thehsvdude on November 25, 2013, 10:21:03 pm
Quote from: "AnthonysToolbox"
Quote from: "thehsvdude"
WOD Would be much harder. to do. we've barely got mop going lol. Maybe if we put it into cata. it might work.
im going to fully download wow cause its at 98% ive got a live account but its expired lol. and rip the 5.2 minimaps for vale.

"We"?   ... Who is this "We" that you're associated with that was doing MoP maps?  As far as I knew it was just Garthog and Will and various associates of his that he lent his converter to that also had no idea how to compile his converter correctly.  If you have any input that isn't covered partially or in whole from someone's tutorials and gossip, please do share.

Logically speaking, the phrase "Just Barely" doesn't fit here, here's why, from a logical point of view.

The reason why MoP maps and WMOs weren't done before is simple, All the people that wanted it just stood around wishing and gossiping of what could and may happen rather than actually taking the initiative to do something about it, or complained when someone tried it but failed or haulted their efforts in the process.

And of the folks that were probably able to pull it off at an earlier time had no interests in the subject which is perfectly fine.  The reasons why this wasn't done sooner is simply because most of us are daydreaming people that use other people's tools rather than doing stuff ourselves. Most of us daydreamers always say that a task is too hard, it's out of our reach, etc etc.
We Meaning Modcraft and the modding community. i was half a sleep when i typed that lolz. xD
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: bobtehnerd on November 26, 2013, 02:09:16 am
I would suggest that you upload it to mega, it provides a fast speed and up to 50gb if you register and from what I've seen it has no limit on how many people can download your files.

Anyways, great release man. Keep it going.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: PhilipTNG on November 26, 2013, 03:19:21 am
Quote from: "bobtehnerd"
I would suggest that you upload it to mega, it provides a fast speed and up to 50gb if you register and from what I've seen it has no limit on how many people can download your files.

Anyways, great release man. Keep it going.

Mega has no form of Analytics at all.  Unlike most people, Analytics is very important to me.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Kaies on November 26, 2013, 01:45:15 pm
Our modified areas crashes with the patch, is this normal?
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: PhilipTNG on November 26, 2013, 03:39:33 pm
Quote from: "Kaies"
Our modified areas crashes with the patch, is this normal?

I would say it is.  You should not be surprised if crashes happen when you mix patches together that you didn't make.  :) These patches weren't made with the intention of working with your data. lol.  These patches were for my personal test server.

When I say they are released as is, that means that it's up to you to get them to work with your data if anything happens.. if you don't know how to make it work, don't bother with it as it will probably just be a waste of your time in the long run.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Tidus on November 26, 2013, 10:45:36 pm
I've downloaded this (started with the http download before it crashed), but haven't looked at it yet.  My server is only in the works.  If and when I use this thank you and I'll give you credit!
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: PhilipTNG on November 27, 2013, 02:46:53 am
Quote from: "Tidus"
I've downloaded this (started with the http download before it crashed), but haven't looked at it yet.  My server is only in the works.  If and when I use this thank you and I'll give you credit!

XD, so you were one of the luckier ones. hehe.. and thanks in advance!.... do thank Will as well, it was his ADT converter that was modified and all.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: sakuranobushi on November 30, 2013, 04:11:42 pm
I know I'm quite late, but thank you for this awesome release. Even though I don't feel like using a large amount of the patch, it could be useful for understanding mop files or finding info.

BTW, I've already seen people showing off this release and claiming it was all done by them, pretty lame in my opinion.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: PhilipTNG on December 01, 2013, 02:32:54 am
Quote from: "sakuranobushi"
I know I'm quite late, but thank you for this awesome release. Even though I don't feel like using a large amount of the patch, it could be useful for understanding mop files or finding info.

BTW, I've already seen people showing off this release and claiming it was all done by them, pretty lame in my opinion.

Thanks for checking these out and Ahh yeah I've seen it too. All good though I've pretty much dropped out of WoW anything for the moment.  I've been pretty inactive since I've released these given my latest videos on my youtube have been for a Flash TD game. lol.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: thehsvdude on December 01, 2013, 04:10:15 am
Quote from: "AnthonysToolbox"
Quote from: "Tidus"
I've downloaded this (started with the http download before it crashed), but haven't looked at it yet.  My server is only in the works.  If and when I use this thank you and I'll give you credit!

XD, so you were one of the luckier ones. hehe.. and thanks in advance!.... do thank Will as well, it was his ADT converter that was modified and all.
all i needed was pandaria and a couple panda dungeons
lol
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: ulfryc on December 03, 2013, 11:04:16 am
Hello, i have seen a problem in Lordaeron City (Outside Undercity), The city has dissapeared. Ironforge doesn't have the access to "Old Ironforge", and Old Ironforge doesn't have the changes from 4.2 versión (the king Magni's Statue).

And i have other trouble. I can't put old maps than i modified with noggit, If i combined them , (i replace the new maps with my old maps) the game crash in this area.

Sorry for my English.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Blackplayer27 on December 03, 2013, 12:36:47 pm
Can anyone reupload the torrent file ?
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: PhilipTNG on December 04, 2013, 04:04:47 am
Quote from: "ulfryc"
Hello, i have seen a problem in Lordaeron City (Outside Undercity), The city has dissapeared. Ironforge doesn't have the access to "Old Ironforge", and Old Ironforge doesn't have the changes from 4.2 versión (the king Magni's Statue).

And i have other trouble. I can't put old maps than i modified with noggit, If i combined them , (i replace the new maps with my old maps) the game crash in this area.

Sorry for my English.

I wasn't aware there was a change in IronForge until you mentioned it.  I don't know if I'll be able to convert it over but I'll give it a shot if you reply back. I really don't want to bother wasting my time with something if you don't actually come back to get it.

As for your custom maps, I can't really help you with that.  That's not an area I'm familiar with.

Quote from: "Blackplayer27"
Can anyone reupload the torrent file ?

Wut?.. de link works fine.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: thehsvdude on December 04, 2013, 10:32:12 am
Quote from: "AnthonysToolbox"
Quote from: "ulfryc"
Hello, i have seen a problem in Lordaeron City (Outside Undercity), The city has dissapeared. Ironforge doesn't have the access to "Old Ironforge", and Old Ironforge doesn't have the changes from 4.2 versión (the king Magni's Statue).

And i have other trouble. I can't put old maps than i modified with noggit, If i combined them , (i replace the new maps with my old maps) the game crash in this area.

Sorry for my English.

I wasn't aware there was a change in IronForge until you mentioned it.  I don't know if I'll be able to convert it over but I'll give it a shot if you reply back. I really don't want to bother wasting my time with something if you don't actually come back to get it.

As for your custom maps, I can't really help you with that.  That's not an area I'm familiar with.

Quote from: "Blackplayer27"
Can anyone reupload the torrent file ?

Wut?.. de link works fine.
Dude. does this have 5.4 gear?
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: PhilipTNG on December 05, 2013, 07:11:30 am
Quote from: "thehsvdude"
Dude. does this have 5.4 gear?

Most of it, but not all of it. This set was mainly for the maps and terrain.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: thehsvdude on December 05, 2013, 11:30:22 am
Quote from: "AnthonysToolbox"
Quote from: "thehsvdude"
Dude. does this have 5.4 gear?

Most of it, but not all of it. This set was mainly for the maps and terrain.
Where can i find you're converter script thingy.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: ulfryc on December 06, 2013, 12:17:11 pm
Hello I have been testing and a i Watched many errors in Ventormenta (holes errors)

-IV:7 and commander center the basements are inaccessible.
-In the magic district the slaughtered lamb and blue recluse and inaccessible.

And a question. I extract only Stormwind, and a i have made a patch with the essential blps m2 and wmo. And the ground is diferent the release. It's possible that  are different maps?
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: PhilipTNG on December 07, 2013, 07:12:29 am
Quote from: "ulfryc"
And a question. I extract only Stormwind, and a i have made a patch with the essential blps m2 and wmo. And the ground is diferent the release. It's possible that  are different maps?

Yes the map is different. Also Stormwind in MoP expansion is from 10 WMO file or more, It is not like LK 335 where it is only Single WMO.  New Tileset is used for ground too.  If you only want stormwind, why not just take Cataclysm Alpha 11927 build?
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: ulfryc on December 07, 2013, 01:21:28 pm
hello anthony. I discover the problem, is the file Azeroth.wdt and i have the same problem with alpha cataclysm. With the older .wdt the titlesets appears bad (strange mixeds, you can see the chunks... etc...) and with the release wdt or with alpha cataclysm wdt, the old maps crash the game.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: kronixusa on December 07, 2013, 08:59:15 pm
Quote from: "ulfryc"
hello anthony. I discover the problem, is the file Azeroth.wdt and i have the same problem with alpha cataclysm. With the older .wdt the titlesets appears bad (strange mixeds, you can see the chunks... etc...) and with the release wdt or with alpha cataclysm wdt, the old maps crash the game.

Anthony here, just on an alternate account as I'm not home at the moment and do not feel comfortable using my actual login in an internet cafe.  As for the Strange Mixes, I don't know what you are talking about. usually when you talk about things like this, you would show pictures.. You absurdly didn't show anything.... why?  If it's just odd blocky shadows, turn your shadow settings up to High or Ultra and that will be resolved.  If it's something else, it probably is a blending mode or layer that doesn't exist in WoTLK 335a.

If you are crashing, it could be either your emulator or you are mixing my patches with your other patches.

If you crashed by just using my patches by themselves without mixing in your own patches.  That could be a result of your Emulator Core.  People who are using older cores and or Repacks made from older cores tend to run into these issues as the Game client sends a data packet to the Emulator which it doesn't understand and then it sends back another packet with incorrect data and your game either logs off or crashes because of this.

If it works with just the patches by themselves and no crash or auto log off happens, then it could be due to your mixing of patches.

By all means, you could and I would recommend it as well, if these do not suit your needs or taste, please make your own and release your pack when you finish with it if you want.  It only took me 6 months to make mines, you can probably make faster because you have converted files to reference off of where I did not have anything.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: thehsvdude on December 08, 2013, 10:48:07 am
i ripped a couple m2s into UDK they rendered out really small.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: thehsvdude on December 08, 2013, 11:24:29 am
Quote from: "ulfryc"
hello anthony. I discover the problem, is the file Azeroth.wdt and i have the same problem with alpha cataclysm. With the older .wdt the titlesets appears bad (strange mixeds, you can see the chunks... etc...) and with the release wdt or with alpha cataclysm wdt, the old maps crash the game.
if u Read he's post it said "as is"
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Swampdog on December 24, 2013, 09:28:45 pm
Is this still available anywhere?  I'm just getting back into playing around with Trinity and would love to have all the art assets for my 3.3.5a build if I can find the file.

Thanks in advance! :)
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: PhilipTNG on December 25, 2013, 10:23:14 am
If someone wants to pay for a seedbox or let me use theirs, I could re-seed it again but I can't seed it personally as I have bandwidth limits from my ISP.  Did you check the Torrent file just to see if there are still seeders?  Just because I'm not seeding it anymore doesn't mean others aren't.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Swampdog on December 25, 2013, 07:31:33 pm
Sent you a PM Anthony...  As I said there, I've never really got into torrents due to my crappy connection out here in the middle of nowhere, so I'm not sure if it is seeded elsewhere or not.  Not sure how to add it to uTorrent to check.  Everything that I have downloaded so far that is a torrent, I've done so by copying the URL to add and with yours no longer existing that doesn't work.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Mirai Dematro on December 30, 2013, 12:17:00 pm
This is awesome!

Got it to work with my server, only seeing some green textures on buildings...
If someone knows how to help me there, please do tell.

It's still awesome though, can't wait to get my custom pandaria story-line going.

-MD

EDIT:
I solved the problem!
When I merged the dungeon folder into my server,
the green textures on the buildings were gone!
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Epicurus on January 03, 2014, 04:22:22 am
Quote from: "kronixusa"
Quote from: "ulfryc"
hello anthony. I discover the problem, is the file Azeroth.wdt and i have the same problem with alpha cataclysm. With the older .wdt the titlesets appears bad (strange mixeds, you can see the chunks... etc...) and with the release wdt or with alpha cataclysm wdt, the old maps crash the game.

As for the Strange Mixes, I don't know what you are talking about. usually when you talk about things like this, you would show pictures.. You absurdly didn't show anything.... why?  If it's just odd blocky shadows, turn your shadow settings up to High or Ultra and that will be resolved.  If it's something else, it probably is a blending mode or layer that doesn't exist in WoTLK 335a.

Hi Anthony,

First off, thank you for this amazing release. I have only recently gotten into modding WoW and I can only imagine the amount of time and effort that went into creating this.

I can explain what ulfryc is talking about. I'm sure you are familiar with the WDT flags. Your new ADTs come with a WDT file that has the 0x04 (_env terrain shader) flag set to true. This allows for the terrain textures to overlap and blend with each other. If this is disabled, the terrain in your ADTs becomes blocky and appears to have random textures. Please refer to the attachments for the appropriate screenshots.

The problem ulfryc ran into is the same problem I ran into. If I want to import just Stormwind, and I want to use the WDT that comes with 3.3.5a, then your stormwind terrain doesn't look right. If I want to fix that terrain, and add the 0x04 flag to the 3.3.5a WDT, then stormwind works perfectly, but as soon as I enter an ADT with the 3.3.5a textures, the client crashes.

According to pxr.dk (I may have read it elsewhere, I can't seem to find the reference now that I'm looking for it), 3.3.5a should support the _env terrain shader flag, but from what I have experienced, this is either not true, or I am doing it wrong. My suspicion is that I am doing it wrong.

Nevertheless, thank you for this amazing release. It's not often that people share their work like this. If we ever decide to take the next step, we will definitely post a shout out to you on our download page.

Epicurus
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: jrockjake on January 15, 2014, 03:03:28 am
Patch-4 is broken.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Neldor on January 25, 2014, 01:35:15 pm
Thank you VERY MUCH !  :)
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: zaharih on February 01, 2014, 09:52:28 am
Hello. Put the patch in the client and server locations have changed but not teleport Pandaria rather ship and error wow, what a space?
Sorry for my English, I write through the translator. Russian
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Skarn on February 02, 2014, 03:19:00 pm
Напиши свой вопрос на русском. Ничего не понятно.
Translation: Please, write your question in Russian. We cannot understand it at all.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: zaharih on February 02, 2014, 04:13:51 pm
Как попасть в pandaria? При телепортации просто не загружается локация и ошибка wow.
dbc закинул в сервер. И какие есть тут еще локации , допустим где находиться GilneasBG или надо самому создавать локации? из этих файлов
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Skarn on February 02, 2014, 04:48:12 pm
Не будем разводить здесь переписку на русском, многие тут этого не любят. Напиши свои вопросы сюда: http://xgm.ru/p/wowmodp/cata-and-mop-to-wotlk (http://xgm.ru/p/wowmodp/cata-and-mop-to-wotlk" onclick="window.open(this.href);return false;)
Translation: Let's move to the Russian modding board, it's not allowed to write here in Russian.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Primord on February 21, 2014, 05:44:47 am
Hello, Thanks a lot for the release, it's amazing!

If it's not to much trouble to ask, If I want to use only certain maps from your collection what files would I have to put in my patch from yours?
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: TheRealDavidTwo on May 03, 2014, 05:34:56 am
Nice patch. I totally forgot to add in the map IDs to the actual server DB (I swapped the DBCs). I was trying to figure out why I couldn't port to other map IDs (cata-mop). So I'll have to do that.

But from what I've seen (Gilneas, Stormwind, Orgrimmar.. everything Azeroth mostly), it's actually awesome. And for those who don't necessarily want to upgrade to MoP/Cata, this would be a decent asset for those servers.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: wjrk on May 12, 2014, 01:11:13 pm
When I load something up in Noggit, it only shows white texture and a bunch of m2/wmo's are missing. Is this a known issue or am I doing something horribly wrong?
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: PhilipTNG on May 12, 2014, 02:17:16 pm
Quote from: "wjrk"
When I load something up in Noggit, it only shows white texture and a bunch of m2/wmo's are missing. Is this a known issue or am I doing something horribly wrong?

That's a known issue, I had released this pack last year to see if anyone could help with making it possible to open up in Noggit, but as you can see, of the 850+ downloads on it.

Going Off Topic.....


Not many have tried to get it working in noggit, though there were some people, only a handful though(6 other people if I recall correctly).  Everyone else just leeched it and some even had the nerve to re-release it as their "own hardwork".. but that's just how it goes. It even went as far as people emailing me to say I stole from some re-poster.

Anyway I never got it working. the furthest we got was getting it to import in with no tiles, m2/wmo's.  However if we tried to save in Noggit, it would either Crash Noggit or the Saved file wouldn't work in Wow.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: TheBuG on May 12, 2014, 02:55:15 pm
If you want to get it working with Noggit, I personally extracted the files (M2s, SKINs, WMOs and BLPs) from the MPQs made by Anthony. I repacked them in a new (single) MPQ and it seemed to work.

You could try extracting them to your Noggit Projectpath aswell and at them by using the listfile rather than WMV.

Edit: Certain textures don't get loaded properly by both WMV and Noggit, but work fine ingame. It doesn't interfere with doodadplacement, it just looks a bit shit in Noggit.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: wjrk on May 12, 2014, 03:18:50 pm
Thank you both for your answers. So let's say if I wanted to edit the Twilight Highlands, I should put the terrain textures and model files in the same project folder?

I'll try that, thanks again! And thank you Anthony for releasing this for free.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: MR. Farrare on May 12, 2014, 07:01:09 pm
Quote from: "TheBuG"
You could try extracting them to your Noggit Projectpath aswell and at them by using the listfile rather than WMV..

how did you its so big for a mpq and to laggy for a folder  so how did you do it plz
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: wjrk on May 12, 2014, 07:54:44 pm
Hmm, placing the tileset files in the project directory doesn't seem to work. I got the WMOs and M2s working but the terrain textures still aren't showing up.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Silveirinha on May 22, 2014, 04:14:42 am
Sorry, but who install this?
Can anyone help me?
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: daenlor on May 22, 2014, 06:23:53 pm
I too need help with this. I have the files in my data folder but nothing new is showing up in MV
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Vatoto on May 25, 2014, 11:11:05 am
Quote from: "daenlor"
I too need help with this. I have the files in my data folder but nothing new is showing up in MV

You have to add the patches manually.

In the index tab "Options" > "Settings" > "Add Button"

Hope I could help you
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Kranimal on July 17, 2014, 06:44:52 pm
Quote from: "AnthonysToolbox"
Quote from: "wjrk"
When I load something up in Noggit, it only shows white texture and a bunch of m2/wmo's are missing. Is this a known issue or am I doing something horribly wrong?

That's a known issue, I had released this pack last year to see if anyone could help with making it possible to open up in Noggit, but as you can see, of the 850+ downloads on it.

Going Off Topic.....


Not many have tried to get it working in noggit, though there were some people, only a handful though(6 other people if I recall correctly).  Everyone else just leeched it and some even had the nerve to re-release it as their "own hardwork".. but that's just how it goes. It even went as far as people emailing me to say I stole from some re-poster.

Anyway I never got it working. the furthest we got was getting it to import in with no tiles, m2/wmo's.  However if we tried to save in Noggit, it would either Crash Noggit or the Saved file wouldn't work in Wow.

You know, I was just thinking, couldn't you use Machinima Studio (since it can export WMO files correctly) then use the .OBJ to .WMO converter to change them to .v17 wmo files and use blp lab to change the .blp files to .blp2 so you could use them in noggit? I don't have Machinima Studio so that is the reason I am asking instead of trying it myself lol

EDIT: Of course I mean after going into blender and changing a few things to make it so the converter will convert the .obj to .wmo

EDIT: Also if anyone can confirm that this works that help me greatly as then I would actually buy Machinima Studio as of right now I am not cause I have no clue if it will and don't want to waste my money if it doesn't work (as that would be the sole reason I would buy it lol)
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: TheRealDavidTwo on August 29, 2014, 12:08:53 am
Do you have any plans to bring the website back up anytime soon?
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Milly on August 29, 2014, 12:20:40 am
Quote from: "TheRealDavidTwo"
Do you have any plans to bring the website back up anytime soon?
He got shut down. Won't be back.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Met@ on August 30, 2014, 05:35:31 am
If you want to download these patches, I always seed the torrent, you can get it with this magnet link:


magnet:?xt=urn:btih:9CDE195E66418E6878C6678D4084CACA3D6A764C



(http://img4.hostingpics.net/pics/868859torrentanthony.png) (http://img4.hostingpics.net/pics/417551torrentanthony.png)

(I've not a seedbox, but my computer is on a long time and my upload speed is not bad.)
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Domminust on August 30, 2014, 09:53:58 am
Not Working? ^
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Zebraka on August 30, 2014, 12:03:26 pm
http://btdigg.org/search?info_hash=9cde ... 764c&q=5.3 (http://btdigg.org/search?info_hash=9cde195e66418e6878c6678d4084caca3d6a764c&q=5.3" onclick="window.open(this.href);return false;) it's so hard to found it with google ...
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Met@ on August 30, 2014, 12:37:18 pm
I feel like an idiot, I had not thought of that :?
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: TheRealDavidTwo on August 30, 2014, 07:10:54 pm
Actually, I found the original patches in my Wrath client still. Totally forgot I downloaded them in May.

Regardless, thanks
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Lestrat on December 28, 2014, 03:33:02 am
Hey, somebody could upload it again? The torrent link is dead/offline.

Thanks.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Clockworkapple23 on December 31, 2014, 07:33:23 am
Thanks a lot !!!

It's awesome!

(http://s4.postimg.org/ibxs6la99/Wo_WScrn_Shot_123014_220413.jpg)

(http://s2.postimg.org/96vqek5vd/Wo_WScrn_Shot_123114_031759.jpg)

(http://s10.postimg.org/h51yb9j6x/Wo_WScrn_Shot_123014_221727.jpg)

(http://s24.postimg.org/basc8aipx/Wo_WScrn_Shot_123014_221634.jpg)
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Piccolodmq on January 02, 2015, 06:21:31 pm
Has anyone else got the trouble i got, where if you put and npc or pet (hunter or lock) in zones that didnt exist in 3.3.5a, they will fall through the ground when they walk?    

Is there a way to prevent this?   I guess this has to do with the npcs using the mmaps of 3.3.5a maps instead of the new maps.   For example in uldum the npc walks drops to the botton of the map to sea level l(since this part is sea in 3.3.5a). similar things happens in new holes and mountain created on the new terrain in CATA, where the npc acts as if was still on 3.3.5a maps.

Can anyone guide me on the right track on fixing this?
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: MR. Farrare on January 02, 2015, 07:02:12 pm
Quote from: "Piccolodmq"
Has anyone else got the trouble i got, where if you put and npc or pet (hunter or lock) in zones that didnt exist in 3.3.5a, they will fall through the ground when they walk?    

Is there a way to prevent this?   I guess this has to do with the npcs using the mmaps of 3.3.5a maps instead of the new maps.   For example in uldum the npc walks drops to the botton of the map to sea level l(since this part is sea in 3.3.5a). similar things happens in new holes and mountain created on the new terrain in CATA, where the npc acts as if was still on 3.3.5a maps.

Can anyone guide me on the right track on fixing this?
I think that you have to replace  wotlk mmap to mop mmap dawnload it from ac-web try searching in the repack section and dont forget to backup your wotlk mmaps becuase I dont know if it going to work and try to add too vmaps
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Piccolodmq on January 03, 2015, 12:09:28 am
Will this work as easy as replacing mmaps and Vmaps from MOP/Cata to 3.3.5a?  Is there something extra that should be done?
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Piccolodmq on January 03, 2015, 12:10:47 am
Will this work as easy as replacing mmaps and Vmaps from MOP/Cata to 3.3.5a?  Is there something extra that should be done?
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Domminust on January 04, 2015, 01:21:32 pm
Has anyone released a sql for npc's and spawns in Pandaria?
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: iloveu10 on January 12, 2015, 08:16:59 pm
Hi, Please upload one else can I download thank you
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: spleee254 on January 19, 2015, 07:35:00 am
Hello every one, i am at 72% now and willing to seed but Anthony said earlier hed be ok with someone uploading to a file host, so as soon as i finish i will be able upload it for single direct link as long as hes still cool with it. this  work is too good to allow it to vanish into dust.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Valkryst on January 19, 2015, 02:06:45 pm
Quote from: "spleee254"
Hello every one, i am at 72% now and willing to seed but Anthony said earlier hed be ok with someone uploading to a file host, so as soon as i finish i will be able upload it for single direct link as long as hes still cool with it. this  work is too good to allow it to vanish into dust.

Keep up the seeding for a while. If things work out, I'll put it on my dedi and have it seeded for as long as I can. Might take a few days until I can start the download though.

Edit:
Might just throw up an http link to make things faster, give me a while to download it all first.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: spleee254 on January 19, 2015, 05:42:47 pm
sure thing as i cam currently the only seeder i got no problem seeding you to 100%, my upload speed can give you about 1-2mb/s , so it wont be lightning but it get the job done!
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Valkryst on January 19, 2015, 06:29:16 pm
Quote from: "spleee254"
sure thing as i cam currently the only seeder i got no problem seeding you to 100%, my upload speed can give you about 1-2mb/s , so it wont be lightning but it get the job done!

Can you confirm that this was the correct torrent? I have it downloaded and I'm ready to upload it.

https://btdigg.org/search?info_hash=9cd ... 764c&q=5.3 (https://btdigg.org/search?info_hash=9cde195e66418e6878c6678d4084caca3d6a764c&q=5.3" onclick="window.open(this.href);return false;)
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Valkryst on January 20, 2015, 12:12:41 am
I've downloaded and re-uploaded all of the patches and required SQL files to my server. The links are as follows, but please note that you need the .sql files for any of this to work as far as I know.


Edit:

Updated the links to current files. The SQL files are missing.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Piccolodmq on January 20, 2015, 01:46:03 pm
Thanks a lot for the patch and the sqls.    Are these sqls updated go the latets trinity core version or are they the original from Anthonies Toolbox files?
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Valkryst on January 20, 2015, 02:37:45 pm
Quote from: "Piccolodmq"
Thanks a lot for the patch and the sqls.    Are these sqls updated go the latets trinity core version or are they the original from Anthonies Toolbox files?

I believe they're set for the latest TrinityCore, but I haven't looked. Spleee254 (http://modcraft.io/memberlist.php?mode=viewprofile&u=196027&sid=e4b6478aae4174f7a26d2cd1153d5707) is the one who went through the originals and edited them, so it'd be best to ask him.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: spleee254 on January 20, 2015, 04:53:06 pm
Quote from: "Piccolodmq"
Thanks a lot for the patch and the sqls.    Are these sqls updated go the latets trinity core version or are they the original from Anthonies Toolbox files?

i updated the sqls to work with the latest version of trinity how ever there are still some bugs that i need to work out for some of the items, the bulk majority work. I would say about 90% of items work as intended. some mounts can only be used if you learn the spell instead of add the item and stuff like that. the only thing i can not same to make work currently is companions from cata+, also i can not find a way to add the custom items from these patches to the dbc, i had to use another content patch that also has the items and mounts called patch-E. However i know  i can get the items working with these patches(as thats what the sqls where made to do) is there anybody here who could help me find the right dbc files in the mpqs, i looked but couldn't find any related to items.

P.S i will be updated the sqls as the fix them up better as well.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Firen008 on January 20, 2015, 06:33:18 pm
The DBCs are Wrong!

InGame i have no location Names i have my Old DBCs and the DBCs from the Patches
in the Old is Column 9 the Area Name in the New DBCs is the Column 6 the Area Name thats wrong...(Map.dbc)
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Scytheria on January 21, 2015, 01:59:25 am
Hi Valkryst,

I'm absolutely gagging to get my hands on this wonderful resource, and delighted that you have made it available again.  Unfortunately, the above new links do not work for me, and my browser tells me that I need to log in to the link's site to gain access.  :cry:

Any chance you could help?  I'd be very grateful indeed.
Scy
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Temptation_Town on January 21, 2015, 02:51:53 pm
Quote from: "Scytheria"
Hi Valkryst,

I'm absolutely gagging to get my hands on this wonderful resource, and delighted that you have made it available again.  Unfortunately, the above new links do not work for me, and my browser tells me that I need to log in to the link's site to gain access.  :cry:

Scy

Your browser is lying to you, Valkryst's links work fine.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Valkryst on January 21, 2015, 03:01:14 pm
Quote from: "Scytheria"
Hi Valkryst,

I'm absolutely gagging to get my hands on this wonderful resource, and delighted that you have made it available again.  Unfortunately, the above new links do not work for me, and my browser tells me that I need to log in to the link's site to gain access.  :cry:

Any chance you could help?  I'd be very grateful indeed.
Scy


It's possible that this could've happened, but I doubt it. Can you show me some screenshots of what you're seeing and the exact URL that you're visiting?

Quote from: "Firen008"
The DBCs are Wrong!

InGame i have no location Names i have my Old DBCs and the DBCs from the Patches
in the Old is Column 9 the Area Name in the New DBCs is the Column 6 the Area Name thats wrong...(Map.dbc)

As it says in the readme file, if you downloaded the patches from my links, I'm not supporting the files; only hosting them. If you wish to fix any mistakes and can verify that all issues are resolved, then I'll re-upload the MPQ with your fixed files.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Scytheria on January 22, 2015, 01:18:25 am
Hi Valkryst,

Thanks for offering to look into my problem with the links.  Whatever browser I use, whatever machine I use, I get the same error:

•This website requires you to log in.
This error (HTTP 403 Forbidden) means that Internet Explorer was able to connect to the website, but it does not have permission to view the webpage.

The links I used are the ones in your post about five spaces up.

Now, I am currently based in China (where all kinds of stuff gets blocked), but it's exactly the same through my VPN.

Any ideas?
Scy
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Valkryst on January 22, 2015, 05:04:31 am
Quote from: "Scytheria"
Hi Valkryst,

Thanks for offering to look into my problem with the links.  Whatever browser I use, whatever machine I use, I get the same error:

•This website requires you to log in.
This error (HTTP 403 Forbidden) means that Internet Explorer was able to connect to the website, but it does not have permission to view the webpage.

The links I used are the ones in your post about five spaces up.

Now, I am currently based in China (where all kinds of stuff gets blocked), but it's exactly the same through my VPN.

Any ideas?
Scy


Ah, I think I remember what the problem would be now. A while back I set all of the countries with the most amount of spammers and such to be IP-range blocked. China was included in the list. I'll remove the block tonight if I get a chance. Try it out tomorrow.

Edit:

Removed the IP-range block for all blocked countries. The issues should be resolved.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Scytheria on January 22, 2015, 05:10:05 am
Hi once again, Valkryst.

Many thanks if you can do that.  I sincerely promise that I am not a Chinese spammer or hacker - I just ended up working here...

Scy
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Valkryst on January 22, 2015, 05:12:57 am
Quote from: "Scytheria"
Hi once again, Valkryst.

Many thanks if you can do that.  I sincerely promise that I am not a Chinese spammer or hacker - I just ended up working here...

Scy

No problem. I managed to eliminate the spam a while back, so it's all good.  :P

Try downloading them now.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Scytheria on January 22, 2015, 08:28:04 am
Hi once more Valkryst,

It worked like a charm.  All downloaded.  Marvelous.  Many thanks for your time and patience.

Scy
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Valkryst on January 22, 2015, 06:32:28 pm
Quote from: "Scytheria"
Hi once more Valkryst,

It worked like a charm.  All downloaded.  Marvelous.  Many thanks for your time and patience.

Scy

Great, glad it finally worked. ^.^
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: PhilipTNG on February 05, 2015, 09:08:53 am
Wow.... I'm quite shocked and surprised people are still using my old stuff as well as talking about it, I feel sort of honored XD

Too bad Draenor has so many issues with it, unless someone figures out how to expand the amount of memory the WoTLK client can allocate, it'll be a pointless port since the game client crashes when it tries to allocate 1.8gbytes or more.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Valkryst on February 05, 2015, 09:20:36 pm
Quote from: "PhilipTNG"
Wow.... I'm quite shocked and surprised people are still using my old stuff as well as talking about it, I feel sort of honored XD

Too bad Draenor has so many issues with it, unless someone figures out how to expand the amount of memory the WoTLK client can allocate, it'll be a pointless port since the game client crashes when it tries to allocate 1.8gbytes or more.

=P If you ever get some time, can you check over the copies or the files that I have hosted to make sure that they're the correct ones? I wouldn't want to be handing out an old or defective copy.

Check out this page (http://wiki.tesnexus.com/index.php/4GB_memory_patcher). It's possible to patch an executable to use more than 2GB of RAM.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: phantomx on February 05, 2015, 09:35:31 pm
Quote from: "Valkryst"
It's possible to patch an executable to use more than 2GB of RAM.

I can confirm this I just went around all of draenor and got up to max 2GBs of ram usage and no crash as well as going to places that would crash because of to much ram usage.

(http://puu.sh/fwajX/9e728060f1.jpg)

Here you can download my patched Exe.

http://puu.sh/fwcb3/3945d3b263.7z
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: PhilipTNG on February 06, 2015, 04:09:47 am
Quote from: "Valkryst"
Check out this page (http://wiki.tesnexus.com/index.php/4GB_memory_patcher). It's possible to patch an executable to use more than 2GB of RAM.

HOLY BALLS!!!! ..... Your D1CK, My Mouth... You deserve it!!! , now with niceties aside XD...

Used 2.4 gigs at the most.

(http://puu.sh/fx5y7.jpg)

I've started liking Panoramic screenshots lol, it's like a medium between normal screens and a video.  Anyway thanks a ton for the tip Valkryst!! You're the best!
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Valkryst on February 06, 2015, 04:13:39 am
:D Always thought that this was pretty-common knowledge in modding circles. I guess this makes a few more things possible on WotLK?

No probs, those panoramas might make good wallpapers on a dual/tri-monitor setup.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: PhilipTNG on February 06, 2015, 04:19:31 am
Quote from: "Valkryst"
:D Always thought that this was pretty-common knowledge in modding circles. I guess this makes a few more things possible on WotLK?

No probs, those panoramas might make good wallpapers on a dual/tri-monitor setup.

The only time I had used something to expand the memory usage was back in 1998/1999 with the Need For Speed 3 and 4 games to allow higher polygon cars but that supposedly used a Proprietary patching on the executable..... however looking at the patcher now and what it did, it's the same thing.  I just wasn't aware it was a global thing.

Atleast now I can do ground effects whereas previously, it would just crash way too often. XD

Oh and the files you have of mines are correct. :)
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: sujezz on February 06, 2015, 04:54:17 am
Anyone maybe have the .sql that will only add cata/mop to database possibly with their id (seeing as none of them is in 3.3.5a database). Last update to database is one day old and I don't really feel like messing up a database just to find out if it's fun.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Valkryst on February 06, 2015, 04:25:16 pm
Quote from: "sujezz"
Anyone maybe have the .sql that will only add cata/mop to database possibly with their id (seeing as none of them is in 3.3.5a database). Last update to database is one day old and I don't really feel like messing up a database just to find out if it's fun.

Just make a backup of your database before testing things out.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Bedroom on April 12, 2015, 07:49:33 pm
Could someone reupload the SQL Files, or is there another link for them? Page seems to not work.. 404'd. Makes me one sad modder. :P
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: PhilipTNG on April 12, 2015, 08:11:31 pm
Quote from: "Bedroom"
Could someone reupload the SQL Files, or is there another link for them? Page seems to not work.. 404'd. Makes me one sad modder. :P
I don't remember ever making SQL Files for this release.  If someone made SQL files for it, that's outside of my release.  

I left pretty clear instructions on the original post. If you don't know what to add to your `instance_template` , just grab any dbc editor/viewer and look at the Map.dbc file from the MPQ file(don't remember which one contained it but only one of them had a Map.dbc) and see which ID's you'd like to add to your SQL Table and do it. THen remember to take copy the dbc out and put it into your Core's DBC Folder as my original post says to do.  then restart your world server.

For port coords, one of the MPQ's has a WTF Folder, inside of there has various port coords for various maps. They are not made by me, they came from the MoP MPQ files.

If you need to download the MPQ Files, go here:
http://adf.ly/w9AuN (http://adf.ly/w9AuN" onclick="window.open(this.href);return false;)

it'll lead to http://mmfilez.tk/atbox-huge9gbrelease-torrent.rar (http://mmfilez.tk/atbox-huge9gbrelease-torrent.rar" onclick="window.open(this.href);return false;) (which won't work if you click on it because it requires the AdFly token from the link above it for the webpage to show up.)
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Alice on April 16, 2015, 03:13:16 pm
Is it possible to edit these maps using Noggit? and how?
BTW thanks for sharing this amazing work.
Title:
Post by: PhilipTNG on April 16, 2015, 04:45:07 pm
Quote from: "Alice"
Is it possible to edit these maps using Noggit? and how?
BTW thanks for sharing this amazing work.
Not this set, this was when I was still using Will's ADT converter and before I looked into getting WMOs to work in Noggit.  Will's Converter sets a lot of the data in a manner that Noggit doesn't read too well, the game client has no issues with it.  I've made my own converter now which I'll probably put out soon, already put out the wmo conversion script that'll set MoP and most of WoD's WMOs up so they'll work in Noggit.  

The ADT Converter is a bit of wild beast, pretty straight forward but I still need to make documentation on it for the average user(s).  Just because there are tools to do things, don't think it's a quick task, it's faster than trying to do it by hand and WAY Faster than it took for the me to create the macros for it but you would still have to do some work on your part. :D

If you want a noggitable map, I just put out the Tanaan Jungle map from 6.2.0 PTR a few hours ago, it's over at:
viewtopic.php?f=93&t=9101 (http://modcraft.io/viewtopic.php?f=93&t=9101" onclick="window.open(this.href);return false;)
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Alice on April 16, 2015, 11:36:48 pm
Ok, i'll be waiting for your converter. See you!
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: PhilipTNG on April 17, 2015, 05:50:09 am
Quote from: "Alice"
Ok, i'll be waiting for your converter. See you!
You know I wasn't expecting that response XD, most people that hear they have to do their own work usually turn tail when things like that are mentioned.  I should put it within 24 hours, I just gotta make a few changes to it and add some documentation.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Bedroom on April 18, 2015, 11:42:22 pm
Quote from: "Valkryst"
I've downloaded and re-uploaded all of the patches and required SQL files to my server. The links are as follows, but please note that you need the .sql files for any of this to work as far as I know.

  • Patch 4 (http://valkryst.com/server/files/modcraft/AnthonysToolbox_Patch_4.7z)
  • Patch 5 (http://valkryst.com/server/files/modcraft/AnthonysToolbox_Patch_5.7z)
  • Patch 6 (http://valkryst.com/server/files/modcraft/AnthonysToolbox_Patch_6.7z)
  • Patch 7 (http://valkryst.com/server/files/modcraft/AnthonysToolbox_Patch_7.7z)
  • SQL Files (http://valkryst.com/server/files/modcraft/AnthonysToolbox_Queries.7z)


Phillip, these where what I was talking about. Seems Valkryst had uploaded the SQL files for the patches you've created, but they no longer work. or something.. If I new how to create the SQL's myself I would sure as in hell do it.. But I have no clue as to how to do it..
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Basto&co on May 02, 2015, 12:50:48 pm
Hey Dude! Thx for the upload. =)

I have check this out and - it works! Nice gag with the music at the beginning =)

So now it's possible to work with them in Noggit? Cause i need the .wmo's, Doodads, .m2's for my Server (Har har har, Roleplay-Server you know? Details ect ftw!)

It will be great, if anyone have a answer. I search the hole time via "SEARCH" at the Forum for a patch with a lot of objects/wmos... but found nothing.


Greets,
Basto
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: SMBComix on May 05, 2015, 06:36:26 am
If I had the technical expertise, I'd use some of the files in here to update the classic WoW map with the new Gilnean architecture (where appropriate) and replace some files like trees, etc. with the new ones, without actually changing the whole landscape. I much prefer classic Azeroth, but I think a visual update is required now without making it so the Cataclysm came early.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: madman1851 on August 30, 2015, 08:59:42 pm
Is there a posibility that links will be up again? Looks great, would like to try it
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Zebraka on August 30, 2015, 09:12:11 pm
http://yun.baidu.com/wap/link?shareid=7 ... ent&page=1 (http://yun.baidu.com/wap/link?shareid=723903675&uk=1044230549&third=1&dir=%2F125125_335a_Repack_MoP_Content&page=1" onclick="window.open(this.href);return false;)

That's incredible how it takes me 5 seconds to find it on google ...
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Alice on September 24, 2015, 08:15:07 pm
Hello everyone. I have seen this and other posts on how to edit these maps using Nogit. I know I must convert ADT, plus I know that programs use to it.
But still do not know where to get those ADT, and where to place them then.
Could anyone guide me on this? Thanks in advance.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Sethe on October 23, 2015, 10:50:13 am
Thanks for the upload.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: monsune on June 15, 2016, 11:52:36 am
Is it gone forever? :/
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: megamoocow on July 09, 2016, 06:35:54 pm
Quote from: "monsune"
Is it gone forever? :/

many of us have the 9g patches but best bet is to google it. one of the Asian torrents does have it
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Sickof on November 01, 2016, 08:26:59 am
Any working link?
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Euden on November 01, 2016, 09:58:17 am
Could I get the terrain geometry and textures from this pack for blender? I'm particularly interested in the human starting area, I can get trees, characters, props etc but not actual terrain and textures for it.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Archimoon on November 05, 2016, 06:22:49 pm
Is anyone have the link ?
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Ohai on February 24, 2017, 09:37:20 pm
Anyone got this patch, please
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Piccolodmq on February 25, 2017, 03:52:50 pm
I have a modified version of this file, (with some extra stuff), but it´s a huge file.   Il try to reuploaded for you.  I needed this files and looked for months for it with no luck.   Luckily I always make backups of everything, and found a working version for it.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Marulu on February 25, 2017, 08:30:18 pm
Googling for a few minutes I was able to find a working download on pan baidu.

http://www.969u.com/art/c1d17a655d80f24 ... 6310352a27 (http://www.969u.com/art/c1d17a655d80f2435e55776310352a27" onclick="window.open(this.href);return false;)

I have downloaded and tested them, these files work.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Ohai on February 26, 2017, 03:24:41 am
Piccolodmq please upload it

And thanks mr/s troll Marulu for your malware asian link, pass
btw this forum looks like its gonna fall apart, get on model-changing.net people
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Ohai on February 26, 2017, 06:43:06 am
Actually since I want it really bad, and now I decided to try that baidu link but with this :p https://www.youtube.com/watch?v=UgqDVmaEmYQ (https://www.youtube.com/watch?v=UgqDVmaEmYQ" onclick="window.open(this.href);return false;)
pushing a steady 260kb/s, at 252MB out of 9.1gb atm -__-
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Marulu on February 26, 2017, 11:40:31 am
Quote
And thanks mr/s troll Marulu for your malware asian link, pass

Stop being xenophobic, just because the site is in Chinese does not mean it has malware.
Pan Baidu is the number one most visited site in China and is the Google of China.

https://www.mywot.com/en/scorecard/pan.baidu.com (https://www.mywot.com/en/scorecard/pan.baidu.com" onclick="window.open(this.href);return false;)

http://pan.baidu.com.hypestat.com/ (http://pan.baidu.com.hypestat.com/" onclick="window.open(this.href);return false;)

Do you consider Google Drive to be malware as well?
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Ohai on February 26, 2017, 12:04:56 pm
I'm not xenophobic, 1st thing is you need a chinese mobile phone nr to get registered, so can't do that. Second problem even this youtube way doesn't work I get connection error in the middle of the download. And about their tools, you cant even unistall it places 3 apps in your user, data roaming everywhere + dll's, uninstall button does nothing..

Someone please upload this somewhere else...
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Marulu on February 27, 2017, 04:15:29 pm
You can register with any international phone number.

If you can´t figure out how to do that here is a guide: https://forums.digitalpoint.com/threads ... t-19299875 (https://forums.digitalpoint.com/threads/how-to-register-in-baidu.2728416/#post-19299875" onclick="window.open(this.href);return false;)

I don´t see a problem with a program installing into roaming and placing dlls, most other cloud service programs like Dropbox do that as well.

If you are that fearful of their program why don´t you just make a backup beforehand and restore afterwards or install the program inside of a VM.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Ohai on February 27, 2017, 09:25:36 pm
Guess I'm gonna have to, thanks for the links I didn't mean to seem offensive :) its just that you had 2 posts when u replied here and then I googled their disk. There were articles that its a trojan but I see its popular aswell
So neway think I'm gonna try this tonight, cheerio
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Ohai on February 27, 2017, 09:29:50 pm
And I did try insterting my number on their webpage, it didn't want to accept guess I could try again but still you could be awsome and upload it somewhere else, plzzz  :arrow:  :arrow:
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Marulu on February 27, 2017, 09:38:05 pm
https://passport.baidu.com/v2/?reg&u=ht ... overseas=1 (https://passport.baidu.com/v2/?reg&u=http://pan.baidu.com&regType=1&tpl=netdisk&overseas=1" onclick="window.open(this.href);return false;)

This is the link to sign up with a international number, you must include +XX (your country code) in front of the number.

My upload speed is horrible so there is no way I can re-upload that 9GB file.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Ohai on February 27, 2017, 09:43:10 pm
k gonna try tonite ty
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Piccolodmq on February 27, 2017, 10:29:53 pm
I am slowly uploading the files today, in case that doesnt work.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
Post by: Ohai on February 27, 2017, 11:09:15 pm
yay piccolo /highfive!   :D  :!:
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.3.5a
Post by: Snips on September 17, 2017, 08:36:55 pm
Does anyone have a working link to this.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.3.5a
Post by: M4verick on September 22, 2017, 11:48:10 am
That baidu link posted by Marulu actually works but you need a lot of patience, bcs my download manager states "8 days remaining" :D
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.3.5a
Post by: loked on November 19, 2017, 03:20:31 am
I downloaded all patch on baidu and I uploaded them on my googledrive.
You can access there. (https://drive.google.com/drive/folders/13HnH16Fda0mOsLOMlduszBgbjWTr8SoW)

Patch-4.MPQ ~4Go (Crypted)
Patch-5.MPQ ~3Go (Crypted)
Patch-6.MPQ ~1.8Go (Readable)
Patch-7.MPQ ~500Mo (Readable)
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.3.5a
Post by: Piccolodmq on November 19, 2017, 05:50:55 pm
Do you know if the map patches are readable?
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.3.5a
Post by: loked on November 19, 2017, 06:58:57 pm
There is only one, HawaiiMainLand (maybe MoP map) in patch-7. You can find all ADT files.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.3.5a
Post by: Piccolodmq on November 20, 2017, 03:40:23 am
Problem is... that I have this files, but if you want to add, Draenor or other custom maps..  you cant, because they have the DBC's encrypted. 
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.3.5a
Post by: loked on December 30, 2017, 02:27:30 pm
I updated the link in my previous post. You can access with the link, no more ask required. Enjoy! :)
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.3.5a
Post by: Piccolodmq on December 31, 2017, 06:04:31 am
You mean the link with the patch 4 , 5 6 and 7?   or another link.  Can you tell me wich one exactly did you modified please?

thanks!
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.3.5a
Post by: loked on January 07, 2018, 08:44:41 pm
I restricted the links, but now it's public again! There no change about patches. :) I had a lot of requests to download them.
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.3.5a
Post by: Ohai on January 13, 2018, 03:27:33 am
I see you reuploaded yourself now, I did it too here http://www.model-changing.net/files/file/142-catamop-maps-for-335/

 ✋✌️
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.3.5a
Post by: Ohai on January 17, 2018, 03:56:13 pm
Has anyone managed mixing his maps with custom patches

I tried adding old world ADTs over it and I'm getting
CMapChunk::UnpackAlphaShadowbits(): Bad genformat
Title: Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.3.5a
Post by: chovie23q on June 28, 2018, 02:48:44 am
Is anyone working on this stuff or have it fixed that they could share?