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Author Topic: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.3.5a  (Read 62994 times)

axel0099

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Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
« Reply #60 on: November 23, 2013, 11:30:54 pm »
if you can fix shores, it would be awesome.
"why not the waves?"
:)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

thehsvdude

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Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
« Reply #61 on: November 24, 2013, 12:10:38 am »
Quote from: "axel0099"
if you can fix shores, it would be awesome.
"why not the waves?"
:)
do it ur self lol it's reasonably easy man.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

thehsvdude

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Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
« Reply #62 on: November 24, 2013, 12:36:22 am »
btw anthony i dont have any trouble with the stormwind wmo. the only trouble i had was Gmisland but that will stop dickheads going they're
btw i had no trouble porting. i just ripped out the dbcs and put them into my core works fine. no need for db modding im on jeutie's 9.8.1 and its fine for me i can port to raids or anywhere. mostly. and im going to try and make a fully working pandaria with my own story.
EDIT: Only problem ive seen is vale of eternal blossems has the 5.4 minimaps but its the 5.0.4 version or what ever u ripped. also some tilesets are fucked up. they have bits of black thats  mainly the render engine. the hard part was finding the xyz for isle of thunder king lol.
also 1 more thing i can't put creatures into creature template the sql file doesnt work for jeutie's 9.8.1 something in db changed i may use another Core. i get an error after 30 lines. it says something doesn't exist. :/
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

axel0099

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Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
« Reply #63 on: November 24, 2013, 01:39:36 am »
Yea ill just try myself to get fully working cata water.
Making server? I like to do server side xd
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thehsvdude

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Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
« Reply #64 on: November 24, 2013, 03:39:57 am »
Quote from: "axel0099"
Yea ill just try myself to get fully working cata water.
Making server? I like to do server side xd
Its complicated. i am making a server btw with only the mop azeroth maybe pandaria and a couple dungoens. with mop items
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thehsvdude

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Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
« Reply #65 on: November 24, 2013, 03:41:02 am »
Quote from: "thehsvdude"
Quote from: "axel0099"
Yea ill just try myself to get fully working cata water.
Making server? I like to do server side xd
Its complicated. i am making a server btw with only the mop azeroth maybe pandaria and a couple dungoens. with mop items
i was flying around pandaria and the tilesets looked fucked up so i turned graphics up and they look fine now.
EDIT: i attached some photos of the graphics on low compared to ultra.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

PhilipTNG

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Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
« Reply #66 on: November 24, 2013, 04:42:27 am »
Quote from: "thehsvdude"
EDIT: Only problem ive seen is vale of eternal blossems has the 5.4 minimaps but its the 5.0.4 version or what ever u ripped. also some tilesets are fucked up. they have bits of black thats  mainly the render engine.

also 1 more thing i can't put creatures into creature template the sql file doesnt work for jeutie's 9.8.1 something in db changed i may use another Core. i get an error after 30 lines. it says something doesn't exist. :/

I never said the release was perfect, xD... Vale is 5.2......red statue inside of the faction buildings.  As for me stating to do the `instance_template`, the reason behind that is because there are still quite a lot of people that are still using their own core they built from before Trinity put in the function to read from the dbc instead of the DB.  Best to cover all sides if you know what I mean.

As for your SQL thing, I have no clue, I did not give out any SQL with this release nor do I use my older stuff anymore, as noted in my main post, I do have DB work on my end, however I did not build upon my previous releases, I ended up just remaking it all from scratch again.  So If you're using that olderstuff, I can't really give you any tips as I didn't use it.

As for the Stormwind issues in my video, it was because of the core I was using, a core from January 2013, it was just Elwynn in general that would crash, Stormwind had nothing to do with it.

As for the Minimaps, if it bothers you, you can fix it if you want.  It's not very important to me.  The minimap was a last minute thing.

Quote from: "axel0099"
Yea ill just try myself to get fully working cata water.
Making server? I like to do server side xd

schlumpf and other top guys pretty much said it's not possible, and I'll go with their inputs, I really wouldn't spend too much time on it to be frank with you.  As the wave, ripple, shore effects are done through the gameclient itself, not the dbc files and or textures.  Unless you can somehow port in data from Cata/MoP's game client to the older one, you're pretty much out of luck.  As it's through the Game Engine, not textures or dbc as you may think.

Quote from: "thehsvdude"
EDIT: i attached some photos of the graphics on low compared to ultra.

If you did a bit of research on how ADT's work in Cata/MoP compared to WoTLK, it'll make more sense as to why the terrain shadows are glitchy on lower resolutions.  There are ways to disable the bug with lower settings, however it's not a perfect fix and Pandaria is a prime example, if you fix/disable it in the other maps, they work fine in any shadow setting however with Pandaria, you can get Tire Tracks at random intervals if the Maps come from patch 5.0.4 or higher:



That being said, 5.0.1 works fine and does not give you tire tracks.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Velius

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Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
« Reply #67 on: November 24, 2013, 05:20:36 pm »
If Anthony managed to get that much content ported from Cata and MoP, I am curious about what he could do with WoD content once the expansion is released.

Jawdropping contribution to the WoW modding scene, he deserves a lot of recognition for all the work!

I am curious if these WMOs work with Noggit, because I'd like to experiment a bit with personal worldbuilding.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

PhilipTNG

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Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
« Reply #68 on: November 24, 2013, 07:03:23 pm »
Quote from: "Velius"
If Anthony managed to get that much content ported from Cata and MoP, I am curious about what he could do with WoD content once the expansion is released.

Jawdropping contribution to the WoW modding scene, he deserves a lot of recognition for all the work!

I am curious if these WMOs work with Noggit, because I'd like to experiment a bit with personal worldbuilding.

Cata WMO's work for the most part in noggit. MoP WMOs don't, atleast with my tests in Noggit 1.1 and 1.2.  But that could just be me.

As for WoD, We'll have to see when it comes out, Will is the creator of the ADT Converter and I'm sure Mjollna had some input in his converter as well in one way or another. I'm just a guy that contnued a very tiny portion of his idea through his source code he had provided.

WIth that said if it works  in Cataclysm, then it should work in 335a in one way or another.

However as of MoP 5.3 and onwards, the maps have now started using a Hole Map that isn't compatible with Cataclysm or WoTLK.  So that would need to be sorted out manually until someone can make a concrete method for punching a hole in the walls without too much extra effort.
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thehsvdude

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Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
« Reply #69 on: November 24, 2013, 11:10:04 pm »
WOD Would be much harder. to do. we've barely got mop going lol. Maybe if we put it into cata. it might work.
im going to fully download wow cause its at 98% ive got a live account but its expired lol. and rip the 5.2 minimaps for vale.
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PhilipTNG

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Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
« Reply #70 on: November 25, 2013, 09:30:50 am »
Quote from: "thehsvdude"
WOD Would be much harder. to do. we've barely got mop going lol. Maybe if we put it into cata. it might work.
im going to fully download wow cause its at 98% ive got a live account but its expired lol. and rip the 5.2 minimaps for vale.

"We"?   ... Who is this "We" that you're associated with that was doing MoP maps?  As far as I knew it was just Garthog and Will and various associates of his that he lent his converter to that also had no idea how to compile his converter correctly.  If you have any input that isn't covered partially or in whole from someone's tutorials and gossip, please do share.

Logically speaking, the phrase "Just Barely" doesn't fit here, here's why, from a logical point of view.

The reason why MoP maps and WMOs weren't done before is simple, All the people that wanted it just stood around wishing and gossiping of what could and may happen rather than actually taking the initiative to do something about it, or complained when someone tried it but failed or haulted their efforts in the process.

And of the folks that were probably able to pull it off at an earlier time had no interests in the subject which is perfectly fine.  The reasons why this wasn't done sooner is simply because most of us are daydreaming people that use other people's tools rather than doing stuff ourselves. Most of us daydreamers always say that a task is too hard, it's out of our reach, etc etc.
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MR. Farrare

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Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
« Reply #71 on: November 25, 2013, 03:09:47 pm »
"We"?   ... Who is this "We" that you're associated with that was doing MoP maps?  As far as I knew it was just Garthog and Will and various associates of his that he lent his converter to that also had no idea how to compile his converter correctly.  If you have any input that isn't covered partially or in whole from someone's tutorials and gossip, please do share.

Logically speaking, the phrase "Just Barely" doesn't fit here, here's why, from a logical point of view.

The reason why MoP maps and WMOs weren't done before is simple, All the people that wanted it just stood around wishing and gossiping of what could and may happen rather than actually taking the initiative to do something about it, or complained when someone tried it but failed or haulted their efforts in the process.

And of the folks that were probably able to pull it off at an earlier time had no interests in the subject which is perfectly fine.  The reasons why this wasn't done sooner is simply because most of us are daydreaming people that use other people's tools rather than doing stuff ourselves. Most of us daydreamers always say that a task is too hard, it's out of our reach, etc etc.[/quote]






im whith you on that but dont forget there is smarter people than others and for mop and many other modding the credits goes to you and few talented guys and thx for releasing your work anthoney ty very much
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thehsvdude

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Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
« Reply #72 on: November 25, 2013, 10:21:03 pm »
Quote from: "AnthonysToolbox"
Quote from: "thehsvdude"
WOD Would be much harder. to do. we've barely got mop going lol. Maybe if we put it into cata. it might work.
im going to fully download wow cause its at 98% ive got a live account but its expired lol. and rip the 5.2 minimaps for vale.

"We"?   ... Who is this "We" that you're associated with that was doing MoP maps?  As far as I knew it was just Garthog and Will and various associates of his that he lent his converter to that also had no idea how to compile his converter correctly.  If you have any input that isn't covered partially or in whole from someone's tutorials and gossip, please do share.

Logically speaking, the phrase "Just Barely" doesn't fit here, here's why, from a logical point of view.

The reason why MoP maps and WMOs weren't done before is simple, All the people that wanted it just stood around wishing and gossiping of what could and may happen rather than actually taking the initiative to do something about it, or complained when someone tried it but failed or haulted their efforts in the process.

And of the folks that were probably able to pull it off at an earlier time had no interests in the subject which is perfectly fine.  The reasons why this wasn't done sooner is simply because most of us are daydreaming people that use other people's tools rather than doing stuff ourselves. Most of us daydreamers always say that a task is too hard, it's out of our reach, etc etc.
We Meaning Modcraft and the modding community. i was half a sleep when i typed that lolz. xD
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

bobtehnerd

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Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
« Reply #73 on: November 26, 2013, 02:09:16 am »
I would suggest that you upload it to mega, it provides a fast speed and up to 50gb if you register and from what I've seen it has no limit on how many people can download your files.

Anyways, great release man. Keep it going.
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PhilipTNG

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Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
« Reply #74 on: November 26, 2013, 03:19:21 am »
Quote from: "bobtehnerd"
I would suggest that you upload it to mega, it provides a fast speed and up to 50gb if you register and from what I've seen it has no limit on how many people can download your files.

Anyways, great release man. Keep it going.

Mega has no form of Analytics at all.  Unlike most people, Analytics is very important to me.
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