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Author Topic: custom login screen, possible?  (Read 11241 times)

stoneharry

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Re: custom login screen, possible?
« Reply #45 on: August 27, 2011, 04:26:21 pm »
I tried following this as I had some creative ideas I could implement, however I can't get it to load any extracted M2. I'm probably doing something really simple wrong.

When I extract the M2 (tried with warcraftstudio, mpqedit, modelviewer) and then tell the client to use it, all that appears is the checked box. However, if I load it directly without extracting it, it works. I know the path is right because when the file is not found it resets to the default screens.



This shows everything I am doing step by step, if anyone has the time to check it out, thanks. If not, thanks for reading this anyway. :p
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Soluhe

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Re: custom login screen, possible?
« Reply #46 on: August 27, 2011, 05:58:47 pm »
Quote from: "doresain"
duplicate body mesh (shift+d), select first background and then dupllicated body mesh, use ctrl+p and ctrl+j (make parent and join mesh)
after go in edit mode, select vertex and go to vertex group panel, select a bone number and use assign button to link selected vertex to this bone, after change the bone number in vertex group with a non animated bone (rename BoneXX to BoneYY)

guide here http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro


forget the pm ;)
I am a step closer and I read this post a bit carefully ._  ."


http://imagr.eu/up/4e591344624199_WoWSc ... 175429.jpg

will try it now with Brutallus again (spirithealer was a bit easier to handle)

and to stoneharry

1st clear your scene .... then import the model and edit the camera ... after that export ... then M2Mod ... and for Spirithealer ... you don't need to edit the textures ... cause they are all hardcoded
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

stoneharry

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Re: custom login screen, possible?
« Reply #47 on: August 27, 2011, 07:09:00 pm »
Oh right, thanks!

edit:

I still have the same issue after clearing the stage before importing the spirit. :/
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

doresain

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Re: custom login screen, possible?
« Reply #48 on: August 27, 2011, 08:32:36 pm »
in the end of the video (wow client) camera aren't in line with the center of the model (that is the little box on the left) so i think you lost something when you edit .lua file, try to rename spirithealer model like northrend login screen and try, it should work
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

stoneharry

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Re: custom login screen, possible?
« Reply #49 on: August 27, 2011, 09:54:34 pm »
Wow, it works now. :)

Thanks again

edit:

Been trying out lots of models to see what works and what not, I can only get the spirit healer to work apparently.

Whenever I use a human/orc etc the screen is just black, I've tried adding lights etc, not sure why.

When I tried kaeljeaden, the tool went crazy (too many bones I think) and crashed every time I tried to convert. :p

When I used infernal, it worked but had a lighting issue (that can be corrected though).

Will post any progress I make.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Soluhe

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Re: custom login screen, possible?
« Reply #50 on: August 28, 2011, 01:01:23 am »
Quote from: "stoneharry"
Wow, it works now. :)

Thanks again

edit:

Been trying out lots of models to see what works and what not, I can only get the spirit healer to work apparently.

Whenever I use a human/orc etc the screen is just black, I've tried adding lights etc, not sure why.

When I tried kaeljeaden, the tool went crazy (too many bones I think) and crashed every time I tried to convert. :p

When I used infernal, it worked but had a lighting issue (that can be corrected though).

Will post any progress I make.

read the full post ... it's a known problem ... models need light or changes in iRender_flag :)
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Herbalism

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Re: custom login screen, possible?
« Reply #51 on: August 28, 2011, 06:26:05 pm »
I followed everything you said, but I got some kind of error, i just get an error message after the "Importing M2I" or whatever part



When I tried it before I got the error message that i had too many bones attached or something, so i reduced all of them so i basically only had like, 4 bones or something, but I get this thing.

Translation on the windows box: "M2Mod.exe has bumped into an error and has to be terminated." or something like that. Help? D:
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

doresain

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Re: custom login screen, possible?
« Reply #52 on: August 28, 2011, 09:17:49 pm »
sometimes blender corrupts m2i, try converting it with m2mod without editing it with blender
save your model every few edits

remember that ui_Characterselect is a static model, so you can't edit in blender, blender works good only with characters and creatures!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »