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Content creation => Modelling and Animation => Topic started by: doresain on August 18, 2011, 05:43:47 pm

Title: custom login screen, possible?
Post by: doresain on August 18, 2011, 05:43:47 pm
i want to make a custom login screen, i tried to edit some M2 (the vanilla login screen for 3.3.5 from a patch that i i found online) with m2mod and blender but plugin wasn't able to export it correctly

there are some other editor that works with login-screen m2?

it's a concept how the login screen should be
Title: Re: custom login screen, possible?
Post by: Vel on August 18, 2011, 06:39:26 pm
You can not try to edit Blizzard mainmenu (any), make a better model of the menu from zero, With MDLvis, pymodeleditor, 010editor, and.... war3modeleditor(for camera)
For example, as there: http://img148.imageshack.us/img148/6310 ... 021413.jpg (http://img148.imageshack.us/img148/6310/wowscrnshot080311021413.jpg" onclick="window.open(this.href);return false;)
-------
If we add to this model of attachment "Mountpoint". What can I do Custom Character Screen:
Soviet Propaganda:D
http://img846.imageshack.us/img846/511/yeah2.png (http://img846.imageshack.us/img846/511/yeah2.png" onclick="window.open(this.href);return false;)
Title: Re: custom login screen, possible?
Post by: Herbalism on August 18, 2011, 08:28:39 pm
Quote from: "Vel"
You can not try to edit Blizzard mainmenu (any), make a better model of the menu from zero, With MDLvis, pymodeleditor, 010editor, and.... war3modeleditor(for camera)
For example, as there: http://img148.imageshack.us/img148/6310 ... 021413.jpg (http://img148.imageshack.us/img148/6310/wowscrnshot080311021413.jpg" onclick="window.open(this.href);return false;)
-------
If we add to this model of attachment "Mountpoint". What can I do Custom Character Screen:
Soviet Propaganda:D
http://img846.imageshack.us/img846/511/yeah2.png (http://img846.imageshack.us/img846/511/yeah2.png" onclick="window.open(this.href);return false;)

Do you think you would bother writing a tutorial? You. Would. Be. The most rocking man that has ever existed and that ever will exist in this universe and dimension or any other forever.
Title: Re: custom login screen, possible?
Post by: Vel on August 18, 2011, 08:32:52 pm
Quote from: "Herbalism"
Quote from: "Vel"
You can not try to edit Blizzard mainmenu (any), make a better model of the menu from zero, With MDLvis, pymodeleditor, 010editor, and.... war3modeleditor(for camera)
For example, as there: http://img148.imageshack.us/img148/6310 ... 021413.jpg (http://img148.imageshack.us/img148/6310/wowscrnshot080311021413.jpg" onclick="window.open(this.href);return false;)
-------
If we add to this model of attachment "Mountpoint". What can I do Custom Character Screen:
Soviet Propaganda:D
http://img846.imageshack.us/img846/511/yeah2.png (http://img846.imageshack.us/img846/511/yeah2.png" onclick="window.open(this.href);return false;)

Do you think you would bother writing a tutorial? You. Would. Be. The most rocking man that has ever existed and that ever will exist in this universe and dimension or any other forever.
I have almost no free time on tutorial. I will write, but later.
Title: Re: custom login screen, possible?
Post by: Jøk3r on August 18, 2011, 09:26:35 pm
SirFranc made also a custom login screen for his project. On his website you can download his custom patch for his server and take a look at it.
Title: Re: custom login screen, possible?
Post by: doresain on August 18, 2011, 10:05:49 pm
too much tools that don't worn on linux XD

but war3blablabla imports md2 models???? (quake2 format)
i'll try to import in md2 and save in mdx, but mdxtom2 converter doesn't work under wine :(
i think it's time to setup a virtual machine XD

ps. have a screen of sirfranc login screen? or is only a model swap?
Title: Re: custom login screen, possible?
Post by: Jøk3r on August 18, 2011, 10:31:05 pm
SirFrancs Login Screen (just an edited wotlk screen):

(http://imageshack.us/photo/my-images/805/wowscrnshot081811222611.jpg/)
http://imageshack.us/photo/my-images/80 ... 22611.jpg/ (http://imageshack.us/photo/my-images/805/wowscrnshot081811222611.jpg/" onclick="window.open(this.href);return false;)
Title: Re: custom login screen, possible?
Post by: doresain on August 18, 2011, 10:48:02 pm
wow he replaced icecrown with stormgarde keep :)

i find a tool that convert from 3ds to mdx and with mob models works (tested with doomguard and valkyr, without animation) but not work with vanilla login screens. but mdlvis and m2mod don't work on my linux :(

edit: a screen from doomguard test
Title: Re: custom login screen, possible?
Post by: Serifaz on August 18, 2011, 11:07:15 pm
I also would love to figure this out... even if its a simple edit I would love to make my own login screen ;)

Do you think it is possible to add a new entry for a new login screen in the dbc files?
I will do some experiments to see what I can do, wish me luck!

I don't know if this will help, but I found a tool for mdx import / export for blender...
If you think it will help here it is.
Title: Re: custom login screen, possible?
Post by: doresain on August 18, 2011, 11:51:13 pm
warblender not works, it's a very old plugin

i've ported the undead login screen to mdx, i'll try to convert in m2 to see if works

edit: lol i forgot to delete the blender-cube from model XD it's mean that can add new models to the scene
Title: Re: custom login screen, possible?
Post by: doresain on August 20, 2011, 04:13:10 am
fuck yeah!
i love blender! now needs a new background and edited textures (for death effect)
Title: Re: custom login screen, possible?
Post by: Serifaz on August 20, 2011, 04:50:17 am
is there any way you could tell me how you did this?...
I would love to make a login screen to
Title: Re: custom login screen, possible?
Post by: Steff on August 20, 2011, 08:06:46 am
Whould be nice to just write a smale tut with an practical example. How to get a m2 working for login screen.
Title: Re: custom login screen, possible?
Post by: Zim4ik on August 20, 2011, 10:14:23 am
Um... I think, i`ts to simple to write a tutorial oO
Title: Re: custom login screen, possible?
Post by: doresain on August 20, 2011, 10:25:29 am
ok it's a simple howto
export model in m2i format with m2mod3 (m2mod4 for cata not tested but should work)
in fig2 is an example of the m2mod.ini file
now you need to edit only the portrait camera,  and adjist clipping start/end with a bigger value
after export model in m2i

(http://img830.imageshack.us/img830/2552/tutotial1.jpg)
fig1.

http://img830.imageshack.us/img830/2552/tutotial1.jpg


after this you must merge m2i file with original m2, in fig2 it's the m2mod.ini used and the output of new model in console
loginscreen models works only with hardcoded textures, so you must edit new m2 model and/or create new textures
pymodeleditor bugs a lot of modified models so you must use m2modder.exe to add hardcoded textures
(http://img810.imageshack.us/img810/7182/tutorial2g.jpg)
fig2.

http://img810.imageshack.us/img810/7182/tutorial2g.jpg

models use the stand anim in login screen i think you can swap with animporter
this metod don't work with every models, i tried doomguardoutland spitirhealer ragnaross and bloodelf male works, valkyr no (blender can't export it in m2i, but m2i import works)
with blender you can add/modify/delete all the model as you wish, after i'll try to make a simple backgroud for login screen
on howto use blender refer to this good manual http://en.wikibooks.org/wiki/Blender_3D ... f_Contents (http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro#Table_of_Contents" onclick="window.open(this.href);return false;)
Title: Re: custom login screen, possible?
Post by: doresain on August 20, 2011, 12:11:06 pm
i've added a simple background but i can't add a new hardcoded textures with m2modder.exe, and pymodeleditors bugs the model.
exist some other tool to add a new hardcoded texture or how to make it with an hex editor?
Title: Re: custom login screen, possible?
Post by: doresain on August 20, 2011, 03:31:18 pm
(http://img684.imageshack.us/img684/1151/login2m.jpg)

i can edit the model and add new meshes to make sky ground etc but can't attach textures T_T
Title: Re: custom login screen, possible?
Post by: doresain on August 20, 2011, 06:10:35 pm
ok i fix it, i used an old version of pymodeleditor that doesn't corrupt m2 model :D
now i can make my personal login screen ^^
Title: Re: custom login screen, possible?
Post by: Steff on August 20, 2011, 08:44:48 pm
Great that someone finaly spend some time in this. And thanks for the hints :)
Will try it now self for Maruum :)
Title: Re: custom login screen, possible?
Post by: Steff on August 20, 2011, 09:18:55 pm
Could someone add the model tools with description to the wiki page?
Whould be nice. Also if you have some words what the apps can and what they not can or not do good :)
Title: Re: custom login screen, possible?
Post by: Laniax on August 21, 2011, 10:43:03 pm
Cannot get this to work. I'm a little confused by your how-to. is someone able to write a fullon tutorial for this? I would if i actually got it working xD
Title: Re: custom login screen, possible?
Post by: doresain on August 21, 2011, 11:51:24 pm
it's a little howto, where is your problem? the step2 (add mesh&textures) is more complex and not 100% working, so tell me how to expand first part (that is very very simple)
Title: Re: custom login screen, possible?
Post by: Laniax on August 22, 2011, 12:18:29 am
I'm not getting my model exported with a camera, and thus having problem putting it back.

Could you post the programs you used for the converts? Especially the blender import script.
Title: Re: custom login screen, possible?
Post by: doresain on August 22, 2011, 12:40:45 am
source code http://www.ridiculousx.net/Projects/M2Mod.aspx (http://www.ridiculousx.net/Projects/M2Mod.aspx" onclick="window.open(this.href);return false;)
importer script for 3.x http://www.ridiculousx.net/Projects/M2Mod3.zip (http://www.ridiculousx.net/Projects/M2Mod3.zip" onclick="window.open(this.href);return false;)
you need blender 2.49, newer should not work
Title: Re: custom login screen, possible?
Post by: Soluhe on August 25, 2011, 01:22:07 pm
Hi,

I tryed to create a new login screen like you but for 4.x...

I tested several models and not all worked maybe because of so differenc...
Testet models

Brutallus > particles showed but no textures (all hardcoded)
Illdan > no textures (all hardcoded)
Spirithealer > works perfect

screenahot Brutallus
(http://imagr.eu/up/4e562f195c4d92_WoWScrnShot_082511_131442.jpg)
http://imagr.eu/up/4e562f195c4d92_WoWSc ... 131442.jpg (http://imagr.eu/up/4e562f195c4d92_WoWScrnShot_082511_131442.jpg" onclick="window.open(this.href);return false;)

i will try to reduce the textures on the models ... maybe it will work ;)

those are my 1st steps

and thx doresain for the quickguide ... ;)
Title: Re: custom login screen, possible?
Post by: schlumpf on August 25, 2011, 01:29:55 pm
Quote from: "Soluhe"
Hi,

I tryed to create a new login screen like you but for 4.x...

I tested several models and not all worked maybe because of so differenc...
Testet models

Brutallus > particles showed but no textures (all hardcoded)
Illdan > no textures (all hardcoded)
Spirithealer > works perfect

screenahot Brutallus
(http://imagr.eu/up/4e562f195c4d92_WoWScrnShot_082511_131442.jpg)
http://imagr.eu/up/4e562f195c4d92_WoWSc ... 131442.jpg (http://imagr.eu/up/4e562f195c4d92_WoWScrnShot_082511_131442.jpg" onclick="window.open(this.href);return false;)

i will try to reduce the textures on the models ... maybe it will work ;)

those are my 1st steps

and thx doresain for the quickguide ... ;)

The problem is most likely, that there is no light in the whole thing and the textures are not non-lit. Therefore, they appear black.

Try adding a light or making the textures all unlit (which is the worse idea).
Title: Re: custom login screen, possible?
Post by: Soluhe on August 25, 2011, 03:19:13 pm
ok i tryed to add light via Lightadder

(http://imagr.eu/up/4e564a60ef6174_light.png)
http://imagr.eu/up/4e564a60ef6174_light.png (http://imagr.eu/up/4e564a60ef6174_light.png" onclick="window.open(this.href);return false;)
but the loginscreen keeps black and all particles are missing

Did I made a mistake or are there any changes in light between 3.x and 4.x?
and what is attenuationStart/End?
Title: Re: custom login screen, possible?
Post by: schlumpf on August 25, 2011, 03:31:08 pm
Quote from: "Soluhe"
ok i tryed to add light via Lightadder

(http://imagr.eu/up/4e564a60ef6174_light.png)
http://imagr.eu/up/4e564a60ef6174_light.png (http://imagr.eu/up/4e564a60ef6174_light.png" onclick="window.open(this.href);return false;)
but the loginscreen keeps black and all particles are missing

Did I made a mistake or are there any changes in light between 3.x and 4.x?
and what is attenuationStart/End?
As far as I remember all those colour and intensity values should be from 0.0 to 1.0.
Attenuation is what makes it completely black now. It's from where to where the light is visible (range) or in other words, how large the area it affects is.
Title: Re: custom login screen, possible?
Post by: Soluhe on August 25, 2011, 03:43:32 pm
Quote from: "schlumpf"
As far as I remember all those colour and intensity values should be from 0.0 to 1.0.
Attenuation is what makes it completely black now. It's from where to where the light is visible (range) or in other words, how large the area it affects is.

ok so I set all values to 1 (colour and intensity), AttenuationStart to 0 and AttenuationEnd to 1 ... right?

and x,y,z ... is it refer to the bone or to the whole model?

Edit:
tryed it ,,, screen keeps black
Title: Re: custom login screen, possible?
Post by: schlumpf on August 25, 2011, 04:49:32 pm
Quote from: "Soluhe"
Quote from: "schlumpf"
As far as I remember all those colour and intensity values should be from 0.0 to 1.0.
Attenuation is what makes it completely black now. It's from where to where the light is visible (range) or in other words, how large the area it affects is.

ok so I set all values to 1 (colour and intensity), AttenuationStart to 0 and AttenuationEnd to 1 ... right?

and x,y,z ... is it refer to the bone or to the whole model?

Edit:
tryed it ,,, screen keeps black
I said that colour and intensity should be in that 0-1 range, attenuation is a distance in model coordinates.
Xyz referes to the bone given, unless the bone is -1.
Title: Re: custom login screen, possible?
Post by: Soluhe on August 25, 2011, 05:16:10 pm
Quote from: "schlumpf"
I said that colour and intensity should be in that 0-1 range, attenuation is a distance in model coordinates.
Xyz referes to the bone given, unless the bone is -1.

yeah and r=1 g=1 b=1 should be white...
so i think i dont made any mistake ... will try the model in 3.x ... as I said .. maybe it's an problem with 4.x models
Title: Re: custom login screen, possible?
Post by: schlumpf on August 25, 2011, 05:28:42 pm
Quote from: "Soluhe"
Quote from: "schlumpf"
I said that colour and intensity should be in that 0-1 range, attenuation is a distance in model coordinates.
Xyz referes to the bone given, unless the bone is -1.

yeah and r=1 g=1 b=1 should be white...
so i think i dont made any mistake ... will try the model in 3.x ... as I said .. maybe it's an problem with 4.x models
as said: attenuation is a distance in model coordinates. Also, I'm not sure, which one of them should be the smaller one.
Title: Re: custom login screen, possible?
Post by: Tigurius on August 25, 2011, 05:31:24 pm
Quote from: "doresain"
ok i fix it, i used an old version of pymodeleditor that doesn't corrupt m2 model
which version or can you send me the m2.py, skin.py and wowfile.py?
Title: Re: custom login screen, possible?
Post by: Soluhe on August 25, 2011, 07:58:26 pm
Quote from: "schlumpf"
Quote from: "Soluhe"
Quote from: "schlumpf"
I said that colour and intensity should be in that 0-1 range, attenuation is a distance in model coordinates.
Xyz referes to the bone given, unless the bone is -1.

yeah and r=1 g=1 b=1 should be white...
so i think i dont made any mistake ... will try the model in 3.x ... as I said .. maybe it's an problem with 4.x models
as said: attenuation is a distance in model coordinates. Also, I'm not sure, which one of them should be the smaller one.

tested 3.x same result... but maybe should test a bit more (but not today ... raiding) ... or someone will try it?
and could u tell me something about
"Try adding a light or making the textures all unlit (which is the worse idea)."
maybe that work
Title: Re: custom login screen, possible?
Post by: doresain on August 25, 2011, 11:52:24 pm
try to edit clipping start/end, set end to 500.00 and try, it should work (clipping renders only textures in his range)
(http://img830.imageshack.us/img830/2552/tutotial1.jpg)
Title: Re: custom login screen, possible?
Post by: Soluhe on August 26, 2011, 01:45:50 am
Quote from: "doresain"
try to edit clipping start/end, set end to 500.00 and try, it should work (clipping renders only textures in his range)
(http://img830.imageshack.us/img830/2552/tutotial1.jpg)

this aint the problem ...
as schlumpf said:
the maodel has no light ... I tested some other models ...
I used modelviewer to find a model with and without light
(turn of the light via light control)
so e.g.
Code: [Select]
model              modelviewer           game
Brutallus        > keeps dark          > won't show or can't see
Spirithealer     > is bright           > no problem model showed correct
Ragnaros         > some parts are dark > the dark parts won't show

clipping is only for the a range for showing the model (I think so...)

so the only way is to add light correctly ... not the way i did ._  ." or any other option to keep the model bright in modelviewer and ingame


If I talk bullshit ... it's actually 1:45am :)
Title: Re: custom login screen, possible?
Post by: doresain on August 26, 2011, 02:28:26 am
i tried only spirithealer (to make my custom loginscreen :D) and ragnaros (that works at 100% for me, shows hammer &body completely)
probably you must edit irender_flag in texture propriety to make it works :D
Title: Re: custom login screen, possible?
Post by: Soluhe on August 26, 2011, 12:03:14 pm
Quote from: "doresain"
i tried only spirithealer (to make my custom loginscreen :D) and ragnaros (that works at 100% for me, shows hammer &body completely)
100% are you sure?
(http://imagr.eu/up/4e576e2c0fd345_sample.png)
http://imagr.eu/up/4e576e2c0fd345_sample.png (http://imagr.eu/up/4e576e2c0fd345_sample.png" onclick="window.open(this.href);return false;)

maybe when a background is added? ... but I can't imagin that this would solve the problem?!

Quote from: "doresain"
probably you must edit irender_flag in texture propriety to make it works :D

whats that? can't find anything about that oO
Title: Re: custom login screen, possible?
Post by: doresain on August 26, 2011, 12:22:55 pm
you must select a mesh and click on a icon like a grey smile n the Panels label

here you can edit texture proprieties (textures are hardcoded so ) is first texture, 1 is second etc)
Title: Re: custom login screen, possible?
Post by: Soluhe on August 26, 2011, 12:57:49 pm
works fine for ragnaros!
changed the iRenderFlags of the invisible part to 1 and now it works...

tryed the same with brutallus (different numbers) ... but keeps black ...
Title: Re: custom login screen, possible?
Post by: doresain on August 26, 2011, 10:14:56 pm
try to open a texture with light (like ragnaros) and copy&paste brutallus textures on it, save, rename and convert, it should work!
Title: Re: custom login screen, possible?
Post by: Soluhe on August 26, 2011, 10:28:39 pm
Quote from: "doresain"
try to open a texture with light (like ragnaros) and copy&paste brutallus textures on it, save, rename and convert, it should work!


wait wait wait ... do you mean the *.blp file or what ... can't follow beacause i thought texturefiles don't contain light ... oO

i know the questions sucks... but this will help me and maybe other people ;)
Title: Re: custom login screen, possible?
Post by: doresain on August 26, 2011, 10:40:34 pm
in my last loginscreen i've added a background, i've imported the background from undead-character-selection model and attached it on a unused bone (if you don't attach a vertex to a bone graphic engine doesn't show it), edited itexturesflag to 2 (third texture), after i've added the third hardcoded texture to the m2 model with pym2 and i've done the new texture exporting the .blp of spirithealer in png and edited with gimp (i've scaled it and copy&paste new picture on it) and exported in blp :D
Title: Re: custom login screen, possible?
Post by: Soluhe on August 27, 2011, 12:56:24 am
Quote from: "doresain"
in my last loginscreen i've added a background, i've imported the background from undead-character-selection model and attached it on a unused bone (if you don't attach a vertex to a bone graphic engine doesn't show it), edited itexturesflag to 2 (third texture), after i've added the third hardcoded texture to the m2 model with pym2 and i've done the new texture exporting the .blp of spirithealer in png and edited with gimp (i've scaled it and copy&paste new picture on it) and exported in blp :D

I know I'am dumb ... could u give me a link for blender tutorials because I don't get it how to attach the background mesh to a single bone ...
3D programs are new for me ... I kow some basics but thats it :(
Title: Re: custom login screen, possible?
Post by: doresain on August 27, 2011, 10:45:58 am
duplicate body mesh (shift+d), select first background and then dupllicated body mesh, use ctrl+p and ctrl+j (make parent and join mesh)
after go in edit mode, select vertex and go to vertex group panel, select a bone number and use assign button to link selected vertex to this bone, after change the bone number in vertex group with a non animated bone (rename BoneXX to BoneYY)

guide here http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro (http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro" onclick="window.open(this.href);return false;)
Title: Re: custom login screen, possible?
Post by: stoneharry on August 27, 2011, 04:26:21 pm
I tried following this as I had some creative ideas I could implement, however I can't get it to load any extracted M2. I'm probably doing something really simple wrong.

When I extract the M2 (tried with warcraftstudio, mpqedit, modelviewer) and then tell the client to use it, all that appears is the checked box. However, if I load it directly without extracting it, it works. I know the path is right because when the file is not found it resets to the default screens.

http://www.youtube.com/watch?v=-yNZ2IIBvq8 (http://www.youtube.com/watch?v=-yNZ2IIBvq8" onclick="window.open(this.href);return false;)

This shows everything I am doing step by step, if anyone has the time to check it out, thanks. If not, thanks for reading this anyway. :p
Title: Re: custom login screen, possible?
Post by: Soluhe on August 27, 2011, 05:58:47 pm
Quote from: "doresain"
duplicate body mesh (shift+d), select first background and then dupllicated body mesh, use ctrl+p and ctrl+j (make parent and join mesh)
after go in edit mode, select vertex and go to vertex group panel, select a bone number and use assign button to link selected vertex to this bone, after change the bone number in vertex group with a non animated bone (rename BoneXX to BoneYY)

guide here http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro (http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro" onclick="window.open(this.href);return false;)


forget the pm ;)
I am a step closer and I read this post a bit carefully ._  ."

(http://imagr.eu/up/4e591344624199_WoWScrnShot_082711_175429.jpg)
http://imagr.eu/up/4e591344624199_WoWSc ... 175429.jpg (http://imagr.eu/up/4e591344624199_WoWScrnShot_082711_175429.jpg" onclick="window.open(this.href);return false;)

will try it now with Brutallus again (spirithealer was a bit easier to handle)

and to stoneharry

1st clear your scene .... then import the model and edit the camera ... after that export ... then M2Mod ... and for Spirithealer ... you don't need to edit the textures ... cause they are all hardcoded
Title: Re: custom login screen, possible?
Post by: stoneharry on August 27, 2011, 07:09:00 pm
Oh right, thanks!

edit:

I still have the same issue after clearing the stage before importing the spirit. :/
Title: Re: custom login screen, possible?
Post by: doresain on August 27, 2011, 08:32:36 pm
in the end of the video (wow client) camera aren't in line with the center of the model (that is the little box on the left) so i think you lost something when you edit .lua file, try to rename spirithealer model like northrend login screen and try, it should work
Title: Re: custom login screen, possible?
Post by: stoneharry on August 27, 2011, 09:54:34 pm
Wow, it works now. :)

Thanks again

edit:

Been trying out lots of models to see what works and what not, I can only get the spirit healer to work apparently.

Whenever I use a human/orc etc the screen is just black, I've tried adding lights etc, not sure why.

When I tried kaeljeaden, the tool went crazy (too many bones I think) and crashed every time I tried to convert. :p

When I used infernal, it worked but had a lighting issue (that can be corrected though).

Will post any progress I make.
Title: Re: custom login screen, possible?
Post by: Soluhe on August 28, 2011, 01:01:23 am
Quote from: "stoneharry"
Wow, it works now. :)

Thanks again

edit:

Been trying out lots of models to see what works and what not, I can only get the spirit healer to work apparently.

Whenever I use a human/orc etc the screen is just black, I've tried adding lights etc, not sure why.

When I tried kaeljeaden, the tool went crazy (too many bones I think) and crashed every time I tried to convert. :p

When I used infernal, it worked but had a lighting issue (that can be corrected though).

Will post any progress I make.

read the full post ... it's a known problem ... models need light or changes in iRender_flag :)
Title: Re: custom login screen, possible?
Post by: Herbalism on August 28, 2011, 06:26:05 pm
I followed everything you said, but I got some kind of error, i just get an error message after the "Importing M2I" or whatever part

(http://img694.imageshack.us/img694/63/errorm2.png)

When I tried it before I got the error message that i had too many bones attached or something, so i reduced all of them so i basically only had like, 4 bones or something, but I get this thing.

Translation on the windows box: "M2Mod.exe has bumped into an error and has to be terminated." or something like that. Help? D:
Title: Re: custom login screen, possible?
Post by: doresain on August 28, 2011, 09:17:49 pm
sometimes blender corrupts m2i, try converting it with m2mod without editing it with blender
save your model every few edits

remember that ui_Characterselect is a static model, so you can't edit in blender, blender works good only with characters and creatures!