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Author Topic: custom login screen, possible?  (Read 11241 times)

Soluhe

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Re: custom login screen, possible?
« Reply #30 on: August 25, 2011, 05:16:10 pm »
Quote from: "schlumpf"
I said that colour and intensity should be in that 0-1 range, attenuation is a distance in model coordinates.
Xyz referes to the bone given, unless the bone is -1.

yeah and r=1 g=1 b=1 should be white...
so i think i dont made any mistake ... will try the model in 3.x ... as I said .. maybe it's an problem with 4.x models
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schlumpf

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Re: custom login screen, possible?
« Reply #31 on: August 25, 2011, 05:28:42 pm »
Quote from: "Soluhe"
Quote from: "schlumpf"
I said that colour and intensity should be in that 0-1 range, attenuation is a distance in model coordinates.
Xyz referes to the bone given, unless the bone is -1.

yeah and r=1 g=1 b=1 should be white...
so i think i dont made any mistake ... will try the model in 3.x ... as I said .. maybe it's an problem with 4.x models
as said: attenuation is a distance in model coordinates. Also, I'm not sure, which one of them should be the smaller one.
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Tigurius

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Re: custom login screen, possible?
« Reply #32 on: August 25, 2011, 05:31:24 pm »
Quote from: "doresain"
ok i fix it, i used an old version of pymodeleditor that doesn't corrupt m2 model
which version or can you send me the m2.py, skin.py and wowfile.py?
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Soluhe

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Re: custom login screen, possible?
« Reply #33 on: August 25, 2011, 07:58:26 pm »
Quote from: "schlumpf"
Quote from: "Soluhe"
Quote from: "schlumpf"
I said that colour and intensity should be in that 0-1 range, attenuation is a distance in model coordinates.
Xyz referes to the bone given, unless the bone is -1.

yeah and r=1 g=1 b=1 should be white...
so i think i dont made any mistake ... will try the model in 3.x ... as I said .. maybe it's an problem with 4.x models
as said: attenuation is a distance in model coordinates. Also, I'm not sure, which one of them should be the smaller one.

tested 3.x same result... but maybe should test a bit more (but not today ... raiding) ... or someone will try it?
and could u tell me something about
"Try adding a light or making the textures all unlit (which is the worse idea)."
maybe that work
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doresain

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Re: custom login screen, possible?
« Reply #34 on: August 25, 2011, 11:52:24 pm »
try to edit clipping start/end, set end to 500.00 and try, it should work (clipping renders only textures in his range)
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Soluhe

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Re: custom login screen, possible?
« Reply #35 on: August 26, 2011, 01:45:50 am »
Quote from: "doresain"
try to edit clipping start/end, set end to 500.00 and try, it should work (clipping renders only textures in his range)

this aint the problem ...
as schlumpf said:
the maodel has no light ... I tested some other models ...
I used modelviewer to find a model with and without light
(turn of the light via light control)
so e.g.
Code: [Select]
model              modelviewer           game
Brutallus        > keeps dark          > won't show or can't see
Spirithealer     > is bright           > no problem model showed correct
Ragnaros         > some parts are dark > the dark parts won't show

clipping is only for the a range for showing the model (I think so...)

so the only way is to add light correctly ... not the way i did ._  ." or any other option to keep the model bright in modelviewer and ingame


If I talk bullshit ... it's actually 1:45am :)
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doresain

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Re: custom login screen, possible?
« Reply #36 on: August 26, 2011, 02:28:26 am »
i tried only spirithealer (to make my custom loginscreen :D) and ragnaros (that works at 100% for me, shows hammer &body completely)
probably you must edit irender_flag in texture propriety to make it works :D
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Soluhe

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Re: custom login screen, possible?
« Reply #37 on: August 26, 2011, 12:03:14 pm »
Quote from: "doresain"
i tried only spirithealer (to make my custom loginscreen :D) and ragnaros (that works at 100% for me, shows hammer &body completely)
100% are you sure?

http://imagr.eu/up/4e576e2c0fd345_sample.png

maybe when a background is added? ... but I can't imagin that this would solve the problem?!

Quote from: "doresain"
probably you must edit irender_flag in texture propriety to make it works :D

whats that? can't find anything about that oO
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doresain

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Re: custom login screen, possible?
« Reply #38 on: August 26, 2011, 12:22:55 pm »
you must select a mesh and click on a icon like a grey smile n the Panels label

here you can edit texture proprieties (textures are hardcoded so ) is first texture, 1 is second etc)
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Soluhe

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Re: custom login screen, possible?
« Reply #39 on: August 26, 2011, 12:57:49 pm »
works fine for ragnaros!
changed the iRenderFlags of the invisible part to 1 and now it works...

tryed the same with brutallus (different numbers) ... but keeps black ...
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doresain

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Re: custom login screen, possible?
« Reply #40 on: August 26, 2011, 10:14:56 pm »
try to open a texture with light (like ragnaros) and copy&paste brutallus textures on it, save, rename and convert, it should work!
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Soluhe

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Re: custom login screen, possible?
« Reply #41 on: August 26, 2011, 10:28:39 pm »
Quote from: "doresain"
try to open a texture with light (like ragnaros) and copy&paste brutallus textures on it, save, rename and convert, it should work!


wait wait wait ... do you mean the *.blp file or what ... can't follow beacause i thought texturefiles don't contain light ... oO

i know the questions sucks... but this will help me and maybe other people ;)
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doresain

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Re: custom login screen, possible?
« Reply #42 on: August 26, 2011, 10:40:34 pm »
in my last loginscreen i've added a background, i've imported the background from undead-character-selection model and attached it on a unused bone (if you don't attach a vertex to a bone graphic engine doesn't show it), edited itexturesflag to 2 (third texture), after i've added the third hardcoded texture to the m2 model with pym2 and i've done the new texture exporting the .blp of spirithealer in png and edited with gimp (i've scaled it and copy&paste new picture on it) and exported in blp :D
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Soluhe

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Re: custom login screen, possible?
« Reply #43 on: August 27, 2011, 12:56:24 am »
Quote from: "doresain"
in my last loginscreen i've added a background, i've imported the background from undead-character-selection model and attached it on a unused bone (if you don't attach a vertex to a bone graphic engine doesn't show it), edited itexturesflag to 2 (third texture), after i've added the third hardcoded texture to the m2 model with pym2 and i've done the new texture exporting the .blp of spirithealer in png and edited with gimp (i've scaled it and copy&paste new picture on it) and exported in blp :D

I know I'am dumb ... could u give me a link for blender tutorials because I don't get it how to attach the background mesh to a single bone ...
3D programs are new for me ... I kow some basics but thats it :(
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doresain

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Re: custom login screen, possible?
« Reply #44 on: August 27, 2011, 10:45:58 am »
duplicate body mesh (shift+d), select first background and then dupllicated body mesh, use ctrl+p and ctrl+j (make parent and join mesh)
after go in edit mode, select vertex and go to vertex group panel, select a bone number and use assign button to link selected vertex to this bone, after change the bone number in vertex group with a non animated bone (rename BoneXX to BoneYY)

guide here http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
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