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Messages - Moridhin
16
« on: September 26, 2012, 09:08:43 pm »
Ok well i saw that maybe i used wrong model id for furbolg race,so i checked CreatureModelData.dbc and got that furbolg model id is 8,so when i replaced it with wow crashed.While i was using display id model was white.But if i use displayid how do i combine diffrent furbolg skins?
17
« on: September 26, 2012, 02:59:14 pm »
0x1 is flag for playable according to wiki,and as i see in dbc all other races also have it. I messed up something with code,so now wow doesn't crash but still furbolg is white model without any textures. Anyone have some idea what should be done?
18
« on: September 26, 2012, 12:33:41 pm »
That didn't help was still getting white model.Here is my CharSections.dbc code(think that there is my problem)
8962,12,0,0,"CharacterFurbolgMaleFurbolgMaleSkin00_00.blp","","",0x1,0,0, 8963,12,0,1,"CharacterFurbolgMaleFurbolgMaleFaceLower00_00.blp","CharacterFurbolgMaleFurbolgMaleFaceUpper00_00.blp","",0x1,0,0, 8964,12,0,1,"CharacterFurbolgMaleFurbolgMaleFaceLower01_00.blp","CharacterFurbolgMaleFurbolgMaleFaceUpper01_00.blp","",0x1,1,0, 8965,12,0,1,"CharacterFurbolgMaleFurbolgMaleFaceLower02_00.blp","CharacterFurbolgMaleFurbolgMaleFaceUpper02_00.blp","",0x1,2,0, 8966,12,0,1,"CharacterFurbolgMaleFurbolgMaleFaceLower03_00.blp","CharacterFurbolgMaleFurbolgMaleFaceUpper03_00.blp","",0x1,3,0, 8967,12,1,4,"","","",0x1,0,1, 8968,12,0,0,"CharacterFurbolgMaleFurbolgMaleSkin00_01.blp","","",0x1,0,1, 8969,12,0,1,"CharacterFurbolgMaleFurbolgMaleFaceLower00_01.blp","CharacterFurbolgMaleFurbolgMaleFaceUpper00_01.blp","",0x1,0,1, 8970,12,0,1,"CharacterFurbolgMaleFurbolgMaleFaceLower01_01.blp","CharacterFurbolgMaleFurbolgMaleFaceUpper01_01.blp","",0x1,1,1, 8971,12,0,1,"CharacterFurbolgMaleFurbolgMaleFaceLower02_01.blp","CharacterFurbolgMaleFurbolgMaleFaceUpper02_01.blp","",0x1,2,1, 8972,12,0,1,"CharacterFurbolgMaleFurbolgMaleFaceLower03_01.blp","CharacterFurbolgMaleFurbolgMaleFaceUpper03_01.blp","",0x1,3,1, 8973,12,1,4,"","","",0x1,0,1, 8974,12,0,0,"CharacterFurbolgMaleFurbolgMaleSkin00_02.blp","","",0x1,0,2, 8975,12,0,1,"CharacterFurbolgMaleFurbolgMaleFaceLower00_02.blp","CharacterFurbolgMaleFurbolgMaleFaceUpper00_02.blp","",0x1,0,2, 8976,12,0,1,"CharacterFurbolgMaleFurbolgMaleFaceLower01_02.blp","CharacterFurbolgMaleFurbolgMaleFaceUpper01_02.blp","",0x1,1,2, 8977,12,0,1,"CharacterFurbolgMaleFurbolgMaleFaceLower02_02.blp","CharacterFurbolgMaleFurbolgMaleFaceUpper02_02.blp","",0x1,2,2, 8978,12,0,1,"CharacterFurbolgMaleFurbolgMaleFaceLower03_02.blp","CharacterFurbolgMaleFurbolgMaleFaceUpper03_02.blp","",0x1,3,2, 8979,12,1,4,"","","",0x1,0,1, 8980,12,0,0,"CharacterFurbolgMaleFurbolgMaleSkin00_03.blp","","",0x1,0,3, 8981,12,0,1,"CharacterFurbolgMaleFurbolgMaleFaceLower00_03.blp","CharacterFurbolgMaleFurbolgMaleFaceUpper00_03.blp","",0x1,0,3, 8982,12,0,1,"CharacterFurbolgMaleFurbolgMaleFaceLower01_03.blp","CharacterFurbolgMaleFurbolgMaleFaceUpper01_03.blp","",0x1,1,3, 8982,12,0,1,"CharacterFurbolgMaleFurbolgMaleFaceLower02_03.blp","CharacterFurbolgMaleFurbolgMaleFaceUpper02_03.blp","",0x1,2,3, 8983,12,0,1,"CharacterFurbolgMaleFurbolgMaleFaceLower03_03.blp","CharacterFurbolgMaleFurbolgMaleFaceUpper03_03.blp","",0x1,3,3, 8984,12,1,4,"","","",0x1,0,1, 8985,12,0,0,"CharacterFurbolgMaleFurbolgMaleSkin00_04.blp","","",0x1,0,4, 8986,12,0,1,"CharacterFurbolgMaleFurbolgMaleFaceLower00_04.blp","CharacterFurbolgMaleFurbolgMaleFaceUpper00_04.blp","",0x1,0,4, 8987,12,0,1,"CharacterFurbolgMaleFurbolgMaleFaceLower01_04.blp","CharacterFurbolgMaleFurbolgMaleFaceUpper01_04.blp","",0x1,1,4, 8988,12,0,1,"CharacterFurbolgMaleFurbolgMaleFaceLower02_04.blp","CharacterFurbolgMaleFurbolgMaleFaceUpper02_04.blp","",0x1,2,4, 8989,12,0,1,"CharacterFurbolgMaleFurbolgMaleFaceLower03_04.blp","CharacterFurbolgMaleFurbolgMaleFaceUpper03_04.blp","",0x1,3,4, 8990,12,0,0,"CharacterFurbolgMaleFurbolgMaleSkin00_05.blp","","",0x1,0,5, 8991,12,0,0,"CharacterFurbolgMaleFurbolgMaleSkin00_06.blp","","",0x1,0,6, 8992,12,0,0,"CharacterFurbolgMaleFurbolgMaleSkin00_07.blp","","",0x1,0,7, 8993,12,0,0,"CharacterFurbolgMaleFurbolgMaleSkin00_08.blp","","",0x1,0,8, So my guess that didnt do something right with FurbolgStuffColor.blp textures. Because furbolg has 2 texture types skin and stuff,not sure how it works,but i put them to in my character folder and in CharSections.dbc but still wow crashes.
19
« on: September 25, 2012, 09:27:11 pm »
Ok i get it,that i need to edit CharSections.dbc but when i edit FelOrc entry and replace it with furbolgs wow crashes. Any ideas?
20
« on: September 25, 2012, 06:01:29 pm »
Well like this i am trying to make furbolgs become playable race,so i got stuck with this I made a patch with all dbc lua and character (added model with animations and skins,diffrent faces...) edits. So any ideas what i did wrong? Also furbolg model has 2 skin files and 2 types of textures(skins,and feathers with some necklace).
21
« on: September 22, 2012, 05:59:04 pm »
---------------- Found it ,model,skin,anime everything! All is good!
22
« on: September 22, 2012, 05:20:04 pm »
Ok thanks,any idea on that .skin file thing?
23
« on: September 22, 2012, 04:49:26 pm »
Ok well my question is not really simple one.I know some things i need to do to make new race,in my case furbolgs.I am planing on swaping them with tuskarr in .dbc files,i am working on skins and faces,so i don't know what exactly should i do when with animations(.anim files)how am i adding them to furbolgs,should i just use animations from some race and rename it,or something else ?And how am i adding a .skin file to my race? Yea i know its a lot "how",but any help wold be greatly appreciated.
24
« on: September 20, 2012, 07:09:00 pm »
Are you sure, your modified file is the last one getting loaded? Yes i make sure to use mpq with highest number. DId you make sure that there is an icon where you point the file to ? I remember I had that issue once Not sure what you mean.
25
« on: September 20, 2012, 06:48:28 pm »
Yes they match 100%...i just checked again they match.
26
« on: September 20, 2012, 06:43:55 pm »
Ok i get you now but i already included races i made playable in the .lua file
["GOBLIN_MALE"] = {0.5, 0.625, 0, 0.25}, ["GOBLIN_FEMALE"] = {0.5, 0.625, 0, 0.25},
["FELORC_MALE"] = {0.5, 0.625, 0, 0.25}, ["FELORC_FEMALE"] = {0.5, 0.625, 0, 0.25},
27
« on: September 20, 2012, 06:32:10 pm »
In ChrRaces.dbc, you specify an internal identifier of your race, like HUMAN or NIGHTELF. The table you have there has to have two entries: YOURRACE_MALE and YOURRACE_FEMALE. If they are not included, the client won't find them when trying to display race selection icons. Sorry but that doesn't make any sense to me,there are no YOURRACE_MALE and YOURRACE_FEMALE entries in ChrRaces.dbc I just made 2 races playable in this .dbc and add faction,also BaseLanguage and thats it. Male and female model entries are left by default.
28
« on: September 20, 2012, 05:47:05 pm »
Sorry but i don't get what you mean by that,like raceID...?
29
« on: September 20, 2012, 05:20:50 pm »
Ok i found RACE_ICON_TCOORDS in this file and it loos like this:
RACE_ICON_TCOORDS = { ["HUMAN_MALE"] = {0, 0.125, 0, 0.25}, ["DWARF_MALE"] = {0.125, 0.25, 0, 0.25}, ["GNOME_MALE"] = {0.25, 0.375, 0, 0.25}, ["NIGHTELF_MALE"] = {0.375, 0.5, 0, 0.25}, ["TAUREN_MALE"] = {0, 0.125, 0.25, 0.5}, ["SCOURGE_MALE"] = {0.125, 0.25, 0.25, 0.5}, ["TROLL_MALE"] = {0.25, 0.375, 0.25, 0.5}, ["ORC_MALE"] = {0.375, 0.5, 0.25, 0.5},
["HUMAN_FEMALE"] = {0, 0.125, 0.5, 0.75}, ["DWARF_FEMALE"] = {0.125, 0.25, 0.5, 0.75}, ["GNOME_FEMALE"] = {0.25, 0.375, 0.5, 0.75}, ["NIGHTELF_FEMALE"] = {0.375, 0.5, 0.5, 0.75}, ["TAUREN_FEMALE"] = {0, 0.125, 0.75, 1.0}, ["SCOURGE_FEMALE"] = {0.125, 0.25, 0.75, 1.0}, ["TROLL_FEMALE"] = {0.25, 0.375, 0.75, 1.0}, ["ORC_FEMALE"] = {0.375, 0.5, 0.75, 1.0},
["BLOODELF_MALE"] = {0.5, 0.625, 0.25, 0.5}, ["BLOODELF_FEMALE"] = {0.5, 0.625, 0.75, 1.0},
["DRAENEI_MALE"] = {0.5, 0.625, 0, 0.25}, ["DRAENEI_FEMALE"] = {0.5, 0.625, 0.5, 0.75},
["GOBLIN_MALE"] = {0.5, 0.625, 0, 0.25}, ["GOBLIN_FEMALE"] = {0.5, 0.625, 0, 0.25},
["FELORC_MALE"] = {0.5, 0.625, 0, 0.25}, ["FELORC_FEMALE"] = {0.5, 0.625, 0, 0.25}, };
30
« on: September 20, 2012, 04:51:42 pm »
This is two above lines:
for i=1, select("#", ...), 3 do coords = RACE_ICON_TCOORDS[strupper(select(i+1, ...).."_"..gender)]; It is a function:"CharacterCreateEnumerateRaces".
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