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Author Topic: [QUESTION] Adding Furbolg race-animation  (Read 1257 times)

Moridhin

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[QUESTION] Adding Furbolg race-animation
« on: September 22, 2012, 04:49:26 pm »
Ok well my question is not really simple one.I know some things i need to do to make new race,in my case furbolgs.I am planing on swaping them with tuskarr in .dbc files,i am working on skins and faces,so i don't know what exactly should i do when with animations(.anim files)how am i adding them to furbolgs,should i just use animations from some race and rename it,or something else ?And how am i adding a .skin file to my race?
Yea i know its a lot "how",but any help wold be greatly appreciated. :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zim4ik

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Re: [QUESTION] Adding Furbolg race-animation
« Reply #1 on: September 22, 2012, 05:06:11 pm »
you should create animations in mdlvis, and then port em trough mdxl to m2 converter
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Moridhin

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Re: [QUESTION] Adding Furbolg race-animation
« Reply #2 on: September 22, 2012, 05:20:04 pm »
Ok thanks,any idea on that .skin file thing?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: [QUESTION] Adding Furbolg race-animation
« Reply #3 on: September 22, 2012, 05:35:41 pm »
Quote from: "Moridhin"
Ok thanks,any idea on that .skin file thing?
I think you have a general misunderstanding about what those files are. Furbolgs already have a .skin file, as they wouldn't load otherwise. Therefore, just use that one.

Adding different "skins" as in textures for user choice, is a completely different thing and tied to ChrSections.dbc.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Moridhin

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Re: [QUESTION] Adding Furbolg race-animation
« Reply #4 on: September 22, 2012, 05:59:04 pm »
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Found it ;) ,model,skin,anime everything!
All is good!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »