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Messages - Moridhin

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1
Its better to use trinity it is more up to date, more stable, and major advantage of Arcemu was lua scripting that you can now use in trinity also(Eluna). So yea better use trinity.

2
Tutorials / Re: [TUTORIAL] Creating accurate Minimap images.
« on: April 07, 2016, 05:29:17 pm »
Yes pls reupload pictures. Very nice tut, ty.

3
Recruitment / Application - Moridhin
« on: January 13, 2014, 03:41:23 pm »
--------------------------------------------------------------------------------------------------------------------------
Accountname: Moridhin
Language: Serbian,English.
Age: 20
Skypename: djokxbogotac

-----------------------------------------------------

Brief introduction of yourself: Hi, my name is Alex. Studying IT(second year).

List of skills you have:
I worked before on private servers, repack makings...so I have knowledge in emulation.
I know the basics of C,C#(studying now), LUA(I mean on serverside scripting).
I am in modding world for two years, but never did anything rally big.
I have some skill in: noggit(but not really good, as guys working on project),dbc editing, and other basic stuff about wow modding.

What do you want to do:
I am mostly interesed in lore making(quests,plots,story...) whatever I can help about lore. I could if needed try to world shape(or some other modding job), but mainly I would work on lore.

Have you worked on other projects:
Mostly my own work which is, as stated above: private servers, repacks, and basic modding stuff.

4
Random / Re: State of WoW modding
« on: January 13, 2014, 12:55:19 am »
Does Marrum have any lore? Maybe I could help, but need to know basic lore of the world.

5
Random / Re: State of WoW modding
« on: January 12, 2014, 09:34:39 pm »
Maybe I am just stupid, but Steff, could you please give me some more info, on quest work you are doing?
Didn't get it  :?

6
Miscellaneous / Re: [QUESTION] Adding class wow 2.4.3
« on: January 10, 2014, 03:53:21 pm »
Obviously problem is in CharBaseInfo.dbc
Post your files

7
Miscellaneous / Re: Problem with adding custom races in Trinity
« on: April 15, 2013, 03:40:06 pm »
Tnx guys,very much for your answers,will check it out and see if it works!
I set it to 19 and it worked perfectly!!
Ty you very much!I cracked my head with this for a month,finaly get it to work.
Tnx :)

8
Miscellaneous / [SOLVED] Problem with adding custom races in Trinity
« on: April 08, 2013, 08:24:49 pm »
Ok here is the thing:
-I did client part of adding custom races(i added 2),they show up without errors in character creation screen.
-I did core edit of SharedDefines.h and compiled without problems.
-I added into database query just for playercreateinfo table(only that for testing purpose)
BUT when i try to create new character with those new races i get in my world console this error:
Code: [Select]
Player::Create: Possible hacking-attempt: Account 1 tried creating a character named 'Adsdas' with an invalid race/class pair (14/1) - refusing to do so.
Any ideas how to solve this?
Here is mine added line in playercreateinfo:
Code: [Select]
INSERT INTO `playercreateinfo` VALUES ('14', '1', '1', '14', '-618.518', '-4251.67', '38.718', '0');Its broken warrior (i added only that for testing purpose) with starting zone same as orcs.
-
Also upload shareddefines.h if someone could check it out.
Tnx

9
Serverside Modding / Re: [QUESTION] problem with custom races
« on: March 06, 2013, 05:21:45 pm »
added it into playercreateinfo,but same error.
Anyone has any ideas?

10
Serverside Modding / Re: [QUESTION] problem with custom races
« on: March 06, 2013, 03:39:31 pm »
Think .dbc file is ok,but i uploaded it if anyone can check if its ok.
However about sql i am not sure,i made it using that tool and reading that guide about making races.
So maybe thats the problem,anyway here it is:
Code: [Select]
SET @NEW_RACE = '14';
SET @NEW_CLASS = '1';
SET @COPY_RACE = '1';

DELETE FROM `playercreateinfo_spell` WHERE race = @NEW_RACE AND class = @NEW_CLASS ;
INSERT INTO `playercreateinfo_spell` (`race`, `class`, `Spell`, `Note`)SELECT @NEW_RACE, @NEW_CLASS, `Spell`, `Note` FROM `playercreateinfo_spell` WHERE race = @COPY_RACE AND class = @NEW_CLASS;

DELETE FROM `playercreateinfo_action` WHERE race = @NEW_RACE AND class = @NEW_CLASS ;
INSERT INTO `playercreateinfo_action` (`race`, `class`, `button`, `action`, `type`)SELECT @NEW_RACE, @NEW_CLASS, `button`, `action`, `type` FROM `playercreateinfo_action` WHERE race = @COPY_RACE AND class = @NEW_CLASS;

DELETE FROM `player_levelstats` WHERE race = @NEW_RACE AND class = @NEW_CLASS ;
INSERT INTO `player_levelstats` (`race`, `class`, `level`, `str`, `agi`, `sta`, `inte`, `spi`)SELECT @NEW_RACE, @NEW_CLASS, `level`, `str`, `agi`, `sta`, `inte`, `spi` FROM `player_levelstats` WHERE race = @COPY_RACE AND class = @NEW_CLASS;

DELETE FROM `playercreateinfo_spell` WHERE (race=@NEW_RACE) AND (class=@NEW_CLASS) AND ((spell='668')OR(spell='671')OR(spell='814')OR(spell='29932')OR(spell='672')OR(spell='7340')OR(spell='669')OR(spell='670')OR(spell='813')OR(spell='816')OR(spell='7341')OR(spell='17737')OR(spell='69269')OR(spell='69270'));
INSERT INTO `playercreateinfo_spell` (`race`, `class`, `Spell`, `Note`) VALUES (@NEW_RACE, @NEW_CLASS, '669', 'Language Orcish');

11
Serverside Modding / [QUESTION] problem with custom races
« on: March 06, 2013, 01:24:02 pm »
Ok here is the thing:
-I did client part of adding custom races(i added 2),they show up without errors in character creation screen.
-I did core edit of SharedDefines.h and compiled without problems.
-I added into database query's using tool races by Khanx.
BUT when i try to create new character with those new races i get in my world console this error:

Player::Create: Possible hacking-attempt: Account 1 tried creating a character named 'Adsdas' with an invalid race/class pair (14/1) - refusing to do so.

Any ideas how to solve this?

12
Tutorials / Re: [TUTORIAL] Add a new race
« on: March 04, 2013, 03:41:44 pm »
you should try dbcutil to convert it into .csv file.

13
Level Design / [SOLVED] Re: Editing ground effects on ADT
« on: November 19, 2012, 10:38:13 pm »
Nice it worked..i just use that cmd tool for adding effects and set all to 0!

14
Level Design / [SOLVED] Editing ground effects on ADT
« on: November 19, 2012, 08:44:42 pm »
Well my question is how can i remove ground effects from certain adt's.
I know how to add,but how to remove?
I tried opening adt in taliis but  nothing shows up,maybe its because i am editing blizzards map?
Anyway any ideas?

15
Everything is working fine now :)

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