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Messages - Moridhin

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31
Miscellaneous / Re: [QUESTION] Error when adding custom race
« on: September 20, 2012, 04:35:03 pm »
Ok so this is the line 182:
Code: [Select]
_G["CharacterCreateClassButton"..index.."NormalTexture"]:SetTexCoord(coords[1], coords[2], coords[3], coords[4]);What should i exactly do here,sorry not really good at this.

32
Miscellaneous / Re: [QUESTION] Error when adding custom race
« on: September 20, 2012, 03:48:22 pm »
Well i saw in that tutorial about adding races some guy had same problems like me,so i am wondering how he fixed it,how can i fix this error.Should something be done with CharacterCreate.xml?

33
Miscellaneous / Re: [QUESTION] Error when adding custom race
« on: September 20, 2012, 01:19:46 pm »
Still can't get it to work,can someone upload glueparent.lua,as example what should i do.
Thanks.
---------EDIT
Ok so i succeed in fixing that error,but then i got this:

i fix that just like GlueParent.lua,and then when i can finally enter character creation screen i get this:


What should do know??

34
Miscellaneous / Re: [QUESTION] Error when adding custom race
« on: September 19, 2012, 09:57:39 pm »
Its error related to GlueParent.lua but still idk how to fix it,because as i said even if i do not modify it,i still get this error when making custom patch.
Not sure what to do

35
Miscellaneous / Re: [QUESTION] Error when adding custom race
« on: September 19, 2012, 08:35:27 pm »
Which tables are that,i edited ChrRaces.dbc and CharBaseInfo.dbc?
What more should i edit?

36
Miscellaneous / [QUESTION] Error when adding custom race
« on: September 19, 2012, 07:49:30 pm »
Ok so i followed guide on adding custom race,and when i finish client-side modding i get this error.

I am really confused :?: ,MAYBE i did something wrong,but then again when i create custom MPQ archive without changing lua and xml files i still get this error!
Don't know what to do. :(
And yes i have cracked wow.exe(to bypass lua error),i also uploaded my mpq file if anyone wants to check if everything is properly edited.
So,any help would be greatly appreciated.

37
Ok it works few other combinations,but also start adt is xx_xx.adt and end adt is yy_yy.adt.
For example 32_32.adt top left,and lower right 42_42.adt

38
Ok one more thing:i tried few combination's with adt's and it seem that only that 32_32 to 34_34 shows in game for me.
Is there some explanation for this..?
It is wotlk 3.3.5a version.

39
ALLRIGHT!!
I just use 32_32 coords for adt files and it WORKED!!
 :ucheers:
Tnx so much for your help man :mrgreen: !

40
Ok,i succeed  creating land with Tallis,exactly as in Eluo guide,and still cant see my land in game,but can in nogg-it... :?:  really confused

41
wdl?
Is it wdt?
Well i created .wdt with SWG'S WoW Map Editor(when i used Tallis it wasnt viewable in nogg-it),and maps i created with ADTadder(use development_nonweighted_56_69.adt as source adt).

42
Ok,thanks  :)

43
Guys did you check my files?
Is there chance to figure out why i cant see my new land in game? :?:
Tnx in advance.

44
Ok,uploaded:
DOWNLOAD NOW!

45
Tnx for reply   ;)
I tried everything you said,and everything is ok(map ids are same,names of adts..)i even use 2 wow folders,one for noggit,and one for patches...
I really dont know what to do anymore... :cry:
If you have any other idea pls share it with me...

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