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Messages - Moridhin
31
« on: September 20, 2012, 04:35:03 pm »
Ok so this is the line 182:
_G["CharacterCreateClassButton"..index.."NormalTexture"]:SetTexCoord(coords[1], coords[2], coords[3], coords[4]); What should i exactly do here,sorry not really good at this.
32
« on: September 20, 2012, 03:48:22 pm »
Well i saw in that tutorial about adding races some guy had same problems like me,so i am wondering how he fixed it,how can i fix this error.Should something be done with CharacterCreate.xml?
33
« on: September 20, 2012, 01:19:46 pm »
Still can't get it to work,can someone upload glueparent.lua,as example what should i do. Thanks. ---------EDIT Ok so i succeed in fixing that error,but then i got this: i fix that just like GlueParent.lua,and then when i can finally enter character creation screen i get this: What should do know??
34
« on: September 19, 2012, 09:57:39 pm »
Its error related to GlueParent.lua but still idk how to fix it,because as i said even if i do not modify it,i still get this error when making custom patch. Not sure what to do
35
« on: September 19, 2012, 08:35:27 pm »
Which tables are that,i edited ChrRaces.dbc and CharBaseInfo.dbc? What more should i edit?
36
« on: September 19, 2012, 07:49:30 pm »
Ok so i followed guide on adding custom race,and when i finish client-side modding i get this error. I am really confused :?: ,MAYBE i did something wrong,but then again when i create custom MPQ archive without changing lua and xml files i still get this error! Don't know what to do. And yes i have cracked wow.exe(to bypass lua error),i also uploaded my mpq file if anyone wants to check if everything is properly edited. So,any help would be greatly appreciated.
37
« on: February 05, 2011, 04:27:21 am »
Ok it works few other combinations,but also start adt is xx_xx.adt and end adt is yy_yy.adt. For example 32_32.adt top left,and lower right 42_42.adt
38
« on: February 04, 2011, 03:39:04 pm »
Ok one more thing:i tried few combination's with adt's and it seem that only that 32_32 to 34_34 shows in game for me. Is there some explanation for this..? It is wotlk 3.3.5a version.
39
« on: February 04, 2011, 02:46:06 pm »
ALLRIGHT!! I just use 32_32 coords for adt files and it WORKED!! :ucheers: Tnx so much for your help man :mrgreen: !
40
« on: February 04, 2011, 01:33:55 am »
Ok,i succeed creating land with Tallis,exactly as in Eluo guide,and still cant see my land in game,but can in nogg-it... :?: really confused
41
« on: February 03, 2011, 06:34:29 pm »
wdl? Is it wdt? Well i created .wdt with SWG'S WoW Map Editor(when i used Tallis it wasnt viewable in nogg-it),and maps i created with ADTadder(use development_nonweighted_56_69.adt as source adt).
42
« on: February 02, 2011, 11:51:40 am »
Ok,thanks
43
« on: February 01, 2011, 11:48:43 pm »
Guys did you check my files? Is there chance to figure out why i cant see my new land in game? :?: Tnx in advance.
44
« on: January 31, 2011, 11:09:58 pm »
45
« on: January 31, 2011, 02:24:28 pm »
Tnx for reply I tried everything you said,and everything is ok(map ids are same,names of adts..)i even use 2 wow folders,one for noggit,and one for patches... I really dont know what to do anymore... :cry: If you have any other idea pls share it with me...
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