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Messages - Amaroth

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46
Random / Re: Modelviewer and Noggit3 no comptability
« on: June 19, 2017, 09:00:42 pm »
Your path to WMV's log file is incorrrect. But first of all, why the fluff do you have double backslashes there?

It should like similiar to this kind of path:
wmvLogFile = D:\Modding\Projekty\Tutorial\WMVTutorial\userSettings\log.txt

Just replace "D:\Modding\Projekty\Tutorial\WMVTutorial" with path to your WMV. No double backslashes.

47
Noggit / Re: Noggit Wont open?
« on: June 19, 2017, 09:02:51 am »
Note that Noggit has FAQ topic here.:
http://www.modcraft.io/index.php?topic=10109.0

48
Serverside Modding / Re: [Question] Change Player Stats
« on: June 17, 2017, 07:41:05 pm »
That would be more complicated, and I am not entirely sure what would be possible and what not. It may require just minor edits in few DBCs, or it may need quite an extensive edit of some interface files as well, and maybe it isn't possible at all, as some things are just hardcoded in WoW.exe - game client itself.

But you can certainly try. Take a look at GameTable.dbc and DBCs which names start with "gt". I am not familiar with them, so I can't really point you any further. There also might be something more you need to take a look at. Sadly, I am not the best guy to answer this kind of question.

49
"Retro-Porting" / Re: [Request] Tier 6 to 20 for 3.3.5
« on: June 17, 2017, 06:04:53 pm »
It is possible.

1. Get models and textures of new version.
2. Retro-port models to WotLK
3. Give textures and models the same names as original ones have, so they are overwritten.
- OR go to ItemDisplayInfo.dbc and change all displayIDs of T6 items so they use new textures and models, but that means that you can pretty much also just create new items, and I suppose thats not something you wanted to do anyway.

Done. If you have no idea how to do this, check retro-porting part of board and learn to create a new item with new custom item in world.item_template and Item.dbc displayID in ItemDisplayInfo.dbc. By managing to do so, you will get all required knowledge and experience.

50
Serverside Modding / Re: [Question] Change Player Stats
« on: June 17, 2017, 02:51:13 pm »
I'd say your topic was overlooked in huge spam problems.

Go to world database and open player_levelstats table. Thats all you need, you will get to all stats of all race/class combinations on different levels. A few tips:

1. If stats for some level are unknown, stats for the highest level below current one which are found are used. Thats why all level 81+ characters are getting level 80 stats.
2. Do NOT delete stats for level 1. Never, ever. It will cause your server to be unable to run, and it will keep crashing on startup. This is caused by function mentioned above, which is a little bit silly in its design, but whatever. #HateTC2

Apart from these two details, table is pretty straightforward.

There is also player_classlevelstats table. That contains only base mana and base hp for class and level combinations (so this one is not related to races, unlike levelstats one).

51
Don't expect any tool to do that. Especially M2 and WMO part. I think Blizzard is not getting that generated, either. Just saying.

52
What alwas works:
1. Open 2d paint in Noggit and go to ADT you want to get minimap for.
2. Make a screenshot with grid turned on.
3. Turn grid off without moving camera and make second screenshot.
4. Put those 2 screenshots on each other, cut them along ADT grid lines and save only the one without grid on it.

Very tedious, but works. I haven't find different, correctly working method yet :X.

53
You are perfectly correct - I am apparently wasting my time here.

54
Resources and Tools / Re: [Release] Whimsyshire Cloud Mount
« on: June 14, 2017, 09:53:25 pm »
Oh now, rainbownies are even here! Prepare bazookas to shoot them down from skies! (Watch asdf movie if you don't get the refference :P).

55
Development discussion / Re: Duplicate feature behavior
« on: June 14, 2017, 09:07:55 pm »
on another note (should probably be in the sugestions tab but oh well sorry D:), have you considered adding the feature of selecting multiple objects to move/copy at the same time. This would be handy for making symetrical builds and such. :)
Just a side note, both feature requests and bug reports have already a managable place to go to:
https://bitbucket.org/berndloerwald/noggit3/issues?status=new&status=open
Creating issues on bitbucket ensures that they can be easily tracked, watched and discussed. And that applies to both bugs and feature requests. This particular feature was asked many times even like 5 years ago, its kind of thing which was always like "not now, there are more pressing matters at hand".

And honestly (this is for Steff and other developers), I'd preffer to finally see new, stable-ish version of Noggit released after so long time since 1.4 SDL, over waiting for next few dozens of months until that tool is completely perfect and contains all features which are being requested out there. You have done amazing job, but as long as there is no new public release, its here for kind of VIP club only.

56
1. Your note about SkillRaceClassInfo.dbc was confusing, because if he had just opened that DBC, went to the first record about skill and changed mask, he could have very well made that skill actually unavailable for all race/class combinations. If this is something you don't understand, you probably have a little bit too high expectations about others :D (or, you don't know that DBC very well - that was clear possibility, taking only your first post into consideration). People are getting even the most obvious stuff wrong all the time, everywhere, it just happens, and I preffer avoiding this happening. I haven't said that there is any other DBC, or that you don't understand what is that DBC for (I've just said that that is the possibility). I said that information you have provided is misleading - and thats pretty much all.

2. I have quoted TwoSide.Interaction settings because Shaorin has suggested to set these to 1. I have just said that thats something completely unrelated to Big Bad Bot's problem. I have only adressed message which was posted before, and said actually the very same thing you did - that what Shaorin has posted is not relevant to matter at hand. Yet again, to prevent confusion. Nothing more, nothing less.


Just btw, its funny that you are speaking about learning english, while you are clearly not very capable of actually reading stuff others write carefuly - sometimes its quite worthless to know language, if you are not really interrested in what have others to say. Or I haven't made myself clear enough.

The last note - there should be Modify button on each of your posts, so you don't have to triple-post.

57
Definitely not thoroughly explained enough, only possibly incorrect, it depends on what you know about that DBC :P. My experience is that making just a very short and even potentially confusing note usually produces just more questions, which could be answered in my first answer already, had I taken some more time to get more into detail. Sadly, you usually don't actually save time by doing this :D.

58
"Then you would want to edit the RaceMasks (column 2) of SkillRaceClassInfo.dbc"
- Incorrect, to seme extend. There are records which are actually preventing race/class combinations from ever being able to use certain skills.

"AllowTwoSide.Interaction.Chat     = 1
AllowTwoSide.Interaction.Channel  = 1"
- Will enable Horde and Alliance members to communicate with each other, it will NOT teach them languages OR enable them to use those languages. Thats quite a difference.



Each language is a skill. Skill is learned via a spell - you need to teach that spell to a character for him to know that skill and thus be able to speak that language (you may get away just with giving someone a skill, but I would preffer to be on safe side of things). There is more to this - you need to actually make that skill learnable for that character (his race/class combination).

Assuming you have some more recent version of TC2:

  • (You can possibly skip this point and it will work, but maybe you will have to make this step in order to really make everything work.): At some point TC2 has removed (because... reasons...) playercreateinfo_spell table from World DB. Go to worldserver.conf and set PlayerStart.AllSpells = 1. This will make world.playercreateinfo_spell_custom table be used. Access that table and set spells which teach languages there as known for all race/class combinations. Also, you'll probably have to delete spells which are already there and you don't want players to obtain. Note that you can possibly do this also via SkillLineAbilitty.dbc, but... lets not be too fancy, shall we?
  • Go to world.playercreateinfo_skills and enter language skills (don't confuse spell ID and skill ID!!!) as obtained by all races and classes.
  • Go to SkillRaceClassInfo.dbc. Find all records which are for language skills you want to use and delete those records.
  • Create new records in SkillRaceClassInfo.dbc which make all those skills learnable for all race/class combinations.

An example of a record which enables all race/class combinations in SkillRaceClassInfo.dbc for skill 666:
ID; Skill; Races; Classes; Flags; ReqLvl; SkillTier; SkillCost;
1000; 666; -1; -1; 128; 0; 21; 0; (21 SkillTier is used by language skills, for some reason)

That should enable skill 666 to be learned by all race/class combinations. You may possibly have to use flags other than -1 (flags covering all races/classes), I am not sure wheter -1 value works there or not, but it should.


PS: Don't ask me why do some records have contradictory flag 160 - not available and learnable. I don't know. Blizzard logic. But use 128.

59
Level Design / Re: Can't find my custom map in Noggit
« on: June 11, 2017, 09:04:27 am »
ProjectPath = C:\Users\Kobe\Desktop\WoW Server Modding\Custom Zones
Should be:
ProjectPath = C:\Users\Kobe\Desktop\WoW Server Modding\Custom Zones\

Always end paths to directories with backslash. But aside from that, it seems that only Map.dbc can be wrong here. How have you created your map's entry there? Did you make a new row and made it by hand, or did you copy some existing map's row? Which ones?

60
Or link them above download links to tools :D.

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