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Messages - Amaroth

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16
Try to make sure that duplicate verticles are removed and try turning two-sided rendering on. If the latter helps, check your normals.

17
By modifying some values on human's M2 model itself. Change will affect all head and shoulder items.

Or, in helmet's case, you can just change M2 model of helmet which is used by human. That will affect only one helmet and only on human. The same can't be done with shoulder items though, those would get scaled for all race/gender combinations. So it depends on what you want to do. This is short list of your 2 only possibilities.

18
You guys who don't get answers and get salty because of that just keep forgetting, that it might also be caused by the fact, that just noone knows the answer. Was my case.

19
CharStartOutfit.dbc

20
Miscellaneous / Re: Creating a new WDL file.
« on: August 19, 2017, 09:18:14 am »
Branch of new Noggit versions with remade UI which is to be released soon-ish.

22
Didn't Adspartan implement helmet fixes in his convertor? Just asking, I am not sure, I thought he did.

23
Miscellaneous / Re: [question] [idea] upgrade weapon through lua
« on: August 04, 2017, 11:59:48 pm »
If you want to do something, just do it. Its up to you what you do and what you don't consider to be doable or useful-enough to be done. We are not ones capable or supposed to tell you what you should or should not do with your spare free time on your project.

It seems that this system would simplify and quicken process of upgreading items of players. Why would anyone not want to have such thing and preffer more cumbersome, difficult to search through and use system? Just make sure that it works for all items its needed for, that it doesn't have any bugs and that players can see what will their items look like after upgreade, should their display change in any way (if not, you don't have to worry about the last part). As long as you can provide that - noone would preffer 20+ NPCs over 1, which is even quicker and more easy to use than any one of those original 20 ones.

Blizzard doesn't give a shit about private servers, as long as they aren't really huge (dozens of thousands of players online) and/or aren't making abudant amount of money from their game. Servers Blizzard pays attention are ultra rare and are not determined by features, but by scale. You are fine.

Last but not least, every single piece of job well done in your portfolio increases your chances of getting somewhere. Just note that for me as former leader of multiple projects, and I know that other admins are usually the same, is always more important what kind of person is applying for position in team. Its personality, attitude, will to learn new things and get stuff done (reliability) what really matters the most. When someone wanted to be GM on any of my projects, I never cared (much) if they never had ever worked with even stupid MySQL databases before. But I cared a lot if they looked like jerks I wouldn't want to work with (or which would drag server down by their attitude towards players) to me - you know, noone want to work with people, who are not nice. Especially when its a hobby, personality can matter way more than any kind of skill.


So, if you are a cool and nice person with friendly attitude towards players, good teammate, responsible and reliable guy, willing to learn new stuff - thats what you need to be if you want to get and keep GM position without any issues. Everything else is just... something extra. At least as long as admin you want to work beneath is a sensible person. This is hobby, its about having fun and letting people have fun. Thats why attitude matters. Not some... slugfest of technical skill.

24
Miscellaneous / Re: Custom Map Lag Question
« on: August 04, 2017, 08:43:44 am »
AFAIK SDL 1.4 worked "fine". When I say "fine", there was one issue - two models placed on same coordinates, although different (I think that even different models with different rotation and tilts) were judged to be a duplicate. So it may delete something what you don't want to get deleted (pair of trees standing on the same coords - one of them will likely get removed), but it works.

25
You know I always like to point out what would I suggest author to improve. I'm sad. I've got nothing to say :S :D.

I love especially that skybox btw.

26
Modelling and Animation / Re: Custom camera cinematic help please
« on: July 23, 2017, 04:47:42 pm »
Its alright, I guess I was in quite bad mood as well. I wish I could be helpful in some way.

27
Modelling and Animation / Re: Custom camera cinematic help please
« on: July 23, 2017, 12:10:28 am »
I already wrote once most likely reasons why any topic without answer likely doesn't have an answer yet somewhere, I will probably put it somewhere as FAQ. I have readen your post like few hours after you sent it. Do you know, why you did not get any response?

Because noone had anything useful to say. Because what you want to do noone who has readen this topic knows to do. What also sometimes happens to me personally is that I read some topic, think about responding to it, then I go and do something else, usually in real life, then I return to PC and forget that I wanted to post something.



Now, if you want to be salty childish dick about it, now you can be certain that you won't get useful answer, in case you had any reasonable chance until now. Just accept that sometimes noone knows. There are people around who have been modding WoW for over 7 (?) years. And guess what - even they don't know everything. But rest assured, the only dead thing around seems to be your self-important attitude. Getting spam of like 50 "I have readen your topic just now, and don't have any useful answer for you, I don't know" wouldn't make any difference to you anyway. Peace.

28
Modelling and Animation / Re: Custom camera cinematic help please
« on: July 21, 2017, 09:12:58 pm »
Wow. Much mature. Such calmnes. Wow. *dragondogeface*

29
Resources and Tools / Re: WoD-like fire particles for WotLK
« on: July 21, 2017, 09:32:50 am »
It looks absolutely great (y). Will try it when I'll get to it.

30
General / Re: Greetings! This is my Idea. Is it possible?
« on: July 14, 2017, 09:21:57 am »
Some tips from me (see Schlumpf's message, I'm mostly just writing what he has not written already).
- For possessing NPCs, there is one very nice command, and thats ".cometome 1". This command will make NPC go at your current position. While NPC is on its way, you are free to fly away and do whatever else you need to do. Very, very usefull whenever you need to multitask. There is another command, ".npc emote", and that writes whatever text you want into emote channel. It does not by default add targeted NPC's name into message (although it needs NPC as target - for determining circle in which emote will be visible for players), which can be seful for describing environment and so on. If you want to place targeted NPC's name into emote message, you can use %t variable in command. So something like ".npc emote %t comes to you and attempts to hit you with his sword." Btw, if you don't have any NPC at your disposal for environment-describing NPC emote, spawn some sort of small critter and use it for command as a target.

- Yes, it is possible for players to be friendly towards each other. The most easy way is by using worldserver.conf file, going into "PLAYER INTERACTION" section and setting all settings there to 1. This will enable players to do multiple things with each other, the most important of all, they will be able to invite themselves into one party/raid. While being in party/raid, players cannot PvP each other. They still can whenever any of them is not in party/raid though (which may be sometimes useful as well). Even while not being in one raid, they can chat with each other, invite each other into guild and so on - with settings I've mentioned turned on.

- Day/night cycle is enabled everywhere. Light settings (sky/fog/cloud/water etc colors and densities) change through day. If enabled, sun and moon are visible and those are going up and down through day cycle. If you want to know how to change Light settings, I have done quite in-depth tutorials, but thats tedious kind of thing to do. Tutorials are here:

Now, if you want to get already done edit for WoW which makes nights in all or at least most of zones darker, Milly/Corey/Elrena has done fantastic job previously. You can get his patch here:
http://www.model-changing.net/files/file/2-darker-nights-cata/

- Weather is enabled in every single zone which has settings in world.game_weather table. Just add zone which has weather disabled there and weather should sart working. In any zone with enabled weather you can switch to different weathers by using ".wc [ID] [0/1 for off/on]". Some useful IDs: 1 for rain, 2 for snow, 3 for sandstorm, 100 for cloudy. Turning some weather effect on actually switches weather to that effect, ending any other which is in process.

- For model conversions, M2s (doodads/creatures) there is M2mod addon for Blender and OBJtoM2 convertor. I haven't learned to use M2mod yet. I have done several tutorials for OBJtoM2 and some basics of 010 editing, but note that I am by no means an authority on M2 modding and that I can give you only basics, not more advanced stuff. For WMOs is used Blender WMO addon. I have done series of videos about its a little bit older version (although often still applicable on current version, just buttons have moved and so on), there is up to date written one though In general, you can't really make your own custom animations very well (although copying animations from blizzlike model on yours with the same skeleton works and is commonly done). Aside from that and some limitations, you can do nearly whatever the heck you want, as long as you can get your model into Blender as triangulated mesh. Don't be confused by the same video starting M2 and WMO series, one video is at the start of both for a good reason.
M2mod tutorial: http://www.model-changing.net/tutorials/article/80-modeling-in-blender-using-m2mod/
My M2 tuts:

WMO addon tutorial: http://www.model-changing.net/tutorials/article/106-wmo-blender-addon-complete-guide/
My WMO tuts:


- One more tip, go to worldserver.conf and search for "CREATURE SETTINGS" section. There are multiple things which may be useful for you, but very good to check are "ListenRange" settings. 40 yards say (and especially emote) range can be too low for RP.



Now one general tip from me, being both WoW RP GM for 7 years and D&D GM for about 3-4 years now. Playing in WoW, or any other game, is kind of restrictive. It forces you into searching for models, building your world in way "I don't have model of ice crystals, I need to quickly find/make one", instead of having just freedom of imagination. When everyone is just imagining things you are talking about, you can do whatever you want. Its pretty hard and time-consuming to make or find every single object or zone. You want to make up a new huge city with dozens of thousands of people? You can improvise such city in the middle of usual D&D session. You definitely cannot do that in WoW. Playing RP in games in general almost always increases a lot your preparation time and puts many restrictions on what you can and what you cannot easily or quickly do. There are many more different disadvantages to roleplaying in MMO games, but if you want to run just personal server for you and your friends with whitelist, being run only during gaming nights when you are online and so on, then those other things are not your case.

On the other hand, if this is what you like to do and want to do (you say 3D art is your hobby, I assume you want this as your sandbox), I am not holding you. Just be aware of drawbacks and limitations.

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