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Messages - Amaroth

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61
I think that most of people come, download software, try it, stumble upon some problems and then start creating QQhelpmepls topics. No offence meant to them :D. Sometimes because they are lazy to watch/read tutorials, but very often because they don't really know that tutorials exist and where to (easily) find them. When you just throw link at tutorial about that thing on their head, they take a look at it. So I think that problem is knowledge about the very existence of tutorials, and possibility to easily find them and find what one is looking for in them.

62
Auto selection off is simple the way noggit did it in the past and I dont need the triangle cursor to exactly edit stuff....
Neither do I, but I have never thought about that possibility. And some users, especially beginners, would probably find single verticle editing easier with this little trick, I just wonder how many of them were aware of it. Because if you have no idea how ADT's terrain's wireframe looks, that triangle can be damn useful. If you know it instinctively like we both do, well, you don't need triangle cursor anymore.

63
Sadly, thats something (along with more things) noone has really made clear and commonly known through community of actual users. I have personaly never thought about using triangle cursor in that way, and I have been using Noggit for nearly 6 years now. Making clear to users what is tool supposed to work like and which feature is supposed to be used for what purpouse is arguably as much important as creating that tool. I'll try to help with this as much as I can when Qt version is released.

64
I suppose you are not up to date with Noggit. There is already a way of making wireframe visible, making it easy to hit just 1 verticle and so on. Thats not what I speak about though.

65
General / Re: Looking for a guide for Vanilla Wow Texture Editing
« on: June 08, 2017, 03:24:30 pm »
I'm not sure wheter we can do that even on WotLK (or who can do that). I mean... maybe? Someone? By using something? Possibly?

66
Personaly, I have never used auto selection mode switch. It took me some time to even figure out what the fluff is it supposed to be for, and when I have finally found out, I was like "OK, meh, I don't need that, and won't use that anyway".

I have never used invisible (no) cursor. I have experimented with using yellow triangle, but just because I wanted to try it, yet again, nothing I had ever really used at all.


What I would really, really love to see is cursor which is actually ON terrain, which is following its shape. Cursor, which shows which verticles (and edges) by for example showing/highlighting wireframe there very softly are to be affected by brush. We would be able to see "OK, right now when I click, I will touch that one vert of terrain I don't want to touch, I need to move my cursor slightly to left". It would be even more useful for 3D paint.

67
Development discussion / Re: Duplicate feature behavior
« on: June 08, 2017, 03:03:02 pm »
1. I'd preffer possibility to actually choose from those two. Some checkbox "duplicate on cursor" or whatever like that.

2. Idk, I probably wouldn't touch clipboard with duplication.


Btw, thing which is for example in Maya - shift+in our case B duplicates model AND remembers transition and rotation changes done to new duplicate. Following shift+B presses duplicate model with those transition and rotation changes already applied. This is the way in which one can make for example stairs out of individual models.

68
Noggit / Re: Noggit 1.4SDL FAQ +video answers
« on: June 06, 2017, 05:32:33 pm »
Added 8th FAQ which is relevant even for up to date versions.

69
Miscellaneous / Re: Item.dbc to MPQ
« on: June 05, 2017, 02:12:10 pm »
Was not true in all years of my experience. I have never, ever, had to put my changes into local folder as well - while using enGB client at least. Just noting.

I'd say you are confused in some way. What have you actually done, what do you want to achieve, what do you mean by "not working". You have provided just too little of information for us to really figure anything out.

70
Resources and Tools / Re: [Win][WotLK]WoWMod Launcher 1.1
« on: May 30, 2017, 08:35:36 am »
Sorry, too busy for re-coding this tool :X. And I don't think I'll have time for it in next few months.

Connection settings are hardcoded. XML of changelog is very simple, just one root element with subelement where each has 3 attributes and inner text. Thats all.:

<?xml version="1.0" encoding="utf-8"?>
<releases>
  <release heading="Name" date="DateTime in format defined in LauncherConfig.xml (Config\ChanglogEditor\DateFormat)" pictureURL="URL to picture">Description of release/change/news/whatever this record is about. Supports URLs to external pages.</release>
 <release heading="Example" date="29.5.2017 14:35" pictureURL="http://dotageeks.com/wp-content/uploads/2015/10/World-Of-Warcraft-Logo-5.png">This is an example message about new release of MyProject patches. Some changes are:
- More fluffy clouds
- Cool music
- And more and more and more

You can view galery on our facebook page.:
https://www.facebook.com/</release>
</releases>

71
Tools / Re: 6.2.4 client
« on: May 28, 2017, 04:50:42 pm »
Hell yeah, might be usefull in the future for me. Thanks for sharing this.

72
Level Design / Re: Can't find my custom map in Noggit
« on: May 28, 2017, 04:49:33 pm »
And taking a look at your screenshots, I'm not really sure wheter ALL your map files (map.dbc, WDT and all ADTs) are included in data/project path. Putting map to client and DBC to project folder while having paths in Noggit set to project folder will mean, that Noggit will find only map.dbc, but not WDT and ADT files. You need to have all 3 parts of a map in files Noggit is opening in order to be able to open and edit it.

73
Level Design / Re: Can't find my custom map in Noggit
« on: May 27, 2017, 08:36:17 am »
Your files are in ..\WoW Server Modding\Custom Zones\ directory. You have completely different paths in ProjectPath and Path. Don't be surprised that Noggit can't find your files, when they are completely elsewhere then where its paths lead to :P.

74
Miscellaneous / Re: WMV not loading MPQ
« on: May 26, 2017, 10:44:08 am »
What version of MPQEditor are you using? I had all kinds of issues with some of newer versions, resulting in corruption of MPQs and so on.

I keep using old 3.2.0.535. This version works flawlessly for me. I really suspect that you've got corrupted archive in some way.

75
Level Design / Re: Can't find my custom map in Noggit
« on: May 26, 2017, 10:37:49 am »
*sigh* I trusted you guys to actually help him :D.


When you create a new map, it does NOT have any areas set. When no AreaID is set to ADT/chunk, it is displayed as Duskwood: Cementary area. Thats default area client uses where no other is set. Thats all. Its not any kind of bug or major problem you should be concerned about. If you don't know/remember how to create a new map, consult beginner tutorials. For example this one.:


If you want to create new AreaID, you need to create it in AreaTable.dbc. You can just copy already existing area, change its name, areabit value and its parent area (and map it is on), optionally ambience and music and you are basically done. Google AreaTable.dbc to get overview of DBC's structure. Consult tutorials for DBC editing (I've got one on YT channel for example).
- AreaTable.dbc: https://wowdev.wiki/DB/AreaTable
- How to edit DBCs:


If you want to apply AreaID to your map, use AreaID paint tool - its the one with map icon. If you have version where no extra panel appears when you select this tool, press X to view areas.
- ctrl+click to select area on chunk you click on
- shift+click to apply selected area on chunk you click on
- menu Assist, Set Area ID to apply selected area on whole ADT
- click into panel which is opened by X key to select area there
- if you select area and list of another areas appear - those are basically subareas. While just viewing list of subareas without having any of them selected, you have parental area selected. When you click on any subarea, subarea is selected instead.

You can use both areas and subareas. For example, chunk can have Elwynn Forest area, or Elwynn Forest: Goldshire subarea. Both is possible and both works. For further questions about how to use Noggit consult beginner tutorials and Help panel in Noggit (accessed by key H or in Help menu).

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