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Messages - Jack

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16
Random / Re: WoW 4th Expansion
« on: October 25, 2011, 09:03:58 pm »
I personally prefer the Kung Fu Panda games though -although they look completely alike-, because you could also choose to be a tiger or a crane and because previous crappy addons weren't about destroying good lore.

17
Modelling and Animation / Re: 3DS Max 2012 Design UVW Unwrap Features
« on: April 16, 2011, 11:59:05 am »
I'm trying 3dsMax 2012 out right now (not the "design" version I'm afraid, but as long as it's got these uber unwrapping tools I'm happy.)
If it works I'll send you a PN :)

18
Miscellaneous / Re: [QUESTION] 
« on: April 16, 2011, 11:08:11 am »
Being a noob doesn't make you stupid right? You could have read the rules ( faq.php ) and discovered that "question" is one of the dumbest topic tiles one can choose (Rule 1.3). Please change it or I will delete this thread.

19
Random / Re: Talk with WOW devs - What they say!
« on: April 15, 2011, 11:55:27 am »
yes you do :D because if you give people 200 ways of customizing their characters right at the start, they can create the person they want to play and then have fun for a few weeks and be through with it.
Acquiring the same stuff through grinding makes the player play for a few months to get what he wants.
More time playing = more time paying :D yaaay

I'd rather enjoy games based on RP as well (especially since the genre was once called MMORPG, but I don't agree on the RPG that much anymore, these times it's more like MMOGRIND) but I don't believe this will be happening anytime soon. Or maybe anytime at all.

20
Nice!
Really like it. The architecture style is a sort of mix of the northrend undead architecture and human architecture, right? Really love that.

I hope somebody's able to help you with the conversion :)

Oh and: thought of adding interior? Interior can be so much of a pain in the ass, but hiding and/or freezing parts of the model is a great tip I can give you when working on interiors.

21
Modelling and Animation / 3DS Max 2012 Design UVW Unwrap Features
« on: April 15, 2011, 11:39:46 am »
Hey guys, I thought some of you guys might be interested in this:

Although the new 3ds Max 2012 Design version has got a lot of really nice pictures, I nearly came when watching the following video:

[youtube:30tzkywo]http://www.youtube.com/watch?v=rL6sJA1BWAo[/youtube:30tzkywo]

Especially the Peel-stuff will make unwrapping organic stuff soooooo much easier...or at least quicker :)

22
Showoff - what you are working on / Re: My first land [unfinished]
« on: April 14, 2011, 05:16:34 pm »
Oh, the last step is substractive working, nice one :)
really adds a lot to the look :)

23
Showoff - what you are working on / Re: My first land [unfinished]
« on: April 13, 2011, 06:56:15 pm »
This being the second time you responded with unrational and offensive messages I will ban you from this community for 1 week, maybe that'll make you rethink about your behavior next time.

Anyway, to clarify things here a little:

http://en.wikipedia.org/wiki/Heightmap




What you guys are talking about is actually a sort of heightmap, in case you're talking about the texture layers that can be exported and imported in worldbuilding.

We should get back to the topic now though.

24
Showoff - what you are working on / Re: My first land [unfinished]
« on: April 12, 2011, 11:29:23 pm »
I just realized what the hell you guys are talking about.
Alpha maps are something totally different than heightmaps.
What you mean is heightmaps.

Alphamaps are 2d information about the opacity of something. This is used in textures and has nothing to do with geometry.

Heightmaps are 2d graphics with informations about height implemented in the greyscale.

25
Random / Re: Importing real / 2D image heightmap Data into an adt
« on: April 12, 2011, 07:36:58 pm »
isn't this already working with taliis?

26
Miscellaneous / Re: Concept Map for next project.
« on: April 12, 2011, 10:28:53 am »
Quote from: "[G
hositt"]
Modding a game isn't as much a prestige job as making an actual game, so raging because there is no completely modded versions of wow, is more childish then crying over the loss of an icecream.

I don't really like the tone you're adressing here but since I'm a master of it I'll happily follow along.

Childish?  :udumb: Golly, your brain must be in a lot of agony thinking of such humongous bullshit. You can't just throw a bunch of words together hoping they're giving any sense, no, that's not how it works.
No seriously, talking about childish: bragging about "omg wow looks at mez I'm gonna do aaaaaaall this kewl stuffz!!1" and then implying in a post following shortly after that you're never going to finish it and that there's nothing bad about it....don't you think that's a bit childish? Nay, I dare to say it: moron-ish? Or do I really have to use the word "attention whore" in that case?
Let me give you another example, one that does not involve yourself, maybe then you'll understand the dimensions of your ignorance:
It's as if I would say my next project is building a space ship. Real size, fully functional.
Even though I possess advanced technical knowledge and the intelligence to actually being able to work myself into the matter within the next decades of years, every sane person will reply "You're an idiot/ignorant/overextending yourself/attention whore" (you choose) -with what they're absoluetly right. It will only be a waste of time and there is absolutely no chance I will finish it, especially on my own. See the analogy?

Back to a more normal tone then:

We gave you advice, because of the many failures we have seen and even been part of, we can speak out of experience and we just assumed you would maybe actually want to achieve something rather than just being all talk.
All you did was acting like a smart-ass with absolutely no dedication.

If you rather want to play baby-levels please go to other forums, maybe there you will gain the admiration you "deserve" by 12-year olds unable to properly judge with absolutely no sense of artisimal consience.

You're here with mostly adults -with probably more experience and skill- so you better start behaving yourself and acting accordingly (including no more lists of oh-so-great stuff you're never going to finish - act rational, be realistic about what you're doing).

We don't have to continue this discussion the way it's heading, but if you want to it will have been your descision.
You may also start living up to a bit higher standards and be well welcome in this community.

27
Miscellaneous / Re: Concept Map for next project.
« on: April 11, 2011, 07:20:46 pm »
Probably because one reason why this modding scene fails more than a blind person in drawing a picture is that people are selfish, ignorant, epically unskilled and overstrain themselves in dimensions sane persons cannot even grasp.

A statistic I really like bringing forward the last weeks is the following:
There have been around 50-100 projects like this started, with all this giant content and epic shit and whatnot, yet there have been 0 (zero) finished.

While the ratio of project failures is indeed mathematically defined (it's also 0) I am more and more thinking that the stupidity of the people neither noticing nor trying to change this ratio probably isn't in fact mathematically defined.

28
Miscellaneous / Re: Concept Map for next project.
« on: April 10, 2011, 03:47:44 pm »
You and how many legions of worldbuilders will be working on this?

30
Random / Re: Talk with WOW devs - What they say!
« on: April 10, 2011, 10:36:27 am »
Thing is: there are so many ways to improve MMORPG gaming experience and there are no strict rules of how to do everything, yet most MMOs are completely the same - because they are greedy for money.
The way these MMOs work right now are simply focused on addicting players and pumping the most money out of each player they can - see monthly fees etc. In my opinion anybody who pays on a monthly fee for games is a very stupid person. Maybe that's because I grew up with no-monthly-fees-games (also MMOs, not in the too long gone past) but it still stands valid, I will not once pay a monthly fee for a game.

The recent developments (especially in WoW) are seriously ridiculous. Over at our all-time favourite site MMOwned there was a discussion about this latest patch that re-uses old content and it was written on a more against-it kind of view - I totally had to agree with it.
The funny thing were the comments. Nearly ALL of the comments were defending the way Blizzard creates their new stuff lately (HURR DURR COLOR CHANGE + NAME CHANGE or HURR DURR MODELSWAP). I mean god damnit think about it! They are paying MONTHLY FEEs for this shit. They are paying lots of money each month to be able to play and -if it was me- I would be expecting new content updates, but not ones with fucking shit I have seen tons of times before!
(For all you MMO-noobs out there -and I know out of experience that WoW gamers are in fact the most MMO-noobs (probably this is why they dont complain about it as much or stopped playing years ago...) at the time WoW came live I was playing a MMO with most of the features WoW had until BC, no monthly fees and yet free of charge content updates, new content - I must add.)

So you might think I've gotten a little off topic now but I'm not.
Recent trends in gaming have shown: don't expect a game which is running for a few years to be good, it will only get worse (because of the greed)
On the other hand, indie developers are most of the time players themselves and what to create a game that is fun, their drive is fun, not nescessarily money (of course money but fun is more important to most). Just wanting to mention Minecraft and Magicka here  ;)

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