So all post classic submeshes like big belts, big foots, death knight eyes, some capes... will be visible.
Aha, i got it, thanks for the heads up.Quote from: "spik96"So all post classic submeshes like big belts, big foots, death knight eyes, some capes... will be visible.Uhm im kinda lost there, what you mean ?!
So question, armor texts seems FUBAR, is this normal or i made kinda a mess when i delete those meshes ? I have to say that i didn't convert the body/hair/face textures, i just edit model and downgrade it to classic to see if the previous effects are disabled.
You're in uncharted territory so nobody can answer for sure, but it is known there is a required texture editing for HD character models when you downgrade them to LK (and obviously same for BC and CL). I'm not expert about it, tho, so I can't help much.
If you want the new WoD Models on Vanilla, you are gonna have to fix the uvmapping (http://modcraft.io/viewtopic.php?f=20&t=8564) Once done, you will need to fix all the textures for the model, to fit the vanilla format, use the tutorial above, and resize the texture to half (eg. if the body texture is 512x512, you need to resize it to 256x256.)When you have done that, you will need to fix CharSections.dbc. No easy way to do this, but just compare the two and you will find out easily.