To rotate a model you can rotate the m2 with Blender or edit the position written in the map.
A little off topic -- but, any of you know of or can make a tool that converts LK or even TBC models to vanilla (1.12)? Or better yet, just convert the couple models for me? ^.^
my major problem exists about weapon unsheathing,model does the animation correct but you don't see any weapon been hold.
Quotemy major problem exists about weapon unsheathing,model does the animation correct but you don't see any weapon been hold.Recently Spik96 advised me on how to stop my Druid Bear Form from displaying its weapon in hand. I have a hunch the same fix might work here. If my hunch is correct, the problem is from the HandRight and HandLeft "Attachments" in the m2, specifically the Animation Block for these attachments needs to be enabled ("01") to show the weapon in hand. I guess that the Animation Block binary toggle is only essential for vanilla/burning-crusade(?) Not entirely sure...anyway there's more info here https://wowdev.wiki/M2/WotLK#AttachmentsSo for my Druid Bear m2, I actually had to do the opposite of what you're trying to do; I had to change the Animation Block for HandRight/HandLeft to "00" (disabled) to stop the Form from showing weapons.
Uthil, mb try to use wmo editor for some buged wmos (whos cant swaping) and after change hex code of wmo to compatible it with classic. Or you try to do it and it not work?
I try to check it on blender and the DBCs again soon
if(animateAttached.isEmpty()){ output.animateAttached.addKeyframe(0, (byte) 1); }