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Messages - Ulec

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31
Noggit / Re: [BUG]  Unable to Import WMOs
« on: January 15, 2013, 03:11:55 pm »
Also I can import M2s just fine from the same list, so I sincerely doubt that it is an issue related to the mouse.

32
Noggit / Re: [BUG]  Unable to Import WMOs
« on: January 15, 2013, 01:17:59 pm »
Middle mouse button works as usual, as it always has been.

And just like before when it used to work, I simply select a WMO, copy/paste it, delete the pasted one, then bring up the import.txt list and click on a WMO there after having selected a chunk with the stationary triangle cursor.

33
Noggit / Re: [BUG]  Unable to Import WMOs
« on: January 15, 2013, 10:52:44 am »
That irked me in the first place so I've left no lines or spaces empty.

So I am afraid that is not the case.

And it was working before, it just suddenly stopped working all of a sudden without a reason.

34
Noggit / Re: [BUG]  Unable to Import WMOs
« on: January 14, 2013, 01:54:09 pm »
If no one holds the information to resolve this issue; then could anyone provide me with an alternative regarding WMO insertion?

From what I get Taliis is no longer as stable as it used to be when used in conjunction with Noggit.

35
Noggit / Re: [BUG]  Unable to Import WMOs
« on: January 13, 2013, 01:42:08 pm »
Is anyone able to provide assistance pertaining to this issue?

36
Noggit / Re: [BUG]  Unable to Import WMOs
« on: January 12, 2013, 10:45:48 pm »
Here's the log in case if it helps;

http://pastebin.com/hJazK8PR


Keep in mind that I've actually removed those extra patches and tried again, still does not work.

37
Noggit / [SOLVED] Unable to Import WMOs
« on: January 12, 2013, 10:27:09 pm »
Once again a problem that I have started encountering out of nowhere, with nothing different having been done.

I have been editing a few ADTs with much joy for the past couple of days, having saved them numerous times and such...

Then all of a sudden it no longer allows me to import WMOs from the import.txt file, whereas still letting me spawn the M2 objects.

So once that started happening I searched through the forums and realised that all you need to do is to copy/paste a WMO and then select a chunk and then try to import a new one.

That worked for a while as well, yet earlier today even that ceased being a solution to the issue.

I have 'reinstalled' Noggit, removed all my edits from the project folder, restored everything to default. I have changed the permissions of my WoW folder too so that I no longer need to run Noggit as administrator; so the issue is caused neither one of those.

I am still able to spawn M2s, copy/paste WMOs and everything else. I simply cannot import WMOs anymore; would appreciate assistance.

38
Noggit / Re: [SOLVED] Unable to Launch Noggit
« on: January 12, 2013, 05:28:49 pm »
If I change the permissions of the folder it would be fixed, correct.

Yet since I am facing no issues pertaining to Noggit run in administrator mode at the moment I can safely stick to it for the time being out of laziness.

39
Noggit / Re: [SOLVED] Unable to Launch Noggit
« on: January 11, 2013, 09:21:49 pm »
Or that. Either would work. Since I have run into no problems pertaining to the administrator mode, I am going to keep using it for the time being.

40
Noggit / Re: Unable to Launch Noggit
« on: January 11, 2013, 08:36:51 pm »
Schlumpf was right; ran as administrator, works like a charm now.

I cannot believe that the issue was so simple, thank you regardless!

41
Noggit / Re: Unable to Launch Noggit
« on: January 11, 2013, 08:34:16 pm »
Restarted; still facing the same issue.

42
Noggit / Re: Unable to Launch Noggit
« on: January 11, 2013, 05:44:46 pm »
No. As I've said; haven't run WoW for some time now. I haven't even launched it anytime before or after the first few times this revision of Noggit worked.

43
Noggit / Re: Unable to Launch Noggit
« on: January 11, 2013, 05:38:32 pm »
I have not touched anything since the first few times it worked; haven't even launched WoW, WMV or anything relevant to any of those. I have not changed anything in the game folder either.

44
Noggit / [SOLVED] Unable to Launch Noggit
« on: January 11, 2013, 05:37:29 pm »
SOLVED: I've run it as administrator; apparently that was the issue for the first time it did not even occur to me.




I have managed to launch the program successfully for the first four times and I was rather amazed by its speed and new capabilities; since I hadn't used Noggit for a while now.

Yet now whenever I try to launch it, it gives me a white screen then terminates itself after a second or two.


Below is the log;
[spoiler:1i67squa]2 - (Noggit.cpp:130): Noggit Studio - SDL 1.2
991 - (Video.cpp:204): [Debug] GL: Version: 4.2.11762 Compatibility Profile Context
991 - (Video.cpp:205): [Debug] GL: Vendor: ATI Technologies Inc.
991 - (Video.cpp:206): [Debug] GL: Renderer: AMD Radeon HD 6500M/5600/5700 Series
991 - (Noggit.cpp:87): Using config file.
992 - (Noggit.cpp:257): Game path: C:OyunlarWorld of Warcraft
992 - (Noggit.cpp:261): Project path: C:UsersCanDocumentstoolsNoggitSDL1.2Edits
992 - (Noggit.cpp:302): Locale: enUS
992 - (MPQ.cpp:42): [Error] Error opening archive: C:OyunlarWorld of WarcraftData/common.MPQ
993 - (MPQ.cpp:42): [Error] Error opening archive: C:OyunlarWorld of WarcraftData/common-2.MPQ
993 - (MPQ.cpp:42): [Error] Error opening archive: C:OyunlarWorld of WarcraftData/expansion.MPQ
993 - (MPQ.cpp:42): [Error] Error opening archive: C:OyunlarWorld of WarcraftData/lichking.MPQ
994 - (MPQ.cpp:42): [Error] Error opening archive: C:OyunlarWorld of WarcraftData/patch.MPQ
994 - (MPQ.cpp:42): [Error] Error opening archive: C:OyunlarWorld of WarcraftData/patch-2.MPQ
994 - (MPQ.cpp:42): [Error] Error opening archive: C:OyunlarWorld of WarcraftData/patch-3.MPQ
994 - (MPQ.cpp:42): [Error] Error opening archive: C:OyunlarWorld of WarcraftData/patch-4.MPQ
995 - (MPQ.cpp:42): [Error] Error opening archive: C:OyunlarWorld of WarcraftData/patch-5.MPQ
995 - (MPQ.cpp:42): [Error] Error opening archive: C:OyunlarWorld of WarcraftData/patch-6.MPQ
995 - (MPQ.cpp:42): [Error] Error opening archive: C:OyunlarWorld of WarcraftData/patch-7.MPQ
995 - (MPQ.cpp:42): [Error] Error opening archive: C:OyunlarWorld of WarcraftData/patch-8.MPQ
996 - (MPQ.cpp:42): [Error] Error opening archive: C:OyunlarWorld of WarcraftData/patch-f.MPQ
996 - (MPQ.cpp:42): [Error] Error opening archive: C:OyunlarWorld of WarcraftData/patch-m.MPQ
997 - (MPQ.cpp:42): [Error] Error opening archive: C:OyunlarWorld of WarcraftData/patch-p.MPQ
997 - (MPQ.cpp:42): [Error] Error opening archive: C:OyunlarWorld of WarcraftData/patch-u.MPQ
997 - (MPQ.cpp:42): [Error] Error opening archive: C:OyunlarWorld of WarcraftData/patch-z.MPQ
998 - (MPQ.cpp:42): [Error] Error opening archive: C:OyunlarWorld of WarcraftData/enUS/locale-enUS.MPQ
998 - (MPQ.cpp:42): [Error] Error opening archive: C:OyunlarWorld of WarcraftData/enUS/expansion-locale-enUS.MPQ
998 - (MPQ.cpp:42): [Error] Error opening archive: C:OyunlarWorld of WarcraftData/enUS/lichking-locale-enUS.MPQ
998 - (MPQ.cpp:42): [Error] Error opening archive: C:OyunlarWorld of WarcraftData/enUS/patch-enUS.MPQ
999 - (MPQ.cpp:42): [Error] Error opening archive: C:OyunlarWorld of WarcraftData/enUS/patch-enUS-2.MPQ
999 - (MPQ.cpp:42): [Error] Error opening archive: C:OyunlarWorld of WarcraftData/enUS/patch-enUS-3.MPQ
1000 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientAreaTable.dbc" could not be opened. This application may crash soon as the file is most likely needed.
1000 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientMap.dbc" could not be opened. This application may crash soon as the file is most likely needed.
1000 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLoadingScreens.dbc" could not be opened. This application may crash soon as the file is most likely needed.
1000 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLight.dbc" could not be opened. This application may crash soon as the file is most likely needed.
1000 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLightParams.dbc" could not be opened. This application may crash soon as the file is most likely needed.
1001 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLightSkybox.dbc" could not be opened. This application may crash soon as the file is most likely needed.
1001 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLightIntBand.dbc" could not be opened. This application may crash soon as the file is most likely needed.
1001 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLightFloatBand.dbc" could not be opened. This application may crash soon as the file is most likely needed.
1001 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientGroundEffectDoodad.dbc" could not be opened. This application may crash soon as the file is most likely needed.
1001 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientGroundEffectTexture.dbc" could not be opened. This application may crash soon as the file is most likely needed.
1001 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLiquidType.dbc" could not be opened. This application may crash soon as the file is most likely needed.
1002 - (MPQ.cpp:89): [Debug] Completed listfile loading.
1002 - (FreeType.cpp:133): [Error] FT_New_Face failed (there is probably a problem with your font file)
1002 - (errorHandling.h:64): [Error] There was an exception of type "SIGABRT"
"Abnormal termination, such as instigated by the abort function. (Abort.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

1003 - (StackWalker.cpp:1133): [Error] OS-Version: 6.1.7601 (Service Pack 1) 0x300-0x1
1173 - (StackWalker.cpp:1133): [Error] 0135721C (noggit): (filename not available): (function-name not available)
1173 - (StackWalker.cpp:1133): [Error] 01328CA7 (noggit): (filename not available): (function-name not available)
1174 - (StackWalker.cpp:1133): [Error] 73E6B4EE (MSVCR100): (filename not available): raise
1174 - (StackWalker.cpp:1133): [Error] 73E6D6E5 (MSVCR100): (filename not available): abort
1174 - (StackWalker.cpp:1133): [Error] 01389020 (noggit): (filename not available): (function-name not available)
1174 - (StackWalker.cpp:1133): [Error] 7614003F (KERNEL32): (filename not available): GetProfileStringW
1174 - (StackWalker.cpp:1133): [Error] 772574DF (ntdll): (filename not available): RtlKnownExceptionFilter
1174 - (StackWalker.cpp:1133): [Error] 77219EC5 (ntdll): (filename not available): RtlInitializeExceptionChain[/spoiler:1i67squa]

45
Might be a tad broad of a question yet as the title suggests, I need to create brand new animations for the upper body; torso and arms.

Then I thought to myself "Why not simply 'rip' parts of other animations off from the existing ones and mold them together?

How would I be able to literally 'cut' from other animations and 'paste' it into a new one?

Also if anyone has an idea regarding which database handles assigning animations to specific actions, it would be appreciated if they could share it here so that I won't have to fiddle with the whole file and have it figured out in advance.

Kind Regards,
Can(Ulec)

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