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Miscellaneous / Re: Client 6.2.4 and 6.2.3
« on: March 19, 2017, 08:44:08 am »
It does work and you can change the locals?
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Miscellaneous / Re: Client 6.2.4 and 6.2.3« on: March 19, 2017, 08:44:08 am »
It does work and you can change the locals?
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Miscellaneous / Re: Client 6.2.4 and 6.2.3« on: March 18, 2017, 10:06:15 pm »
LINK REMOVED
Make sure to run it in an empty folder, it'll delete all in the folder it's placed into. 3
Miscellaneous / Re: Client 6.2.4 and 6.2.3« on: March 17, 2017, 11:43:40 am »
Have you managed to identify which ones, so we may try to find those seperately?
Alternatively, I've been reported that the Valhalla WoD client is working yet it is double the size. How accurate is that? What was the size of the retail WoD folder? ~28 or ~45 GB? 4
Miscellaneous / Re: Client 6.2.4 and 6.2.3« on: March 17, 2017, 12:13:06 am »
Yea I'm having the same problem actually. Does anyone have an idea as to why?
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Miscellaneous / Client 6.2.4 and 6.2.3« on: March 16, 2017, 07:12:16 pm »Upon heavy request. 6.2.4 (Might be slow sometimes) Quote magnet:?xt=urn:btih:798C10E0FD063112E06BE77C2620F77BC78272D1&dn=World%20of%20Warcraft%206.2.4.zip&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80%2fannounce&tr=udp%3a%2f%2ftracker.publicbt.com%3a80%2fannounce&tr=udp%3a%2f%2ftracker.leechers-paradise.org%3a6969&tr=udp%3a%2f%2fpublic.popcorn-tracker.org%3a6969%2fannounce&tr=http%3a%2f%2fp4p.arenabg.ch%3a1337%2fannounce&tr=udp%3a%2f%2ftracker4.piratux.com%3a6969%2fannounce&tr=http%3a%2f%2ftracker.dutchtracking.nl%3a80%2fannounce&tr=http%3a%2f%2fpow7.com%3a80%2fannounce&tr=http%3a%2f%2f5.79.83.193%3a2710%2fannounce&tr=udp%3a%2f%2f62.138.0.158%3a6969%2fannounce&tr=http%3a%2f%2f91.218.230.81%3a6969%2fannounce&tr=http%3a%2f%2fmgtracker.org%3a2710%2fannounce&tr=http%3a%2f%2ft1.pow7.com%2fannounce&tr=udp%3a%2f%2ftracker.sktorrent.net%3a6969&tr=http%3a%2f%2ft2.pow7.com%2fannounce&tr=udp%3a%2f%2ftracker.eddie4.nl%3a6969%2fannounce&tr=http%3a%2f%2fopen.touki.ru%2fannounce.php&tr=udp%3a%2f%2feddie4.nl%3a6969%2fannounce&tr=udp%3a%2f%2fshadowshq.eddie4.nl%3a6969%2fannounce&tr=http%3a%2f%2ftorrentsmd.com%3a8080%2fannounce&tr=http%3a%2f%2ftracker.edoardocolombo.eu%3a6969%2fannounce&tr=http%3a%2f%2ftracker.kicks-ass.net%3a80%2fannounce&tr=http%3a%2f%2ftracker2.itzmx.com%3a6961%2fannounce&tr=http%3a%2f%2fbt.henbt.com%3a2710%2fannounce&tr=http%3a%2f%2ftracker1.wasabii.com.tw%3a6969%2fannounce&tr=udp%3a%2f%2fexplodie.org%3a6969%2fannounce&tr=http%3a%2f%2fthetracker.org%3a80%2fannounce&tr=http%3a%2f%2fatrack.pow7.com%2fannounce&tr=udp%3a%2f%2fshadowshq.yi.org%3a6969%2fannounce&tr=udp%3a%2f%2ftracker2.indowebster.com%3a6969%2fannounce&tr=http%3a%2f%2ftracker.bittor.pw%3a1337%2fannounce&tr=http%3a%2f%2fmgtracker.org%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.mg64.net%3a2710%2fannounce&tr=http%3a%2f%2fretracker.krs-ix.ru%3a80%2fannounce&tr=http%3a%2f%2ftracker.ex.ua%3a80%2fannounce&tr=http%3a%2f%2fsecure.pow7.com%2fannounce&tr=http%3a%2f%2fwww.wareztorrent.com%3a80%2fannounce&tr=http%3a%2f%2ftracker.dutchtracking.com%3a80%2fannounce&tr=http%3a%2f%2ftracker.bittor.pw%3a1337%2fannounce&tr=ud 6.2.3 Quote magnet:?xt=urn:btih:86CF0032FF038C2543825D0729705D9BBE57BF8D&dn=WowCircle%206.2.3&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80%2fannounce&tr=udp%3a%2f%2ftracker.publicbt.com%3a80%2fannounce&tr=udp%3a%2f%2ftracker.ccc.de%3a80%2fannounce 6.2.3 - 6.2.4 patch Quote https://mega.nz/#!EEgE0KLJ!_cSJxW1gQBzNjyyVdAKA_kgYzXtdbaxkFnl-24iyOtY 6
Miscellaneous / Re: Finding the Client Issue :(« on: March 16, 2017, 07:35:01 am »
I can PM you a link.
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Serverside Modding / Re: [QUESTION] Attachment points in item« on: December 13, 2014, 09:35:46 am »Quote from: "kojak488"
I wasn't being sarcastic; I was precisely referring to what you have just stated that you do not know how to do; that last paragraph. 8
Serverside Modding / Re: [QUESTION] Attachment points in item« on: December 02, 2014, 07:22:52 am »Quote from: "kojak488"
So create a weapon using a helmet's displayID first and then make it render the model instead of a cube how? 9
Serverside Modding / Re: [SOLVED] [QUESTION] Vehicle Bug on Water« on: November 21, 2014, 12:06:46 am »Quote from: "phantomx"
Okay I can give the vehicle an addon to apply the druid water form buff (a customised version of it, or at least the attributes it uses). But how to make the water solid? And I'd also need a vehicleID allowing only forward/backward/left/right movement yet also with the appropriate seats. Or I'll have to edit the seat positions in which is really tedious :c 10
Serverside Modding / Re: [SOLVED] [QUESTION] Vehicle Bug on Water« on: November 20, 2014, 09:40:03 pm »Quote from: "Laduguer"
Working, yet given how water walking/levitate etc... work properly within my server the moment I aim down while holding right click the whole vehicle submerges into the water, just as the character alone does with the said buffs. So I need to 'break' those buffs' function in a way it never lets you get underwater. If anyone could help me with that I'd be grateful. Also how to stop the vehicle working on the ground and changing its speed on water? Messed with speedRun, speedWalk, habitat types and all sorts of other things. Any tips? 11
"Retro-Porting" / Re: [TUTORIAL] How to get WoD Player models working in WotLK« on: November 20, 2014, 03:18:02 pm »Quote from: "Konattchi" I guess I didnt post it earlier so ima post it now. Would it be simpler to convert these into WotLK rather than starting from scratch on my own? Barely got the time and the SSD space readily available without some serious file moving so I am trying to minimise the effort if possible. 12
Serverside Modding / Re: [DBC] Creating new "node" for mining« on: November 20, 2014, 02:45:42 pm »Quote from: "Ariuss" Well I wonder if it's possible to create new node which will look like a tree. Which files will need some kind of edit ? GameObjectDisplayInfo.dbc and Gameobject_template ? Copy the line for a node on your database in Gameobject_template, change the displayID of the new entry after assigning a new ID to it. You might want to change its loot template as well as respawn time as from what I get you want cuttable trees. 13
Serverside Modding / Re: [SOLVED] [QUESTION] Vehicle Bug on Water« on: November 20, 2014, 02:24:37 am »
Hmm, I might have a problem with my core. It doesn't work with water walking. My vehicle always either submerses or free hangs in water just like a player depending on the flags with and without levitate/water walking, etc...
Any help, anyone? 14
Serverside Modding / Re: [SOLVED] [QUESTION] Vehicle Bug on Water« on: November 18, 2014, 09:17:29 am »Quote from: "Amaroth"
I asked it more for the flags, vehicle seats and whatnot used in it for it to be able to float and have you sit on it properly; else the model is pretty standard and easy to find anyway 15
Serverside Modding / Re: [SOLVED] [QUESTION] Vehicle Bug on Water« on: November 17, 2014, 11:06:14 am »Quote from: "Laduguer" Sorry Ulec, I didn't see this. Salvaged Chopper, gotcha. Because the flags and whatnot on those do matter ^^ Thanks a tonne. |