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Messages - Ulec

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61
Noggit / Re: [BUG] WotLK WMO Issue
« on: January 27, 2011, 04:02:31 am »
No they're solid main wmos. And it's the northshire map. Would you like me to PM it to you?

Edit: Nevermind. It was a stupid mistake. Apparently I had a small mistyping involved there while I was entering the object path, hehe :) Sorry for consuming your time regarding this and once again thanks for the fast response. Your tools mean a lot to me so also, please let me know if I can do anything to help you improve them or test them.

62
Noggit / [QUESTION] A few requests
« on: January 26, 2011, 10:04:28 pm »
Is it possible to;

  • Edit one of the child wmos so that they become standalone wmos, all spawnable. (No exteriors required)
  • Add new doodads into an existing doodad set/default doodad set and make them look proper (Issue with the exactness of the coordnates here)
  • Display the doodad sets other than default in Rev 104 Noggit3 with all the doodads included.
  • Create a river and a pond with the current versions of any of the software without raising the whole water to a fix level, flooding other stuff which are on lower ground
  • Replace both the ambience sounds and the music of a specific area either defined by me or by the default game boundaries
  • Change area/zone names displayed above the minimap and announced on the screen momentarily without messing with anything complex, such as the .wmo files when editing the wmo area names (Since editing wmo files requires absolute carefulness) (I still have no clue how to edit area names though) (Also some doodadsets tend to change the wmo interior names, how to fix that?)

Also, as en extra question; could anyone hand over the spawnflags which determine the doodad sets of a wmo to me? I know the ones for the first two sets coming after default, but I have no clue regarding the rest since I've never run into a wmo in an adt which uses its third doodad set and it would be a tedious task to try to search for that while one of you might know the answer. Because you know, the DDset column in Taliis does not operate without the spawnflags filled properly, or doesn't do anything at all according to my practices.

Thanks in advance,
Ulec (from Prologue)

63
Noggit / [SOLVED] [BUG] WotLK WMO Issue
« on: January 26, 2011, 09:55:30 pm »
I have been using Noggit 3 rev 104 for quite some time and this is the first time that I cannot overcome an issue with some self-figured tricks.

Recently I've been working on a Northshire edit, transforming the whole area into a cozy town with a marketplace and pretty much anything varying from the smallest details to huge wmos.

The problem is that whenever I try to load wmos (F6) Noggit crashes instantly. Started to happen after I added the Northrend Human structures;

WorldWmonorthrendbuildingshumannd_human_house01nd_human_house01.wmo

WorldWmonorthrendbuildingshumannd_human_house01nd_human_house02.wmo

WorldWmonorthrendbuildingshumannd_human_house01nd_human_house03.wmo

WorldWmonorthrendbuildingshumannd_human_innnd_human_inn.wmo

It'd be much appreciated if you could inform me regarding the complexity there.


Best Regards,
Ulec

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