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Author Topic: [1.12] Improved Models Patch: With Wolves!  (Read 39834 times)

spik96

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Re: [1.12] Improved Models Patch: Now with Druid forms!
« Reply #45 on: July 30, 2015, 07:16:06 pm »
Quote from: "Pandaabear"
You don't have to appologize. I gladly helped finding that out. Easier to troubleshoot for other people.

If you want, I can send you the patch-2.MPQ for both Kronos and Nostalrius clients(if there is any difference).
Thanks for the report. I would appreciate to get the enUK patch-2.MPQ file.
As soon as I get it, I should be able to host a european version.
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Neyo

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Re: [1.12] Improved Models Patch: Now with Druid forms!
« Reply #46 on: July 30, 2015, 08:14:35 pm »
Quote from: "spik96"
Quote from: "Pandaabear"
You don't have to appologize. I gladly helped finding that out. Easier to troubleshoot for other people.

If you want, I can send you the patch-2.MPQ for both Kronos and Nostalrius clients(if there is any difference).
Thanks for the report. I would appreciate to get the enUK patch-2.MPQ file.
As soon as I get it, I should be able to host a european version.

Here's the enGB patch-2.MPQ free of any edits :
https://mega.nz/#!iYNAXIpS!Lz6-FgS2c4t9 ... xuNJQq3INQ
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spik96

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Re: [1.12] Improved Models Patch: Now with Druid forms!
« Reply #47 on: August 03, 2015, 12:32:19 am »
Thanks ! Can't download it right now (stuck at 100% and nothing happens..) but I will try with another OS and then I'll make a enUK pack.

EDIT : Done. Can you try it ? https://github.com/Koward/Improved_Models/releases
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SMBComix

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Re: [1.12] Improved Models Patch: With Wolves!
« Reply #48 on: August 16, 2015, 02:48:36 pm »
You mention in your to-do list that you might make brand-new tree models in Blender to replace the old ones... would you be willing to include an optional file that still has the old ones intact?
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spik96

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Re: [1.12] Improved Models Patch: With Wolves!
« Reply #49 on: August 16, 2015, 05:24:37 pm »
Quote from: "SMBComix"
You mention in your to-do list that you might make brand-new tree models in Blender to replace the old ones... would you be willing to include an optional file that still has the old ones intact?

I doubt I can make optional files for everything. You would still be able to remove the models in MPQ Editor from the patch.
Anyway, I won't do that immediately, and one of my side projects is what I would call a Mod Manager for WoW. And if I ever do it, I would split this patch into smaller modules and you could chose to toggle one or another... But I don't see this happen before a year. There are still many Blizzard models I have to put in this patch before starting to expand to other projects.
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SMBComix

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Re: [1.12] Improved Models Patch: With Wolves!
« Reply #50 on: August 17, 2015, 04:56:24 am »
I see. Well, I'll still be watching this space! Love the work done so far, though I ran across an issue  regarding the Stormwind fountains and memorial plaques... where the plaques are hovering where they were placed on the original fountain models.
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spik96

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Re: [1.12] Improved Models Patch: With Wolves!
« Reply #51 on: August 18, 2015, 01:54:18 pm »
Quote from: "SMBComix"
I see. Well, I'll still be watching this space! Love the work done so far, though I ran across an issue  regarding the Stormwind fountains and memorial plaques... where the plaques are hovering where they were placed on the original fountain models.

Plaques are server side, at a given position.
The top of the model is slightly lower, so there is a gap between them.
The only fix to this would be editing the model with Blender, I think.
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Morfium

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Re: [1.12] Improved Models Patch: With Wolves!
« Reply #52 on: August 21, 2015, 12:17:41 am »
Nice work with your path. :)
Just found it while searching for the same thing for tbc. :D
As you stated this won't work for other patches than 1.12, could you explain why?
I always thought m2 format in tbc is the same as vanilla. Even if that's not the case, tbc should be able to read vanilla m2s. I'd love to use all the updated models from 3.x upwards while leveling.
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leeviathan

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Re: [RELEASE][1.12] Improved Models Patch
« Reply #53 on: October 18, 2015, 04:47:05 pm »
Quote from: "spik96"
Updated.
Fixed a bug with the Carrion Bird "Run" animation and added some new spell effects added in Burning Crusade. Let me know if you encounter any bug ;) .

I'm trying to fix the same bug with the StormCrowDruid model. Do you remember how you fixed it with the Carrion Bird model? The StormCrowDruid has the exact same animations as the Carrion Bird but I can't seem to figure out what you did to fix it.

EDIT: I randomly fixed it by changing some hex value from 00 to 8F (the value that sets numberOfTimestampPairs according to what my m2template.bt spat out). I have no idea why that fixed the run animation. Next project: resizing this monstrous bird...oh lordy

EDIT 2: Using Glitchy's software I was able to resize the bird and add more missing animations such as the sleep animation. Aside: frustratingly, I've not been able to get Glitchy to work with any non-native BC m2 file; that is, anything I convert using the lkbc_converter receives an error when I try to, say, add animations etc within Glitchy (specifically the LionSeal.m2 file, which I'm trying to add swimleft/right animations to).

leeviathan

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Re: [1.12] Improved Models Patch: With Wolves!
« Reply #54 on: October 28, 2015, 09:02:35 pm »
You mentioned adding new spell effects in your patch. Were you able to convert WotLK spell m2 files and get them to work in the 1.12.1 client? I tried doing this with the updated Moonfire spell and it didn't work. Maybe it's a particles thing messing it up.

zappa

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Re: [1.12] Improved Models Patch: With Wolves!
« Reply #55 on: October 30, 2015, 08:17:53 am »
Hey Spik,

You rock, the amount of work is amazing but i have some texture issues with the flying bat mount texture, i can post a picture if that helps unless you already know about the issue!

I also hope you dont mind if i share this mod around, its such a great mod pack i truly hope you do not mind! ! !

cheers !

I eagerly await your next update to this..
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spik96

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Re: [1.12] Improved Models Patch: With Wolves!
« Reply #56 on: December 17, 2015, 06:10:59 pm »
Quote from: "zappa"
Hey Spik,

You rock, the amount of work is amazing but i have some texture issues with the flying bat mount texture, i can post a picture if that helps unless you already know about the issue!

I also hope you dont mind if i share this mod around, its such a great mod pack i truly hope you do not mind! ! !

cheers !

I eagerly await your next update to this..
Quote from: "leeviathan"
You mentioned adding new spell effects in your patch. Were you able to convert WotLK spell m2 files and get them to work in the 1.12.1 client? I tried doing this with the updated Moonfire spell and it didn't work. Maybe it's a particles thing messing it up.

I'm not aware of the issue, a screenshot would indeed be useful.

Quote from: "leeviathan"
You mentioned adding new spell effects in your patch. Were you able to convert WotLK spell m2 files and get them to work in the 1.12.1 client? I tried doing this with the updated Moonfire spell and it didn't work. Maybe it's a particles thing messing it up.

Not yet but I'm close to. The few spells I added were from late BC or WotLK alpha.

Quote from: "Morfium"
Nice work with your path. :)
Just found it while searching for the same thing for tbc. :D
As you stated this won't work for other patches than 1.12, could you explain why?
I always thought m2 format in tbc is the same as vanilla. Even if that's not the case, tbc should be able to read vanilla m2s. I'd love to use all the updated models from 3.x upwards while leveling.
BC and Classic M2 are not the same. Classic has less fields in Bones and Submeshes, but the most important change is the use of Floats (instead of Shorts in BC, LK...) inside Quaternions.
See https://wowdev.wiki/Quaternion_values_and_2.x if you want to learn more.

At the moment this project is in stand by as I'm rewriting a tool that should be able to develop this project furthermore.
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drood182

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Re: [1.12] Improved Models Patch: With Wolves!
« Reply #57 on: December 19, 2015, 03:24:57 pm »
The druid bear form wields the weapon when attacking, when it should be hidden. At least the staff is visible, haven't tested other weapons and haven't tested cat. It's a small thing but very off-putting for me. Perhaps there are extra animations in the new model file that shouldn't be there?

Nice work, though! Keep it up.
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spik96

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Re: [1.12] Improved Models Patch: With Wolves!
« Reply #58 on: December 19, 2015, 08:49:57 pm »
I know how to fix this bug, I thought I already did, thanks for reminding me ;) !
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dbh

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Re: [1.12] Improved Models Patch: With Wolves!
« Reply #59 on: January 01, 2016, 04:39:31 pm »
Hey,

So I'm having issues with this. I'm currently playing on Nostalrius and when I add the US patch.2.mpq file it tells me to reinstall the game, when I do the UK one, nothing changes with the game models.

How can i get this to work? I'm pretty bad with computers so I'm struggling to get this up and running.

Can anyone help?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »