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Author Topic: [1.12] Improved Models Patch: With Wolves!  (Read 39830 times)

drood182

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Re: [1.12] Improved Models Patch: With Wolves!
« Reply #60 on: January 11, 2016, 02:53:09 pm »
Koward, any news on the bear thing? :)

Few other things you might consider:
- There is a separate model file for ghost wolves, I have no idea why. If I remember right, there are some rares with this model and there are definitely some ghost wolves in SFK. If it's not too much work, you could make a ghost version of the new model too.

- The elf (high elf) models in Vanilla are absolute garbage:


This annoyed me to no end back in Vanilla. They are not actually wearing any items, they have different skins for the same model. Do you think it is feasible to replace them with TBC models? I am not sure how one could change this. Somehow merging the TBC models with the models of some particular items, perhaps?

And do you have any idea why the camera for the male model is not focused on the face? Same thing happens with bats, btw.

There are 8 models in total now: mage, priest, hunter and warrior, one for each gender. The NPC Garek uses the mage texture but the model of a warrior, for some reason. There should be a way to fix this. I know people have changed their gnomes to undead and other such stupid nonsense, so this should be possible too. Any ideas?

P.S.
This is what Garek should look like:


Except maybe the texture should be the blue one, though red makes more sense for Badlands. However, in my modelviewer, the male priest and male mage do not have any additional textures to choose from. The mage has this red skin, and that is that. If perhaps changing the whole models is too much work, maybe it would make sense to change the textures a bit and fix this sort of thing? Maybe even add new textures for some NPCs?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

fakepanda

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Re: [1.12] Improved Models Patch: With Wolves!
« Reply #61 on: January 13, 2016, 03:42:51 pm »
Quote from: "drood182"
Koward, any news on the bear thing? :)

Few other things you might consider:
- There is a separate model file for ghost wolves, I have no idea why. If I remember right, there are some rares with this model and there are definitely some ghost wolves in SFK. If it's not too much work, you could make a ghost version of the new model too.

- The elf (high elf) models in Vanilla are absolute garbage:


This annoyed me to no end back in Vanilla. They are not actually wearing any items, they have different skins for the same model. Do you think it is feasible to replace them with TBC models? I am not sure how one could change this. Somehow merging the TBC models with the models of some particular items, perhaps?

And do you have any idea why the camera for the male model is not focused on the face? Same thing happens with bats, btw.

There are 8 models in total now: mage, priest, hunter and warrior, one for each gender. The NPC Garek uses the mage texture but the model of a warrior, for some reason. There should be a way to fix this. I know people have changed their gnomes to undead and other such stupid nonsense, so this should be possible too. Any ideas?

P.S.
This is what Garek should look like:


Except maybe the texture should be the blue one, though red makes more sense for Badlands. However, in my modelviewer, the male priest and male mage do not have any additional textures to choose from. The mage has this red skin, and that is that. If perhaps changing the whole models is too much work, maybe it would make sense to change the textures a bit and fix this sort of thing? Maybe even add new textures for some NPCs?
Should be very easy to fix the high elf model to use tbc. You can move files directly from tbc alpha and then just do some dbc edits and bam ur done. It's can even possible to without dbc edits.

I will probably try it later today, if it works like I think it does then patch can be released today.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

drood182

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Re: [1.12] Improved Models Patch: With Wolves!
« Reply #62 on: January 13, 2016, 08:41:32 pm »
I'm eager to hear how that goes. Do you know if there's a DBC file that contains the information about which NPC has which model or is this on the server side? Or is it a combination of both i.e. the server tells you that the NPC is say "high elf male mage" and then the game looks in a DBC to check which model will be displayed for "high elf male mage"? If it's possible to change individual NPC's and one can port elves from TBC, then I'd like to play with the hair styles and gear etc. As it is, high elves have little variation.

I'm completely new to this, maybe I am asking silly things :)

BTW, I also checked leeviathan's druid forms patch, the bear also wields the weapon.

P.S.
Actually, all these NPCs were changed in later versions so whichever files decide which gear they wear and what hairstyle they have can just be copied.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

kek1234567890

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Re: [1.12] Improved Models Patch: With Wolves!
« Reply #63 on: February 27, 2016, 02:28:50 pm »
Getting huge screentearing with the Nostalrius one, and it's only from the wolves. If I get too close to a wolf wow will crash.

Works fine if I delete the config file in WTF folder, but once i config graphics the tearing starts again. Tried enabling/diasbling v-sync, but no effect.

Problem fixed by enabling vertex animation shaders.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Betsy

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Re: [1.12] Improved Models Patch: With Wolves!
« Reply #64 on: March 01, 2016, 02:29:17 pm »
Hi!

The adf.ly links don't work.

Thanks!
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Ashton187

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Re: [1.12] Improved Models Patch: With Wolves!
« Reply #65 on: March 30, 2016, 03:52:12 pm »
Hey spik96,

Thank you for doing the model changes, me and i'm sure others really appreciate the work you have and are doing.

Is there any indication on the status of the HD player character models and the other changes you have planned?

Kind Regards
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fakepanda

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Re: [1.12] Improved Models Patch: With Wolves!
« Reply #66 on: March 30, 2016, 07:08:54 pm »
seems nostalrius is now dcing people with modified base .mpqs too, so I wouldn't suggest using this on nostalrius.
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Arnore

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Re: [1.12] Improved Models Patch: With Wolves!
« Reply #67 on: April 02, 2016, 02:20:36 am »
Yup, Nost cracking down on client mods...
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Ghaster

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Re: [1.12] Improved Models Patch: With Wolves!
« Reply #68 on: April 05, 2016, 02:03:17 pm »
Damnit they discovered that?
Use my modified exe http://modcraft.io/viewtopic.php?f=59&t=9218 The difference is that the data folder now works as the MPQ, so just extract the modified patch file to the data folder.
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chiblie

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Re: [1.12] Improved Models Patch: With Wolves!
« Reply #69 on: April 06, 2016, 04:16:49 am »
Quote from: "Ghaster"
Damnit they discovered that?
Use my modified exe http://modcraft.io/viewtopic.php?f=59&t=9218 The difference is that the data folder now works as the MPQ, so just extract the modified patch file to the data folder.
Wont this still DC if nost is checking the MPQ files in the data folder?
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Ghaster

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Re: [1.12] Improved Models Patch: With Wolves!
« Reply #70 on: April 06, 2016, 03:29:58 pm »
Quote from: "chiblie"
Quote from: "Ghaster"
Damnit they discovered that?
Use my modified exe http://modcraft.io/viewtopic.php?f=59&t=9218 The difference is that the data folder now works as the MPQ, so just extract the modified patch file to the data folder.
Wont this still DC if nost is checking the MPQ files in the data folder?

You are gonna need to restore to the original patch file. But instead of having files like this:
WoW FolderDataPatch-2.MPQCreatureCowCow.m2
It's now gonna be:
WoW FolderDataCreatureCowCow.m2
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chiblie

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Re: [1.12] Improved Models Patch: With Wolves!
« Reply #71 on: April 06, 2016, 08:17:20 pm »
Quote from: "Ghaster"
Quote from: "chiblie"
Quote from: "Ghaster"
Damnit they discovered that?
Use my modified exe http://modcraft.io/viewtopic.php?f=59&t=9218 The difference is that the data folder now works as the MPQ, so just extract the modified patch file to the data folder.
Wont this still DC if nost is checking the MPQ files in the data folder?

You are gonna need to restore to the original patch file. But instead of having files like this:
WoW FolderDataPatch-2.MPQCreatureCowCow.m2
It's now gonna be:
WoW FolderDataCreatureCowCow.m2
Oh I see! Awesome I will try this when I get home on nost.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »