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Author Topic: [1.12] Improved Models Patch: With Wolves!  (Read 39830 times)

gazi05

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Re: [RELEASE][1.12] Improved Models Patch
« Reply #15 on: March 01, 2015, 10:34:31 pm »
Great! Wish you all the luck!
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spik96

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Re: [RELEASE][1.12] Improved Models Patch
« Reply #16 on: March 05, 2015, 11:46:35 am »
Quote from: "Method"
Your work on this seems amazing, going to dl it and try it out when nostralus hits on the 28th :D

After multiple trials, I can confirm we can't use my patch on Nostalrius at the moment due to their anticheat. This really grinds my gears, especially as my goal is not cheating, but I understand them =) . A model edit fix will probably appear some day, until then I don't recommend to use it on this server.
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Method

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Re: [RELEASE][1.12] Improved Models Patch
« Reply #17 on: March 05, 2015, 07:40:45 pm »
Quote from: "spik96"
Quote from: "Method"
Your work on this seems amazing, going to dl it and try it out when nostralus hits on the 28th :D

After multiple trials, I can confirm we can't use my patch on Nostalrius at the moment due to their anticheat. This really grinds my gears, especially as my goal is not cheating, but I understand them =) . A model edit fix will probably appear some day, until then I don't recommend to use it on this server.

Seems to be ALL model swaps.

:(

I figure out how to do Model swaps and Nostrlalius has them banned!

Hopefully there's gonna be a workaround.

I agree that certain things should be blocked, but not ART.
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Ghaster

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Re: [RELEASE][1.12] Improved Models Patch
« Reply #18 on: April 02, 2015, 06:09:39 pm »
Alright i think i know how to have model edits on Nostalrius.
If you merge your custom patch with the existing patch-2 inside the game folder, it doesn't disconnect you. Atleast with this patch.
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spik96

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Re: [RELEASE][1.12] Improved Models Patch
« Reply #19 on: April 03, 2015, 10:45:42 am »
Quote from: "Ghaster"
Alright i think i know how to have model edits on Nostalrius.
If you merge your custom patch with the existing patch-2 inside the game folder, it doesn't disconnect you. Atleast with this patch.

This is the first thing I tried at the server release. I have been disconnected after ~10min :S
I also tried to merge patch and patch-2, then use my patch as patch-2 and as expected, same result.

They compute a checksum (MD5, maybe CRC if https://www.wireshark.org/docs/dfref/w/wow.html is right) of all expected MPQ files & WoW.exe and compare it with their own. Someone clever could modify the exe, forcing it to send the right hash to the server.

EDIT : Wait... I'm trying atm and it's working, I think I was always disconnected because I always made a backuppatch2.MPQ in the Data folder, so it was recognized as a model edit x) Thanks, Ghaster.
EDIT2 : This doesn't really concern my patch.. Maybe you should create an another thread explaining possible solutions ? It could be really interesting to discuss about it.
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sirhalos

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Re: [RELEASE][1.12] Improved Models Patch
« Reply #20 on: April 05, 2015, 04:15:31 pm »
Quote from: "spik96"
They compute a checksum of all expected MPQ files & WoW.exe and compare it with their own. Someone clever could modify the exe, forcing it to send the right hash to the server.

Note they only do this on the Windows version of WoW, not the Mac version. The patch works fine without disconnects on Mac.
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spik96

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Re: [RELEASE][1.12] Improved Models Patch
« Reply #21 on: April 07, 2015, 05:12:35 pm »
Updated.
Fixed a bug with the Carrion Bird "Run" animation and added some new spell effects added in Burning Crusade. Let me know if you encounter any bug ;) .
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fakepanda

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Re: [RELEASE][1.12] Improved Models Patch
« Reply #22 on: April 10, 2015, 02:36:26 am »
Are you planning to add the updated bear form too?
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spik96

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Re: [RELEASE][1.12] Improved Models Patch
« Reply #23 on: May 24, 2015, 04:49:22 pm »
It's an animated model from 3.2 so I need to finish my converter first, which may take some time.
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sombreheros

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Re: [RELEASE][1.12] Improved Models Patch
« Reply #24 on: June 18, 2015, 09:39:04 am »
any roadmap to import the new WoD's character models?
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spik96

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Re: [RELEASE][1.12] Improved Models Patch
« Reply #25 on: June 18, 2015, 11:17:37 am »
Quote from: "sombreheros"
any roadmap to import the new WoD's character models?
It would be the end of the road, really. First I must finish my converter to import animated LK models (like Crocilisks, Druid forms...) which is the step I'm working on at the moment (the code is on my Github, not completed yet). Then I'll have to complete it to merge .anim files, which shouldn't be long. Then, only then, I will be able to attempt converting the models. I really want them too, I'm a player like you.
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SMBComix

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Re: [RELEASE][1.12] Improved Models Patch
« Reply #26 on: July 28, 2015, 12:43:50 am »
Quote from: "spik96"
Quote from: "sombreheros"
any roadmap to import the new WoD's character models?
It would be the end of the road, really. First I must finish my converter to import animated LK models (like Crocilisks, Druid forms...) which is the step I'm working on at the moment (the code is on my Github, not completed yet). Then I'll have to complete it to merge .anim files, which shouldn't be long. Then, only then, I will be able to attempt converting the models. I really want them too, I'm a player like you.

That would be SO awesome if you could manage this...!
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Method

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Re: [RELEASE][1.12] Improved Models Patch
« Reply #27 on: July 28, 2015, 10:44:03 am »
Yo, tried to do merging and it worked. No disconnects.

Looks like we can finally do some stuff on Nostralius! I know I will!

btw spik bro, any idea how to fix green eye glow? by fix I mean disable, not expecting to get it to work on 1.12.1. For me it looks like a texture-missing issue, might need to edit a dbc file, right?

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spik96

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Re: [RELEASE][1.12] Improved Models Patch
« Reply #28 on: July 28, 2015, 04:27:13 pm »
Missing texture.
Eye glows have an hardcoded path, meaning you'll need to put the texture in /BloodElf/ something.
You can look in the M2 with 010 editor and look for the path (which ends by BLP) or if it's initially a LK model you can use the converter in command line and add -t. The path to hardcoded textures of the model will be printed in the terminal.
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spik96

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Re: [RELEASE][1.12] Improved Models Patch: Now with Druid fo
« Reply #29 on: July 28, 2015, 09:49:55 pm »
I updated the patch, there are now many creatures updated, Druid forms, and a Nostalrius-friendly version !
You can find more info on Github :)  https://github.com/Koward/Improved_Models
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