I'm porting pandas over to 4.0.6a (Because I literally cannot find the patch where people downported them to 3.3.5a)Just a small question, I have to put the face in the bottom left corner because the game only supports equal dimension skins, but now the feet texture is overwritten. How do I texture the feet now?
[WIP]So this is a work in progress of some architecture from WoD.Forty minutes of work, porting WMO models from WoD to WotLK.[media:29y73ly7]https://www.youtube.com/watch?v=dGku3kIhMio[/media:29y73ly7]P.S. For those of you who are wondering the white and blue checker boxes are missing m2 models that I haven't ported yet.
[WIP]So this is a work in progress of some architecture from WoD.Forty minutes of work, porting WMO models from WoD to WotLK.[media:zs3u6s30]https://www.youtube.com/watch?v=dGku3kIhMio[/media:zs3u6s30]P.S. For those of you who are wondering the white and blue checker boxes are missing m2 models that I haven't ported yet.
You're lacking some textures as well it seems.
Great! I was looking for this. Any chance of alliance garrison buildings happening?
Roxas, can you share your ui?
local f = CreateFrame("Frame",nil,UIParent)f:SetFrameStrata("BACKGROUND")f:SetWidth(630)f:SetHeight(310)local t = f:CreateTexture(nil,"BACKGROUND")t:SetTexture("Interface\addons\Roxas_Edition_Art\Art\art5")t:SetAllPoints(f)f.texture = tf:SetPoint("BOTTOM",0,0)--f:SetPoint("LEFT",0,0)--f:SetPoint("RIGHT",0,0)--f:SetScale(0)f:Show()
As for me, I currently playing with some blp settings to make trees look more "cataclysmic" I like the result: