As WoD has 61 times more models with physics than MoP, I took a look at .phys files again and just finished documenting pretty much all it.http://wowdev.wiki/index.php?title=PHYS[media:3hwgrlm4]https://www.youtube.com/watch?v=O6NYkVidZrI[/media:3hwgrlm4]Next step: modify existing models.Step after: add dummy physics to some other model.
The Schlumpf doesn't need tools, the tools needs him.
Quote from: "phucko1"The Schlumpf doesn't need tools, the tools needs him.Problem with the tools is that they are utter shit and when trying to rewrite them to a better state, people complain about missing updates, thus no updates happen. Also, demotivation due to huge time investment with no profit. Thus, update them yourself, or meh.
Quote from: "schlumpf"Quote from: "phucko1"The Schlumpf doesn't need tools, the tools needs him.Problem with the tools is that they are utter shit and when trying to rewrite them to a better state, people complain about missing updates, thus no updates happen. Also, demotivation due to huge time investment with no profit. Thus, update them yourself, or meh.When did this become PROFITcraft?
I can actually stalk Schlumpf on the beta now.
Wow, this is really interesting, physic in WoW.I hope we can do something awesome with this.There is a simulation or something like that, for watching the Blizzard domino physic engine ?Edit : i can see on google, Diablo 3 use this engine too, not sure about that.And, mop phys and wod phys are the same structure, or more chunks in Wod ?
[media:3rawm6va]https://www.youtube.com/watch?v=O6NYkVidZrI[/media:3rawm6va]
Playing with some models :p