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Author Topic: [SHOWOFF] Stan's 1.12 cosmetic rebuild  (Read 30818 times)

spik96

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #45 on: January 03, 2015, 01:28:15 pm »
Fantastic. Amazing job.
Have you made new changes ? I really like how you fill the holes in the world and in the lore by retroporting this content back to 1.12. Classic gameplay with new, coherent lore and new areas... That's the dream.
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stan84

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #46 on: March 21, 2015, 09:51:34 pm »
Hi again
After long time i would like present you guys some info and sreenshots about my upcoming expansion. Its not so spectacular, especially at graphic side in comparision what some people presents here.  I decided to focus on fixing database bugs, lore, and expanding classic content based on my concept.
Some basics ifo bout my expansion:
- max lvl cap is still 60
- the blood elves areas - ghostlands and eversong are now conquest teritorry for 60 lvl players.
- the bloodelves are now rep faction, unfriendly for both H and A, which is changing while questing
- 2 playable races High eles for allies, and goblins for horde. High eleves using skinny models ftom tbc alpha and they have blue eyes, instead of they green eyed muscle bretheren - blood eleves. Goblins atm using generic classic model ( working on porting animated cata model to classic), but helmets works fine.
- silvermoon is now sanctuary for both side (A nd H).
- dozens of new items
- new quests
- in future few new inst.


About lore:
- naxx is recalled from epl to deathholme, which from going to prepare stike on elven lands. The scourge agents are trying to sabotage infrastructure on eversong, and investigate structure of new borned friendship between Silvermoon , Argent Daawn, and Highborne Expedition.

- instead of naxx, more dread citadel has come to epl - archeus.  The Argent Dawn has realized that they have no chance to survive in fight against such powerful enemy. They sends scouts and emissaries to ghostlands in hope found there new ally.

- the blood elves, independent faction which is not trusting Alliance and Horde are unfriendly for players, but while questing situation changes. The silvermoon realized they are betrayed by kael and not waiting anymore for kael's salvation, also sees what happens in ghostlands, upcoming scourge attack leaded directly from naxx - deatholme. Meanwhile the amani trolls awake in zul'aman, and spreading on surrounding areas.
- in same time in far kalimdor deep inside dire maul , remnants of highborne left his mad Prince Tortheldrin and goes into world in quest finding new home. They sailed to ghostlands shores, lured by great arcane power from leylines. Its a big chance for them, maybe not plae for settle, because b-elves not agreed for that, but temporary place to "take breath".  Based on ancient knowledge stored in athaneum (diremaul library) the highborne learned the blood elves how to drain efficiently arcane power from leylines which are flows under whole ghostlands.  Also amani trolls have their own intentions for  neabry ley lines and its energy, this as well approached each other old divided nations.

All these 3 factions realized that enemy of my enemy is my friend. And formed agreement to cooperate.
this is the situation in short.

still have to invent lore for starting areas for highelves and goblins.

Srry for my terrible english, hope you understand me :P

and some screenshots of my job:
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Ghaster

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #47 on: March 22, 2015, 03:28:28 pm »
Nice work.
May i ask how you got both Goblins and High Elfs?
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Namok

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #48 on: March 22, 2015, 04:02:21 pm »
Amzing work as always, keep the good work ! ;)
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stan84

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #49 on: March 24, 2015, 06:36:31 pm »
Ty

Here is link to my patch - because im passing job over this i decided to share it.
It contains:
 fully merged to Azeroth areas: Ghostlands, Eversong, sunwell isle - there is no tbc like portal portal solution - it is all in one continent.
dbc fixed with areaids etc
some creature models and belf char models,
dedicated for vanilla 1.12

http://verzend.be/hhrspo86nhqq

the link probably will work 7 days
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Dlink_lip

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #50 on: October 15, 2015, 12:18:01 am »
What's new?  :D
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Happy1337

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #51 on: December 03, 2015, 01:38:03 am »
Awesome work.
Someone still have stans last files ?
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stan84

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #52 on: December 29, 2015, 06:01:32 pm »
Hi again

after long pause i decided to rebuild my project. now im workin on few things in parallel:

1st thing is: using the Gillijim's Isle as starting zone new horde race - goblins
the Gillijim's Isle is rebuild and still needs lot of work: unfinished zones, water, ground effects.

now the cataclysm Goblin_UI not fit to this island- must construct own one :)
here some screenshots

hope you like it
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spik96

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #53 on: December 29, 2015, 11:25:54 pm »
I'm amazed how you manage to create maps & content for 1.12 without bugs all over the place. Keep this up =) !
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Taelan

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #54 on: February 26, 2016, 08:03:04 pm »
This is a fantastic job, there are no words. :!:  It's a pity that the patch is no longer available. I hope the project is still alive. ;)
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zgbjmy2008

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #55 on: April 09, 2016, 07:41:57 am »
Hi , It's GTREAT!    when i see your project  , so how can i do the same ?  i like it 8-)
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Officialbasement

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #56 on: April 22, 2016, 09:51:40 am »
This is great work! I'm doing my own server and trying different ideas and try to come up with pvp modes in custom created areas and see how it turns out, just because i love the vanilla pvp :D

Is there any way to edit maps in 3.3.5 and adding objects like with modelviewer and then convert everything over to 1.12.1 in a fast way? or is it even possible, what is your take on this?  

Custom Arathi Basin idea
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stan84

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #57 on: August 21, 2016, 03:22:06 pm »
https://www.youtube.com/watch?v=Oi49z5r ... e=youtu.be

Preview of South seas - Plunder Isle - part of goblins starting zone.  95% done, only border between sea and ocean needs to be fixed.

Also added quick clip from Acherus designed as 10 man raid instance.


Classic WoW - custom expansion part 2 - Gillijim's Isle reworked - basic starting area for goblin race.


Classic WoW - custom expansion part 4 - scarlet enclave
https://www.youtube.com/watch?v=RVq8nre ... e=youtu.be
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eratoc

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #58 on: January 04, 2017, 04:55:18 pm »
Hey Stan, are you still working on this project?  8-)
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Method

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #59 on: January 05, 2017, 02:20:33 am »
Stan, if you ARE working on this project sitll I 100% want to help you out.
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