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Author Topic: [SHOWOFF] Stan's 1.12 cosmetic rebuild  (Read 30810 times)

coolguy1

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #15 on: February 23, 2013, 02:02:26 am »
Need a host?  :D
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Konnla

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #16 on: February 23, 2013, 08:20:27 pm »
Very nice! Adding those TBC instances and raids to a vanilla server is a great idea! Wish I could of done Kara back in Vanilla. xD
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stan84

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #17 on: April 26, 2013, 11:09:04 pm »
today some more of my work. I focused on adopting karazhan to vanilla client.

At this moment spawned and scripted stable mobs and cellar,  adopted attumen model mounted and unmounted, still having difficulties with converting animated m2 tbc to vanilla.  and some more small additions like Ultarus new necropilis above andorhall - new base for Araj the Summoner ( still mobs fall to the ground thrue the floor).

some sreens i hope u like it:
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stan84

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #18 on: June 03, 2013, 09:06:11 pm »
a small patch with all howlingfjord trees converted from WOTLK M2, colission and line of sight works.

just put mpq file to classic wow data folder, and go to rathi highlands for checking

http://fbe.am/l4b
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eratoc

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #19 on: November 03, 2013, 06:42:13 pm »
These are simply great. Are there any other public 1.12 model edits?
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Dracbane

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #20 on: November 03, 2013, 11:11:02 pm »
Quote from: "Ascathos"
Quote from: "MoD"
Quote from: "Ascathos"
Quote from: "stan84"
then how it is solved in TBC ? item additional stat_value, or something ?
There were no sockets in TBC. You could make enchantments, but even these are limited.

Sorry but this is untrue.

Jewelcrafting & gems came with TBC.
Really ? Oh, I apologize then. Seems as if I was misinformed.

Yeah, JC was added in BC.  I still don't think you could get the socket function ported to 1.12 though.
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Dracbane

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #21 on: November 03, 2013, 11:20:35 pm »
Quote from: "stan84"
new base for Araj the Summoner ( still mobs fall to the ground thrue the floor).

some sreens i hope u like it:

You can fix this one of two ways.  You either have to put the Necropolis spawn into your gameobjects_statis spawn table. (this works for arcemu, not sure if trinity uses the same table for that) or use Noggit to spawn it so it is part of the map rather than a spawned M2.  I had this same issue when trying to make a set of floating isles in a new map. I still had issues with the M2 when i used the static spawns table with my character still falling through the object after using a teleport NPC to access them.  Ended up having to make it with Noggit to make it fully work in game correctly.
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stan84

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #22 on: November 07, 2013, 05:09:01 pm »
Hi

Thank all who watching my topic. Here are more screenshots of my current work. A Stormwind city with WOTLK harbor, redesigned by me, all was made by scratch on original vanilla adts.
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stan84

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #23 on: January 03, 2014, 02:56:08 pm »
For all who wish tu use in their own vanilla projects ruins of scarlet enclave. Patch contains land behind Tyrs Hand - scourged version (starting area for death knights) . Just copy patch-5.mpq to wow data folder and improve for own purpose.


known bugs:
 - scourge blighter damaged rotation
- adt's missing water.

download link: http://fbe.am/q0p

Edit only with noggit 0.6 ( vanilla version)
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eratoc

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #24 on: January 07, 2014, 05:37:32 pm »
I absolutely love this! The land behind Tyr's Hand was bigger then I thought, but it was really a great time experiencing this and I can tell you've had alot of work behind it - because it fits directly into the rest of Eastern Plaguelands.


Thanks for release.
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spik96

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #25 on: January 12, 2014, 08:13:26 pm »
This is brilliant. I thought it was not possible to convert M2 Wotlk => M2 1.12. Indeed, the old 3ds>m2 from 2005-06 are now dead, you can't find them on Internet (the same thing is happening with 2.4, btw).
Now the even more interesting thing would be, if you can convert Wotlk>Vanilla M2 (I still don't know how you can make this magic), shouldn't you be able to convert Mists of Pandaria and Cataclysm>Vanilla as there are Mop/Cata>Wotlk converters out ?
Why, could you say. Well let's take Vanilla servers. Oh, great gameplay, but damn, graphics... These could be greatly improved. How ?
Apart from the.. destruction of Kalimdor and Eastern Kingdoms, Cataclysm brought a lot of small edits on current places. The Elwynn Trees (new textures), the Ashenvale and Winterspring trees(better look), the Stormwind floor(a lot of textures), skyboxes...
Old Dun Morogh Wendigos could also be replace by the new ones from Mists of Pandaria. They are the same size, but the model is better and the texture blp file is more modern, as more parts of the body have their own textures. Same with wolves, eagles, stags, bears, furbolgs, dryads....

EDIT : Crocodiles, tigers, monkeys, fog beasts, turtles... You don't want to let those poor creatures die ugly, do you ?
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Soluhe

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #26 on: January 13, 2014, 08:21:09 pm »
I really like reading the whole forum.
I'm not in modding and playing WoW anymore but I like the community.

This rebuild or improvement is great an keep it up :)...

besides this ... if someone need tools for the vanilla wow ... I might have some the oldest 3dstom2 I have is dated at 08.08.2006
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spik96

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #27 on: January 14, 2014, 12:59:25 pm »
Soluhe.
I would be interested in your file. 2.0 patch was released in 05/2006 but with luck it could be a tool for the private servers who were still stuck at 1.12 at this time. If this was the case it could allow endless possibilities !
If you have other converters like 2.0>1.12 m2 it could also be useful.

It would be interesting to make a cosmetic rebuild, but in a way that don't affect the game itself but remake textures of the world and models+textures for the NPCs. So you can use it on vanilla servers already existing. There wouldn't be pretty Wotlk trees through :(
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Soluhe

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #28 on: January 14, 2014, 04:51:42 pm »
hope this will work for 1.x

http://fbe.am/qgv

I think this is the right tool ... because there is also an extra converter included that converts m2 to TBC m2 files
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stan84

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #29 on: January 14, 2014, 04:59:18 pm »
Thank you guys, for appreciation.

Don't know how to start or what to say. :) ( ahh my english :))

generally i used m2 files from many wow clients, especially from alpha and beta ones. It helps me understand what was change between versions. The main tool is hexedit and m2 structure described on wowev. At start for analysis i choose  small and simply models - barrels, crates etc. Then checking them in game after hexedition. If success thinking about tool c++ for automatize the process. In example classic  models bones are bit shorter than TBC ones, or vertices, so i did small procedure to fix them for 1.12.
Here are some of my conclusions:

TBC F&F alpha - 5666 build - all M2 models are in 00 01 version, and WMO are 100% equal classic wow - so just simply use them to expanding vanilla. ( you can have blood elves, draeneis, creatures etc...

TBC beta - m2 files have 02 01 version. Different bone lenght and vertices. (must be shorter).

TBC 2.0.0 - m2 files have 04 01 version. Different bone,vertices, rotations. ( bone and vertices must be shorter by additional tbc data. Rotation - quaternion must be converted from int16 to float.

TBC 2.4.3 - m2 are in 07 01 Different bone,vertices, rotations + particle (simple to fix)

and now the funny part :)

Am not using M2 from reatil 3.3.0 client where M2 are splitted to m2, skin, and anim files.

Using:
WOTLK 3.0.0 ALPHA F&F - M2 files are in 07 01 version so they  100% fit  to tbc 2.4.3, same conversion way to 1.12  like from TBC ones.

WOTLK 3.0.0 Beta - 3 first patches still have m2 as single file, but in version 08 01.  it coud be used and converted to TBC or vanilla  but without particles, particles structure is quite different. Actually working over - how to backport them.

Wmo files are nice in using - could be used even from cataclysm, problems with water environment or invisible walls could be easy fixed.


  In future I am thinking about the tool which converts simply LK 3.3.x models to 1.12 (at start without, animations, particles).

Small tip. All adt mods was done in noggit 1.2SLD for WOTLK, if map is complete use copyMCLQ or allwater to bring back water and proper ADT structure with MCLQ chunk. Then converting m2 files used on my map. Create patch and enjoy :)

thanks Soluhe !!! this m2tbc is awesome, also converts tbc files to 1.12 !!! do you have other old tools maybe ?
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