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Author Topic: [SHOWOFF] Stan's 1.12 cosmetic rebuild  (Read 30810 times)

Soluhe

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #30 on: January 14, 2014, 06:20:29 pm »
I think I don't have anymore tools that other people don't have (CryectsTools,dbcutil, old noggit)

maybe some older versions of "Glitchy's Model Editing Suite" "Taliis", "MyWarCraftStudio" and "wowmodelviewer"

and maybe some random/ newer tools
SkyBoxEditorStable
WowMapper

yeah I think thats it ...

also some old DeamonKunga MPQ files :p
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

stan84

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #31 on: January 14, 2014, 09:10:17 pm »
Quote from: "Soluhe"
I think I don't have anymore tools that other people don't have (CryectsTools,dbcutil, old noggit)

maybe some older versions of "Glitchy's Model Editing Suite" "Taliis", "MyWarCraftStudio" and "wowmodelviewer"

and maybe some random/ newer tools
SkyBoxEditorStable
WowMapper

yeah I think thats it ...

also some old DeamonKunga MPQ files :p


That MPQ files could be useful, and Glitchy's Model Editing Suite :)

soon i will release my last ebon hold patch with fixed water, groundeffects, areaids, and skybox, also it will contain changed dalaran area ready for custom content.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

eratoc

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #32 on: January 14, 2014, 09:19:54 pm »
I use Talliis, MyWarCraftStudio, NoggIt so far. CryectsTools won't start up for me.

With the m2tbc converter, can I convert every model from TBC into Vanilla? I have also tried getting Glitchys Model Editing Suite working with 1.12.1 but it won't - doesn't even detect my folder. I think the requests for a program like that for 1.12 increases, since it's a very popular version of WoW.

Sorry for off-topic. Since I play mostly during the nights, I have tried removing night completely off of the game so it's always sunny. I cannot figure out how to do this properly even though I've been looking through alot of guides, both old and new ones. If someone thinks they could help me out with this, please give me a PM maybe?

Stan, what programs do you use mostly for editing with 1.12? Thank you again!

Edit: When I take M2 files out from the TBC Patch.MPQ, and convert them with m2tbc converter, and then put them into a new .MPQ file and try it with vanilla, the screen stop moving when the model becomes "active" so it won't work for me in-game. What am I doing wrong?

/ Eratoc
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

spik96

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #33 on: January 15, 2014, 12:05:00 am »
Great work Stan, that's really promising a lot of interesting things in the future.

Please note that the TBC Alpha has disappeared some months ago, the last known place was a russian site with the enUK version but their files are corrupted now so the mpq files dont extract during setup. If anyone have the MPQ from TBC Alpha, these could be useful. For example, replace the ugly Blood elf/High elf 1.12 model with the shiny TBC one.

EDIT : But with a m2 converter, it doesn't even matter, we could just take any m2 and take what we want where we want.
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stan84

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #34 on: January 15, 2014, 06:40:58 am »
Here are link to all wow clients with all patches, download them till existis http://www.ru-mangos.ru/files/WoW/


Vanilla using models with 00 01 version only.
if M2 file is in 04 01 version program will convert it smoothly to 00 01

How to convert models TBC 2 1.12:

extract desired model from tbc or lk alpha.
open it with hexedit and change version from 07 01 or 08 01 to 04 01 ( very important)
drag and drop m2 file to m2tbc.exe
should be created new one .
rename to old file name ( delete m2_new )
use it in own patch

this tool is worth 1000$ :) make conversion simply and smooth.

Spik adding character models requires lot of dbc editing, even for using them as an NPC but it is possible. I have done this for having elf race like in your concept.  1.12 can handle only 9 races, 8 are used by players , the 9th one are goblins, so i add tbc bloodelves entries to goblins ones.

My dream is :) porting mangos zero core to handle tbc alpha 5666, with small core modifications it allows to login in game, everything works almost ok, but char statistics, are bugged, and characters alvas are naked :). It could bring new possibilities for modding old.
« Last Edit: January 15, 2014, 06:51:44 am by Admin »

Soluhe

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #35 on: January 15, 2014, 06:46:57 am »
:)

http://fbe.am/qhi
http://fbe.am/qhj

I'm glad that I can help :)
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stan84

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #36 on: January 15, 2014, 07:00:05 am »
Thanks Soluhe that tools looks promising.

New version of my last patch: http://fbe.am/qi4

ground effects added, water added, dalaran crater added. Check and have fun, use in own custom content.
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eratoc

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #37 on: January 15, 2014, 06:57:43 pm »
Quote from: "stan84"
Thanks Soluhe that tools looks promising.

New version of my last patch: http://fbe.am/qi4

ground effects added, water added, dalaran crater added. Check and have fun, use in own custom content.

Going to check it out now! Thanks for sharing.
I think the Glitchys version provided is for TBC yes? I also think that the program called WoWMapEditor could work for WoW vanilla, but I haven't found a working download link. Do you happen to have this? :)

Stan, have you successfully converted TBC models (not alpha) into WoW 1.12.1? I have problems with HexEdit with changing versions to 04 01. I sent you a PM.
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Soluhe

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #38 on: January 15, 2014, 07:44:02 pm »
Quote from: "eratoc"
program called WoWMapEditor could work for WoW vanilla, but I haven't found a working download link. Do you happen to have this? :)

Sure but this is (don't realy know) "just" pre version of noggit?! So why?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

eratoc

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #39 on: January 15, 2014, 08:12:15 pm »
Quote from: "Soluhe"
Quote from: "eratoc"
program called WoWMapEditor could work for WoW vanilla, but I haven't found a working download link. Do you happen to have this? :)

Sure but this is (don't realy know) "just" pre version of noggit?! So why?

Oh I didn't know that.  :|  I think the NoggIt version that works with Vanilla is really outdated if you look at the "current" newer versions.
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stan84

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #40 on: January 15, 2014, 09:16:30 pm »
The patch-5.mpq was only small import from WOTLK and currently it's done. Am goin back to my main work. It is an brand new area called Northshire Hills located  at huge  unused area above stormwind and northshire valley,  connected wit brand new stormwind harbor.  

harbor is about 80% done
northshire town is about 30% same as surrounding land

some screens of my last week work
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stan84

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #41 on: March 15, 2014, 08:49:19 am »
Today i present my recent work. Currently i working over:
- merging ghostlad, eversong and sunwell isle to main azeroth continet. Aready done, some bugs with groundeffects left. Mnimaps, zonemap , areaids included.

- an new kingdom placed on kultiras and crestfall isles west of wetlands. Lot of job left.

all in 1.12.1 client, some screenshots below:
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stan84

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #42 on: July 12, 2014, 08:27:55 pm »
Hi everybody

Today i would like show some screenshots of my recent work progress. Actually i stopped adding areas, or changing them, time has come for populating already added zones. There wats lot of dbc and sql job (mobs, gameobjects, quests, loot etc).
Have already done:
- fully backported sw harbor from wotlk to 1.12 with all npc's.
-now  ghostlands and eversong are 60lvl zones fully connected with azeroth - no teleport to another map,
- new faction - bloodelves are neutral for both alliance and horde.  Now that was require some mods in lore and quests, in consequence there is no forsaken in tranqulien and their quests. Tranq is bit rebuild.
- silvermoon is sanctuarry city.
- zulaman forest trolls tribes are ocuppied amani pass and prepare for attack on weakened elves (bit rebuild area).
- The lich Araj will rule from necropolis which floats above Andorhall (LK naxx model used - different of standard 1.12 naxx). Probably will be 1-2 chamber quick raid for 10 man.

and few screens :
« Last Edit: August 23, 2014, 12:17:18 pm by Admin »

Zflink

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #43 on: July 13, 2014, 08:26:04 pm »
I like the global mood, all these things on a 1.12.1 version ? Nice work :)
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Hobbilis

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #44 on: July 13, 2014, 10:47:58 pm »
This is great looking!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »