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Author Topic: [SHOWOFF] Stan's 1.12 cosmetic rebuild  (Read 30810 times)

stan84

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[SHOWOFF] Stan's 1.12 cosmetic rebuild
« on: January 22, 2013, 09:53:55 pm »
Hi
Here is some of my work with rebuild original 1.12 world

at the beginning, westfal and sentinel hill become a major food supplier for kingdom of storrmwind.
Sentinel hill goes into keep with silos and farm around, defias threat was pushed back to southern part of westfall. Still lot of work ahead, but i like it :)
« Last Edit: January 27, 2013, 08:28:29 pm by Admin »

Klint

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #1 on: January 25, 2013, 01:39:06 pm »
Hi Stan ^^

that's interesting for me,
to see what's possible to do with vanilla version !

Thanks :)


Currently i'm extracting basic model from "Tera", to implant them on a 1.12 private server.
I'm testing noggit too.

and i began with westfall too :p


see u
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

notagain

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #2 on: January 27, 2013, 03:51:56 am »
nice work

gunna share it ?


im playing with a vanilla server too  
have u found away around not being able to change  lua/xml files ?
making ur own mpqs
im a server verteran but no idea how to patch 1.12 to allow custom stuff
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

stan84

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #3 on: January 27, 2013, 08:05:38 pm »
Quote from: "Klint"
have u found away around not being able to change lua/xml files ?

at this moment no, now my goal is to determine how much i can take from expansions BC and LK

Quote from: "Klint"
making ur own mpqs
im a server verteran but no idea how to patch 1.12 to allow custom stuff

its really easy, with noggit 1.2 and noggitt old, and cryect tools u can simply create own land or change exist.

 
Quote from: "Klint"
gunna share it ?

 ithink i will, but its linked with server database sql, since chandeg landscape, gobjects and npc's was changed in sql

sentinell hill is almost done, soon next frontier of stormwind land - redridge

give me pm ill send u my mpq
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

stan84

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #4 on: February 09, 2013, 09:55:04 pm »
A new improvement to my project:

- draenei race almost fully ported in my 1.12.world. Added 9th race instead of not supported goblins race (switched off integrity check in wow.exe, lot of work with dbc files and sql).

now fully works, helmets, race voice, talent tree, like others  oryginal races.

to do:
- char creating screen - its balck magic for me, even adding 1 draenei button at ally side :(
- reputations .... alll npc's in the world are yellow for me
-cant enter instances .. i think because above

Stan
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

notagain

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #5 on: February 14, 2013, 01:25:40 am »
switched off integrity check in wow.exe

So u can edit luas and xmls ?

Can u send me the exe please I cannot for the life of me find it
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stan84

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #6 on: February 14, 2013, 03:41:33 pm »
last evening changed charactercreation.lua in my client, to new race button.

and with XxXGenesisXxX guide added jevelcrafting profession, bit modified, without gems just rings pendants, trinkets.  I think vanilla client not supporting sockets.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #7 on: February 14, 2013, 10:07:33 pm »
Quote from: "stan84"
last evening changed charactercreation.lua in my client, to new race button.

and with XxXGenesisXxX guide added jevelcrafting profession, bit modified, without gems just rings pendants, trinkets.  I think vanilla client not supporting sockets.
Correct. There is no function of sockets, as these were implemented with WotLK.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

stan84

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #8 on: February 15, 2013, 10:02:32 am »
then how it is solved in TBC ? item additional stat_value, or something ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #9 on: February 15, 2013, 12:22:01 pm »
Quote from: "stan84"
then how it is solved in TBC ? item additional stat_value, or something ?
There were no sockets in TBC. You could make enchantments, but even these are limited.
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stan84

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #10 on: February 15, 2013, 02:01:58 pm »
thanks for explantion :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

MoD

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #11 on: February 16, 2013, 01:42:54 pm »
Quote from: "Ascathos"
Quote from: "stan84"
then how it is solved in TBC ? item additional stat_value, or something ?
There were no sockets in TBC. You could make enchantments, but even these are limited.

Sorry but this is untrue.

Jewelcrafting & gems came with TBC.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #12 on: February 16, 2013, 03:26:28 pm »
Quote from: "MoD"
Quote from: "Ascathos"
Quote from: "stan84"
then how it is solved in TBC ? item additional stat_value, or something ?
There were no sockets in TBC. You could make enchantments, but even these are limited.

Sorry but this is untrue.

Jewelcrafting & gems came with TBC.
Really ? Oh, I apologize then. Seems as if I was misinformed.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Grianar

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #13 on: February 19, 2013, 06:18:26 am »
Hey man great work.
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stan84

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Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« Reply #14 on: February 22, 2013, 10:35:23 pm »
Hi
today i have adopt some tbc zones to my vanillla realm:
- caverns of time - home of bronze dragons brood of nozdormu
- black morass - for use with my concept
- old hillsbrad foothils - same as above
- karazhan - i wolud adopt this to 20x60lvl raid

Its not much creative, but god training in understanding corelations between sql, dbc, core, and client.



my next goal is create own starting area for draenei, not blizzlike spaceship Exodar, in my concept they're escaaped thrue portal to azeroth, like Belves escaped to outland before.n And  how to build working portals to new areas, same as oryg. instance portals.

some sreenshots
« Last Edit: January 01, 1970, 01:00:00 am by Admin »