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Author Topic: Delete Me ---- How to Compile and Use Will's ADT Converter  (Read 7391 times)

PhilipTNG

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Re: [VIDEO][TOOL] How to Compile and Use Will's ADT Converte
« Reply #30 on: September 21, 2013, 07:35:42 pm »
Quote from: "tote93"
HI anthony, i can pass the same map that you pass.
I pass the .WMO too, Abyssal_Maw.wmo, i compiled adt_converter, and now i can see the .wmo, but i have a problem, i know that you fix it, and if you could say how fix this "textures" error:
http://imgur.com/Ju3pKQF


The Black Ground is from one of your material Flags, as I noted in the wmo tutorial, if you have something that has 1, 2, and 4 which is 7, this will cause it to be black as well, so change it to 6 which will then be 2 and 4 flags.  if it still is black then just change it to 1 or 0.  It's all about experimenting mate. ^_^.. or if you want it super shiny, do 1 and 4 which is 5.

Quote from: "ferreon"
Ok I compile the Will's Adt converter without modify. I have converted my adts I enter ingame and I have error cause the client didn't find .wmo files. Ok, I have converted all the .wmo related to the adts and now I have this error.

Did you convert the adt files from patch 5.0.1 or lower map files?  Also with the wmo's. the method I showed in my tutorial is only one method of fixing wmo's. I never stated it would fix all of them.  The others require a bit more work or something else entirely different.  

These other things you'll have to learn on your own as I have already given you all a really big first step that no one would give out in the last 3 years.  I want to see who can actually learn and grow after getting a single tip and those that well... can't.  So far I've seen a number of people that have figured out the other methods, I wish you the best.  As I noted to Tote93, do one ADT at a time instead of trying to do them all at once.

I do not have the time to view your files right now.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

tote93

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Re: [VIDEO][TOOL] How to Compile and Use Will's ADT Converte
« Reply #31 on: September 22, 2013, 12:17:42 am »
Hi, i converted the MantidDungeon Map, and Deepholme map, and the wow error only have with big .WMOS, i know because i saw the map in noggit and its my conclusion xd.
I dont know why, but i have wow error (for me) with big .wmos.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »